Summary:
Fixes lots of ESLint warnings. Many of them where in PR #20877 by janicduplessis which requested to split the linting fixes from configuration and package changes.
I solved only the issues that I was most certain about but I would love to get hands on all of them with a little bit of input.
Pull Request resolved: https://github.com/facebook/react-native/pull/22062
Differential Revision: D12889447
Pulled By: TheSavior
fbshipit-source-id: 35f7a08104a5b859c860afdde4af2b32c0685c50
Summary: This change drops the year from the copyright headers and the LICENSE file.
Reviewed By: yungsters
Differential Revision: D9727774
fbshipit-source-id: df4fc1e4390733fe774b1a160dd41b4a3d83302a
Summary:
This PR fixes an issue I have found while playing with native animated driver nodes.
I discovered the bug when using animated views that have both animated props and styles. See this snack to see an example: https://snack.expo.io/B17SFXy8Q
In that example we set `opacity` and `style` props which both contain animated props. This is not an usual way to do that, as normally you would place `opacity` inside the `styles` in which case the bug won't surface. But this is only done for demo purposes and in practice the problem will occur if you have a custom native view that exposes props that are not styles and can be animated.
In the above example you get this error:
> Invariant Violation: Attempt to get native tag from node not marked as "native"
When `opacity` is moved into `styles` container the problem no longer occurs.
The problem turned out to be related to the initialization code responsible for creating native animated nodes. In all subclasses of `AnimatedWithChildren` (like `AimatedAddition`) we only call `super.__makeNative` after we call `__makeNative` method on the child nodes. This order was reversed in `AnimatedStyle` and `AnimatedTransform`. As a result when `super.__makeNative` is called in `AnimatedStyle`, we try to call `__getNativeTag` on children nodes not yet marked as native which results in the error described above ("Attempt to get native tag...").
We should instead follow the order of calling `super.__makeNative` that is used in the remaining subclasses of `AnimatedWithChildren`. Such that all the children nodes are first converted to native prior to calling superclass method. This is what this PR is changing.
Pull Request resolved: https://github.com/facebook/react-native/pull/20658
Differential Revision: D9297191
Pulled By: hramos
fbshipit-source-id: f5e394fb259ff514c7c1433edcb5fc89203f55e2
Summary:
ag -L --ignore __snapshots__ 'flow strict|noflow|generated|The controller you requested could not be found.' | ag '\.js$' | xargs ag -l 'flow' | sort > ~/temp
cat ~/temp | xargs ag -L 'flow strict' | xargs sed -i '' 's/flow$/flow strict-local/'
until flow check; do flow check --json | jq -r '.errors[].message[0].path' | sort | uniq | xargs hg revert; done
allow_many_files
The controller you requested could not be found.
The controller you requested could not be found.
Reviewed By: TheSavior
Differential Revision: D9004573
fbshipit-source-id: 936bd5741706b781be06bf08b6ad805a69407dfd
Summary:
Bump Prettier to use version 1.13.4
All code changes are caused by running Prettier and should only affect files that have an `format` header.
All other changes caused by yarn.
Reviewed By: ryanmce
Differential Revision: D8251255
fbshipit-source-id: 0b4445c35f1269d72730f2000002a27c1bc35914
Summary:
This PR removes the need for having the `providesModule` tags in all the modules in the repository.
It configures Flow, Jest and Metro to get the module names from the filenames (`Libraries/Animated/src/nodes/AnimatedInterpolation.js` => `AnimatedInterpolation`)
* Checked the Flow configuration by running flow on the project root (no errors):
```
yarn flow
```
* Checked the Jest configuration by running the tests with a clean cache:
```
yarn jest --clearCache && yarn test
```
* Checked the Metro configuration by starting the server with a clean cache and requesting some bundles:
```
yarn run start --reset-cache
curl 'localhost:8081/IntegrationTests/AccessibilityManagerTest.bundle?platform=android'
curl 'localhost:8081/Libraries/Alert/Alert.bundle?platform=ios'
```
[INTERNAL] [FEATURE] [All] - Removed providesModule from all modules and configured tools.
Closes https://github.com/facebook/react-native/pull/18995
Reviewed By: mjesun
Differential Revision: D7729509
Pulled By: rubennorte
fbshipit-source-id: 892f760a05ce1fddb088ff0cd2e97e521fb8e825
Summary:
Includes React Native and its dependencies Fresco, Metro, and Yoga. Excludes samples/examples/docs.
find: ^(?:( *)|( *(?:[\*~#]|::))( )? *)?Copyright (?:\(c\) )?(\d{4})\b.+Facebook[\s\S]+?BSD[\s\S]+?(?:this source tree|the same directory)\.$
replace: $1$2$3Copyright (c) $4-present, Facebook, Inc.\n$2\n$1$2$3This source code is licensed under the MIT license found in the\n$1$2$3LICENSE file in the root directory of this source tree.
Reviewed By: TheSavior, yungsters
Differential Revision: D7007050
fbshipit-source-id: 37dd6bf0ffec0923bfc99c260bb330683f35553e
Summary:
This PR adds support for Animated tracking to Animated Native Driver implementation on Android and iOS.
Animated tracking allows for animation to be started with a "dynamic" end value. Instead of passing a fixed number as end value we can pass a reference to another Animated.Value. Then when that value changes, the animation will be reconfigured to drive the animation to the new destination point. What is important is that animation will keep its state in the process of updating "toValue". That is if it is a spring animation and the end value changes while the previous animation still hasn't settled the new animation will start from the current position and will inherit current velocity. This makes end value transitions very smooth.
Animated tracking is available in JS implementation of Animated library but not in the native implementation. Therefore until now, it wasn't possible to utilize native driver when using animated tracking. Offloading animation from JS thread turns out to be crucial for gesture driven animations. This PR is a step forward towards feature parity between JS and native implementations of Animated.
Here is a link to example video that shows how tracking can be used to implement chat heads effect: https://twitter.com/kzzzf/status/958362032650244101
In addition this PR fixes an issue with frames animation driver on Android that because of rounding issues was taking one extra frame to start. Because of that change I had to update a number of Android unit tests that were relying on that behavior and running that one additional animation step prior to performing checks.
As a part of this PR I'm adding three unit tests for each of the platforms that verifies most important aspects of this implementation. Please refer to the code and look at the test cases top level comments to learn what they do.
I'm also adding a section to "Native Animated Example" screen in RNTester app that provides a test case for tracking. In the example we have blue square that fallows the red line drawn on screen. Line uses Animated.Value for it's position while square is connected via tracking spring animation to that value. So it is ought to follow the line. When user taps in the area surrounding the button new position for the red line is selected at random and the value updates. Then we can watch blue screen animate to that position.
You can also refer to this video that I use to demonstrate how tracking can be linked with native gesture events using react-native-gesture-handler lib: https://twitter.com/kzzzf/status/958362032650244101
[GENERAL][FEATURE][Native Animated] - Added support for animated tracking to native driver. Now you can use `useNativeDriver` flag with animations that track other Animated.Values
Closes https://github.com/facebook/react-native/pull/17896
Differential Revision: D6974170
Pulled By: hramos
fbshipit-source-id: 50e918b36ee10f80c1deb866c955661d4cc2619b
Summary:
AnimatedImplementation.js is getting pretty hard to navigate and reason about so I split it up into different modules. Also took the opportunity to run prettier on that code and do some minor const/let refactorings. This doesn't change any logic, mostly just moves code around and add proper imports / exports.
This opens the door for further cleanup and flow type improvements but want to keep this already big PR as small as possible.
Discussion points:
- Should I use haste for this? Animated is pretty much a standalone module, it still uses a few haste imports but for new modules I used commonjs imports to avoid polluting the haste global namespace too much. The new modules are all internal to Animated and should not be imported externally.
- We're using `requestAnimationFrame` from fbjs instead of the one available globally in RN and browsers is there a reason for that?
- Should we even support web in this implementation? There is a standalone repo that exist for Animated web. Is this implementation of Animated web used internally at facebook?
- Probably still related to web, we used some weird Set polyfill is that still needed?
Notes:
There is a small regression for docs where the type of some classes that are exported like AnimatedValue show up as CallExpression instead if Class.
<img width="655" alt="screen shot 2017-08-14 at 3 19 18 am" src="https://user-images.githubusercontent.com/2677334/29261820-8f243036-809f-11e7-8bf0-0fe9f93939ca.png">
**Test plan**
Tested that all Animated related examples still work in RNTester on iOS and Android.
Tested that the doc is still working
Ran unit tests
Closes https://github.com/facebook/react-native/pull/15485
Differential Revision: D5679886
Pulled By: sahrens
fbshipit-source-id: d3e9b6987ab5ff2cd20108c3b9d860c7536be8a0