Summary:
This diff refactors the initialization of MapBuffer so
changelog: [internal] internal
Reviewed By: NickGerleman
Differential Revision: D40348981
fbshipit-source-id: 88bbf4f2370373c20f805c3b23d0ecbe8a26bb86
Summary:
Create documentation to write C++ ViewManagers in React AR apps
changelog: [internal] internal
Differential Revision: D40119174
fbshipit-source-id: edce0e6b226a30007c39f924b5896fa2267e98b7
Summary:
This diff integrates the registration of C++ component into React Native Android
changelog: [internal] internal
Reviewed By: sammy-SC
Differential Revision: D38725769
fbshipit-source-id: 33eb9ebb93983c4038529748758eac3e43eec3e5
Summary:
CppViewMutationWrapper is a class that will be used to execute operations to mutate C++ Components in React Native Android
changelog: [internal] internal
Reviewed By: sammy-SC
Differential Revision: D38725765
fbshipit-source-id: 3dfe11deb873750a78f6dbbaee82b62134908de4
Summary:
This diff introduces the APIs that will be used to register C++ components in React Native Renderer for Android
changelog: [internal] internal
Reviewed By: sammy-SC
Differential Revision: D38725768
fbshipit-source-id: a7116b787f83544282230666d9d5acbfb1df4047
Summary:
## Context
```isRootViewVisible``` doesn't work as expected for non-Venice: when enter Marketplace tab, ```isRootViewVisible``` should returns true with Marketplace tab's rootViewTag, but it returns false.
## Root cause
```rootViewTag``` is added to "mVisibleRootTags" in "FbReactRootVisibilityTracker" when ```BaseFbReactFragment.onViewDidAppear()``` gets called, but ```BaseFbReactFragment.onViewDidAppear()``` is called earlier than when the ```rootViewTag``` is set.
## Fix
Move setRootViewTag to earlier when RootView is created instead of in startSurface or mounting.
Changelog:
[Android][Changed] - Move setRootViewTag to earlier when RootView is created
Reviewed By: RSNara
Differential Revision: D38586584
fbshipit-source-id: aec3ed37eb62289a19794e68b1a6b5ca213cb14a
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/34435
Currently we expose native code (.h, .cpp) inside the src/main/java folder.
This is making impossible for users on New Architecture to open the project
inside Android Studio.
The problem is that the src/main/java is reserved to Java/Kotlin sources only.
AGP 7.2 also removed support for mixed source roots:
https://developer.android.com/studio/releases/gradle-plugin#duplicate-content-roots
This is essentially forcing users to write Java code without any autocompletion
as all the React Native Java classes are considered C++ files.
I'm addressing this issue folder by folder by moving them
from ReactAndroid/src/main/java/com/facebook/... to ReactAndroid/src/main/jni/react/...
This is the diff for fabricjni
Changelog:
[Internal] [Changed] - Do not store .cpp/.h files inside src/main/java - fabricjni
Reviewed By: cipolleschi
Differential Revision: D38741130
fbshipit-source-id: f9e3e4514d3ae0ddeac65256928d71d5134d08f8
Summary:
Unfortunately my last diff didn't completely fix this; now there are more printed parameters than arguments provided to the formatter.
Easy fix, confirmed this works by running internally.
Changelog: [Internal]
Reviewed By: NickGerleman
Differential Revision: D38678116
fbshipit-source-id: 51f32905debc1946bc260f06a5bdc2f43141ddf4
Summary:
Folly's molly target combines a number of targets that are supposed to be useable on mobile. Since we're trying to move away from folly, we should instead list explicitly which parts of folly we're using so we can remove them over time, and track which targets no longer have any folly dependencies.
Changelog: [Internal]
Reviewed By: NickGerleman
Differential Revision: D38352060
fbshipit-source-id: 09d0d84793692f97f4d49390c99c38b23441df54
Summary:
After. D38153924 (https://github.com/facebook/react-native/commit/e24ce708abffee8ec4521ba8162ea8964eb4429f), layout mount items have 7 int arguments but the logger only pulls out and displays 6, which leads to the following exception: "Caught exception trying to print java.lang.IllegalArgumentException: Invalid type argument to IntBufferBatchMountItem"
Changelog: [Internal]
Created from CodeHub with https://fburl.com/edit-in-codehub
Differential Revision: D38472664
fbshipit-source-id: 1583a5514c2ab662eaf5c4ce4bf33c958cb05282
Summary:
This Pull Request aims at removing the making of reactnativeutilsjni as it is built from the same sources as reactnativejni. It also replaces references to reactnativeutilsjni with reactnativejni.
This should get rid of `reactnativeutilsjni.so` while reusing `reactnativejni.so` in it's place. This should give us some size improvements in the finally built apk.
## Changelog
<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://reactnative.dev/contributing/changelogs-in-pull-requests
-->
[Android] [Changed] - Replaced reactnativeutilsjni with reactnativejni in the build process to reduce size
Pull Request resolved: https://github.com/facebook/react-native/pull/34339
Test Plan:
1. Ran the CMakelist.txt file using CMake and I could see that reactnativeutilsjni.dir is no longer generated with my changes.
2. Built the aar from this branch in Android Studio and build happened successfully.
I am not sure if we could run any more tests. Please let me know in case anymore testing is required and I can do accordingly
Reviewed By: cortinico
Differential Revision: D38400481
Pulled By: genkikondo
fbshipit-source-id: 592736e56441328389ae89135667c336ff8018e6
Summary:
Calculation of TransformedFrames was a method introduced by D37994809 (https://github.com/facebook/react-native/commit/64528e5faa445907b8287b412c344f30c20fca61) to fix rendering of inverted flat lists.
We found that this operation is crashing in fb4a causing the UBN T127619309
This diff creates a feature flag to disable the calculation of TransformedFrames in Layoutable ShadowNodes. **The goal of this diff is to revert the behavior introduced by D37994809 (https://github.com/facebook/react-native/commit/64528e5faa445907b8287b412c344f30c20fca61)**
The featureFlag is disabled in fb4a and enabled in react AR (because ReactAr apps relies on the calculation of TransformedFrames and these apps are not affected)
The root cause of the bug will be fixed by D38280674 (which still requires more testing and investigation)
changelog: [internal] internal
Reviewed By: JoshuaGross
Differential Revision: D38286857
fbshipit-source-id: 721cd0554ae6a6b369b3f8dbb584160a270d0f18
Summary:
Fixes https://github.com/facebook/react-native/issues/34120
The new React Native architecture doesn't check `needsCustomLayoutForChildren` so it wrongly positions native views on Android. In https://github.com/facebook/react-native/issues/34120 there are videos comparing the positioning of a native action view in the old and the new architecture.
This PR passes the parent tag to the `updateLayout` method of the `SurfaceMountingManager`. The `SurfaceMountingManager` calls `needsCustomLayoutForChildren` on the parent view manager (copied the code from the `NativeViewHierarchyManager` in the old architecture).
**NOTE** - I wasn't sure where to get the parent shadow view from so I've put in my best guesses where I could and left it as `{}` otherwise.
## Changelog
[Android] [Fixed] - Migrate `needsCustomLayoutForChildren` check to the new architecture
Pull Request resolved: https://github.com/facebook/react-native/pull/34254
Test Plan:
I checked the fix in the repro from https://github.com/facebook/react-native/issues/34165. Here is a video of the action view closing using the native button that is now visible in the new architecture.
https://user-images.githubusercontent.com/1761227/180607896-35bf477f-4552-4b8a-8e09-9e8c49122c0c.mov
Reviewed By: cipolleschi
Differential Revision: D38153924
Pulled By: javache
fbshipit-source-id: e2c77fa70d725a33ce73fe4a615f6d884312580c
Summary: Changelog: [Internal] - We can now remove the '2' suffix as we had an internal implementation that was not truly aligned with W3C pointers but used the same name. We have aligned the internal types to match w3c so we can now remove the suffix that differentiates them.
Reviewed By: vincentriemer
Differential Revision: D37545813
fbshipit-source-id: 6f2336ae9e314066c340161113268c1f28621a71
Summary:
Internal tests are indicating that there's an OOM that happens during the RemoveDeleteTree worker loop while trying to expand the size of the tag stack.
In practice during manual testing I was not able to get the capacity beyond 40, but for deletions of very large trees, it's easy to imagine the size of the stack growing to at least the number of nodes in the tree being deleted. To mitigate this, we relax our requirements around the order in which onViewStateDeleted can be called and call it top-down instead of bottom up to maintain a smaller stack (see comments for more details).
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D37619259
fbshipit-source-id: 8f7af0137a868606a72fdc7bdca13c5e89b69573
Summary:
There is a very small volume of production errors caused by a View that is already in the hierarchy being added to the hierarchy again; this results in a crash on the Android platform layer.
We detect and attempt to silently recover from this case, while logging and collecting more diagnostics. This will still crash in debug mode.
It is unclear what layer this error is coming from: it could be an issue with the C++ differ (ordering, or something more tricky); that is unlikely but there are few other hypotheses at the moment.
Changelog: [Internal]
Reviewed By: javache
Differential Revision: D37557663
fbshipit-source-id: ffe320ff646e314fa921a2c2cf8058254713505c
Summary:
The initial version of this would result in LayoutAnimations running potentially much faster than 60FPS (incorrectly). Resolve by calling tryDispatchMountItems directly instead of the frame callback runner.
Changelog: [Internal]
Reviewed By: javache
Differential Revision: D37543693
fbshipit-source-id: 91dbd961ecc155221c84148cb6b252a4aac9ec91
Summary:
Crashes can occur if we try to disassemble trees not managed by React Native - for example a native component tree, Litho hierarchies, etc.
As we disassemble the tree, ensure that children are managed before disassembling a subtree.
Changelog: [Internal]
Reviewed By: ryancat
Differential Revision: D37493854
fbshipit-source-id: fee4d303133edcef663abfe8637bce6b24627724
Summary:
Due to the way we're dispatching queued MountItems on Android, we could be doing nothing on the UI thread for up to 15.99...ms before the start of the next frame, resulting in a delayed paint of up to 1 full (16ms) frame.
The delay is totally random and depends only on when the work is scheduled.
The tl;dr is that currently all MountItems are dispatched starting only at the /beginning/ of a UI frame. If we schedule work at FrameStart+0.000001ms, it will not be operated on until the start of the next frame, 16ms later. So the "wasted" time could be anywhere from 0 to ~16ms, but will result in at least 1 wasted frame regardless.
The fix is fairly trivial: start working on large buffered work as soon as we schedule it.
Changelog: [Android][Changed] Optimization to paint changes up to 1 frame earlier on Android/Fabric
Reviewed By: NickGerleman
Differential Revision: D37478885
fbshipit-source-id: 8af846736caf3a9d9f0d0c5e33328bebb87b1b32
Summary:
Instead of directly scheduling a Runnable on the UI thread, use a GuardedFrameCallback which (1) guards against exceptions thrown on the UI thread (in this case, errors in deferred remove/delete work really should not disrupt the UI at all or cause user-visible crashes) (2) allows us to split work across multiple frames if necessary (3) is more consistent with how we schedule other work on Android.
The only functionality change is that we might split work across multiple callbacks, in the case of tearing down a particularly large tree.
Changelog: [Internal]
Reviewed By: javache
Differential Revision: D37470531
fbshipit-source-id: d9d1fc85c29e53addea886db975c0d914581e618
Summary:
TL;DR: For applications using JS navigation, save 50-95% of CPU during mounting phase in N>2 navigations that replace ~most of screen.
During investigation of performance on the UI thread of React Native applications, I noticed that the /initial/ render of an screen for an application using JS navigation is /mostly/ consumed (on the UI thread) by tearing-down the previous View hierarchy. In one 185ms segment on the UI thread in production, 95% of the CPU time was Remove/Delete instructions and only 5% of CPU time was consumed by actually displaying the new hierarchy (this is specific to Android and also assumes that View Preallocation is being used, so post-commit work consists of Insert and UpdateLayout mutations primarily).
There are /some/ cases where the C++ differ knows that we are deleting an entire subtree and therefore we could communicate this to the mounting layer. All that matters is that these Views are removed from the View hierarchy immediately; and secondarily that their memory is cleaned up ASAP, but that doesn't need to happen immediately.
Some additional constraints and notes:
1) As noted in the comments, we cannot simply stop producing Remove and Delete instructions. We need to produce /both/ the new RemoveDeleteTree instruction, /and/ produce all the Remove/Delete instructions, primarily because LayoutAnimations relies heavily on these Remove/Delete instructions and certain things would break if we removed those instructions entirely. However, we can mark those Remove/Delete instructions as redundant, process them only in LayoutAnimations, and not send them to the Android mounting layer.
2) We want to make sure that View Recycling is not impacted. Since Android cannot take advantage of View Recycling until /after/ the second major render (preallocation of views will happen before any views are recycled), this doesn't impact View Recycling and we'll make sure Views are recycled whenever they are deleted.
Thus, we do two things:
1) Introduce a new RemoveDeleteTree operation that can delete an entire subtree recursively as part of one operation. This allows us to avoid serializing hundreds or thousands of instructions and prevents JNI traffic.
2) Besides removing the topmost View from the View hierarchy, and ensuring it's not drawn, the full teardown and recycling of the tree can happen /after/ the paint.
In some flows with JS navigation this saves us 95% of CPU during the mount phase. In the general case it is probably closer to 25-50% of CPU time that is saved and/or deferred.
Changelog: [Android][Changed] Significant perf optimization to Fabric Remove/Delete operations
Reviewed By: ryancat
Differential Revision: D37257864
fbshipit-source-id: a7d33fc74683939965cfb98be4db7890644110b2
Summary:
We currently wrap colors in an object to make it look similar to a `PlatformColor` object, but since this is a hot codepath, let's just optimize it to a simple array of strings. The next step is to apply a layer of caching here, but this should be a simple improvement.
Changelog: [internal]
Reviewed By: JoshuaGross
Differential Revision: D31057046
fbshipit-source-id: f68e17167ddd5bba3b545d039600c7c9b40808f5
Summary:
This diff adds an assertion to make sure the pending events are enqueued only when the event emitter is null. This is to avoid unexpected workflow when we queue events but we should just dispatch them.
Changelog:
[Android][Internal] - Make sure we only queue events when event emitter is null
Reviewed By: javache
Differential Revision: D36916482
fbshipit-source-id: fff305615b302ece26bc2482c826b74de4f70266
Summary:
This diff address an edge case when the pending events are enqueued when the surface is stopped. In this case we will reset map that holds view state to null, which will cause NPE.
Changelog:
[Android][Fixed] - Fix edge case when we enqueue a pending event to views on stopped surface
Reviewed By: javache, gorodscy
Differential Revision: D36912786
fbshipit-source-id: 3ae5a4b08a0a6bf55538d69ac80a101c2c3d899a
Summary:
Followups to View Recycling diffs to improve things / clean up things a bit. This also fixes memory warnings which were not hooked up before.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D36707792
fbshipit-source-id: 410e70bf0eeec5569566138af547e1601394d0e6
Summary:
This diff cleans up several Android Makefiles which we're not using anymore
as they've been replaced by CMake files.
There are still 3 Makefiles left, which I'm aiming to remove in the near future.
Changelog:
[Internal] [Changed] - Remove unused Makefiles from React Native core
Reviewed By: javache
Differential Revision: D36660902
fbshipit-source-id: 8afffac74d493616b0f9414567821cd69f4ef803
Summary:
There's no need for this to be a setter/getter, as there are no side-effects, and it means we can use the same helper method to read it as other feature flags.
Changelog: [Internal]
Reviewed By: cortinico
Differential Revision: D36595602
fbshipit-source-id: d27c01bd39d03606a6f8c17ba181a8cd0bf58dbb
Summary:
It's useful to have more systrace markers that are all the same, so that they can all be aggregated and work underneath them aggregated across an entire trace. As it is, this marker gets treated as unique nearly every time which makes analysis harder.
Changelog: [Internal]
Reviewed By: javache
Differential Revision: D36533075
fbshipit-source-id: 925afa7db152eca1166891b41e7c6f6a511840af
Summary: Changelog: [Internal] - Bypass dispatching an event if no view along the hierarchy is listening to it. Only applied for touch-based interactions. Next change will add optimization for mouse interactions
Reviewed By: vincentriemer
Differential Revision: D35739417
fbshipit-source-id: 134ffefef3bb4f97bf3e63b6bccc0caca464dfbd
Summary:
Splitting these changes of from D36482630, which is a minor improvement to the singleOp experiment. Since we call start/finish already on the native side, we don't need to repeat it from JS.
Changelog: [Internal]
Reviewed By: JoshuaGross
Differential Revision: D36541700
fbshipit-source-id: 7d61669710faca3153be557fb2d214011eda87c5
Summary:
`test_android` is currently broken as it tries to build with `source = "7"` (the default).
This is a best guess fix to try to fix this issue.
## Changelog
[Internal] - Attempt to fix test_android by specifying source 8
Pull Request resolved: https://github.com/facebook/react-native/pull/33890
Test Plan: Will rely on CI
Reviewed By: cipolleschi
Differential Revision: D36589814
Pulled By: cortinico
fbshipit-source-id: 8ef50f8531b9d4367d2f2c75a312e8fdaf38fd85