Summary:
Support for modifying AndroidTextInputs with multiple Fragments was added on the Java side in a previous diff.
This diff adds support on the C++ side for the following scenario:
A <TextInput> is initially given contents via children <Text> notes, which represents multiple Fragments (that could have different TextAttributes like color, font size, backgroundcolor, etc). The Android EditText view must get this initial data, and then all updates after that on the Android side must flow to C++ so that the C++ ShadowNode can perform layout and measurement with up-to-date data.
At the same time, the <TextInput> node could be updated from the JS side. All else equal, this would cause the native Android EditText to be replaced with the old, original contents of the <TextInput> that may not have been updated at all from the JS side.
To mitigate this, we keep track of two AttributedStrings with Fragments on the C++ side: the AttributedString representing the values coming from <TextInput> children, from JS (`treeAttributedString`); and the AttributedString representing the current value the user is interacting with (`attributedString`). If the children from JS don't change, we don't update Android/Java with that AttributedString. If the children from JS do change, we overwrite any user input with the tree from JS.
Changelog: [Internal]
Reviewed By: shergin, mdvacca
Differential Revision: D18785976
fbshipit-source-id: a1f3a935e02379cabca8ab62a39cb3c0cf3fbca5
Summary:
Use a similar setup as Paragraph, and support in Fabric:
- Correct measuring of AndroidTextInput
- Correct display of AndroidTextInput attributed strings
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D18669957
fbshipit-source-id: 84e0ad8021c9edf8219e0c673c781276ca29787d