Summary:
Refactors `AccessibilityInfo` so that it does not reimplement the event listener logic that is already implemented in `EventEmitter` (which backs the implementation of `RCTDeviceEventEmitter`).
This also means that calling `AccessibilityInfo.removeEventListener` will correctly display a deprecation error, due to `EventEmitter.removeListener` being deprecated. In a future release, both of these methods will be removed.
Changelog:
[General][Deprecated] - Deprecate `AccessibilityInfo.removeEventListener`.
Reviewed By: kacieb
Differential Revision: D27574340
fbshipit-source-id: 98c71d9c1470018df0f1526cc2f349aac842e786
Summary:
This issue fixes https://github.com/facebook/react-native/issues/30955 and is a follow up to pr https://github.com/facebook/react-native/pull/24608 which added the basic Accessibility functionalities to React Native.
TextInput should announce "selected" to the user when screenreader focused.
The focus is moved to the TextInput by navigating with the screenreader to the TextInput.
This PR adds call to View#setSelected in BaseViewManager https://developer.android.com/reference/android/view/View#setSelected(boolean)
The View#setSelected method definition https://github.com/aosp-mirror/platform_frameworks_base/blob/master/core/java/android/view/View.java
```java
/**
* Changes the selection state of this view. A view can be selected or not.
* Note that selection is not the same as focus. Views are typically
* selected in the context of an AdapterView like ListView or GridView;
* the selected view is the view that is highlighted.
*
* param selected true if the view must be selected, false otherwise
*/
public void setSelected(boolean selected) {
if (((mPrivateFlags & PFLAG_SELECTED) != 0) != selected) {
// ... hidden logic
if (selected) {
sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_SELECTED);
} // ... hidden logic
}
}
```
VoiceOver and TalkBack was tested with video samples included below.
## Changelog
<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://github.com/facebook/react-native/wiki/Changelog
-->
[Android] [Fixed] - Fix Selected State does not announce when TextInput Component selected on Android
Pull Request resolved: https://github.com/facebook/react-native/pull/31144
Test Plan:
**<details><summary>CLICK TO OPEN TESTS RESULTS</summary>**
<p>
**ENABLE THE AUDIO** to hear the TalkBack announcing **SELECTED** when the user taps on the TextInput
```javascript
<TextInput
accessibilityLabel="element 20"
accessibilityState={{
selected: true,
}} />
```
| selected is true |
|:-------------------------:|
| <video src="https://user-images.githubusercontent.com/24992535/111652826-afc4f000-8807-11eb-9c79-8c51d7bf455b.mp4" width="700" height="" /> |
```javascript
<TextInput
accessibilityLabel="element 20"
accessibilityState={{
selected: false,
}} />
```
| selected is false |
|:-------------------------:|
| <video src="https://user-images.githubusercontent.com/24992535/111652919-c10dfc80-8807-11eb-8244-83db6c327bcd.mp4" width="700" height="" /> |
The functionality does not present issues on iOS
| iOS testing |
|:-------------------------:|
| <video src="https://user-images.githubusercontent.com/24992535/111647656-f401c180-8802-11eb-9fa9-a4c211cf1665.mp4" width="400" height="" /> |
</p>
</details>
</p>
</details>
Reviewed By: blavalla
Differential Revision: D27306166
Pulled By: kacieb
fbshipit-source-id: 1b3cb37b2d0875cf53f6f1bff4bf095a877b2f0e
Summary:
Changelog: [internal]
`ShadowNode::Unshared` is preferred over `UnsharedShadowNode`. This diff removes last uses of the alias.
Differential Revision: D27407197
fbshipit-source-id: aa1440f80dcab523d61c186f2d3ce052f314e52c
Summary:
Goals are:
1. Catch errors in parsing during dev-mode in a way that is disruptive/grabs attention, but has enough information.
2. Use react_native_assert for hitting breakpoints (less useful for Android, more for iOS), and add LOGs for when this code is used in Android (more useful for Android, less useful for iOS).
3. Return sane defaults so that prod cases don't crash, and don't return totally garbage data.
I also found a couple cases where parsing was incorrect before; see WritingDirection and TextAlignment. This could impact some layouts and RTL/LTR potentially.
Changelog: [Internal]
Reviewed By: fkgozali
Differential Revision: D27540903
fbshipit-source-id: 99e6949d97e8ef5520d008c1df3cbe408b5a43a4
Summary:
If an invalid color is supplied to a native component that expects `Array<ColorValue>`, it is currently possible to produce an array that contains null or undefined elements. This is problematic because the native component may not know what to do with the null or undefined value.
This changes `processColorArray` to always return an array with valid color values. Any invalid color values will fallback to being transparent black, `0x00000000`.
Changelog:
[General][Fixed] - For native components that accept color arrays, invalid elements will now fallback to transparent with a console error.
Reviewed By: JoshuaGross
Differential Revision: D27542291
fbshipit-source-id: efa5d130644b3aee68d2b9fad6fdb61af11a2966
Summary:
This fix is ported from 0.64-stable. It moves the Node resolution script from react-native-xcode.sh to find-node.sh for re-use in the codegen.
Changelog: [Codegen][Internal]
Reviewed By: fkgozali
Differential Revision: D27437216
fbshipit-source-id: ecb8a7a30411a709c095a0a34115b6dc48b99f1e
Summary:
Previously I renamed hasActiveCatalystInstance() API in D27335055 (https://github.com/facebook/react-native/commit/dfa8eb0558338f18ea01f294a64d355f6deeff06), however this API is still used in an OSS class.
In this diff hasActiveCatalystInstance() is added back and marked as Deprecated to avoid breakages and leave the migration choice to OSS users.
Changelog:
[Android][Changed] Mark hasActiveCatalystInstance() as Deprecated
Reviewed By: yungsters
Differential Revision: D27538449
fbshipit-source-id: 30f2f890580ad7f8b41908e18013234b5bac72e9
Summary:
This PR aims to add test's for button.
Snapshot test for PR https://github.com/facebook/react-native/issues/31001 . This would make sure `accessibilityState` is properly set.
## Changelog
<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://github.com/facebook/react-native/wiki/Changelog
-->
[General] [Added] - Test's for button
Pull Request resolved: https://github.com/facebook/react-native/pull/31189
Test Plan:
`npm test` to run the test's.
Since the disabled prop of button has precedence over `accessibilityState.disabled` the test's will make sure it remains this way.
Reviewed By: kacieb
Differential Revision: D27473082
Pulled By: lunaleaps
fbshipit-source-id: 65d82620e8c245c2a8e29c3e9a8252d3a4275b09
Summary:
JSI callbacks are only destroyed if the callback is called. If the callback is never called, we're potentially leaking a lot of callbacks.
To mitigate this, we add a wrapper object that is owned by the std::function. Whenever the std::function is destroyed, the wrapper is destroyed and it deallocates the callback as well.
Changelog: [Internal]
Reviewed By: RSNara
Differential Revision: D27436402
fbshipit-source-id: d153640d5d7988c7fadaf2cb332ec00dadd0689a
Summary:
Changelog: [internal]
Default value for `snapToEnd` and `snapToStart` was incorrect in Fabric. This makes no practical difference as default value is never used (JavaScript always sets true or false).
Default value of `snapToEnd` is true.
https://reactnative.dev/docs/scrollview#snaptoend
Default value of `snapToStart` is true.
https://reactnative.dev/docs/scrollview#snaptostart
Reviewed By: PeteTheHeat
Differential Revision: D27505377
fbshipit-source-id: 73e88aa6ad13a851b8c401e9716fc9a650ec0098
Summary:
Changelog: [internal]
Add support for copying text. The implementation is copied over from old React Native renderer.
Reviewed By: JoshuaGross
Differential Revision: D27502474
fbshipit-source-id: 0d0df583f1adc584ca47e987f06bf78c32386fcc
Summary:
Temporarily disable due to build failures.
This is debug-only and I've never hit these asserts, so this should be safe; though it should be reenabled during active development of LA.
Changelog: [Internal]
Reviewed By: sammy-SC
Differential Revision: D27505224
fbshipit-source-id: b3d6d2184d8f226d6f82d3fe0ae6303813c8356a
Summary:
D26581756 (https://github.com/facebook/react-native/commit/86321a35c03df340b6c1ea740ea7f29e2659b0ab) was hacked for fixing T85822390, which was later properly fixed in D27369721, so I removed it in this diff.
Changelog:
[Android][Fixed] - Remove previous fix for "Fix text in ReactTextView sometimes being vertically displayed"
Reviewed By: mdvacca
Differential Revision: D27501405
fbshipit-source-id: 81417069d355936721868ce659b3fe8ce916302e
Summary:
Changelog: [internal]
This method is not designed to be subclassed. Let's make it non-virtual.
Reviewed By: JoshuaGross
Differential Revision: D27464824
fbshipit-source-id: b3186d1c4cf03226005f9a3caa9c002011798faa
Summary:
Changelog: [Internal] enable support for C++ 17.
C++ 17 in React Native targets.
Short and comprehensive list of C++ features:
https://github.com/AnthonyCalandra/modern-cpp-features#c17-language-features
Reviewed By: JoshuaGross
Differential Revision: D27431145
fbshipit-source-id: e8da6fe9d70e9b7343a8caec21cdbeb043478575
Summary:
To ensure that we're eventually deleting all ShadowViews from the StubViewTree and from the mounting layer, make sure that we always queue conflicts if they're DELETE instructions, including for virtual nodes.
I was able to hit this by running some extremely complex animations. It is extremely unlikely that even a single user is hitting this in prod. Therefore, while this is the right change to make, I don't expect (for example) OOMs to go down at all.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D27492935
fbshipit-source-id: bce332feb15229af271cc6e14b8367ebcb36536b
Summary:
This is more insurance against future changes than fixing any existing bugs. In a very small number of cases it looks like this sorting isn't working, for reasons that are not easily reproducible (way less than 1 in 10000 times for me, if that) and not obvious, since we're sorting vectors in a canonical and straightforward way.
Again, this insures that logic won't change in the future.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D27492936
fbshipit-source-id: 7f47e44ac1101915e1a0433c8f0a50a3c6a0c7b3
Summary:
When displaying instructions in debug logs, also print ShadowView hash to make it easier to reconstruct a series of events.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D27492938
fbshipit-source-id: 276a080a4afcfb4aa0aafc215e2ccd56ef849fcf
Summary:
Currently we compare StubViewTrees only in contexts where equality is expected. With additional debug flags turned on, we print a verbose summary of differences between trees.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D27492937
fbshipit-source-id: 6851c2a4056cdbc9ae790070a3d86bb3f2b462fe
Summary:
Improve debuggability of ShadowViewTree failures by logging ShadowView hashes. This allows us to track down exactly where a change to the tree was introduced.
If necessary, if specific repros are found, logging can also be added to LayoutAnimations or other places to find out where a specific ShadowView version (identified by hash) was introduced.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D27488766
fbshipit-source-id: f4866f771fc6494435fb46f09953ea69fb280a5b
Summary:
We have no evidence of this happening, but it matches other bail-out cases that already exist in this function. If we
fail something that would have been an assert in debug mode, bail out so we don't return garbage values in production.
Changelog: [Internal]
Reviewed By: sammy-SC
Differential Revision: D27449775
fbshipit-source-id: 5b85016c9611484b615debec514d12a984e6b1ff
Summary:
This chunk of code is repeated 3x in the codebase with minor variations. Consolidate as `queueFinalMutationsForCompletedKeyFrame`.
Should be no changes in behavior.
Changelog: [Internal]
Reviewed By: sammy-SC
Differential Revision: D27407766
fbshipit-source-id: 196f0d4c7868007f0d103b024feb4450640a3f62
Summary:
This probably won't compile outside of debug mode, because variables are unused outside of asserts. Don't do any of this outside of debug mode.
This path is also a pessimisation, we shouldn't need to run it unless we're running in ultra-conservative debug mode.
Changelog: [Internal]
Reviewed By: sammy-SC
Differential Revision: D27407767
fbshipit-source-id: 71a8d025463c85d65cd2bc193a19953b97669d84
Summary:
Log final when synthetic final mutations are generated at the end of an animation.
Changelog: [Internal]
Reviewed By: sammy-SC
Differential Revision: D27407768
fbshipit-source-id: 0e9aface54bcca73dfa5ea263a8474db7c47c078
Summary:
Call getAndEraseConflictingAnimations recursively, to clean up any conflicting animations.
With a specific sequence of mutation instructions, it is possible that an animation on a tree is set up, and the entire tree needs to be cleaned up if a parent is deleted, say.
This can happen especially if rapidly mutating trees in such a way that invokes view flattening and unflattening (which is not recommended, but is certainly possible).
Changelog: [Internal]
Reviewed By: sammy-SC
Differential Revision: D27407776
fbshipit-source-id: 5125250f051c58870692f8fdc43ed23da5058a7f
Summary:
When playing around with issues in debug mode but without having a debugger attached, these logs are helpful.
Changelog: [Internal]
Reviewed By: sammy-SC
Differential Revision: D27407772
fbshipit-source-id: 2083901094d3bd2b0b6c6799baffcf5a60cf57ae
Summary:
When reconstructing a second animation based on a conflict with a first, we want to ensure we set 'viewPrev' of the second animation properly.
Changelog: [Internal]
Reviewed By: sammy-SC
Differential Revision: D27407777
fbshipit-source-id: 8fcc72c4c5fadaab4287824a944ad21230f2f97d
Summary:
In general, when an animation is interrupted or completed, we want to forcibly "flush" an update that will make the StubViewTree/mounting layer consistent with the ShadowTree.
However, in cases where a conflict creates a second animation and stops the first, we simply updated the "viewPrev" of the second animation and smoothly transition to it.
Changelog: [Internal]
Reviewed By: sammy-SC
Differential Revision: D27407774
fbshipit-source-id: 928363867d8994c9d69c53154a07bda94f954afa
Summary:
Detect conflicts not just when a node is updated, but when its parent is DELETEd or CREATEd.
Changelog: [Internal]
Reviewed By: sammy-SC
Differential Revision: D27407781
fbshipit-source-id: 719d9a8822bf691d9059073a30d8b5ccb50eece1
Summary:
This impacts Android only. It's not high-impact to check the consistency of these views and they can become "inconsistent" easily in a way that is not interesting or useful to us,
since we handle "virtual" views differently on the platform.
The need for these hacks should go away in the future if/when we account for virtual views in the differ, and stop sending redundant instructions entirely.
Changelog: [Internal]
Reviewed By: sammy-SC
Differential Revision: D27407779
fbshipit-source-id: 01a7ea5106ed5d94b908de03a6a710cc6275018d
Summary:
pull out tag so it's easier to read
Changelog: [Internal]
Reviewed By: sammy-SC
Differential Revision: D27407770
fbshipit-source-id: e7d2a3ce8e4ac55b6446cddc8c39e73a18fa7170
Summary:
One of the struggles with the LA engine is to make sure that LA doesn't break the StubViewTree. In particular, we have strict requirements that the "oldShadowView" with every mutation matches exactly what is in the shadow tree, so it appears that there is a linear progression of ShadowNodes for every mutation instruction.
This is a struggle to do with the current setup, requires some wacky code, and doesn't work properly. Instead of spreading REMOVE/DELETE (especially) or INSERT/UPDATE instructions across multiple keyframes, we now allow keyframes to have multiple "final" instructions to execute,
which makes it much easier to keep state consistent.
Changelog: [Internal]
Reviewed By: sammy-SC
Differential Revision: D27407769
fbshipit-source-id: 3a709503dc30be69efc345690cb1920eb9591e9a
Summary:
Since TouchableHighlight and TouchableOpacity are being exported using `forwardRef`, it's messing up jest's snapshots and some matchers.
This commit 4b935ae95f fixed this for components being mocked on [setup.js](https://github.com/facebook/react-native/blob/master/jest/setup.js). However, these Touchables aren't being mocked.
It resolves https://github.com/facebook/react-native/issues/27721
## Changelog
[General] [Added] - Add displayName to TouchableHighlight and TouchableOpacity
Pull Request resolved: https://github.com/facebook/react-native/pull/29531
Test Plan: Check the new snapshots.
Reviewed By: kacieb
Differential Revision: D27485269
Pulled By: yungsters
fbshipit-source-id: ba2082a4ae9f97ebe93ba92971d58c9195bdf26d
Summary:
Problem: In paper, there is a handy API called `[uiManager viewForReactTag:]`. Fabric does not have this mapping. The Fabric interop layer still relies on this Paper mapping.
Solution: As a workaround, re-create this mapping in the Fabric interop layer. Therefore, whenever Fabric interop layer asks a paper view manager to create a view, store a weak reference to the view in a `NSMapTable`. NSMapTable allows us to customize the strong/weak relationship. I've added a comment explaining that `RCTWeakViewHolder` only needs to be used for this special circumstance.
Changelog: [Internal]
Reviewed By: sammy-SC
Differential Revision: D27438899
fbshipit-source-id: 94663ef06479a8c863ce58b0f36d42109fa1c4f3
Summary:
Problem: `RCTLegacyViewManagerInteropCoordinator.mm` handles view commands by looking up `RCTModuleData` from the bridge, and then dispatching that method. In bridgeless mode, `RCTModuleData` doesn't exist.
Solution: Instead of relying on `RCTModuleData` (which does a ton of things), manually create a `_moduleMethods` array to store the methods that view manager exposes. This manual creation code was copied from how `RCTModuleData` performs lookup.
Changelog: [Internal]
Reviewed By: sammy-SC
Differential Revision: D27377257
fbshipit-source-id: c3e820808e6aca03bae6486d5510156b39462215
Summary:
Problem: In Paper rendering system, view managers are native modules that are created and retained by the bridge. Whenever rendering layer needs to create a view, it asks the bridge for the view manager. In bridgeless mode, these view managers are never created.
Solution: In bridgeless mode, let `RCTComponentData` create and retain a view manager. Having a 1:1 relationship of `RCTComponentData`:`ViewManager` is desirable, since their lifecycles should be similar. This implementation also maintains the lazy-instantiation behavior for bridgeless view managers.
Changelog: [Internal]
Reviewed By: RSNara
Differential Revision: D27375991
fbshipit-source-id: e76d966ba4b98972a49df1bc520b904fb2f4b3b5
Summary:
Fabric/Paper interop expects bridge to be contained in `contextContainer`, and crashes if it's not there.
This diff avoids a crash, and instead fails silently. Future diffs in stack will enable `RCTComponentData` and `RCTLegacyViewManagerInteropCoordinator` to function without the bridge.
Changelog: [Internal]
Reviewed By: fkgozali
Differential Revision: D27374809
fbshipit-source-id: 2c9e03a1eaf5bcaa57887b203221111015cf4de5
Summary:
Changelog: [internal]
Add support for a return value when calling JavaScript functions in UIManagerBinding.
Reviewed By: mdvacca
Differential Revision: D27470817
fbshipit-source-id: 38de92dd913af61d879f1cc5962d417f51da73b0
Summary:
Changelog: [internal]
These ShadowNode subclasses should not be further subclassed. compiler can produce smaller and faster code.
Reviewed By: JoshuaGross
Differential Revision: D27463255
fbshipit-source-id: cb10cc61a3d80731476ac0c51af7f9a47e3f9ab7