Summary: Storing a strong shared pointer to `ComponentDescriptor` can cause a memory leak. Therefore we enforce all call sides and params to be weak pointers. The only Scheduler preserves a retaining pointer to it (to prevent preliminary deallocation).
Reviewed By: sammy-SC
Differential Revision: D17115540
fbshipit-source-id: fdea7d19f742ff04d5ba5470dd9748a5b226aa7c
Summary:
ComponentName is used by many core component of React Native, such as ComponentDescriptor, ShadowNode, ShadowView and so on. In all those cases this value represents the actual name of the component which came from `concreteComponentName` template parameter of ConcreteShadowNode. In all of those cases, it's raw `char const *` type. So, we don't need to use owning representation of the string (std::string) in all those places.
The only exception from this is a part where we receive the name of the component from JS side. In this case, the source string comes from JS and has to be analyzed as a character sequence to find corresponding ComponentDescriptor.
In my experiments, 20% of the time during diffing is spent on copying (this) `std::string`.
Reviewed By: mdvacca
Differential Revision: D15844407
fbshipit-source-id: a2e71505e22d09107e001bdf661d4a826bcf2dea
Summary:
Trivial.
We are replacing rootTag with surfaceId according to the plan describing here: https://fb.workplace.com/groups/rn.fabric/permalink/1374002366064519/
Reviewed By: JoshuaGross, mdvacca
Differential Revision: D15039134
fbshipit-source-id: ec8c3044f9f3f23939488bc01c66e9b653e651dd
Summary:
ShadowNodeFamily is a new concept that allows us to implement an efficient way to solve the problem of finding a path to some ancestor node (practically reimplement ShadowNode::constructAncestorPath() in some efficient way).
This diff is the first one in the series. It introduces a new class and moves some data into it.
Reviewed By: JoshuaGross
Differential Revision: D14416947
fbshipit-source-id: c93865a8929a2128498e34d3589487696aac6283
Summary:
This pull request removes the designated initializers in `ComponentDescriptorTest.cpp`. This will help improve the portability of this file.
[General] [Fixed] - Removed designated initializers in `ComponentDescriptorTest`
Pull Request resolved: https://github.com/facebook/react-native/pull/23713
Differential Revision: D14305123
Pulled By: shergin
fbshipit-source-id: 64cfc76dd7eaf74b4b4395bac18a9fc370a3b322
Summary:
Our long-term plan is to completely illuminate `jsi::Value`-to-`folly::dynamic` serialization step in prop parsing process improving performance and memory pressure. At the same time, we don't want to introduce a hard dependency in application code to JSI because it exposes direct access to VM and prevents parsing some data that come *NOT* from JSVM.
RawValue is an extremely light-weight (hopefully fully optimized-out) abstraction that provides limited JSON-like and C++-idiomatic interface.
The current particular implementation is still using `folly::dynamic` inside, but I have fully JSI-powered one which will replace the current one right after we figure out how to deal with folly::dynamic-specific callsites. Or we can implement RawValue in a hybrid manner if a code-size implication of that will be minimal.
Reviewed By: JoshuaGross, mdvacca
Differential Revision: D13962466
fbshipit-source-id: e848522fd242f21e9e771773f2103f1c1d9d7f21
Summary: This is the second and the final part of adopting clang-format.
Reviewed By: mdvacca
Differential Revision: D10229624
fbshipit-source-id: d97670b716800ea2488b84bd0aacaf54d8bd2e31
Summary: This change drops the year from the copyright headers and the LICENSE file.
Reviewed By: yungsters
Differential Revision: D9727774
fbshipit-source-id: df4fc1e4390733fe774b1a160dd41b4a3d83302a
Summary:
@public
Now we use same data structure to specify a shape of shadow node as we use in ShadowNode (sub)clases.
Reviewed By: mdvacca
Differential Revision: D8988387
fbshipit-source-id: 475298b2c71ee7ee2b197db009f7b8313b54f5df
Summary:
@public
Previously, all ConcreteShadowNode subclasses had to override `getComponentName()` function to specialize a name of the component. And often it was all that those subclasses do. Now, it's a template argument; and many ShadowNode classes can be created as oneliners via *just* specializing ConcreteShadowNode template.
Unfortunately, C++ does not allow to use `std::string`s or string literals as template arguments, but it allows to use pointers. Moreover, those pointers must point to some linked data, hence, those values must be declared in .cpp (not .h) files. For simplicity, we put those constants in Props classes, (but this is not a strong requirement).
Reviewed By: mdvacca
Differential Revision: D8942826
fbshipit-source-id: 4fd517e2485eb8f8c20a51df9b3496941856d8a5
Summary: This implements `EventHandlers` abstract class (aka "Events Guy") which encapsulates `eventDispatcher` and `instanceHandle` (and ownership of future `eventTarget`), all of this as part of existing {ShadowNode + Props + LayoutMetrics + LocalData + Descriptor + (and now) EventHandlers} infra. (We don't plan to add anything else to this model. Ever.)
Reviewed By: fkgozali
Differential Revision: D8053351
fbshipit-source-id: 1dd9ccbcbe5a2eb284b59ea351dc8beca645e8bf
Summary:
This diff contains several tight to each other changes (which can/should not be split into several diffs):
* The props parsing/conversion process was de-virtualized: we don't use virtual `apply` method to parse props anymore. Instead, we use old-fashioned constructors.
* All fields of Props classes which represent props values were marked as `const` which make impossible to modify them after the objects were created (even if we have non-const value-of/pointer-to the whole Props object). Those fields are also `public` now.
* All custom handwritten getters were removed (because we don't need them anymore).
So, now we don't need all those custom getters which makes code much more compact, performant and codegen-friendly.
Reviewed By: fkgozali
Differential Revision: D7901245
fbshipit-source-id: 9f4b1fd2da64bf963b63215ed3bd74b9d3c58dd5
Summary:
The new interface of ComponentDescriptor makes ShadowNode creation/cloning process a bit more explicit:
Now customers (UIManager) must prepare Props object explicitly before creation or cloning.
Besides general clarity, we need this to prepare for a new virtual `ShadowNode::clone()` method which will serve "virtual constructor" role,
redirecting execution to concrete ComponentDescriptor instance.
Actually, the whole purpose of concrete ComponentDescriptor instance is serve "virtual constructor" role (and all this code should be "templated").
Reviewed By: mdvacca
Differential Revision: D7591714
fbshipit-source-id: 8793b3ef70ed7ae113efb36ad1eee20573360dc8