Summary:
Not having this disallows including turbo module and extending in places where RTTI is enabled.
There is no additional includes or implementation changes - it merely allows for things to nicely link with other libraries.
Changelog: [General][Fixed] - Allow including TurboModule.h in mixed rtti/no-rtti environment, even if TurboModule.h/cpp is compiled without RTTI.
Reviewed By: appden
Differential Revision: D34637168
fbshipit-source-id: 2e5d9e546bdc5652f06436fec3b12f1aa9daab05
Summary:
Changelog:
[iOS][Changed] - Removed methodName parameter that was used only for a warning message and moved the warning parameter to be calculated inline.
Reviewed By: fkgozali
Differential Revision: D34551444
fbshipit-source-id: 6ceba425b64df37b0dca7e222072f1836f151d83
Summary:
This diff fixes overflowInset calculation when a shadow node has transform matrix from a transfrom prop in JS. Specifically, this fixed the use case when transform directly used on a view component. When using Animated.View, it will create an invisible wrapper which will behave correctly with existing logic. This diff bring both use cases to work properly.
When a shadow node has transform on it, it will affect the overflowInset values for its parent nodes, but won't affect its own or any of its child nodes overflowInset values. This is obvious for translateX/Y case, but not for scale case. Take a look at the following case:
```
┌────────────────┐ ┌────────────────┐ ┌────────────────┐
│Original Layout │ │ Translate AB │ │ Scale AB │
└────────────────┘ └────────────────┘ └────────────────┘
─────▶ ◀───── ─────▶
┌ ─ ─ ─ ┬──────────┐─ ─ ─ ─ ┐ ┌ ─ ─ ─ ┬──────────┐─ ─ ─ ─ ─ ┐ ┌ ─ ─ ─ ─ ─ ┬──────────┐─ ─ ─ ─ ─ ┐
│ A │ │ A │ │ A │
│ │ │ │ │ │ │ │ ├ ─ ─ ─ ─ ─ ┼ ─ ─┌─────┤─ ─ ─ ─ ─ ┤
─ ─ ─ ─│─ ─ ─┌───┐┼ ─ ─ ─ ─ │ │ ◀─ ─ ─ │ │AB │ ─ ─ ─▶
│ │ │AB ││ │ │ ┌ ─ ─ ┼ ─ ─ ─ ┬──┴┬ ─ ─ ─ ─ ┤ │ │ │ │ │
└─────┤ ├┘ └───────┤AB │ └────┤ │
│ │┌──┴─────────┤ │ │ │ │ │ │ │ │ ┌───┴──────────┤
││ABC │ │┌──┴─────────┐ │ │ABC │
│ │└──┬─────────┤ │ │ │ ││ABC │ │ │ │ │ │ │
┌───ABD───────┴─┐ │ │ │└──┬─────────┘ │ ▼ │ └───┬──────────┘
├─────────────┬─┘ │ │ │ │ ├───ABD───────┴─┐ │ │ │ ├────────────────┴──┐ │ │
─ ─ ─ ─ ─ ─ ─└───┘─ ─ ─ ─ ─ ▼ └─────────────┬─┘ │ ▼ │ ABD │ │
└ ┴ ─ ─ ─ ─ ─ ─ ┴───┴ ─ ─ ─ ─ ┘ ├────────────────┬──┘ │ │
─ ─ ─ ─ ─ ─ ─ ─ ┴─────┴ ─ ─ ─ ─ ─
```
For the translate case, only view A has change on the overflowInset values for `right` and `bottom`. Note that the `left` and `top` are not changed as we union before and after transform is applied.
For the scale case, similar things are happening for view A, and both `left`, `right`, and `bottom` values are increased. However, for View AB or any of its children, they only *appear* to be increased, but that is purely cosmetic as it's caused by transform. The actual values are not changed, which will later be converted during render phase to actual pixels on screen.
In summary, overflowInset is affected from child nodes transform matrix to the current node (bottom up), but not from transform matrix on the current node to child nodes (top down). So the correct way to apply transform is to make it only affect calculating `contentFrame` during layout, which collects child nodes layout information and their transforms. The `contentFrame` is then used to decide the overflowInset values for the parent node. The current transform matrix on parent node is never used as it's not affecting overflowInset for the current node or its child nodes.
This diff reflects the context above with added unit test to cover the scale and translate transform matrix.
Changelog:
[Android/IOS][Fixed] - Fixed how we calculate overflowInset with transform matrix
Reviewed By: sammy-SC
Differential Revision: D34433404
fbshipit-source-id: 0e48e4af4cfd5a6dd32a30e7667686e8ef1a7004
Summary:
TextMeasurement destructor is not necessary, we are deleting it
changelog: [internal] internal
Reviewed By: JoshuaGross
Differential Revision: D34246015
fbshipit-source-id: 6ca4803fafc8b195828d546ba8fb45353257f383
Summary:
TextLayoutManger should be not copyable / not movable
changelog: [internal] internal
Reviewed By: javache
Differential Revision: D34246013
fbshipit-source-id: dc20db2ad9e2709ddca5bef5218356bd2b292c2d
Summary:
Changelog: [iOS][Internal] Use synthesize viewRegistry_DEPRECATED for Keyframes to remove RCTWeakViewHolder
Remove the `RCTWeakViewHolder` hack, since it can be replaced with `viewRegistry_DEPRECATED viewForReactTag`.
Reviewed By: RSNara
Differential Revision: D34468082
fbshipit-source-id: be41ed2df6ee195409724f6069fd99a793dca01a
Summary:
Changelog: [iOS][Internal] 4/5 Attach synthesize ivars to RCTViewManagers using RCTBridgeModuleDecorator in Bridgeless mode
- In RCTInstance, insert RCTBridgeModuleDecorator into RCTInstance into contextContainer
- In LegacyViewManagerInteropComponentDescriptor.mm, unwrap RCTBridgeModuleDecorator from contextContainer
- Then pass RCTBridgeModuleDecorator from LegacyViewManagerInteropComponentDescriptor to RCTLegacyViewManagerInteropCoordinator
- In RCTLegacyViewManagerInteropCoordinator, call `RCTBridgeModuleDecorator attachInteropAPIsToModule` to attach synthesize ivars to all RCTViewManagers.
This does not affect Bridge mode.
Reviewed By: RSNara
Differential Revision: D34439950
fbshipit-source-id: d814c56a52f226e3a2c96fea01efb51afc571721
Summary:
`size_` will always match `keys_.size()` so we don't have to keep track of it.
Changelog: [Internal]
Reviewed By: sammy-SC
Differential Revision: D34391445
fbshipit-source-id: f6c9316c989137425abfb7b3d72b571d08240f34
Summary:
With the `MapBuffer`-based props calculated from C++ props, there's no need to keep `rawProps` around for Android views.
This change makes sure that the `rawProps` field is only initialized under the feature flag that is responsible for enabling `MapBuffer` for prop diffing, potentially decreasing memory footprint and speeding up node initialization as JS props don't have to be converted to `folly::dynamic` anymore.
For layout animations, props rely on C++ values, so there's no need to update `rawProps` values either.
Changelog: [Internal][Android] - Do not init `rawProps` when mapbuffer serialization is used for ViewProps.
Reviewed By: mdvacca
Differential Revision: D33793044
fbshipit-source-id: 35873b10d3ca8b152b25344ef2c27aff9641846f
Summary:
Creates a mapbuffer from two ViewProp objects. This MapBuffer is used later instead of bag of props from JS to set the properties with platform ViewManager.
Changelog: [Internal] - Added MapBuffer diffing for ViewProps
Reviewed By: mdvacca
Differential Revision: D33735246
fbshipit-source-id: 10ad46251ea71aa844586624c888f5223fa44e57
Summary:
Parses a set of props previously missing from C++ representation (they weren't required for iOS and core processing before).
Changelog: [Internal] - Added missing fields for Android to C++ view props
Reviewed By: sammy-SC
Differential Revision: D33797489
fbshipit-source-id: 1625baa0c1a592fcef409a5f206496dff0368912
Summary:
Small performance improvement since we don't need to copy the char * into a string just for the sake of comparison.
Changelog: [Internal]
Reviewed By: sammy-SC
Differential Revision: D34351387
fbshipit-source-id: 10163164f6e95ab0737e8f865c37d8f0c3500662
Summary:
Was trying out some behaviour when using the MapBuffer experiment and fixed some small issues.
Changelog: [Internal]
Reviewed By: ShikaSD
Differential Revision: D34108859
fbshipit-source-id: 550ca0847419006ec17472cc4b70d38fc8d05396
Summary:
Adds support for Animated.Color with native driver for iOS. Reads the native config for the rbga channel AnimatedNodes, and on update(), converts the values into a SharedColor.
Followup changes will include support for platform colors.
Ran update_pods: https://www.internalfb.com/intern/wiki/React_Native/Preparing_to_Ship/Open_Source_Pods/
Changelog:
[iOS][Added] - Support running animations with AnimatedColor with native driver
Reviewed By: sammy-SC
Differential Revision: D33860583
fbshipit-source-id: 990ad0f754a21e3939f2cb233bcfa793ef12eb14
Summary:
The views with touch event props are currently flattened by Fabric core, as we don't take event listeners into account when calculating whether the view should be flattened. This results in a confusing situation when components with touch event listeners (e.g. `<View onTouchStart={() => {}} /> `) or ones using `PanResponder` are either ignored (iOS) or cause a crash (Android).
This change passes touch event props to C++ layer and uses them to calculate whether the view node should be flattened or not. It also refactors events to be kept as a singular bitset with 32 bit (~`uint32_t`).
Changelog: [Changed][General] Avoid flattening nodes with event props
Reviewed By: sammy-SC
Differential Revision: D34005536
fbshipit-source-id: 96255b389a7bfff4aa208a96fd0c173d9edf1512
Summary:
Changes to MapBuffer code in https://github.com/facebook/react-native/compare/aaff15c...d287598 broke build for Windows. Errors included incompatible type conversions, the use of `__attribute__(__packed__)` which is only supported by GCC and Clang, and the usage of designated initializers which are only supported on C++20.
Changes here restore build on Windows.
## Changelog
<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://github.com/facebook/react-native/wiki/Changelog
-->
[General] [Fixed] - Fix build break on Windows with ReactCommon
Pull Request resolved: https://github.com/facebook/react-native/pull/33047
Test Plan: React Native project built on Windows and passes react-native-windows repository pipeline. These edits are currently merged into the main branch of react-native-windows.
Reviewed By: ShikaSD
Differential Revision: D34101367
Pulled By: philIip
fbshipit-source-id: 1596365c2e92f377c6375805b33de5e1c7b78e66
Summary:
Removes duplicated code in SharedColor conversions. The original copy was done for the MapBuffer experiment, as the method was returning `folly::dynamic` instead of integer. Nothing prevents us from returning integer here directly, so we can keep one implementation.
Changelog: [Internal] - Removed duplicated SharedColor conversion for Android
Reviewed By: javache
Differential Revision: D33797490
fbshipit-source-id: 196657f0616e6cb7e987225b76328fe77fd6c28a
Summary:
changelog: [internal]
Rename method so it does not collide with immediates that already exist in React Native.
Reviewed By: javache
Differential Revision: D34041418
fbshipit-source-id: 0ae75b683983c3be50320b195a7068d7178b0ed8
Summary:
changelog: [internal]
With multiple requests to the runtime, we need to make sure they are all granted before React continues with rendering. A boolean is not enough to track this. The first lambda that has VM will set it to false and subsequent requests will have to wait for React to finish rendering.
To prevent this, we can count how many lambdas are pending access to the runtime.
Reviewed By: ShikaSD
Differential Revision: D33792734
fbshipit-source-id: f785fae3575470179dd69acc6a466211b79b633b
Summary:
changelog: [internal]
pass raw ShadowNode instead of shared_ptr. Ownership is not transferred, shared_ptr is misleading.
Reviewed By: javache
Differential Revision: D33917010
fbshipit-source-id: 4d9fdd4b4e0376149f1719ad160b957de4afdce3
Summary:
D33740360 (https://github.com/facebook/react-native/commit/16ed62a850dd81bd9cc7f77ab3e77f42ed64b177) broke Explore VR on React Native. The app would go into a loop on boot and not finish mounting. This is probably a product code issue, but it's not a trivial issue to solve. Unlanding to unblock the RN migration.
Changelog:
[internal] internal
Reviewed By: mdvacca
Differential Revision: D33918026
fbshipit-source-id: cc77c70ece9994d82c91f7ae8783e959629e9cfb
Summary:
changelog: [internal]
React on web uses microtasks to schedule a synchronous update for discrete event. Microtasks are not yet available in React Native and as a fallback, React uses native scheduler and task with immediate priority. Until Microtasks are in place, React Native needs to make sure all immediate tasks are executed after it dispatches each event.
I tried to stay as close to [microtask standard](https://developer.mozilla.org/en-US/docs/Web/API/queueMicrotask) as I reasonably could.
Once microtasks on RN are shipped, this code can be removed.
Reviewed By: mdvacca
Differential Revision: D33742583
fbshipit-source-id: eddebb1bd5131ee056252faad48327a70de78a4a
Summary:
The fix in this diff seems simple, but it took some time to understand why this change fixed the issue that views animated use native driver out from their parent's layout are not getting touch events.
We introduced `overflowInset` to RN Android a while back to give each shadow node extra information to cover all its children's layout. These values (left, top, right, bottom extensions from the view's own layout) help us improve hit-testing algorithm used in touch events. We could ignore all subtrees that the touch point not in their parent's overflowInset box.
However, this was not working for native animation. When `userNativeDriver` is on, all animation happens without Fabric knows anything about them. The overflowInset is out of date with the final animated layout, which caused the issue that we ignored the animated view as we thought it's not under the pointer.
Here is a playground demo (P476407654) for the issue:
https://pxl.cl/1XfPL
We've tried to fix this by passing the final animated values via `passthroughAnimatedPropExplicitValues` added in D32539976. This is a prop that will get merged into `style` prop for [animation component](https://fburl.com/code/jybzfgu5). The transform values were already applied when measuring layout in [Pressability](https://fburl.com/code/5mect2k3), which uses [LayoutableShadowNode](https://fburl.com/code/qh8fufrw). However, this is not the case for overflowInset calculation. Hence, the fix here is to apply the transform matrix in Yoga before calculating the overflowInset.
Changelog:
[Android][Fixed] - Fix overflowInset calculation by using transform values
Reviewed By: ShikaSD
Differential Revision: D33806030
fbshipit-source-id: e438618e3d6e5b0333cff9ff9919b841d73b2e9d
Summary:
This was a bug, we are fixing it.
Move pointerEvents from formsStacking -> formsView and we are also removing "onLayout" from formsStackingContext
changelog: [internal] internal
Reviewed By: sammy-SC
Differential Revision: D33846660
fbshipit-source-id: 6b65a9a7815972e34dafbc48b3d732d9b02d5e9f
Summary:
Changelog: [internal]
Add comments and avoid using shared_ptr unnecessarily.
Why note shared_ptr? Using shared_ptr suggests we are transferring ownership of object, which we are not.
Reviewed By: javache
Differential Revision: D33741836
fbshipit-source-id: 56ebb098e6185793f05e2bb587005bb0f093c0c9
Summary:
changelog: [internal]
Yielding in RuntimeScheduler is shipped. This diff removes the gating around it.
Reviewed By: sshic
Differential Revision: D33740360
fbshipit-source-id: 267372e81e66dda96e451435954a7c3546cc6fbe
Summary:
Refactors MapBuffer-related `primitives.h` to be namespaced with `MapBuffer` class, to avoid name collisions and confusion later on.
Most of the size constants are moved to relevant .cpp files or updated to use `sizeof`.
Additionally, adds a little bit of documentation about `MapBuffer` serialization format.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D33662487
fbshipit-source-id: 5a7a2b1c7f2bb13ee1edfc5fae51ba88c34f0d3c
Summary:
Serializes type information along with key/value in MapBuffer, asserting the data type on Java side during read. At the moment, accessing value with incorrect will result in a crash.
Other changes:
Adds a `getType` method to verify types before accessing them.
Removes `null` as a type, as just not inserting value and checking for its existence with `hasKey` is more optimal.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D33656841
fbshipit-source-id: 23a78daa0d84704aab141088b5dfe881e9609472
Summary:
Removes the need to store keys in incremental order by sorting them after before inserting into MapBuffer.
Updates MapBuffer to support random access on C++ side, actually retrieving values by keys and not bucket index.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D33611758
fbshipit-source-id: c81e970613c8ecc688bfacb29ba038bf081a0c0f
Summary:
Rename `_header` to `header_` to align with the C++ naming scheme we use.
Rename `readKey` to `readUnsignedShort` as purpose of the method have changed.
Changelog: [Internal]
Reviewed By: javache
Differential Revision: D33637127
fbshipit-source-id: a82f4d6c1b753b21e0567fbe919af98e4c78105d
Summary:
The struct is copied directly to the buffer, so it is safe to read it back.
Changelog: [Internal]
Reviewed By: javache
Differential Revision: D33624036
fbshipit-source-id: 7ee2b28b815690ab471832c0c622a075b5dd7d78
Summary:
Replaces dynamic manually managed array with a vector of bytes, removing the need for managing memory manually.
This approach is a little bit slower than before, as vector is allocating memory more conservatively. This can be improved in the future by providing an estimate for the data size.
Changelog: [Internal]
Reviewed By: javache
Differential Revision: D33611759
fbshipit-source-id: a0e5e57c4e413206a9f891cd5630ecc9088a9bf7
Summary:
Instead of copying integer values into key/value data array, this implementation keeps a structured vector of `Bucket` structs (which is sized to be serialized later).
This approach provides multiple benefits to modify and access buckets (e.g. sort them based on the key, allowing for out of order inserts (D33611758))
Changelog: [Internal]
Reviewed By: javache
Differential Revision: D33601231
fbshipit-source-id: 62ace1374936cb504836d6eae672e909ea404e3f
Summary:
Benchmarks performance/correctness of mapbuffer with several different types of data
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D33608299
fbshipit-source-id: 81b1e195aecac60ad1cc3ca416d1cf7b09feab32
Summary:
This method can produce unnecessary copy of the string, replacing it with reference to optimize.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D33607765
fbshipit-source-id: e04eddffec063c0c8e173bfdf690e7b8e1050525