Summary:
This is the final piece of change that makes measuring (`LayoutableShadowNode::getRelativeLayoutMetrics()`) take ScrollView content offset into account (on iOS).
It works pretty simply: at the end of scrolling (or zooming) action ScrollView updates the state which later can be used for computing `transform` which measuring uses to adjust values in LaoutMetrics.
Reviewed By: mdvacca
Differential Revision: D15323688
fbshipit-source-id: fdf86c6cd9bdfd56caddd4b39bdd1185760b9f94
Summary: Seems we need this now to enable future improvements in ScrollView such as correct measure, pull-to-refresh and so on.
Reviewed By: mdvacca
Differential Revision: D15323687
fbshipit-source-id: fae37431ccbbf2faec9c84752396153689b873ef
Summary: We are moving to more stable APIs removing all mentiones of the effort name from the codebase.
Reviewed By: mdvacca
Differential Revision: D12912894
fbshipit-source-id: 4a0c6b9e7454b8b14e62d419e9e9311dc0c56e7a
Summary:
All code styles are terribly ugly. We have the only choise - choise something and embrace it.
This particular code style was borrowed from a neibour Fabric-friendly project because it follows established Facebook guides and respects client-side traditions.
Reviewed By: mdvacca
Differential Revision: D10218598
fbshipit-source-id: 8c4cf6713c07768566dadef479191661c79988f0
Summary: This change drops the year from the copyright headers and the LICENSE file.
Reviewed By: yungsters
Differential Revision: D9727774
fbshipit-source-id: df4fc1e4390733fe774b1a160dd41b4a3d83302a
Summary:
I was watching a classic magnificent talk about modern C++ by Herb Sutter and I was totally sold on double down on using `auto` in our codebase. Surprisingly, 95% of the code base already follows Herb's guidence; I just changed the last 5% to make it consistent.
All those changes must work *exactly* like it was before.
The talk: https://youtu.be/xnqTKD8uD64?t=28m25s
Reviewed By: mdvacca
Differential Revision: D9753301
fbshipit-source-id: 9629aa485a5d6e51806cc96306c297284d4f90b8
Summary:
@public
Previously, all ConcreteShadowNode subclasses had to override `getComponentName()` function to specialize a name of the component. And often it was all that those subclasses do. Now, it's a template argument; and many ShadowNode classes can be created as oneliners via *just* specializing ConcreteShadowNode template.
Unfortunately, C++ does not allow to use `std::string`s or string literals as template arguments, but it allows to use pointers. Moreover, those pointers must point to some linked data, hence, those values must be declared in .cpp (not .h) files. For simplicity, we put those constants in Props classes, (but this is not a strong requirement).
Reviewed By: mdvacca
Differential Revision: D8942826
fbshipit-source-id: 4fd517e2485eb8f8c20a51df9b3496941856d8a5