Summary:
Calculation of TransformedFrames was a method introduced by D37994809 (https://github.com/facebook/react-native/commit/64528e5faa445907b8287b412c344f30c20fca61) to fix rendering of inverted flat lists.
We found that this operation is crashing in fb4a causing the UBN T127619309
This diff creates a feature flag to disable the calculation of TransformedFrames in Layoutable ShadowNodes. **The goal of this diff is to revert the behavior introduced by D37994809 (https://github.com/facebook/react-native/commit/64528e5faa445907b8287b412c344f30c20fca61)**
The featureFlag is disabled in fb4a and enabled in react AR (because ReactAr apps relies on the calculation of TransformedFrames and these apps are not affected)
The root cause of the bug will be fixed by D38280674 (which still requires more testing and investigation)
changelog: [internal] internal
Reviewed By: JoshuaGross
Differential Revision: D38286857
fbshipit-source-id: 721cd0554ae6a6b369b3f8dbb584160a270d0f18
Summary:
changelog: [internal]
Vertical and horizontal inversion was not taken into account in `computeRelativeLayoutMetrics`. To fix it, we precompute frames to include inversions.
Reviewed By: mdvacca
Differential Revision: D37994809
fbshipit-source-id: 043e6f19b6fa577f61fa3c739ce2d751ef973cc3
Summary:
With the `MapBuffer`-based props calculated from C++ props, there's no need to keep `rawProps` around for Android views.
This change makes sure that the `rawProps` field is only initialized under the feature flag that is responsible for enabling `MapBuffer` for prop diffing, potentially decreasing memory footprint and speeding up node initialization as JS props don't have to be converted to `folly::dynamic` anymore.
For layout animations, props rely on C++ values, so there's no need to update `rawProps` values either.
Changelog: [Internal][Android] - Do not init `rawProps` when mapbuffer serialization is used for ViewProps.
Reviewed By: mdvacca
Differential Revision: D33793044
fbshipit-source-id: 35873b10d3ca8b152b25344ef2c27aff9641846f
Summary:
Changelog: [Internal]
Fabric's UIManager.measureInWindow didn't take viewport's offset into account. This diff fixes it by including viewport's offset in `LayoutContext`.
Reviewed By: JoshuaGross
Differential Revision: D23021903
fbshipit-source-id: 9106a8789d66fe19d8cb0a9378ee5bc8f2c83005
Summary:
Changelog: [internal]
Use `Element<>` in `LayoutableShadowNodeTests`. It makes the tests cleaner and easier to understand.
Reviewed By: JoshuaGross
Differential Revision: D23028341
fbshipit-source-id: f7a2255581bdde667db0f68c222228a5b405b22f
Summary:
This diff moves fabric C++ code from ReactCommon/fabric to ReactCommon/react/renderer
As part of this diff I also refactored components, codegen and callsites on CatalystApp, FB4A and venice
Script: P137350694
changelog: [internal] internal refactor
Reviewed By: fkgozali
Differential Revision: D22852139
fbshipit-source-id: f85310ba858b6afd81abfd9cbe6d70b28eca7415