Summary:
## Changes
{| ... |} -> { ... }
**Motivation:** In Flow, object literals are exact by default. So, there's no need for the pipes. Also: Now, the syntax for object literals is consistent across react-native-codegen.
Changelog: [Internal]
Reviewed By: hramos
Differential Revision: D24774771
fbshipit-source-id: 24ceb6f5876122aa8ad9e08c7e903215864ad6f5
Summary:
Reserved type annotations can appear in three different contexts: commands, props, and NativeModules. For now, commands and NativeModules share the same reserved type annotations. In the future, we may want to merge these reserved type annotations with the props reserved type annotations.
**Motivation:** The meaning of FunctionValue in FunctionValueTypeAnnotation isn't clear - in fact, it's downright confusing. Therefore, this diff renames this Flow type to ReservedTypeAnnotation, which I believe sufficiently captures the intent of the type annotation.
Changelog: [Internal]
Reviewed By: yungsters
Differential Revision: D24701322
fbshipit-source-id: bde0273b4a89c9e7175c60ed3468ed870b320044
Summary:
In our Codegen generators, we were using `codegenModuleName` to refer to the name of the spec file. Calling this `hasteModuleName` makes it more clear what this name refers to (i.e: the name of the spec file). This diff performs that rename.
Changelog: [Internal]
Reviewed By: fkgozali
Differential Revision: D24386282
fbshipit-source-id: fe2beda9a0abf63a5cf88fa0664f83416c9f1aa2
Summary:
NOTE: Flow and Jest won't pass on this diff. Sandcastle, should, however, be green on D24236405 (i.e: the tip of this stack).
## Changes
1. NativeModule generators now use the new RN Codegen NativeModule schema.
2. Tangential: We're no longer removing the `Native` prefix from the NativeModule filename, assuming that that's the module name (problem: wrong), and prefixing again with Native (problem: redundant), when we're generating code. Instead, like the internal codegen, we simply pass the filename to the Codegen output. Our linters enforce that all NativeModule specs are contained with files that start off with `Native`.
3. `GenerateModuleCpp` was fixed to use the actual module name as opposed to the spec name. I added a comment inline.
Changelog: [Internal]
(Note: this ignores all push blocking failures!)
Reviewed By: PeteTheHeat
Differential Revision: D24236405
fbshipit-source-id: ccd6b5674d252c350be0ec8a86e7ca5f2f614778
Summary:
Remove extraneous newlines before and after structs, before copyright headers, and other locations.
Changelog: [Internal]
Reviewed By: fkgozali
Differential Revision: D24117137
fbshipit-source-id: 194996019b4cadef9239a78334f31c0bc89e3901
Summary:
Fixes an issue where, if a spec uses an array of elements where the element is a type alias, the generated code would use the wrong variable name.
An example of such a spec can be found in `NativeExceptionsManager.js`:
```
+reportSoftException: (
message: string,
stack: Array<StackFrame>,
exceptionId: number,
) => void;
```
The fix ensures the local variable name is passed through, ensuring that either p or itemValue_N is used when appropriate.
Changelog: [Internal]
Reviewed By: RSNara
Differential Revision: D24116429
fbshipit-source-id: f39b75adb604c751d70a284a11a7fa6649b1344d
Summary:
## Misc. Improvements
* We now have 95%+ flow coverage in all generator files. Henceforth, we can make changes to these files with more confidence, and trust flow to catch more errors. This should also improve the DevX of working on these files.
* Better templates: Instead of doing string replace with RegExps, we instead use functions and leverage JS template literals to generate our code. A few benefits: (1) data dependencies of templates are clearly visible, and statically checked by flow, (2) the templates are more readable in VSCode.
* Merged the GenerateModuleHObjCpp.js and GenerateModuleMm.js generators. They can share a lot of logic, so it's not a good idea to keep them separate.
* The ObjC++ module generator no longer generates “dead” structs (i.e structs that aren’t used by type-safety infra). In fact, it explicitly only supports the types in our Wiki. (I know this wasn’t the case with the legacy codegen, because we were generating native code for enums in the legacy codegen). This is a mixed bag. The test to verify correctness will be more difficult to write. However, keeping structs in the codegen needlessly complicates the parsers + generators, and creates technical debt for us to clean up later.
## Abstractions
- **StructCollector:** As we serialize NativeModule methods, when we detect an ObjectTypeAnnotation in the return type of `getConstants()` or inside a method param, we must create a Struct JS object for it. When we detect a type-alias (also in the same locations), we must look up that type-alias and create a Struct from its RHS. A Struct is basically an ObjectTypeAnnotation with a context (i.e: used in getConstants() vs as a method param), that cannot contain other ObjectTypeAnnotations.
- **serializeMethod.js** Given a NativeModule method type annotation, output the protocol method, JS return type, selector, a record of which params were structs, and which structs. Basically, this is all the information necessary to generate the declaration and implementation codegen for a partiular NativeModule method.
- **serializeStruct/*.js**: After creating all these Structs, we need to loop over all of them, and tranform them into ObjC++ code.
- **serializeStruct.js**: Depending on the struct context, calls either `serializeRegularStruct.js` or `serializeConstantsStruct.js`. Both of these files have the same layout/abstractions. They look very similar.
- **serializeModule.js:** Outputs RCTCxxConvert categories for transforming `NSDictionary *` into C++ structs. Outputs ObjCTurboModule subclass.
## Algorithm
```
for spec in NativeModuleSpecs
structCollector = new StructCollector
resolveAlias = (aliasName) => nullthrows(spec.aliases[aliasName])
methodDatas = []
for method in methods(spec)
methodData.push(serializeMethod(method, structCollector, resolveAlias))
end
structs = structCollector.getStructs()
output generateImplCodegen(methodDatas, structs)
output generateHeaderCodegen(methodDatas, structs)
end
```
Changelog: [Internal]
Reviewed By: hramos
Differential Revision: D23633940
fbshipit-source-id: 7c29f458b65434f4865ef1993061b0f0dc7d04ce