Summary:
Changelog: [Internal]
# There are three changes in this diff
## _stateRevision is replaced with a BOOL
`_stateRevision` was protecting against setting attributed string that is already visible to the user. Previously this was ok because the change was only coming from native, any changes from JS were ignored.
Imagine following scenario:
1. User taps key.
2. Update state is called on component initiated by native.
3. New state is created with incremented revision by one.
4. `_stateRevision` gets set to new state's revision + 1.
5. Now JS wants to change something because it just learnt that user tapped the key.
6. New state is created again with incremented revision by one.
7. Update state is called on the component, but the change isn't applied to the text view because `_state->getRevision()` will equal `_stateRevision`.
By having a BOOL instead of number, we very explicitly mark the region in which we don't want state changes to be applied to text view.
## Calling [_backedTextInputView setAttributedText] move cursor to the end of text input
This is prevented by storing what the current selection is and applying it after `[_backedTextInputView setAttributedText]` is called.
This was previously invisible because JS wasn't changing contents of `_backedTextInputView`.
## Storing of previously applied JS attributed string in state
This is the mechanism used to detect when value of text input changes come from JavaScript. JavaScript sends text input value changes through props and as children of TextInput.
We compare what previously was set from JavaScript to what is currently being send from JavaScript and if they differ, this change is communicated to the component.
Previously only first attributed string send from JavaScript was send to the component.
# Problem
If children are used to set text input's value, then there is a case in which we can't tell what source of truth should be.
Let's take following example
We have a text field that allows only 4 characters, again this is only a problem if those 4 characters come as children, not as value.
This is a controller text input.
1. User types 1234.
2. User types 5th character.
3. JavaScript updates TextInput, saying that the content should stay 1234.
4. In `TextInputShadowNode` `hasJSUpdatedAttributedString` will be set to false, because previous JS value is the same as current JS value.
Reviewed By: shergin
Differential Revision: D20587681
fbshipit-source-id: 1b8a2efabbfa0fc87cba210570142d162efe61e6
Summary:
Changelog: [Internal]
# Fabric
1. If `start` and `end` parameters in `setTextAndSelection` are -1, we don't move the cursor. Previously the cursor would be moved to beginning of text input.
2. In view commands, do not validate `eventCount`. It is passed in as undefined from JS because Fabric's text input doesn't use `eventCount`.
# Paper
1. If `start` and `end` parameters in `setTextAndSelection` are -1, we don't move the cursor. Previously the cursor would be moved to beginning of text input.
Reviewed By: shergin
Differential Revision: D20538290
fbshipit-source-id: c7aeddc25f58697254474058ce901df958321f7c
Summary:
Changelog: [Internal]
# Problem
Calling `UIManager::updateState` does not increment state revision because it calls `ConcreteComponentDescriptor::createState` which creates new state with state revision 1.
# How did this propagate?
This error propagated itself in TextInput when trying to input a value, you would be only allowed to type in 1 character.
Reviewed By: JoshuaGross
Differential Revision: D20072844
fbshipit-source-id: 37b8173307e1d91d6e9c41b5ff2e185dde31cc38
Summary:
Changelog: [Internal]
When I was originally implementing this view command (D19471025), I misunderstood the desired behaviour.
The text parameter isn't meant to change text in the specified `select` but it is supposed to override text of entire text input.
Reviewed By: shergin
Differential Revision: D19793484
fbshipit-source-id: 64ba36ddfa27ac5a0adf48495cb4e985a429e005
Summary:
Previously, State revision number was implemented manually as part of the StateData. Now we have it as a built-in concept in State, so we can rely on that.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: JoshuaGross
Differential Revision: D19467161
fbshipit-source-id: cac907265090730cdb89207aad2b52141cda5dc6
Summary:
Add Native Commands handlers to TextInput.
It is intentionally done in a way so that it can be easily swapped for codegened implementation once we properly type TextInput.
We also add native commands to view managers for backwards compatibility.
Changelog: [Internal]
Reviewed By: TheSavior, shergin
Differential Revision: D19412026
fbshipit-source-id: 8dc64275cf1da599b1bd5992a41035d51dd4148f
Summary:
This is the partial implementation of Fabric-compatible <TextInput> component on iOS. All features are supported besides those:
* `focus()`, `blur()`, `clear()` imperative calls;
* Controlled TextInput as the whole feature in general;
* Controlling selection from JavaScript side;
* `autoFocus` prop;
* KeyboardAccessoryView.
Changelog: [Internal]
Reviewed By: JoshuaGross
Differential Revision: D17400907
fbshipit-source-id: 0ccd0e0923293e5f504d5fae7b7ba9f048f7d259
Summary:
RCTTextInputUtils contains a bunch of conventions and convenience functions that we use in TextInput.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: JoshuaGross
Differential Revision: D19226658
fbshipit-source-id: df72dcdc052b96b6daef2cc0839235761005d914