Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/36030
Generate enum types in c++ turbo modules.
For enums in the ts schema file such as:
```
export enum NumEnum {
ONE = 1,
TWO = 2,
}
```
This would export enums and the relevant Bridging to js and from js code to the spec H files such as:
```
#pragma mark - SampleTurboModuleCxxNumEnum
enum SampleTurboModuleCxxNumEnum { ONE, TWO };
template <>
struct Bridging<SampleTurboModuleCxxNumEnum> {
static SampleTurboModuleCxxNumEnum fromJs(jsi::Runtime &rt, int32_t value) {
if (value == 1) {
return SampleTurboModuleCxxNumEnum::ONE;
} else if (value == 2) {
return SampleTurboModuleCxxNumEnum::TWO;
} else {
throw jsi::JSError(rt, "No appropriate enum member found for value");
}
}
static jsi::Value toJs(jsi::Runtime &rt, SampleTurboModuleCxxNumEnum value) {
if (value == SampleTurboModuleCxxNumEnum::ONE) {
return bridging::toJs(rt, 1);
} else if (value == SampleTurboModuleCxxNumEnum::TWO) {
return bridging::toJs(rt, 2);
} else {
throw jsi::JSError(rt, "No appropriate enum member found for enum value");
}
}
};
```
That code would allow us to use these enums in the cxx files like this:
```
NativeCxxModuleExampleCxxEnumInt getNumEnum(
jsi::Runtime &rt,
NativeCxxModuleExampleCxxEnumInt arg);
```
Changelog: [General] [Added] Generate enum types that would be allowed to be used as well as string/number in c++ turbo modules generators
Reviewed By: christophpurrer
Differential Revision: D42884147
fbshipit-source-id: d34d1fc7ba268b570821dc108444196f69a431b2
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/34910
This Diff adds supports on the CustomState generation for ImageSource and ImageRequests, to enable NativeComponents to use the ImageSource loading provided by React Native.
To achieve this, I also had to fox some errors in the imports and to introduce some functions to decorate parameters.
This diff also introduces the tests for thise additional types in both generators and parsers.
## Changelog
[General][Added] - add support for ImageSource and ImageRequest in the State.
Reviewed By: cortinico
Differential Revision: D39884889
fbshipit-source-id: ae3d2d51dfe6a4fe688dc78fec83f428beb8d443
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/34796
This diff introduces the generation of custom native states using basic types as we do with the Props.
To make it work, the custom types are already writte in the Props.h file, therefore the State.h file must import that other file to have access to the required types.
This diff adds and updates the tests for the State.
## Changelog
[General][Added] - Generate custom Native State
Reviewed By: cortinico
Differential Revision: D39816763
fbshipit-source-id: 42d1aa9a6df23145f4a46ae8ccfb43d81fa651fb
Summary: Add annotations to function parameters required for Flow's Local Type Inference project. This codemod prepares the codebase to match Flow's new typechecking algorithm. The new algorithm will make Flow more reliable and predicatable.
Reviewed By: evanyeung
Differential Revision: D37353648
fbshipit-source-id: e5a0c685ced85a8ff353d578b373f836b376bb28
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/33937
This moves the build of RNTester from Unix Make to CMake
This will serve as a blueprint for users that are looking into using CMake end-to-end in their buildls.
In order to make this possible I had to:
* Add an `Android-prebuilt.cmake` file that works similar to the `Android-prebuilt.mk` for feeding prebuilt .so files to the consumer build.
* Update the codegen to use `JSI_EXPORT` on several objects/classes as CMake has stricter visibility rules than Make
* Update the sample native module in `nativemodule/samples/platform/android/` to use CMake instead of Make
Changelog:
[Internal] [Changed] - Build RN Tester with CMake
Reviewed By: cipolleschi
Differential Revision: D36760309
fbshipit-source-id: b99449a4b824b6c0064e833d4bcd5969b141df70
Summary:
The props generator assumes that Props are used only on iOS. (i.e: the generator doesn't generate the props code if the iOS platform is excluded). However, Props are also used on Android. So, this diff makes us generate Props for all platforms.
Changelog: [Internal]
Reviewed By: JoshuaGross
Differential Revision: D34559900
fbshipit-source-id: 0c25835dd57aa55a094152c147a9f952b9bc6850
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/32840Closes#31516
I've cherry-picked the original PR that had merge conficts + updated all
the headers as the one for the TurboModule generators were not handled.
Original Commit Message from acoates
The codegen generates a Facebook copyright notice at the top of the generated files.
While this might make sense on the core files, this codegen will be run on external components too.
The notice also refers to a LICENSE file in the root of this project, which might not be there if this is run on another project.
I did a quick look at some of the codegen that we ship within windows dev tools, and it looks like we normally just have comments
saying the file was codegen'd and so the file shouldn't be manually edited.
Open to suggestions on what the comment header should say.
Changelog:
[General] [Changed] - Do not include Facebook license on users codegen'd code
Reviewed By: ShikaSD
Differential Revision: D33455176
fbshipit-source-id: b247e72efb242e79d99b388c80e4126633e5234d
Summary:
Renaming the `better` utilities to `butter`:
- to prevent claims that this library is superior to others - it really depends on use cases
- to indicate ease of use throughout the codebase, easily spread like butter
Changelog: [C++][Changed] Renaming C++ better util to butter, used by Fabric internals
Reviewed By: JoshuaGross
Differential Revision: D33242764
fbshipit-source-id: 26dc95d9597c61ce8e66708e44ed545e0fc5cff5
Summary:
So I was adding a new HTTPCookie prop to our WebView native component and found that my build was [failing](https://www.internalfb.com/diff/D32602297?dst_version_fbid=338931330931416) due to "redefinition of `value`". Looks like we use the name of the prop as a variable name during codegen, and this can conflict with some other hardcoded variable names. Rather than try and come up with a better prop name, I figured we can just append some string to our codegen name to reduce the chance for conflicts.
Changelog:
[Internal][Changed] - Change codegen variable naming to prevent conflicts to prop names
Reviewed By: JoshuaGross
Differential Revision: D32967807
fbshipit-source-id: 1b3631ec783b229eddfd3c801ffbb397910fc882
Summary:
## Rationale
**Disclaimer**: This is an incremental step towards more maintainable/readable react-native-codegen generators. In the future, we may want to replace these templates/string concat logic with *something better*. But until we decide what that *something better* is, let's at least get rid of all this gross string find/replace.
Benefits of using Function templates over String.prototype.replace.
- **Self-documenting**: Template Functions enumerate/describe their exact data dependencies in their signature. You no longer have to read the template implementation to see what data you need to pass into the template.
- **Improved Readability**: JavaScript syntax highlighting makes it really easy to see where/how the data is inserted into the templates. Also template variables used be prefixed/suffixed with ::, which made things really confusing in C++ code (e.g: wtf is `::_CLASSNAME_::EventEmitter::::_EVENT_NAME_::`?).
- **Simpler Interpolation**: Don't have to worry about .replaceAll vs .replace, or calling these replace functions with regexes or strings.
- **Template Type-safety**: Ensure that the correct data types are passed to the component templates (e.g: flow will complain if you accidentally pass null/undefined when a template expects a string).
- **Template Type-safety**: Ensure that we don't pass in extra data to templates (this diff catches/fixes instances of this error). Ensure that we don't forget to pass in data to the template.
- etc.
After this diff, both our Component and NativeModule generators will be using template functions. This string find/replace exists no more in react-native-codegen.
This is also a very surface-level change. I made no efforts to simplify these templates. Let's take a look at that later, as necessary.
Changelog: [Internal]
Reviewed By: yungsters
Differential Revision: D32021441
fbshipit-source-id: f8f27069bcbf9d66dcafb7d1411da1f938eb6dcd
Summary:
If I understand the code correctly, component.extendsProps is expected to have more than 1 entry. I encounter a bug where it was an empty and produced an broken Props.h file while testing out in OSS.
```
// Example of the broken file.
class RNTMyNativeViewProps final : {
public:
```
In this diff, it makes it clear that the function has failed so that the codegen fails when the input is wrong.
There is probably an upstream problem that we should warn about, but this diff is just to make sure this method fails loudly.
Changelog: [Internal]
Reviewed By: hramos
Differential Revision: D30847173
fbshipit-source-id: 34c894f0a7bb81e132b6ed44f51d0f92ed9a5a20
Summary:
See previous diffs for context. This updates all of the relevant props structs.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D29855426
fbshipit-source-id: 30177c3380ef82ecf8f2a4321f128cfbe8a576e0
Summary:
This pre-suppresses the 153 error diff ahead of its release, since it is large.
Changelog: [Internal]
Reviewed By: mroch
Differential Revision: D28754374
fbshipit-source-id: 1806f53bc7d804644d434583a2dcd6da63d00328
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/31543
Changelog:
[iOS][Added] - Description
When compiling iOS apps with flag `-Wnullability-completeness` (like Lightspeed app and soon Instagram), Objective-C headers are required to either have full *explicit* nullability annotations on all members of its public API, or none at all; partially annotated headers will fail to build that module.
RN native modules are currently generated with *partial* annotations. This works today because most apps are not compiled with `-Wnullability-completeness` turned on. But when we flip the switch for Instagram, the app doesn't build due to importing these RN partially annotated modules.
JavsScript Flow types are implied nonnull, and the current RN codegen translates Flow's [maybe/optional](https://flow.org/en/docs/types/maybe/) type to Obj-C `_Nullable` annotation, and everything else without an explicit Obj-C annotation. However this creates a mismatch with the Obj-C type system, where the implied default is *unannotated*, which is handled differently from nonnull when built with the nullability compiler flags.
There is a simple Obj-C macro that automatically adds *explicit nonnull* annotations to all members in a header: `NS_ASSUME_NONNULL_BEGIN` / `NS_ASSUME_NONNULL_END`. If we add this to *all* RN-generated headers, however, we run into issues:
1) We may erroneously assume any previously-unannotated header was meant to be nonnull and cause future bugs
2) Another compiler flag (`-Wnullable-to-nonnull-conversion`) statically analyzes Obj-C implementation code to prevent us from ever passing null to one of these headers. Much existing Obj-C code will break here, and it's ambiguous if these are true or false positives because of the first point.
Instead, in this diff we add a new BUCK flag `ios_assume_nonnull` to let module authors opt into automatic nonnull for unannotated members so that Obj-C headers are generated correctly in alignment with Flow's type system. We can migrate all libraries individually as needed and eventually make this the RN native codegen default.
Reviewed By: RSNara
Differential Revision: D28396446
fbshipit-source-id: ad3a3a97ab19183df4ef504b1c3140596c8f69ca
Summary:
Int32EnumTypeAnnotation represents a union of numbers. In the corresponding type annotation, we represent options as `$ReadOnlyArray<{value: number}>`. Since each option is a number, we could instead represent options as `$ReadOnlyArray<number>` - there's no need to use an object with a singular property (i.e: 'value'). The same is could be said of StringEnumTypeAnnotation.
In this diff, we change `Int32EnumTypeAnnotation.options` to `$ReadOnlyArray<number>`, and `StringEnumTypeAnnotation.options` to `$ReadOnlyArray<string>`.
Changelog: [Internal]
Reviewed By: yungsters
Differential Revision: D24723107
fbshipit-source-id: 4734cf72a4a29b6b321d8161bea70cf524ce0963
Summary:
All throughout the Codegen schema, we re-declare the following shape:
```
{
type: 'ObjectTypeAnnotation',
properties: $ReadOnlyArray<{
name: string,
optional: boolean,
typeAnnotation: ...
}>
}
```
This diff introduces an `ObjectTypeAnnotation<T>` utility type and replaces those re-declarations with instantiations of this type.
**Motivation:** To reduce noise in the CodegenSchema. This should be a pure refactor, and shouldn't actually change any behaviour.
Changelog: [Internal]
Reviewed By: yungsters
Differential Revision: D24707963
fbshipit-source-id: 6b4eb711ddd041f3a041109ade5ad5644fb16924
Summary:
For now, separate the definition of `modules` generator per platform to avoid file output collision. Additionally:
* For Android, produce files under java/ (plus nested subdirs based on packageName) and jni/ (for C++ files) - JavaPoet version already does it
* Allow configuring packageName for Android - JavaPoet version has this
* Avoid tmp directory dance in the CLI script, given the proper modules separation
Changelog: [Internal]
Reviewed By: hramos
Differential Revision: D24410864
fbshipit-source-id: 9bd6bc1d65bec037bfca32ec478f3af50d72e927
Summary:
NOTE: Flow and Jest won't pass on this diff. Sandcastle, should, however, be green on D24236405 (i.e: the tip of this stack).
## Changes
Previously, the "Module" schema could either contain a `components` property, or a `nativeModules` property. The existence of the `components` property was used to determine (1) if the generators would run and (2) filter schemas on which the generators would run. Now, we simply check whether the type of the "Module" schema is `Component`.
Changelog: [Internal]
(Note: this ignores all push blocking failures!)
Reviewed By: PeteTheHeat
Differential Revision: D24236508
fbshipit-source-id: 68cb3f25178b6757c9a4aee767bb6173db4932a6
Summary:
This diff moves fabric C++ code from ReactCommon/fabric to ReactCommon/react/renderer
As part of this diff I also refactored components, codegen and callsites on CatalystApp, FB4A and venice
Script: P137350694
changelog: [internal] internal refactor
Reviewed By: fkgozali
Differential Revision: D22852139
fbshipit-source-id: f85310ba858b6afd81abfd9cbe6d70b28eca7415
Summary:
Currently the schema only allows to exclude a single platform (iOS OR Android). There are cases where we need to exclude multiple. This change converts the previous `excludePlatform` string property into an `excludePlatforms` array.
Changelog:
[Internal][Changed] - Added support to exclude multiple platforms in Codegen.
Reviewed By: sammy-SC
Differential Revision: D21426950
fbshipit-source-id: eff36ffa207109274794b4b300bf6313f8286161
Summary:
Straightforward rename to clarify the purpose of this type.
The current naming made more sense before the codegen also produced code for NativeModules.
Changelog: [Internal]
Reviewed By: TheSavior
Differential Revision: D21160793
fbshipit-source-id: 6787ef298e32ff1b4d506afd831af96764f5af6f
Summary:
This gets us on the latest Prettier 2.x:
https://prettier.io/blog/2020/03/21/2.0.0.html
Notably, this adds support for TypeScript 3.8,
which introduces new syntax, such as `import type`.
Reviewed By: zertosh
Differential Revision: D20636268
fbshipit-source-id: fca5833d003804333a05ba16325bbbe0e06d6c8a
Summary:
Currently we generate Java ViewManager interfaces and C++ classes for iOS regardless whether the component is supported on platform or it isn't. This adds an option to exclude either iOS to Android in order to avoid this.
Changelog: In codegen it is now possible to exclude one or the other platform
Reviewed By: rickhanlonii
Differential Revision: D18217185
fbshipit-source-id: 1c569b92c92a5b991c96b0abdff6b8ed395e449f
Summary: This diff adds support for generating native code for arrays of arrays of objects
Reviewed By: JoshuaGross, mdvacca
Differential Revision: D16936272
fbshipit-source-id: 1543f8c1d5d9d4db28e4c7841ff7184ca0e417b3
Summary:
This diff adds a fixture for supporting arrays of arrays of objects, eventually parsable as:
`$ReadOnlyArray<$ReadOnlyArray<$ReadOnly<{|foo: string|}>>`
Reviewed By: JoshuaGross, mdvacca
Differential Revision: D16936233
fbshipit-source-id: 14143522d82ad7d42e81605bb701890ca2731bed
Summary: This diff adds more advanced support for Int32 enums by allowing them as object properties in props
Reviewed By: JoshuaGross
Differential Revision: D17161656
fbshipit-source-id: d4377d95961554c83b60ed929f6279291c2d1104
Summary:
Adds schema to allow for Int32Enums in the codegen.
All of the non-schema updates here are flow fixes, the code there is implemented in the next diffs
Reviewed By: JoshuaGross
Differential Revision: D17158026
fbshipit-source-id: b5a6871225771c3c97a43a901d5f8e51c44f35c8
Summary:
This one is fun.
# What?
Previously, the codegen'd constructor for a prop value in CPP was defined like so: `value(convertRawProp(rawProps, "value", sourceProps.value, value))`.
The fourth argument there is the default value of the result of `convertRawProps`. What that is saying is: the default value of `value` is `value` - the default value is itself.
The assumption was that because value is defined as `T value{someDefaultValue}` in the struct, in other words, because it has a default value in the `.h` file, that it will /start out/ being equal to `someDefaultValue`, and then be overridden later optionally, or be set to itself, which should be `someDefaultValue`.
However, that is not how initialization of class members in C++ constructors work. If a class member is in the member initializer list, [then the default value is not set](https://en.cppreference.com/w/cpp/language/initializer_list). That means that if the `defaultValue` as passed is /ever/ used, we incur undefined behavior.
# When is the defaultValue used?
The defaultValue is only used when no prop or a null value is sent from JS to C++: https://our.intern.facebook.com/intern/diffusion/FBS/browse/master/xplat/js/react-native-github/ReactCommon/fabric/core/propsConversions.h?commit=becfded106d706e6028e705d7883483051061e9f&lines=60
In most cases, the `sourceProps.value` is actually used as a fallback (the previous props value). The first time props are ever constructed, `sourceProps` should have valid values since it goes through a different path where only the defaultValues from props.h are used.
# Why wasn't this crashing before?
Most codegen'd properties are ints, floats, doubles, and bools. They might get wacky values, but they won't crash. I wouldn't be surprised if this diff solves some subtle visual or layout bugs, but I have no evidence of this yet.
# How do non-codegen'd props.cpp initialize default values?
Same as this diff does: defaultValue should be explicit everywhere: https://our.intern.facebook.com/intern/diffusion/FBS/browse/master/xplat/js/react-native-github/ReactCommon/fabric/components/scrollview/ScrollViewProps.cpp?commit=2813789c292dfdf1220b88f203af6b33ba9e42de&lines=51
# So... what have we learned?
C++ is tricky!
Reviewed By: yungsters, shergin
Differential Revision: D16955421
fbshipit-source-id: 75bb3f22822299e17df1c36abecdb6ce49012406
Summary: Fixes an issue where we weren't traversing all the way into object properties to find imports we may need
Reviewed By: TheSavior
Differential Revision: D16896674
fbshipit-source-id: f95a4f84e51265962ddfd2aeea9da717df033879
Summary: Adds support for generating structs for object properties that are objects or arrays
Reviewed By: TheSavior
Differential Revision: D16896143
fbshipit-source-id: 6682d047e218fc774c8d0593dc2c66fe73615be7
Summary: We weren't adding the local imports recursively as well. This is a similar change as was made when creating the CppHelpers.getImports in D16759170.
Reviewed By: rickhanlonii, JoshuaGross
Differential Revision: D16840667
fbshipit-source-id: 1090a774c9e96798d5900bc0b4bf1be29b3ba090
Summary: I realized my previous diff was incomplete. Adding parsing and generation code for Double for props, commands, and events.
Reviewed By: rickhanlonii
Differential Revision: D16823540
fbshipit-source-id: fbed9897bb84b789c502cf4153e81060590152b8