Summary:
This allows the iOS device to be reloaded through the metro command line, besides the fact that whenever packagerServerHost is called, it will only get the IP address once when debugging.
## Changelog
[iOS] [Fixed] - Fixed connection of metro reload command to iOS device
Pull Request resolved: https://github.com/facebook/react-native/pull/28477
Test Plan:
- Build any react-native project in debug mode to an iOS device connected through USB
- Press the “r” key on the terminal that is running metro
- The device should now reload the project
Reviewed By: cpojer
Differential Revision: D20818462
Pulled By: TheSavior
fbshipit-source-id: 6d9792447d205223dad8fbd955518885427cbba8
Summary:
`RCTTurboModuleManager` will create a native `CallInvoker` for each ObjC NativeModule. This `CallInvoker` will be used to dispatch calls from JS to native. Before passing the native `CallInvoker` to the `ObjCTurboModule`, it'll first use `RCTCxxBridge decorateNativeCallInvoker` to get a bridge-aware decorated native `CallInvoker`. That way, the bridge remains informed about async TurboModule method calls that took place since the last time it was flushed. This ensures that we don't end up dispatching `onBatchComplete` any less with TurboModules on than we do with TurboModules off.
Changelog: [Internal]
Reviewed By: fkgozali
Differential Revision: D20831546
fbshipit-source-id: b2eb4e0097e0dabf8c4bd8fdc4c850a0858af699
Summary:
This is the first of three PRs related to enabling multi-bundle support in React Native. More details, motivation and reasoning behind it can be found in RFC [here](https://github.com/react-native-community/discussions-and-proposals/issues/152).
Logic responsible for installing globals was pulled out from `loadApplicationScript` to `initializeRuntime` since it should be ran only once, what was left was renamed to `loadBundle`.
It's based on dratwas work from [here](https://github.com/callstack/react-native/tree/feat/multibundle/split-load-application), but applied to current `master` to avoid rebasing 3-months old branch and issues that come with that.
## Changelog
[Internal] [Changed] - split `loadApplicationScript` into `initializeRuntime` and `loadBundle` to enable multi-bundle support in the future
Pull Request resolved: https://github.com/facebook/react-native/pull/27844
Test Plan: Initialized new RN app with CLI, set RN to build from source and verified the still app builds and runs OK using code from this branch.
Reviewed By: rickhanlonii
Differential Revision: D19888605
Pulled By: ejanzer
fbshipit-source-id: 24ace48ffe8978796591fe7c6cf53a61b127cce6
Summary:
## Context
For now, assume TurboModules doesn't exist.
**What happens when we call an async NativeModule method?**
Everytime JS calls an async NativeModule method, we don't immediately execute it. The legacy infra pushes the call into some queue managed by `MessageQueue.js`. This queue is "flushed" or "emptied" by the following events:
- **Flushed:** A C++ -> JS call. NativeModule async methods can called with an `onSuccess` and/or `onFail` callback(s). Calling `NativeToJsBridge::invokeCallback` to invoke one of these callbacks is one way for ObjC++/C++/Java to call into JS. Another way is via JSModule method calls, which are initiated by `NativeToJsBridge::callFunction`.
- **Flushed:** When `JSIExecutor::flush` is called. Since TurboModules don't exist, this only happens when we call `JSIExecutor::loadApplicationScript`.
- **Emptied:** When more than 5 ms have passed, and the queue hasn't been flushed/emptied, on the next async NativeModule method call, we add to the queue. Afterwards, we empty it, and invoke all the NativeModule method calls.
**So, what's the difference between flushed and emptied?**
> Note: These are two terms I just made up, but the distinction is important.
If the queue was "flushed", and it contained at least one NativeModule method call, `JsToNativeBridge` dispatches the `onBatchComplete` event. On Android, the UIManager module is the only module that listens to this event. This `onBatchComplete` event doesn't fire if the queue was "emptied".
**Why does any of this matter?**
1. TurboModules exist.
2. We need the TurboModules infra to have `JsToNativeBridge` dispatch `onBatchComplete`, which depends on:
- **Problem 1:** The queue being flushed on calls into JS from Java/C++/ObjC++.
- **Problem 2:** There being queued up NativeModule async method calls when the queue is flushed.
In D14656466, fkgozali fixed Problem 1 by making every C++/Java/Obj -> JS call from TurboModules also execute `JSIExecutor::flush()`. This means that, with TurboModules, we flush the NativeModule async method call queue as often as we do without TurboModules. So far, so good. However, we still have one big problem: As we convert more NativeModules to TurboModules, the average size of the queue of NativeModule method calls will become smaller and smaller, because more NativeModule method calls will be TurboModule method calls. This queue will more often be empty than not. Therefore, we'll end up dispatching the `onBatchComplete` event less often with TurboModules enabled. So, somehow, when we're about to flush the NativeModule method call queue, we need `JsToNativeBridge` to understand that we've executed TurboModule method calls in the batch. These calls would have normally been queued, which would have led the queue size to be non-zero. So if, during a batch, some TurboModule async method calls were executed, `JsToNativeBridge` should dispatch `onBatchComplete`.
**So, what does this diff do?**
1. Make `Instance` responsible for creating the JS `CallInvoker`.
2. Make `NativeToJsBridge` responsible for creating the native `CallInvoker`. `Instance` calls into `NativeToJsBridge` to get the native `CallInvoker`.
3. Hook up `CatalystInstanceImpl`, the Android bridge, with the new JS `CallInvoker`, and the new native `CallInvoker`. This fixes `onBatchComplete` on Android. iOS work is pending.
Changelog:
[Android][Fixed] - Ensure `onBatchComplete` is dispatched correctly with TurboModules
Reviewed By: mdvacca
Differential Revision: D20717931
fbshipit-source-id: bc3ccbd6c135b7f084edbc6ddb4d1e3c0c7e0875
Summary:
We are replacing inline-ed implementation with practically the same one implemented as the helper method.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: sammy-SC
Differential Revision: D20551409
fbshipit-source-id: fcc6f497cd240af65fba534051c217fe5746ce82
Summary:
An evolution of D20633188 but more performant.
There are three optimized paths before the slow path.
The first optimized path tries to pair identical nodes from old/new tree, and generate Update mutations, until we hit nodes that are different (indicating either a remove or an insert). This already existed.
The next two optimizations, introduced by Tim in his JS pseudocode, were inspired by ReactJS's diffing algorithm. They work in cases where the rest of the nodes are (1) all removals/deletes or (2) all creates+inserts.
Finally, if those final two optimized paths can't run, it's because there is a mix of delete+remove, create+insert, and "move" operations, mixed at the beginning, middle, and/or end of the list.
This has slightly better average/best-case complexity as the previous implementation.
In particularly pathological cases where all nodes are arbitrarily reordered, or reversed, for instance (ABCDE->EDCBA) the algorithm has the same complexity as the previous algorithm (quadratic).
For now iOS is pinned to the older differ
Changelog: [Internal] Experiment to optimize diffing algorithm in Fabric
Reviewed By: shergin
Differential Revision: D20684094
fbshipit-source-id: d29fba95a0328156c023e1c87804f23770ee1d91
Summary:
This is another attempt to fix an issue very similar to T59424871. The previous attempt was in D19249490. I don't know why we don't see production crashes (stalls) but it happened to me (and not to me) in the debugger. The previous attempt didn't work because we still could have a deadlock because we tried to acquired shared mutex already owned exclusively by the `suspend` method.
Here is another approach: Instead of using one shared mutex, now we use two. One is similar to what we had and another that protects `suspend` and `resume`. Besides that, now we pass a Scheduler to functions that use that explicitly. This way we can be more explicit about acquiring mutexes and the overall flow of execution. The idea is: Now an arbitrary code that can be reentrant does not cover with mutexes, so the deadlock is not possible.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: sammy-SC
Differential Revision: D20639228
fbshipit-source-id: 98515742f00f2ae94b50b585c9f1f0611e169ebe
Summary:
`fbsource//xplat` and `//xplat` are equivalent for FB BUCK targets. Removing extra prefix for consistency.
Changelog: [Internal]
Reviewed By: scottrice
Differential Revision: D20495655
fbshipit-source-id: a57b72f694c533e2e16dffe74eccb8fdec1f55f5
Summary:
Logbox has a retain cycle (see linked task for my deeper investigation).
This diff doesn't fix the retain cycle, but it's just good practice to not retain self strongly in blocks.
Changelog: [iOS][Internal] Fix retaining self in block in LogBox implementation
Reviewed By: shergin
Differential Revision: D20630693
fbshipit-source-id: cf399495e9bcd1917932fcc0e9c9d2d2a32bf6f0
Summary:
## Problems
Repro steps:
1. Disable Fabric (because CMD + R doesn't work with Fabric right now).
2. Open up Marketplace and hit `CMD + OPT + R`
3. **Observe:** The progress bar doesn't show up right away. It also doesn't actually show progress.
https://pxl.cl/140g1
RN Support post: https://fb.workplace.com/groups/rn.support/permalink/3437652016283389/
## Fixes
The first problem is that progress bar doesn't actually show progress.
**Fix:** Bundle load progress is updated in `RCTCxxBridge`, where we first require `RCTDevLoadingView`, and then call its `updateProgress` method. Previously, we wouldn't lazily load `RCTDevLoadingView`, it already didn't exist. Lazily loading `RCTDevLoadingView` causes the progress view to show up. Here: https://pxl.cl/140gt
If you look at the above video, you'll notice there are two stages to the progress bar: stage 1 displays the actual progress. Stage 2 prompts that we're downloading the JS bundle. As you can see, stage 1 and stage 2 have different background colors, even though both of them are green.
**Fix:** I adjusted the JS to match the Native color. Here: https://pxl.cl/140gT
We're almost there, but the progress bar is dismissed twice?
**Fix:** I dug into the code, and the reason why was because when we hit `CMD + R`, we invalidate the bridge, and immediately re-initialize it. This means that we asynchronously invalidate the old TurboModuleManager, and immediately create a brand new one. Therefore, two `RCTDevLoadingView` modules can (and do) exist at once. So, I moved `RCTDevLoadingView` to be an instance member of `FBReactModule`, to ensure that it doesn't get cleaned up and re-created when TurboModuleManager is deleted and re-created. This finally fixed the progress bar jank:
https://pxl.cl/140hn
Changelog:
[iOS][Fixed] - Remove RCTDevLoadingView jank
Reviewed By: rickhanlonii
Differential Revision: D20607815
fbshipit-source-id: 05825c67adaf3cfda70be0fa2dc92d413dc8921b
Summary:
The bridge complains if modules aren't exported, which isn't really helpful with lazily loaded modules and turbo modules.
I considered only turning this off when TurboModules is enabled, but figured we'd be killing this soon anyways... If anyone feels strongly I can go that approach.
Changelog: [iOS][Internal] Remove RCTExportModule log spam
Reviewed By: shergin
Differential Revision: D20629575
fbshipit-source-id: d32d9fe244c4d06acfee982fca7c7f63da294dc5
Summary:
Changelog: [Internal]
# There are three changes in this diff
## _stateRevision is replaced with a BOOL
`_stateRevision` was protecting against setting attributed string that is already visible to the user. Previously this was ok because the change was only coming from native, any changes from JS were ignored.
Imagine following scenario:
1. User taps key.
2. Update state is called on component initiated by native.
3. New state is created with incremented revision by one.
4. `_stateRevision` gets set to new state's revision + 1.
5. Now JS wants to change something because it just learnt that user tapped the key.
6. New state is created again with incremented revision by one.
7. Update state is called on the component, but the change isn't applied to the text view because `_state->getRevision()` will equal `_stateRevision`.
By having a BOOL instead of number, we very explicitly mark the region in which we don't want state changes to be applied to text view.
## Calling [_backedTextInputView setAttributedText] move cursor to the end of text input
This is prevented by storing what the current selection is and applying it after `[_backedTextInputView setAttributedText]` is called.
This was previously invisible because JS wasn't changing contents of `_backedTextInputView`.
## Storing of previously applied JS attributed string in state
This is the mechanism used to detect when value of text input changes come from JavaScript. JavaScript sends text input value changes through props and as children of TextInput.
We compare what previously was set from JavaScript to what is currently being send from JavaScript and if they differ, this change is communicated to the component.
Previously only first attributed string send from JavaScript was send to the component.
# Problem
If children are used to set text input's value, then there is a case in which we can't tell what source of truth should be.
Let's take following example
We have a text field that allows only 4 characters, again this is only a problem if those 4 characters come as children, not as value.
This is a controller text input.
1. User types 1234.
2. User types 5th character.
3. JavaScript updates TextInput, saying that the content should stay 1234.
4. In `TextInputShadowNode` `hasJSUpdatedAttributedString` will be set to false, because previous JS value is the same as current JS value.
Reviewed By: shergin
Differential Revision: D20587681
fbshipit-source-id: 1b8a2efabbfa0fc87cba210570142d162efe61e6
Summary:
Changelog: [Internal]
# Fabric
1. If `start` and `end` parameters in `setTextAndSelection` are -1, we don't move the cursor. Previously the cursor would be moved to beginning of text input.
2. In view commands, do not validate `eventCount`. It is passed in as undefined from JS because Fabric's text input doesn't use `eventCount`.
# Paper
1. If `start` and `end` parameters in `setTextAndSelection` are -1, we don't move the cursor. Previously the cursor would be moved to beginning of text input.
Reviewed By: shergin
Differential Revision: D20538290
fbshipit-source-id: c7aeddc25f58697254474058ce901df958321f7c
Summary:
The new prop on RCTParagraphComponentView is meant to be used only by external introspection tools, not the RN core.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: nscoding
Differential Revision: D20523078
fbshipit-source-id: 4c457d070fd2c172d681c5aa7f731d2d52bba291
Summary:
Changelog: [internal]
layoutDirectionPass down layoutDirection from `RCTSurfacePresenter` down to `YogaLayutableShadowNode`.
In `ParagraphShadowNode`, we propagate layoutDirection from yoga node to `TextAttributes.layoutDirection`.
Reviewed By: shergin
Differential Revision: D20420041
fbshipit-source-id: 86e01d31ea9415acb8579c44c470cac870ec1b8f
Summary:
Changelog: [Internal]
# Problem
SafeAreaView is getting reused, its previous `safeAreaInsets` is top: 44, bottom: 34 so `safeAreaInsetsDidChange` doesn't get called because it doesn't change. Therefore state gets never updates because `safeAreaInsetsDidChange` is never called.
# Solution
Update state whenever a new state is assigned.
Reviewed By: shergin
Differential Revision: D20444198
fbshipit-source-id: 75d1458450c70d74647df4962ddad88d5f6a38d2
Summary:
Changelog: [internal]
# Problem
Assigning `CALayer.contents` implicitly animates the difference. As we keep `UIView` in recycle pool between usages, they keep their previous state. This was causing animation of border when the views were being reused.
# Solution
Wrapping application of mutations in `CATTransaction`.
Reviewed By: shergin
Differential Revision: D20442045
fbshipit-source-id: 214d6c422f23f399dec46b5bf1a38a7b64758160
Summary:
Now we have `zIndex` feature implemented in the Core, we don't need to take `view.layer.zIndex` into account when we do hit-testing, so now we don't need to sort *all subviews* on *all levels of hierarchy* every time we process touch down event.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: sammy-SC
Differential Revision: D20425987
fbshipit-source-id: 025bd968ae948b9b0a4188845efc0de950fb5cdf
Summary:
Now we have `zIndex` feature implemented in the Core, we don't need to have it implemented on the mounting layer.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: sammy-SC
Differential Revision: D20432156
fbshipit-source-id: f77b96919bab21b6628472b9fe58c5f4e3233318
Summary:
In one of our test apps (actually on Mac not iOS, but same code) we very consistently crash in RCTCxxBridge.executeApplicationScript when js debugging, due to a timing issue where another thread has reset _reactInstance in between the null check on self->_reactInstance and usage of it on these lines:
```
} else if (self->_reactInstance) {
self->_reactInstance->loadScriptFromString(std::make_unique<NSDataBigString>(script),
```
The thread doing the reset is doing so switching the executorClass to WebSocketExecutor.
In the scenario we crash, the packager has a bundle ready and quickly returns it, though its a 34MB string being passed to NSDataBigString which must be taking long enough for the other thread to get a chance to reset.
## Changelog
[iOS] [Fixed] - Fix crash in RCTCxxBridge.executeApplicationScript
Pull Request resolved: https://github.com/facebook/react-native/pull/25991
Test Plan: Ran apple code path in normal from bundle file and js debugging scenarios.
Reviewed By: shergin
Differential Revision: D19186065
Pulled By: hramos
fbshipit-source-id: ae1d4b5b50b7fb33b74aba21addc2978e917479f
Summary:
Before this change, fields of EmptyLayoutMetrics have some "invalid" values to allow us to compare equal them individually and get `false`. Turned out that having invalid values there might break some serialization layers, which is no good.
This change fixes that and adds explicit check for EmptyLayoutMetrics before running a comparison of individual fields.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: mdvacca
Differential Revision: D20324881
fbshipit-source-id: ab8e2a402f6bdfb393fc9b6789decb526fa94dfa
Summary:
Changelog: [Internal]
# Problem
`scrollView.state.contentOffset` was not in sync with actual `contentOffset` in case `contentOffset` is changed programatically.
# Solution
Add a flag `_isUserTriggeredScrolling` that indicates whether the current scroll is triggered by user or not. In case it isn't, update state.
Reviewed By: shergin
Differential Revision: D20098161
fbshipit-source-id: 021d916e7a45a24095a47bb8f84d1102226b672a
Summary:
The new name is get_preprocessor_flags_for_build_mode.
Changelog: [Internal]
Reviewed By: d16r
Differential Revision: D20351718
fbshipit-source-id: 67628ce81e7244f0f72af2d00d92842a649ff619
Summary:
Investigating a crash, I spend half of an hour staring at `__bridge`, `__bridge_retained`, `CFRelease` and etc trying to understand is there a bug or not. Even if I think there was no bug there, it should not be this way. We have a nice abstraction around that madness we should use to make the code obvious.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: sammy-SC
Differential Revision: D20260917
fbshipit-source-id: 2b511ebf46a78950c4720e749099134aed1dd890
Summary:
We don't know why exactly it happens but (seemingly) sometime Paragraph component receives an empty State object. This causes a crash because of unchecked access to an instance variable.
This diff introduces an assert in DEBUG mode and the check for prod.
Why is this happens? Hard to say, probably `layout()` method (which updates `State`) is not being called on ShadowNode. Why? One explanation can be that Yoga skips some subtree during layout because it starts from "visibility: hidden" component. We need to investigate it more and figure out what exactly going on and what should we need to improve besides the check. That's why we have an assertion.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: sammy-SC
Differential Revision: D20260512
fbshipit-source-id: 4772855f41c6694be2ed6c0a19da40332d2bb8db
Summary:
All `NSNumber *` arguments of NativeModules need to be marked with `__nonnull`. Otherwise, when TurboModules are disabled, we run into a RedBox.
Changelog:
[iOS][Fixed] - Fix RCTDevLoadingView RedBox on Reload
Reviewed By: PeteTheHeat
Differential Revision: D20292188
fbshipit-source-id: a8a5d0b2070575d7728b6308b129196242671fe6
Summary:
{emoji:26a0} This is a follow up to https://github.com/facebook/react-native/issues/25425 -- which isn't merged yet… See https://github.com/facebook/react-native/pull/25919/files/2a286257a6553a80a34e2b1f1ad94fc7bae36ea3..125aedbedc234c65c8d1b2133b79e926ad6cf145 for actual diff
Currently, StatusBar native module manages the status bar on iOS globally, using `UIApplication.` APIs. This is bad because:
- those APIs have been deprecated for 4 years
- Apple really, really wants you to have an explicitly defined view controller, and control the status bar there
- it [breaks external native components](https://github.com/facebook/react-native/issues/25181#issuecomment-506792819)
- it's [not compatible with iPadOS 13 multi window support](https://github.com/facebook/react-native/issues/25181#issuecomment-506690818)
for those reasons I we should transition towards view controller-based status bar management.
With that, there is a need to introduce a default React Native root view controller, so I added `RCTRootViewController`. Using it is completely opt-in and there is no breaking change here. However I believe this should be a part of the template for new RN iOS apps.
Additionally, I added `RCTRootViewControllerProtocol` with hooks needed for RCTStatusBarManager to control the status bar. This means apps that want to have total control over their view controller can still opt in to react native VC-based status bar by conforming their root view controller to this protocol.
## Changelog
[iOS] [Added] - Added `RCTRootViewController` and `RCTRootViewControllerProtocol`
[iOS] [Fixed] - `UIViewControllerBasedStatusBarAppearance=YES` no longer triggers an error as long as you use `RCTRootViewController`
[iOS] [Fixed] - Status bar style is now correctly changed in multi-window iPadOS 13 apps if you use `RCTRootViewController` and set `UIViewControllerBasedStatusBarAppearance=YES`
Pull Request resolved: https://github.com/facebook/react-native/pull/25919
Test Plan: - Open RNTester → StatusBar → and check that no features broke
Reviewed By: fkgozali
Differential Revision: D16957766
Pulled By: hramos
fbshipit-source-id: 9ae1384ee20a06933053c4404b8237810f1e7c2c
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/28058
I'm taking the first step towards supporting iOS 13 UIScene APIs and modernizing React Native not to assume an app only has a single window. See discussion here: https://github.com/facebook/react-native/issues/25181#issuecomment-505612941
The approach I'm taking is to take advantage of `RootTagContext` and passing it to NativeModules so that they can identify correctly which window they refer to. Here I'm just laying groundwork.
- [x] `Alert` and `ActionSheetIOS` take an optional `rootTag` argument that will cause them to appear on the correct window
- [x] `StatusBar` methods also have `rootTag` argument added, but it's not fully hooked up on the native side — this turns out to require some more work, see: https://github.com/facebook/react-native/issues/25181#issuecomment-506690818
- [x] `setNetworkActivityIndicatorVisible` is deprecated in iOS 13
- [x] `RCTPerfMonitor`, `RCTProfile` no longer assume `UIApplicationDelegate` has a `window` property (no longer the best practice) — they now just render on the key window
Next steps: Add VC-based status bar management (if I get the OK on https://github.com/facebook/react-native/issues/25181#issuecomment-506690818 ), add multiple window demo to RNTester, deprecate Dimensions in favor of a layout context, consider adding hook-based APIs for native modules such as Alert that automatically know which rootTag to pass
## Changelog
[Internal] [Changed] - Modernize Modal to use RootTagContext
[iOS] [Changed] - `Alert`, `ActionSheetIOS`, `StatusBar` methods now take an optional `surface` argument (for future iPadOS 13 support)
[iOS] [Changed] - RCTPresentedViewController now takes a nullable `window` arg
[Internal] [Changed] - Do not assume `UIApplicationDelegate` has a `window` property
Pull Request resolved: https://github.com/facebook/react-native/pull/25425
Test Plan:
- Open RNTester and:
- go to Modal and check if it still works
- Alert → see if works
- ACtionSheetIOS → see if it works
- StatusBar → see if it works
- Share → see if it works
Reviewed By: PeteTheHeat
Differential Revision: D16957751
Pulled By: hramos
fbshipit-source-id: ae2a4478e2e7f8d2be3022c9c4861561ec244a26
Summary:
Changelog: [Internal]
Use LayoutContext to pass `fontSizeMultiplier` down to ParagrapShadowNode.
Reviewed By: shergin
Differential Revision: D20184596
fbshipit-source-id: 3965a127069a21328ed19cb3f9732f0a2d1c4d58
Summary:
In order to build dynamic text sizing, `LayoutableShadowNode::measure` needs to accept `LayoutContext`
Changelog: [Internal]
Reviewed By: shergin
Differential Revision: D20184598
fbshipit-source-id: 8928b59d51948caf3654f40049212a89a91dceb6
Summary:
This Pull Request implements the PlatformColor proposal discussed at https://github.com/react-native-community/discussions-and-proposals/issues/126. The changes include implementations for iOS and Android as well as a PlatformColorExample page in RNTester.
Every native platform has the concept of system defined colors. Instead of specifying a concrete color value the app developer can choose a system color that varies in appearance depending on a system theme settings such Light or Dark mode, accessibility settings such as a High Contrast mode, and even its context within the app such as the traits of a containing view or window.
The proposal is to add true platform color support to react-native by extending the Flow type `ColorValue` with platform specific color type information for each platform and to provide a convenience function, `PlatformColor()`, for instantiating platform specific ColorValue objects.
`PlatformColor(name [, name ...])` where `name` is a system color name on a given platform. If `name` does not resolve to a color for any reason, the next `name` in the argument list will be resolved and so on. If none of the names resolve, a RedBox error occurs. This allows a latest platform color to be used, but if running on an older platform it will fallback to a previous version.
The function returns a `ColorValue`.
On iOS the values of `name` is one of the iOS [UI Element](https://developer.apple.com/documentation/uikit/uicolor/ui_element_colors) or [Standard Color](https://developer.apple.com/documentation/uikit/uicolor/standard_colors) names such as `labelColor` or `systemFillColor`.
On Android the `name` values are the same [app resource](https://developer.android.com/guide/topics/resources/providing-resources) path strings that can be expressed in XML:
XML Resource:
`@ [<package_name>:]<resource_type>/<resource_name>`
Style reference from current theme:
`?[<package_name>:][<resource_type>/]<resource_name>`
For example:
- `?android:colorError`
- `?android:attr/colorError`
- `?attr/colorPrimary`
- `?colorPrimaryDark`
- `android:color/holo_purple`
- `color/catalyst_redbox_background`
On iOS another type of system dynamic color can be created using the `IOSDynamicColor({dark: <color>, light:<color>})` method. The arguments are a tuple containing custom colors for light and dark themes. Such dynamic colors are useful for branding colors or other app specific colors that still respond automatically to system setting changes.
Example: `<View style={{ backgroundColor: IOSDynamicColor({light: 'black', dark: 'white'}) }}/>`
Other platforms could create platform specific functions similar to `IOSDynamicColor` per the needs of those platforms. For example, macOS has a similar dynamic color type that could be implemented via a `MacDynamicColor`. On Windows custom brushes that tint or otherwise modify a system brush could be created using a platform specific method.
## Changelog
[General] [Added] - Added PlatformColor implementations for iOS and Android
Pull Request resolved: https://github.com/facebook/react-native/pull/27908
Test Plan:
The changes have been tested using the RNTester test app for iOS and Android. On iOS a set of XCTestCase's were added to the Unit Tests.
<img width="924" alt="PlatformColor-ios-android" src="https://user-images.githubusercontent.com/30053638/73472497-ff183a80-433f-11ea-90d8-2b04338bbe79.png">
In addition `PlatformColor` support has been added to other out-of-tree platforms such as macOS and Windows has been implemented using these changes:
react-native for macOS branch: https://github.com/microsoft/react-native/compare/master...tom-un:tomun/platformcolors
react-native for Windows branch: https://github.com/microsoft/react-native-windows/compare/master...tom-un:tomun/platformcolors
iOS
|Light|Dark|
|{F229354502}|{F229354515}|
Android
|Light|Dark|
|{F230114392}|{F230114490}|
{F230122700}
Reviewed By: hramos
Differential Revision: D19837753
Pulled By: TheSavior
fbshipit-source-id: 82ca70d40802f3b24591bfd4b94b61f3c38ba829