Summary:
## Step 1
I'm going to make every Java NativeModule type-safe and TurboModule-compatible. The first step is to make sure that every type-unsafe NativeModule has a dependency on its spec's codegen target.
## Input
Module -> owner(Module): P123320255
Module -> name(Module): P123320256
Module -> owner(spec(name(Module))): P123320257
### Excluded NativeModules
NativeModules without Specs: P123320644
Java only NativeModules: P123320645
Changelog:
[Internal] - Add buck dependencies for NativeModule specs
Reviewed By: mdvacca
Differential Revision: D18781629
fbshipit-source-id: 89f39017b8224355d9d7b43bf6c162b0957760ee
Summary:
This diff re-throw and logs exceptions in the animated module of RN Android
Changelog: internal
Reviewed By: JoshuaGross
Differential Revision: D18694124
fbshipit-source-id: bb4cb56dce99f09c56b0bc62733e8264f2df5a3f
Summary:
There are some cases where restoring default values on component unmount is not desirable. For example in react-native-screens we want to keep the native view displayed after react has unmounted them. Restoring default values causes an issue there because it will change props controlled my native animated back to their default value instead of keeping whatever value they had been animated to.
Restoring default values is only needed for updates anyway, where removing a prop controlled by native animated need to be reset to its default value since react no longer tracks its value.
This splits restoring default values and disconnecting from views in 2 separate native methods, this way we can restore default values only on component update and not on unmount. This takes care of being backwards compatible for JS running with the older native code.
## Changelog
[General] [Fixed] - NativeAnimated - Don't restore default values when components unmount
Pull Request resolved: https://github.com/facebook/react-native/pull/26978
Test Plan:
- Tested in an app using react-native-screens to make sure native views that are kept after their underlying component has been unmount don't change. Also tested in RNTester animated example.
- Tested that new JS works with old native code
Reviewed By: mmmulani
Differential Revision: D18197735
Pulled By: JoshuaGross
fbshipit-source-id: 20fa0f31a3edf1bc57ccb03df9d1486aba83edc4
Summary:
Simplify the API of `getReactApplicationContextIfActiveOrWarn`. We don't need to pass so much information into this method to collect good SoftExceptions.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D18134400
fbshipit-source-id: 0a250ab0252a44121f3339a31506a0a6c4c7cd35
Summary:
In D18032458 we introduce `getReactApplicationContextIfActiveOrWarn`. In this diff, modules that access a JS or Native module through ReactApplicationContext need to check if the CatalystInstance is still alive before continuing.
Changelog: [Internal]
Reviewed By: furdei
Differential Revision: D18032788
fbshipit-source-id: 5152783afd0b93b8ce0970fe4a509ea71396a54a
Summary:
We noticed a repro-able crash in Ride in T52804960 on Android Q due to NaN being passed into setCameraDistance
on View
see Oleg's related post: https://fb.workplace.com/groups/rn.support/permalink/2682537011794897/
It looks like a generic fix or wrapper around View setCameraDistance might be planned in T48580247
But in the meantime, it kind of maybe seems reasonable-ish to say, ~~if the value of an input node is NaN, don't use it in the math for this node?~~ if a one of the inputs for this node evaluates to NaN, update that input node first? But I'm not super familiar with the Animations library so maybe that's not a good idea, idk.
From what I can tell in our specific error, it's coming from an InterpolatedNode A based off an AdditionNode B which tried to add a ValueNode C + a InterpolatedNode D, but D had only just been created and not had it's first update, so it's value was NaN, and so when B runs it's update value of C + NaN means B's new values is also NaN, and A's subsequent update based on that now comes out to NaN. Atleast that's what it seems like based on Log statements.
Reviewed By: olegbl
Differential Revision: D16960177
fbshipit-source-id: 99c8ca35be4b5e99f7c21db6733ebd622ae39d07
Summary:
This diff migrates the usages Nullable and NonNull annotations to AndroidX instead of javax.
The purpose of this change is to bring consistency in the annotations used by the core of RN
Reviewed By: makovkastar
Differential Revision: D16054504
fbshipit-source-id: 21d888854da088d2a14615a90d4dc058e5286b91
Summary: After we ran google-java-format D16071725, some Javadocs which weren't properly written broke. This includes putting unordered and ordered lists not using <ul> and <ol>, putting code blocks and pseudo-graphics not using <pre>. I ran through all the changed classes and tried to fix the broken Javadocs.
Reviewed By: cpojer
Differential Revision: D16090087
fbshipit-source-id: f31971cbc0e367a04814ff90bbfb2192751d5e16
Summary:
This diff formats the Java class files inside xplat/js/react-native-github. Since google-java-format was enabled in D16071401 we want to codemode the existing code so that users don't have to deal with formatter lint noise at diff-time.
```arc f --paths-cmd 'hg files -I "**/*.java"'```
drop-conflicts
Reviewed By: cpojer
Differential Revision: D16071725
fbshipit-source-id: fc6e3852e45742c109f0c5ac4065d64201c74204
Summary:
Add example showing regression before this fix is applied.
https://github.com/facebook/react-native/pull/18187 Was found to introduce a regression in some internal facebook code-base end to end test which couldn't be shared. I was able to create a reproducible demo of a regression I found, and made a fix for it. Hopefully this will fix the internal test, such that the pr can stay merged.
## Changelog
[GENERAL] [Fixed] - Fix connection of animated nodes and scroll offset with useNativeDriver.
Pull Request resolved: https://github.com/facebook/react-native/pull/24177
Reviewed By: rickhanlonii
Differential Revision: D14845617
Pulled By: cpojer
fbshipit-source-id: 1f121dbe773b0cde2adf1ee5a8c3c0266034e50d
Summary:
This is already handled cleanly on the JS side of things in AnimatedInterpolation.js: https://github.com/facebook/react-native/blob/0ee5f68929610106ee6864baa04ea90be0fc5160/Libraries/Animated/src/nodes/AnimatedInterpolation.js#L133-L142
However, the native driver interpolation will try to divide by 0, produce NaN and then crash. This change just copies the logic from the JS version of the interpolation logic and adds it to the Java version.
Note that this bug only reproduces on Android Q. It seems that RenderNode::setCameraDistance now crashes when receiving NaN on Android Q.
Reviewed By: sahrens
Differential Revision: D15380844
fbshipit-source-id: cfa82d8f58574e1040a851aaa5b5af1e23c9daa8
Summary: This is removing packages and libraries from the repo. Any modified buck files simply change the redirect targets to something more appropriate (no logic actually changed)
Differential Revision: D14950721
fbshipit-source-id: 6c14f827b76ca1dbaf83dcb983930f362c6a27d4
Summary:
Allow interpolation of strings with useNativeDriver. This allows animating much more of react-native-svg. This PR adds support for native animation of lengths with units, path data, colors etc. Plus, fixing the redundantly created nodes and (and thus, previously incorrect) connection of native animated nodes, improving performance.
Docs will need to change, specifying that string interpolation works with the native driver as well.
[GENERAL] [Added] Add support for native driven string interpolation in Animated
[GENERAL] Fix exception: Expected node to be marked as "native"
[GENERAL] Fix connection of AnimatedNodes and creation of redundant AnimatedNodes
Pull Request resolved: https://github.com/facebook/react-native/pull/18187
Differential Revision: D14597147
Pulled By: cpojer
fbshipit-source-id: 82a948a95419236be7931a8cc4ff72f41e477e9c
Summary:
…ake sure Android does not crash from bad params when using useNativeDriver
Android apps crash when using Animated useNativeDriver: true and the toValue is not a number. See issue here with test case. [Issue](https://github.com/facebook/react-native/issues/23810)
[Android] [fixed] - Fix crash when using Animated with useNativeDriver and a non Number toValue
Pull Request resolved: https://github.com/facebook/react-native/pull/23812
Differential Revision: D14436113
Pulled By: cpojer
fbshipit-source-id: 89fb3180c08cc5ffb817b3984dacda0a80b4f703
Summary: Using strings to refer to Native Modules and View Managers in ReactPackages are prone to error. The compiler replaces the constants with the actual strings anyway, so using constants gives us better type safety
Reviewed By: achen1
Differential Revision: D12843649
fbshipit-source-id: 7a7c6c854c8689193f40df92dc8426a3b37f82c8
Summary: Adds copyright headers to all files that are missing them.
Reviewed By: hramos
Differential Revision: D12837494
fbshipit-source-id: 6330a18919676dec9ff2c03b7c9329ed9127d930
Summary: This change drops the year from the copyright headers and the LICENSE file.
Reviewed By: yungsters
Differential Revision: D9727774
fbshipit-source-id: df4fc1e4390733fe774b1a160dd41b4a3d83302a
Summary:
Potential Fix to #19793
modified the code and tried to recreate the bug and was unable to. The red screen never popped up and nothing else seemed to be affected in a negative way.
[ANDROID] [BUGFIX] [FrameBasedAnimationDriver.java] - Safely unwrapping ReadableMap by defaulting to 0 if key not present.
Pull Request resolved: https://github.com/facebook/react-native/pull/19808
Differential Revision: D8960388
Pulled By: hramos
fbshipit-source-id: 400cc0467e041dfcf2d6b1ec0b61d716c2de159f
Summary:
Some files have crept into the repo with the old license header. These are usually from PRs that were opened prior to the re-licensing of the project.
Let the script run, prior to fixing the errant files. The script outputs the following:
```
PATENTS crept into some new files?
--- /dev/fd/63 2018-03-01 01:42:48.250153746 +0000
+++ /dev/fd/62 2018-03-01 01:42:48.250153746 +0000
@@ -1 +1,9 @@
+Libraries/NativeAnimation/Nodes/RCTTrackingAnimatedNode.h
+Libraries/NativeAnimation/Nodes/RCTTrackingAnimatedNode.m
+ReactAndroid/src/main/java/com/facebook/react/animated/TrackingAnimatedNode.java
+ReactAndroid/src/main/java/com/facebook/react/views/text/CustomLetterSpacingSpan.java
+ReactCommon/yoga/yoga/YGLayout.cpp
+ReactCommon/yoga/yoga/YGLayout.h
+ReactCommon/yoga/yoga/YGStyle.cpp
+ReactCommon/yoga/yoga/YGStyle.h
scripts/circleci/check_license.sh
Exited with code 1
```
Fix the headers in these files and run the script again. No output, exit code 0.
Closes https://github.com/facebook/react-native/pull/18143
Reviewed By: sophiebits
Differential Revision: D7119356
Pulled By: hramos
fbshipit-source-id: d238e4d4a3ae320a2c8e625c2fa29690057a4814
Summary:
This PR fixes regression introduced in #17896 with IllegalStateException being thrown in FrameBasedAnimationDriver.
After investigating it seemed that the root cause was the code responsible for looping animations that was setting next frame time by adding the frame interval to the current time. In some circumstances the next frame would run earlier than that and as a result the calculated frame index was negative.
Here is the stacktrace as reported by axemclion https://github.com/facebook/react-native/pull/17896/files#r170007224
```
Caused by: java.lang.IllegalStateException: Calculated frame index should never be lower than 0
at com.facebook.react.animated.FrameBasedAnimationDriver.runAnimationStep(FrameBasedAnimationDriver.java:60)
at com.facebook.react.animated.NativeAnimatedNodesManager.runUpdates(NativeAnimatedNodesManager.java:444)
at com.facebook.react.animated.NativeAnimatedModule$1.doFrameGuarded(NativeAnimatedModule.java:100)
at com.facebook.react.uimanager.GuardedFrameCallback.doFrame(GuardedFrameCallback.java:29)
```
Run native animated tests suite. Run RNTester and scroll to the loop animation and see it working correctly
[ANDROID][BUGFIX][Animated] - Fix exception thrown by timing animation when looping
Closes https://github.com/facebook/react-native/pull/18061
Differential Revision: D7059335
Pulled By: hramos
fbshipit-source-id: b08dfd1398d028eeeabeb11863743666379da374
Summary:
Includes React Native and its dependencies Fresco, Metro, and Yoga. Excludes samples/examples/docs.
find: ^(?:( *)|( *(?:[\*~#]|::))( )? *)?Copyright (?:\(c\) )?(\d{4})\b.+Facebook[\s\S]+?BSD[\s\S]+?(?:this source tree|the same directory)\.$
replace: $1$2$3Copyright (c) $4-present, Facebook, Inc.\n$2\n$1$2$3This source code is licensed under the MIT license found in the\n$1$2$3LICENSE file in the root directory of this source tree.
Reviewed By: TheSavior, yungsters
Differential Revision: D7007050
fbshipit-source-id: 37dd6bf0ffec0923bfc99c260bb330683f35553e
Summary:
This PR adds support for Animated tracking to Animated Native Driver implementation on Android and iOS.
Animated tracking allows for animation to be started with a "dynamic" end value. Instead of passing a fixed number as end value we can pass a reference to another Animated.Value. Then when that value changes, the animation will be reconfigured to drive the animation to the new destination point. What is important is that animation will keep its state in the process of updating "toValue". That is if it is a spring animation and the end value changes while the previous animation still hasn't settled the new animation will start from the current position and will inherit current velocity. This makes end value transitions very smooth.
Animated tracking is available in JS implementation of Animated library but not in the native implementation. Therefore until now, it wasn't possible to utilize native driver when using animated tracking. Offloading animation from JS thread turns out to be crucial for gesture driven animations. This PR is a step forward towards feature parity between JS and native implementations of Animated.
Here is a link to example video that shows how tracking can be used to implement chat heads effect: https://twitter.com/kzzzf/status/958362032650244101
In addition this PR fixes an issue with frames animation driver on Android that because of rounding issues was taking one extra frame to start. Because of that change I had to update a number of Android unit tests that were relying on that behavior and running that one additional animation step prior to performing checks.
As a part of this PR I'm adding three unit tests for each of the platforms that verifies most important aspects of this implementation. Please refer to the code and look at the test cases top level comments to learn what they do.
I'm also adding a section to "Native Animated Example" screen in RNTester app that provides a test case for tracking. In the example we have blue square that fallows the red line drawn on screen. Line uses Animated.Value for it's position while square is connected via tracking spring animation to that value. So it is ought to follow the line. When user taps in the area surrounding the button new position for the red line is selected at random and the value updates. Then we can watch blue screen animate to that position.
You can also refer to this video that I use to demonstrate how tracking can be linked with native gesture events using react-native-gesture-handler lib: https://twitter.com/kzzzf/status/958362032650244101
[GENERAL][FEATURE][Native Animated] - Added support for animated tracking to native driver. Now you can use `useNativeDriver` flag with animations that track other Animated.Values
Closes https://github.com/facebook/react-native/pull/17896
Differential Revision: D6974170
Pulled By: hramos
fbshipit-source-id: 50e918b36ee10f80c1deb866c955661d4cc2619b
Summary:
`Animated.modulo(value, modulus)` supports a non-integer modulus in the iOS and JS implementations but crashes on Android when `useNativeDriver` is set to `true`.
Unfortunately, I'm not fluent enough with this codebase to add a Java test for this fix - especially as I couldn't find any analogous tests to extrapolate from. However, the fix itself seems straightforward enough.
None needed
[ANDROID] [BUGFIX] [Animated] - Support non-integer modulus in .modulo()
Closes https://github.com/facebook/react-native/pull/17860
Differential Revision: D6918799
Pulled By: hramos
fbshipit-source-id: 8d15e4bc881ed41a4123c6f811c0c72119f67be0
Summary:
👋 Hello! Thanks for react-native, it’s a great project.
I was digging into the Android implementation in _ReactAndroid_ and noticed a couple typos in the documentation. I went through and tried to fix all the typos I could find using [aspell](http://aspell.net).
Not applicable: these changes are only to comments, and CI should be skipped.
[ANDROID][ENHANCEMENT][*] - Correct comment and docblock typos
Closes https://github.com/facebook/react-native/pull/17049
Differential Revision: D6472182
Pulled By: shergin
fbshipit-source-id: 7e62cab118609596b483d1cf16c3abf651d6753b
Summary:
update() is called from the choreographer, so it can be
invoked asynchronously relative to RN. If it's called while the node
tree is incomplete, this can be called with no parent. Don't treat an
unparented node as an invariant failure, just skip over it.
Reviewed By: AaaChiuuu
Differential Revision: D6249038
fbshipit-source-id: d22807dff1659bf29a81893ab97d0fe7c19de512
Summary:
Rebased version of #12842 that was reverted because of failing fb internal tests.
Closes https://github.com/facebook/react-native/pull/15919
Differential Revision: D5823956
Pulled By: hramos
fbshipit-source-id: 4ece19a403f5ebbe4829c4c26696ea0575ab1d0e
Summary:
Instead of preventing events from working when not on the UI Thread we can just dispatch to it instead.
**Test plan**
Tested manually that animated events still work in RNTester
Closes https://github.com/facebook/react-native/pull/15953
Differential Revision: D5909816
Pulled By: shergin
fbshipit-source-id: 48d02b6aa9f2bc3bcb638e8852fccaac3f205276
Summary:
As I was working on mimicking iOS animations for my ongoing work with `react-navigation`, one task I had was to match the "push from right" animation that is common in UINavigationController.
I was able to grab the exact animation values for this animation with some LLDB magic, and found that the screen is animated using a `CASpringAnimation` with the parameters:
- stiffness: 1000
- damping: 500
- mass: 3
After spending a considerable amount of time attempting to replicate the spring created with these values by CASpringAnimation by specifying values for tension and friction in the current `Animated.spring` implementation, I was unable to come up with mathematically equivalent values that could replicate the spring _exactly_.
After doing some research, I ended up disassembling the QuartzCore framework, reading the assembly, and determined that Apple's implementation of `CASpringAnimation` does not use an integrated, numerical animation model as we do in Animated.spring, but instead solved for the closed form of the equations that govern damped harmonic oscillation (the differential equations themselves are [here](https://en.wikipedia.org/wiki/Harmonic_oscillator#Damped_harmonic_oscillator), and a paper describing the math to arrive at the closed-form solution to the second-order ODE that describes the DHO is [here](http://planetmath.org/sites/default/files/texpdf/39745.pdf)).
Though we can get the currently implemented RK4 integration close by tweaking some values, it is, the current model is at it's core, an approximation. It seemed that if I wanted to implement the `CASpringAnimation` behavior _exactly_, I needed to implement the analytical model (as is implemented in `CASpringAnimation`) in `Animated`.
We add three new optional parameters to `Animated.spring` (to both the JS and native implementations):
- `stiffness`, a value describing the spring's stiffness coefficient
- `damping`, a value defining how the spring's motion should be damped due to the forces of friction (technically called the _viscous damping coefficient_).
- `mass`, a value describing the mass of the object attached to the end of the simulated spring
Just like if a developer were to specify `bounciness`/`speed` and `tension`/`friction` in the same config, specifying any of these new parameters while also specifying the aforementioned config values will cause an error to be thrown.
~Defaults for `Animated.spring` across all three implementations (JS/iOS/Android) stay the same, so this is intended to be *a non-breaking change*.~
~If `stiffness`, `damping`, or `mass` are provided in the config, we switch to animating the spring with the new damped harmonic oscillator model (`DHO` as described in the code).~
We replace the old RK4 integration implementation with our new analytic implementation. Tension/friction nicely correspond directly to stiffness/damping with the mass of the spring locked at 1. This is intended to be *a non-breaking change*, but there may be very slight differences in people's springs (maybe not even noticeable to the naked eye), given the fact that this implementation is more accurate.
The DHO animation algorithm will calculate the _position_ of the spring at time _t_ explicitly and in an analytical fashion, and use this calculation to update the animation's value. It will also analytically calculate the velocity at time _t_, so as to allow animated value tracking to continue to work as expected.
Also, docs have been updated to cover the new configuration options (and also I added docs for Animated configuration options that were missing, such as `restDisplacementThreshold`, etc).
Run tests. Run "Animated Gratuitous App" and "NativeAnimation" example in RNTester.
Closes https://github.com/facebook/react-native/pull/15322
Differential Revision: D5794791
Pulled By: hramos
fbshipit-source-id: 58ed9e134a097e321c85c417a142576f6a8952f8
Summary:
This diff changes the behaviour of natively driven animations in case the node that they are being run for has its value changed using `setValue` or as a result of an incoming event.
The reason for changing that is to match the JS implementation of `setValue` which behaves as described above (see relevant code here: https://github.com/facebook/react-native/blob/7cdd4d48c89ad642a1c107e0b40c25eb75682175/Libraries/Animated/src/AnimatedImplementation.js#L743)
**Test Plan:**
Use this sample app: https://snack.expo.io/B1V7RX9r-
Change: `USE_NATIVE_DRIVER` const between `true` and `false`.
See the animation stops regardless of the state of `USE_NATIVE_DRIVER` unlike before when it would stop only when `USE_NATIVE_DRIVER` was set to `false`
Closes https://github.com/facebook/react-native/pull/15054
Differential Revision: D5463750
Pulled By: hramos
fbshipit-source-id: e164c5299588ba8cac2937260c9ba9f6053b04e5
Summary:
* Any animation can be looped on the javascript thread
* Only basic animations supported natively at this stage, loops run
using the native driver cannot contain animations of type sequence,
parallel, stagger, or loop
Motivation: We need a spinner in our app that is displayed and animated while the javascript thread is tied up with other tasks. This means it needs to be offloaded from the javascript thread, so that it will continue to run while those tasks are churning away.
I originally submitted PR #9513, which has served our needs, but brentvatne pointed out a better way to do it. Had hoped his suggestion would be implemented by janicduplessis or another fb employee, but after 5 months I thought I'd give it another push.
I've put together an implementation that basically matches the suggested API. Let me know what you think, and whether others can pick it up from here and get it in to core.
Personal Motivation: I am leaving my current organisation on Feb 10th, so am trying to clean thing
Closes https://github.com/facebook/react-native/pull/11973
Differential Revision: D4704381
fbshipit-source-id: 42a2cdf5d53a7c0d08f86a58485f7f38739e6cd9
Summary:
Re-applying the diff that was reverted in D4659669 / https://github.com/facebook/react-native/commit/b87f4abf7815be4666719fb03c040efe3b0f9d81 because of some crashes with fixes from D4659708 merged in.
---
Fixes a bug that happens when trying to use ScrollView with sticky headers and native `Animated.event` with `onScroll`. Made a few changes to the ListViewPaging UIExplorer example to repro https://gist.github.com/janicduplessis/17e2fcd99c6ea49ced2954d881011b09.
What happens is we need to be able to add multiple events to the same prop + viewTag pair. To do that I simple changed the data structure to `Map<prop+viewTag, List<AnimatedEventDriver>>` and try to optimize for the case where there is only one item in the list since it will be the case 99% of the time.
**Test plan**
Tested by reproducing the bug with the above gist and made sure it was fixed after applying this diff.
Closes https://github.com/facebook/react-native/pull/12697
Reviewed By: fkgozali
Differential Revision: D4661105
Pulled By: sahrens
fbshipit-source-id: c719dc85f45c1a142ef5b9ebfe0a82ae8ec66497