Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/32840Closes#31516
I've cherry-picked the original PR that had merge conficts + updated all
the headers as the one for the TurboModule generators were not handled.
Original Commit Message from acoates
The codegen generates a Facebook copyright notice at the top of the generated files.
While this might make sense on the core files, this codegen will be run on external components too.
The notice also refers to a LICENSE file in the root of this project, which might not be there if this is run on another project.
I did a quick look at some of the codegen that we ship within windows dev tools, and it looks like we normally just have comments
saying the file was codegen'd and so the file shouldn't be manually edited.
Open to suggestions on what the comment header should say.
Changelog:
[General] [Changed] - Do not include Facebook license on users codegen'd code
Reviewed By: ShikaSD
Differential Revision: D33455176
fbshipit-source-id: b247e72efb242e79d99b388c80e4126633e5234d
Summary:
This diff runs the codemod to add type annotations to function parameters in preparation for Flow's local type inference (LTI) project. I ran the codemod over xplat/js and reverted any files that had flow errors in them. See the list of commands run to see the regeneration of various files.
Changelog:
[Internal][Changed] - Added type annotations
Reviewed By: yungsters
Differential Revision: D32075270
fbshipit-source-id: 6a9cd85aab120b4d9e690bac142a415525dbf298
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/31543
Changelog:
[iOS][Added] - Description
When compiling iOS apps with flag `-Wnullability-completeness` (like Lightspeed app and soon Instagram), Objective-C headers are required to either have full *explicit* nullability annotations on all members of its public API, or none at all; partially annotated headers will fail to build that module.
RN native modules are currently generated with *partial* annotations. This works today because most apps are not compiled with `-Wnullability-completeness` turned on. But when we flip the switch for Instagram, the app doesn't build due to importing these RN partially annotated modules.
JavsScript Flow types are implied nonnull, and the current RN codegen translates Flow's [maybe/optional](https://flow.org/en/docs/types/maybe/) type to Obj-C `_Nullable` annotation, and everything else without an explicit Obj-C annotation. However this creates a mismatch with the Obj-C type system, where the implied default is *unannotated*, which is handled differently from nonnull when built with the nullability compiler flags.
There is a simple Obj-C macro that automatically adds *explicit nonnull* annotations to all members in a header: `NS_ASSUME_NONNULL_BEGIN` / `NS_ASSUME_NONNULL_END`. If we add this to *all* RN-generated headers, however, we run into issues:
1) We may erroneously assume any previously-unannotated header was meant to be nonnull and cause future bugs
2) Another compiler flag (`-Wnullable-to-nonnull-conversion`) statically analyzes Obj-C implementation code to prevent us from ever passing null to one of these headers. Much existing Obj-C code will break here, and it's ambiguous if these are true or false positives because of the first point.
Instead, in this diff we add a new BUCK flag `ios_assume_nonnull` to let module authors opt into automatic nonnull for unannotated members so that Obj-C headers are generated correctly in alignment with Flow's type system. We can migrate all libraries individually as needed and eventually make this the RN native codegen default.
Reviewed By: RSNara
Differential Revision: D28396446
fbshipit-source-id: ad3a3a97ab19183df4ef504b1c3140596c8f69ca
Summary:
## Changes
{| ... |} -> { ... }
**Motivation:** In Flow, object literals are exact by default. So, there's no need for the pipes. Also: Now, the syntax for object literals is consistent across react-native-codegen.
Changelog: [Internal]
Reviewed By: hramos
Differential Revision: D24774771
fbshipit-source-id: 24ceb6f5876122aa8ad9e08c7e903215864ad6f5
Summary:
For now, separate the definition of `modules` generator per platform to avoid file output collision. Additionally:
* For Android, produce files under java/ (plus nested subdirs based on packageName) and jni/ (for C++ files) - JavaPoet version already does it
* Allow configuring packageName for Android - JavaPoet version has this
* Avoid tmp directory dance in the CLI script, given the proper modules separation
Changelog: [Internal]
Reviewed By: hramos
Differential Revision: D24410864
fbshipit-source-id: 9bd6bc1d65bec037bfca32ec478f3af50d72e927
Summary:
In our Codegen generators, we were using `codegenModuleName` to refer to the name of the spec file. Calling this `hasteModuleName` makes it more clear what this name refers to (i.e: the name of the spec file). This diff performs that rename.
Changelog: [Internal]
Reviewed By: fkgozali
Differential Revision: D24386282
fbshipit-source-id: fe2beda9a0abf63a5cf88fa0664f83416c9f1aa2
Summary:
If a native module schema has `excludedPlatforms` defined, honor it and skip the module that doesn't belong to the platform.
E.g. NativeImagePickerIOS shouldn't generate anything for Android codegen output.
Similarly, IntentAndroid shouldn't generate anything for iOS codegen output.
Changelog: [Internal]
Reviewed By: RSNara
Differential Revision: D24373092
fbshipit-source-id: cfeb455a18c92f60191d988af2e9ce7ea5021304
Summary:
NOTE: Flow and Jest won't pass on this diff. Sandcastle, should, however, be green on D24236405 (i.e: the tip of this stack).
## Changes
1. NativeModule generators now use the new RN Codegen NativeModule schema.
2. Tangential: We're no longer removing the `Native` prefix from the NativeModule filename, assuming that that's the module name (problem: wrong), and prefixing again with Native (problem: redundant), when we're generating code. Instead, like the internal codegen, we simply pass the filename to the Codegen output. Our linters enforce that all NativeModule specs are contained with files that start off with `Native`.
3. `GenerateModuleCpp` was fixed to use the actual module name as opposed to the spec name. I added a comment inline.
Changelog: [Internal]
(Note: this ignores all push blocking failures!)
Reviewed By: PeteTheHeat
Differential Revision: D24236405
fbshipit-source-id: ccd6b5674d252c350be0ec8a86e7ca5f2f614778
Summary:
Remove extraneous newlines before and after structs, before copyright headers, and other locations.
Changelog: [Internal]
Reviewed By: fkgozali
Differential Revision: D24117137
fbshipit-source-id: 194996019b4cadef9239a78334f31c0bc89e3901
Summary:
* Removed extraneous closing brace.
* Fixed static method signature, replacing double colon with an underscore (`static facebook::jsi::Value __hostFunction_Native${moduleName}SpecJSI::${methodName}()` -> `static facebook::jsi::Value __hostFunction_Native${moduleName}SpecJSI_${methodName}()`).
* Wrap `getConstants` selector name with `selector()`.
* Pass through `getConstants` and `constantsToExport` to allow de-duping of `getConstants` method in generator output.
Note that the FBReactNativeSpec that is output by the generator still has some issues that need to be addressed before it can be used.
Changelog: [Internal]
Reviewed By: fkgozali
Differential Revision: D23910505
fbshipit-source-id: 37d884885b8878f38d40637377c2a74a728c3a13
Summary:
## Misc. Improvements
* We now have 95%+ flow coverage in all generator files. Henceforth, we can make changes to these files with more confidence, and trust flow to catch more errors. This should also improve the DevX of working on these files.
* Better templates: Instead of doing string replace with RegExps, we instead use functions and leverage JS template literals to generate our code. A few benefits: (1) data dependencies of templates are clearly visible, and statically checked by flow, (2) the templates are more readable in VSCode.
* Merged the GenerateModuleHObjCpp.js and GenerateModuleMm.js generators. They can share a lot of logic, so it's not a good idea to keep them separate.
* The ObjC++ module generator no longer generates “dead” structs (i.e structs that aren’t used by type-safety infra). In fact, it explicitly only supports the types in our Wiki. (I know this wasn’t the case with the legacy codegen, because we were generating native code for enums in the legacy codegen). This is a mixed bag. The test to verify correctness will be more difficult to write. However, keeping structs in the codegen needlessly complicates the parsers + generators, and creates technical debt for us to clean up later.
## Abstractions
- **StructCollector:** As we serialize NativeModule methods, when we detect an ObjectTypeAnnotation in the return type of `getConstants()` or inside a method param, we must create a Struct JS object for it. When we detect a type-alias (also in the same locations), we must look up that type-alias and create a Struct from its RHS. A Struct is basically an ObjectTypeAnnotation with a context (i.e: used in getConstants() vs as a method param), that cannot contain other ObjectTypeAnnotations.
- **serializeMethod.js** Given a NativeModule method type annotation, output the protocol method, JS return type, selector, a record of which params were structs, and which structs. Basically, this is all the information necessary to generate the declaration and implementation codegen for a partiular NativeModule method.
- **serializeStruct/*.js**: After creating all these Structs, we need to loop over all of them, and tranform them into ObjC++ code.
- **serializeStruct.js**: Depending on the struct context, calls either `serializeRegularStruct.js` or `serializeConstantsStruct.js`. Both of these files have the same layout/abstractions. They look very similar.
- **serializeModule.js:** Outputs RCTCxxConvert categories for transforming `NSDictionary *` into C++ structs. Outputs ObjCTurboModule subclass.
## Algorithm
```
for spec in NativeModuleSpecs
structCollector = new StructCollector
resolveAlias = (aliasName) => nullthrows(spec.aliases[aliasName])
methodDatas = []
for method in methods(spec)
methodData.push(serializeMethod(method, structCollector, resolveAlias))
end
structs = structCollector.getStructs()
output generateImplCodegen(methodDatas, structs)
output generateHeaderCodegen(methodDatas, structs)
end
```
Changelog: [Internal]
Reviewed By: hramos
Differential Revision: D23633940
fbshipit-source-id: 7c29f458b65434f4865ef1993061b0f0dc7d04ce