Summary:
In the previous diff, we moved the destruction of a ShadowTree object from `UIManager::stopSurface` method. And the next logical step is to align `UIManager::startSurface` method with the symmetrical approach. Now `stopSurface` accepts a unique pointer to a ShadowTree and `stopSurface` returns it back to the caller; this way we can avoid returning a raw pointer from `startSurface`.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: sammy-SC
Differential Revision: D27010533
fbshipit-source-id: b9211fb7e67763cc190d6b8c86cb866d20c6693d
Summary:
As part of stoping a Surface, we have to commit an empty shadow node tree. And to avoid a deadlock we have to do it not under a `linkMutex_`. To do so, we need to move the part that commits an empty tree from UIManager to SurfaceHandler. And this diff does exactly this.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: sammy-SC
Differential Revision: D27010535
fbshipit-source-id: 60cc79b1c81d7340b550e78653737d2cc5bec24d
Summary:
Changelog: [Internal]
Updates `ReactSurface` to use `SurfaceHandler` internally.
This removes most of the internal state in `ReactSurface` and propagates all the calls to the `SurfaceHandler`.
`FabricUIManager` now uses `SurfaceHandler` to start/stop the surface.
SurfaceId is still used for view operations. SurfaceId is also now mutable to play better with existing Android infra.
Reviewed By: shergin, mdvacca
Differential Revision: D26112992
fbshipit-source-id: 52e6860084d739381317035dc3011956d452063c
Summary:
See react_native_assert.{h,cpp}. Because of the BUCK+Android issue where NDEBUG is always defined, we use react_native_assert instead of assert to enable xplat asserts in debug/dev mode.
This migrates most of the codebase, but probably not 100%. The goal is to increase assertion coverage on Android, not to get to 100% (yet).
Changelog: [Internal]
Reviewed By: RSNara
Differential Revision: D26562866
fbshipit-source-id: a7bf2055b973e1d3650ed8d68a6d02d556604af9
Summary:
This implements `SurfaceHandler`, a new primitive for controlling the Surface life-cycle that ensures ownership, preserves state, maintains internal invariants, and simplifies surface manipulation from the application side.
For now, all this is an unused code. The coming diff will introduce an experiment that will route all surfaceId-based APIs to SurfaceHandler-based ones.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: sammy-SC
Differential Revision: D24290777
fbshipit-source-id: f2ff2b58e6d46e971a548f9f02113a1c783c4940