Summary:
This is a long time coming effort to improve the situation around the local e2e script that in the release crew: the current bash-based script is quirky at best, and what you end up generating as a sample project is not really a true sample project. This is where this PR comes in: it migrates the flow from `./scripts/test-manual-e2e.sh` to `yarn test-e2e-local <options>`.
Here's the current shape of the options:
```sh
Options:
--help Show help [boolean]
--version Show version number [boolean]
-t, --target [choices: "RNTester", "RNTestProject"] [default: "RNTester"]
-p, --platform [choices: "iOS", "Android"] [default: "iOS"]
-h, --hermes [boolean] [default: true]
```
The idea is to change it so that you can just run the script, and it will do that one specific thing "well", without the tester needing to do anything aside from actually testing the app once it's open.
Some of the key changes:
* tries to stick to the patterns of the other established *.js based scripts, in terms of tooling and approach (and even refactor parts that can be shared with other scripts) - like the android artifacts generation
* no need to start the android emulator on the side
* no need to start Metro on the side
* RNTester iOS will open up on the simulator (no Xcode open that then you need to press)
Things that still need work:
* see the #fixme and #todo in comments
* because we rely on exec, the output sent back is not formatted/shaped correctly so it's a bit more noisy/chaotic - but can't handle it right now because the package we use doesn't allow it - see https://github.com/shelljs/shelljs/issues/86
## Changelog
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[Internal] [Changed] - Migrate bash E2E local testing script to new JS based command
Pull Request resolved: https://github.com/facebook/react-native/pull/34513
Test Plan:
To test the script, you can run it passing the options showed above; this is the current situation:
* RNTester iOS Hermes ✅
* RNTester Android Hermes ✅
* RNTester iOS JSC ✅
* RNTester Android JSC ✅
* RNTestProject Android Hermes ✅
* RNTestProject iOS Hermes ✅
* RNTestProject Android JSC ✅
* RNTestProject iOS JSC ✅
Reviewed By: cortinico
Differential Revision: D39814692
Pulled By: cortinico
fbshipit-source-id: d4791798aaad764c6a3757269b7636f847ccf2ca
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/33802
We use to have a couple of tests for the script phases script that were not running during the CI.
This diff connect them with the two CI, so that they run together with the other ruby tests.
## Changelog
[iOS][Added] - Run script phases tests in CI
Reviewed By: fkgozali
Differential Revision: D36283211
fbshipit-source-id: 01b257cdc99b0bc196d60d49ac76cf044d61a7e9
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/33729
This PR addresses [this comment](https://www.internalfb.com/diff/D35820848?dst_version_fbid=496290878846487&transaction_fbid=355967423221044).
It makes the CodeGen to the `outputDir` as base directory for the codegen.
Finally, it updates the unit tests accordingly.
## Changelog
[iOS][Changed] - use `outputDir` as base directory for the codegen and remove the possibility to customize the intermediate path. The generated code requires specific paths in the `#include` directive.
Reviewed By: cortinico, dmitryrykun
Differential Revision: D35935282
fbshipit-source-id: a9ad4e296efb042cf34b20db5eebb59614beb5f6
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/33672
This pr adds a parameter to the `create-artifacts.js` script to accept the path to a node executable, falling back to `node` in case the parameter has not been passed.
Then, it passes the NODE_BINARY to the script in the `script_phases.sh` script.
This PR decouples the `node` environment from the system one and fixes a build issue in the new architecture when the environment has no `node`
## Changelog
[iOS][Changed] - Update CodeGen scripts to accept custom node executable
Reviewed By: cortinico, dmitryrykun
Differential Revision: D35748497
fbshipit-source-id: 41b102de6427d6ef0ba1f8725f4b939d3b8c63db
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/33546
This Diff does 2 things:
1. Removes all the remnant of the `find-node.sh` script. This allows React Native to stay agnostic from any other node manager
2. Introduces a way for the developers to specify which `node` executable they want to use, through a simple `.env` file.
## Changelog
[iOS][Changed] - This PR removes the `find-node.sh` scripts and replaces it with an `.xcode.env` file that is sourced by the script phases that needs it. The `.xcode.env` file is versioned: to customize a local environment, an unversioned `.xcode.local.env` can be used.
Reviewed By: cortinico
Differential Revision: D35317070
fbshipit-source-id: 4b400ba56aa2d574db563fa67b2008e1ddde1c59
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/33538
This Diff is a revert of this other diff: D34352049 (https://github.com/facebook/react-native/commit/802b3f778b4d2ecd22882b371a84293421558b8a).
Following a discussion with the Open Source Community, the removal of `find-node.sh` script will break some configurations that leverages different node managers.
The landed diff will block the release of version 0.69, that's the reason why we are reverting it.
However, we still want to abstract RN from knowing which node manager the user is going to use. After discussing with the community, we will deprecate the usage of this script and we will move toward a configurable `.xcode.env` file that developers can configure on their own. The task for this is tracked here: T115868521.
## Changelog
[Internal][Removed] - Reintroduce the old `find-node.sh` script to prevent broken builds for some users
Reviewed By: cortinico
Differential Revision: D35280778
fbshipit-source-id: 7a0b269af207e13998fd85c0c4839e75028cda65
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/33146
Pull Request resolved: https://github.com/facebook/react-native/pull/33145
It removes the find node script that introduced complexity in the system.
## Changelog
[Internal][Removed] - Removed the old `find-node.sh` script which was only adding complexity without doing nothing really useful.
Reviewed By: cortinico
Differential Revision: D34352049
fbshipit-source-id: 9ba4275c3863a1ae4bc2b4e2f1694a7ac994cdc8
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/32946
Changelog: [Internal]
This fixes a bug where config file dir was incorrectly and breaks the codegen which runs when building an app.
Reviewed By: dmitryrykun
Differential Revision: D33724558
fbshipit-source-id: 0c04c1d41f2fb9b958da64fa414746695cea60cb
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/32925
Changelog: [internal] I was testing with some sample proect without the codegen discovery, and I found a code path that doesn't work due to the escape charactors left.
Reviewed By: christophpurrer
Differential Revision: D33670881
fbshipit-source-id: 94bd4f0eea28ebf86001381f08e6ddbff7213793
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/32764
Changelog: [Internal] This diff refactors react_native_pods.rb so that it's a bit more readable/maintainable.
With the intorduction of the codegen discovery script, we have two script phases that shares some code. I've factored it out of the main file and wrote a snapshot test so that it's easier to see the output script file.
Reviewed By: cortinico
Differential Revision: D33045541
fbshipit-source-id: 9c80b5d7e11862cc44275e36882487a7d63e8125
Summary: Changelog: [internal] Adding snapshots for script_phases. These snapshots are taken from working scripts.
Reviewed By: cortinico
Differential Revision: D33045627
fbshipit-source-id: fbc1e005954cd185fb5f9b48c55a073ad9d5523a
Summary: Changelog: [internal] Move script_phases script out of react_native_pods.rb so that it's easier to review/debug.
Reviewed By: cortinico
Differential Revision: D33054423
fbshipit-source-id: 460de83a38959a1e45e37f8eda7fe364026fb571