Summary:
We need to check that the animated node exists prior to executing the animation. The native animated node lifecycle is not synced with Fabric and nodes are frequently destroyed and re-created on rerenders. Therefore, there is a possibility that the the animated node does not exist when the native event is dispatched, in particular with native call batching.
Changelog:
[Internal] - Make NativeAnimatedNodesManager.getNodeById public
Reviewed By: JoshuaGross
Differential Revision: D37323138
fbshipit-source-id: ed0567871b4189c454b6b3145b853ecdfe844840
Summary:
Adds support for handling animations in response to events on the platform side, without needing a JS round trip. With this TM, NativeViewEvents will no longer affected by JS thread - hover events will not be delayed when JS thread is busy. This makes a significant difference for VR panel apps - see test plan for an example for the before and after in Store.
Changelog:
[Internal] - Make NativeAnimatedNodesManager public
Reviewed By: JoshuaGross
Differential Revision: D37082069
fbshipit-source-id: 330acd78c547587de5545b61895e0d821fb99552
Summary:
This op code was incorrectly configured to take two args, while it only takes one.
Changelog: [Internal]
Differential Revision: D36664590
fbshipit-source-id: 6e1fdb9f64bbd32fbe05bbd174f94ae57292bcf9
Summary:
We were calling the wrong operation from the MegaOp which caused indices to become offset. Trivial fix.
Changelog: [Internal]
Reviewed By: javache
Differential Revision: D36482822
fbshipit-source-id: 83ebc37a8773f0277db4caff9d3e7c9c91931ddb
Summary:
Which idiot wrote this? Oh yeah, I did.
This was introduced in D36109810 (https://github.com/facebook/react-native/commit/bf405d70837e1319cfa83e4c5cbb7c9a69abd820) so hasn't been around too long luckily.
Changelog: [Internal]
Reviewed By: cortinico, GijsWeterings
Differential Revision: D36480272
fbshipit-source-id: b0fbb6b820185185359c6c75f77f2921dc892b02
Summary:
We introduce a few optimizations:
(1) Previous diff: We defer calling any NativeAnimatedModule methods by waiting 1ms before flushing the queue, and debouncing until no flush is requested. Practically, this just means that we'll call NativeAnimatedModule methods N times at once, at the end of a render loop, instead of N times smeared throughout the render loop.
(2) Additionally, instead of calling N methods, we create multi-operation argument buffer and call a single NativeAnimatedModule API, which should essentially throttle NativeAnimatedModule API calls to once-ish per frame. On the native side, this also reduces a lot of overhead associated with scheduling work on the UI thread (we schedule 1 function to run on the UI thread and perform N operations, as opposed to scheduling N functions to run on the UI thread).
TODO:
- implement stubs for iOS
- write gating code so this can be properly tested in VR and in fb4a
Changelog: [Internal]
Reviewed By: genkikondo
Differential Revision: D36338606
fbshipit-source-id: 29ac949b53b874683128a76525586c22def3143b
Summary:
Noticed that (LockFree)EventDispatcherImpl had NativeAnimatedNodesManager as a listener 100+ times, as listener registration can happen multiple times from Animated node creation. Since listener management on event dispatcher is thread-safe, we can avoid the thread hop for this.
Changelog: [Internal]
Reviewed By: genkikondo
Differential Revision: D36316102
fbshipit-source-id: f2f417b69885def87f88460d8b1e0b35b66726cb
Summary:
Noticed in D36098912 (https://github.com/facebook/react-native/commit/5de0f145eca36d3263cb8a9928add278cdfffa2b) that the definition of NativeAnimatedModule's OperationQueue.isEmpty was incorrect as it didn't account for `mPeekedOperation`, while `drainQueueIntoList` did.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D36109810
fbshipit-source-id: afd7059975ce6e5c65d1975d168a03f0881bd7c1
Summary:
Now that the PFH node has been renamed this updates the pfh label.
Produced via `xbgs -l -e '"pfh:ReactNative_CommonInfrastructurePlaceholde"' | xargs sed -i 's/"pfh:ReactNative_CommonInfrastructurePlaceholde"/"pfh:ReactNative_CommonInfrastructurePlaceholder"/'`
Reviewed By: jkeljo
Differential Revision: D35374087
fbshipit-source-id: 61590f69de5a69ec3b8a0478f6dd43409de3c70b
Summary:
While it would be better to be able to do all of the ownership metadata at the Buck macro level, that proved to be more work than expected.
This diff adds the corresponding pfh label to all targets in `xplat/js/react-native-github` that have a Supermodule label. Once the migration is complete the Supermodules labels will be able to be removed.
Reviewed By: cortinico
Differential Revision: D35221544
fbshipit-source-id: d87d5e266dfb5e6ee087251dc34dff5db299bbaf
Summary:
Blocks on queue write/drain for Animated module under a feature flag to test whether it resolves race conditions.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D34752947
fbshipit-source-id: a1b1a286772d29a7a27b5e9c3f743cac84cc2bab
Summary:
Changes `peek`->`poll` on Animated node queues to a single `poll`, accounting for race conditions. In case the queue batch is split at some point, previously polled operation is kept as a "carry-over" inside the queue abstraction.
Changelog: [Internal]
Reviewed By: JoshuaGross
Differential Revision: D34377737
fbshipit-source-id: 78e5ca60c4777576fbf009c3d3ffa53629221910
Summary:
The concurrent queue seems to leak values on some Android 12 devices when interleaving instruction polling and execution. To help with that, we can drain the queue before executing operations, reducing the window when `add` and `poll` happen concurrently.
Changelog: [Internal] - Drain the Animated queue before execution
Reviewed By: JoshuaGross
Differential Revision: D34370056
fbshipit-source-id: 781631dbf1a10e3f1ba9564db985403bd77a2c06
Summary:
In order to support AnimatedColor.setValue for platform colors, we need to pass the platform color object to the native animated node which will then resolve and apply the color.
Thus, the approach is:
- Add a new API updateAnimatedNodeConfig to NativeAnimatedModule
- [JS] On AnimatedColor.setValue, if the value is a platform color, then we call updateAnimatedNodeConfig
- [Android] We introduce AnimatedNodeWithUpdateableConfig interface with a method updateConfig. On ColorAnimatedNode.java, we use updateConfig to resolve and apply the color
Changelog:
[Internal][Fixed] - Use context from view when resolving platform color
Reviewed By: javache, mdvacca
Differential Revision: D34025193
fbshipit-source-id: 8b368f6b7cb2cf7cebe8b66461cd4185cbadd44c
Summary:
There are cases where the activity may not exist (such as for VRShell panel apps). In this case we will search for a view associated with a PropsAnimatedNode to get the context.
Changelog:
[Internal][Fixed] - Use context from view when resolving platform color if activity doesn't exist
Reviewed By: javache
Differential Revision: D34022882
fbshipit-source-id: c316935af1034ea770f3ef9334f77d6dc783fb27
Summary:
Adds support for platform colors in AnimatedColor.
Passes the processed native color object to the native ColorAnimatedNode via the native config; ColorAnimatedNode then uses ColorPropConverter.getColor to resolve the resource path.
Note: setting a platform color via setValue on an existing AnimatedColor is not supported yet
Changelog:
[Android][Added] - Support platform color with AnimatedColor
Reviewed By: yungsters
Differential Revision: D33922266
fbshipit-source-id: 04d39a5ce0872b31d06ffbd4639d2f2213cf3314
Summary:
Adds support for Animated.Color with native driver for Android. Reads the native config for the rbga channel AnimatedNodes, and on update(), converts the values into an integer (0xaarrggbb)
Followup changes will include support for iOS and platform colors.
Changelog:
[Android][Added] - Support running animations with AnimatedColor with native driver
Reviewed By: javache
Differential Revision: D33833600
fbshipit-source-id: 2bf05c9715b603cf014ace09e9308b2bfd67f30a
Summary:
Minor optimization, but spotted this while reviewing the implementation for D33622997
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D33622996
fbshipit-source-id: 8712753803fc46e6a046d50f77454a813e4a641a
Summary:
`onPointerMove` events get dispatched with an `offset: [x, y]` attribute (API is not yet available in OSS, so subject to change), but `EventAnimationDriver` in RN Android is not able to extract values with such keys (even though the equivalent JS implementation does allow it).
(TODO: verify iOS behaviour)
Changelog:
[General][Added] - Animated.event can be used to extract values with numeric keys from native events
Reviewed By: mdvacca
Differential Revision: D32531117
fbshipit-source-id: 918a5443c5d8f5f8200d86bb67f84e8bc175c1d3
Summary:
ReactSoftException makes it seem like the class is an Exception, when it's actually a logger. This rename I think is more appropriate.
Changelog: [Internal]
Reviewed By: JoshuaGross
Differential Revision: D30251735
fbshipit-source-id: 550bd543388e698774ec31753200bd3f722d8c17
Summary:
Merges the Facebook-internal Buck target definitions in `Libraries/` into the BUCK file at the root of the repo (which is currently not synced to GitHub at all). This does not affect how React Native is built in open source.
Changelog: [Internal]
Reviewed By: GijsWeterings
Differential Revision: D27967499
fbshipit-source-id: 39c51a544b3868242598072d24cb6cfb5a6e2d8c
Summary:
See comments inline for motivation. It's not safe to use viewtag of an Event to infer whether or not the view is in a Fabric or non-Fabric RootView.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D28365566
fbshipit-source-id: 187ddcc5d5a43a31a71232fdb2f1f5b334bec8c2
Summary:
This change broke some animations on non-Fabric surfaces due to inconsistent batching of animation operations.
Changelog: [Internal]
Reviewed By: JoshuaGross
Differential Revision: D28013968
fbshipit-source-id: 2f65c799dbe00168f1e756ef0af60206df5a8fcc
Summary:
This change caused crashes in animations on some surfaces.
Changelog: [Internal]
Reviewed By: JoshuaGross
Differential Revision: D28013969
fbshipit-source-id: 95845c69d6e67d59582ea14ad08cbf42fd3e2f8f
Summary:
D27682424 (https://github.com/facebook/react-native/commit/ea1ff374de2ece7d1698b14d4e1aa8075df22cdd) updated how animated node batches are executed in Fabric. On Paper, these batches were controlled by native module in some places (batch was executed ~every 2 frames), but some animations were switching animation batching control to JS globally there as well.
This change updates two things:
- If batching is controlled by native, it makes sure batches are calculated correctly.
- At the same time, this change switches control for animation node batching to JS, aligning it with Fabric.
Changelog: [Internal]
Reviewed By: JoshuaGross, mdvacca
Differential Revision: D27939659
fbshipit-source-id: d6251bce2a303a4a007dc10297edc0175cc4b348
Summary:
Changelog: [Internal]
`NativeAnimatedModule` on Android currently enforces all animation operations to be processed in batches to ensure that all associated operations are processed at the same time.
Some operations, however, can be triggered outside of the batching calls (e.g. when using `Animated` for tracking touches `PanResponder`), and they are not processed until the next batch.
This change tracks if we are currently processing a batch and doesn't assign a batch number if an operation was triggered outside of `startOperationBatch`/`finishOperationBatch` pair.
Reviewed By: mdvacca
Differential Revision: D27682424
fbshipit-source-id: 2ea8737c353c81557fa586b15aa5760db3e8813f
Summary:
This diff migrates all NativeModules away from onCatalystInstanceDestroy() to the invalidate() method.
Changelog: [Internal]
Reviewed By: JoshuaGross
Differential Revision: D26871595
fbshipit-source-id: 132f6b75e485361835769a2b53bc742eefa47b59
Summary:
If modules are *not* eagerly init'd and expect lifecycle events, make sure (1) onHostResume is called immediately it it's currently active and (2) that listeners are removed in onCatalystInstanceDestroy.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D26859158
fbshipit-source-id: 4966d3c49d194c4cb4063edf3a035f6077b76cd9
Summary:
These methods can all throw exceptions that get caught and reported by JS. The logviews aren't currently very helpful; hopefully adding additional information will make batch debugging a little easier.
Changelog: [Internal]
Reviewed By: fkgozali
Differential Revision: D25870788
fbshipit-source-id: a1cab225b11a3d2868f098d4575e475ee4064e65
Summary:
## Description
Suppose this was the codegen declaration before:
```
rn_library(
name = "FooModule",
native_module_spec_name = "FBReactNativeSpec",
codegen_modules = True,
# ...
)
```
Previously, this would generate the following BUCK targets:
- generated_objcpp_modules-FooModuleApple
- generated_java_modules-FooModuleAndroid
- generated_java_modules-FooModule-jniAndroid
## Changes
We will now generate:
- FBReactNativeSpecApple
- FBReactNativeSpecAndroid
- FBReactNativeSpec-jniAndroid
This matches the naming scheme of the old codegen.
Changelog: [Internal]
Reviewed By: fkgozali
Differential Revision: D25680224
fbshipit-source-id: 617ac18fd915f3277f6bd98072d147f20fb193e5
Summary:
In preparation for flipping the default, marking autoglob as False in places where it isn't explicitly specified.
Changelog: [Internal]
Reviewed By: strulovich
Differential Revision: D25497305
fbshipit-source-id: 142e5caca2d67efcb3c25067a36934f7f6dd4b21
Summary:
This moves all deps on the checked in fbreact/specs files to use the generated output (during build time) instead.
TLDR:
`react_native_target("java/com/facebook/fbreact/specs:FBReactNativeSpec")` ==> `react_native_root_target("Libraries:generated_java_modules-FBReactNativeSpec")`
Changelog: [Internal]
Reviewed By: RSNara
Differential Revision: D24520293
fbshipit-source-id: 3fb34f172f1ab89b7198dfb4fccf605fbc32d660
Summary:
When switching between non-Fabric and Fabric screens, I believe that `initializeEventListenerForUIManagerType` is not always being called on the NativeAnimatedNodesManager if
`NativeAnimatedModule.initializeLifecycleEventListenersForViewTag` is being called before the NativeAnimatedNodesManager ivar has been set. This should occur very infrequently, but logs
indicate that it /does/ happen in some marginal cases. Protecting against these cases should be trivial, by using the `getNodesManager` method which is responsible for returning a nodes manager or creating a new one.
The existing uses of the `NativeAnimatedNodesManager` ivar also occur on different threads and we were not protecting against this, so I'm changing it to an atomic. It's very likely that
the inconsistency issues in the past were caused not by ordering errors, but thread races.
Changelog: [Internal]
Reviewed By: fkgozali
Differential Revision: D24267118
fbshipit-source-id: 68abbff7ef3d0b2ecc9aa9977165663ad9447ab8
Summary:
Previously this was crashing only in debug, but that's too noisy and isn't giving us any value for now.
Changelog: [Internal]
Differential Revision: D23338800
fbshipit-source-id: bf1535cdda231ccf30af6d00509eec1499a552a1
Summary:
In the past I tried a few heuristics to guess when a batch of Animated Operations were ready, and none of these were super reliable. But it turns out we can safely allow JS to manage that explicitly.
Non-Fabric still uses the old behavior which seems fine.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D23010844
fbshipit-source-id: 4c688d3a61460118557a4971e549ec7457f3eb8f
Summary:
After D22801173 (https://github.com/facebook/react-native/commit/9e6ba9ddb8608d4e3a4a80d0138600130b766d4c) has landed, the native mechanisms in NativeAnimated to delay queued items from immediate execution are no longer necessary.
Fabric and non-Fabric animations both look smooth after deleting this code.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D22807906
fbshipit-source-id: 9241fff84376f6aa9a35049cc40dfd6561effaa1
Summary:
This exception will be more disruptive during development than necessary.
This can be upgraded again if there's a reasonable root-cause, but right now this error isn't actionable enough, is too common, and the repercussions aren't obvious.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D22775734
fbshipit-source-id: 2cd9449f5b78025f7a230fbbd5f2e87bce183d04
Summary:
Due to subtle differences in lifecycle on the native side, as well as in JS, Fabric constructs partial graphs more frequently than non-Fabric RN did.
We still crash if we detect a cycle, which we check for more explicitly now; and we still always crash in non-Fabric. But if we detect a partial graph in Fabric,
we warn instead of crashing. We also print the state of the graph before crashing/warning, to assist in debugging in production.
Changelog: [Internal]
Reviewed By: shergin
Differential Revision: D22752291
fbshipit-source-id: f452892678fbe7b5a49f93644d39d3b6ae5bda75