Commit Graph

125 Commits

Author SHA1 Message Date
Vincent Riemer 1eebbbc803 Implement offsetX/offsetY properties on the PointerEvent interface
Summary:
Changelog: [iOS][Internal] - Implement offsetX/offsetY properties on the PointerEvent interface

Simple diff implementing the offsetX/offsetY properties on PointerEvent — thankfully the touch events already kept track of these so it was mostly a matter of forwarding that data to the pointer events.

Reviewed By: lunaleaps

Differential Revision: D37830139

fbshipit-source-id: 77f33a99393350d32cbe449e6a009bdeb2a12d08
2022-07-14 15:07:18 -07:00
Vincent Riemer 5665a77152 Implement screenX/screenY properties on the PointerEvent interface
Summary:
Changelog: [iOS][Internal] - Implement screenX/screenY properties on the PointerEvent interface

This diff implements the screenX/screenY properties which report the position of a pointer in the device's physical screen coordinates.

Reviewed By: lunaleaps

Differential Revision: D37794415

fbshipit-source-id: 6c39c3651812f99e66b93647579a2935598ef6f2
2022-07-13 18:09:22 -07:00
Pieter De Baets a42170e0f8 Replace SharedProps with Props::Shared
Summary:
Similarly to D37653146 (https://github.com/facebook/react-native/commit/13a0556aaa3976245ec065b0da68ef865bd03b70), standardize on one type to refer to this.

Changelog: [Internal]

Reviewed By: sammy-SC

Differential Revision: D37658743

fbshipit-source-id: 9834cfc4bbe4ca1a19f10c2c8718e3f74b88d9b6
2022-07-13 07:09:34 -07:00
Vincent Riemer beca1a1c44 Add x/y & pageX/Y implementations to PointerEvent interface
Summary:
Changelog: [iOS][Internal] - add x/y & pageX/Y implementations to PointerEvent interface

This diff adds the x/y properties, which are defined as aliases of clientX/clientY respectively. In addition this diff adds pageX/pageY which, while not definted as aliases of clientX/clientY, are effectively aliases in React Native since the root view is not scrollable (client and page points only differ on the web when a user has scrolled the document element).

Reviewed By: lunaleaps

Differential Revision: D37766818

fbshipit-source-id: c7ad3750460b1913889c6d1a55b4c1edc6918f5b
2022-07-12 18:10:27 -07:00
Vincent Riemer 5989bca8ae Add twist property to PointerEvent interface
Summary:
Changelog: [iOS][internal] - Add twist property to PointerEvent interface

This adds the twist property to the PointerEvent implementation on iOS which similarly to tangentialPressure doesn't really apply so we default to a hard-coded value of 0.

Reviewed By: lunaleaps

Differential Revision: D37760511

fbshipit-source-id: f1fccfd6b5d07024cea83d86925a9bfc2e6cc8cf
2022-07-12 18:10:27 -07:00
Vincent Riemer 3cc335e615 Add tangentialPressure property to PointerEvent interface
Summary:
Changelog: [iOS][internal] - Add tangentialPressure property to PointerEvent interface

This diff adds the tangentialPressure property to the PointerEvent implementation on iOS. This one is pretty simple considering iOS doesn't have the concept of tangential pressure so we just hard code it to 0 as defined by the spec.

Reviewed By: lunaleaps

Differential Revision: D37759634

fbshipit-source-id: 7ca0e47267f5fde76ace2b96d05ea2e154cb4b8f
2022-07-12 18:10:27 -07:00
Vincent Riemer e89874c563 Add implementation of buttons property to PointerEvent interface
Summary:
Changelog: [iOS][Internal] - Add `buttons` implementation to the PointerEvent interface

This diff adds an implementation of the `buttons` property by leveraging `UIEvent`'s `buttonMask` property.

Reviewed By: lunaleaps

Differential Revision: D37430270

fbshipit-source-id: 69fd3aebcb403e665349a24283a04c0eb82ff3e2
2022-07-08 13:33:04 -07:00
Luna Wei 1753e7697d Fix: Ensure forms stacking context for events
Summary: Changelog: [Internal] - If any relevant view events (pointer, touch events, gesture responder, etc.) are declared on view, then the view must form stacking context. We need this change for pointer events specifically to determine whether we've entered/exited a view

Reviewed By: vincentriemer

Differential Revision: D37678352

fbshipit-source-id: 02641549ef608b1c9468ac693c7da629143212cb
2022-07-08 13:11:56 -07:00
Luna Wei d473881bd7 Fix: Clean up duplicate prop conversions
Summary: Changelog: [Internal] - Clean up duplicate properties from pointer event rename

Reviewed By: javache

Differential Revision: D37662527

fbshipit-source-id: f310d16103f12cdfe4e02546ea156553c9cd5443
2022-07-08 13:11:56 -07:00
Luna Wei 8be49e8746 PointerEvents: Remove '2' suffix
Summary: Changelog: [Internal] - We can now remove the '2' suffix as we had an internal implementation that was not truly aligned with W3C pointers but used the same name. We have aligned the internal types to match w3c so we can now remove the suffix that differentiates them.

Reviewed By: vincentriemer

Differential Revision: D37545813

fbshipit-source-id: 6f2336ae9e314066c340161113268c1f28621a71
2022-07-05 20:00:42 -07:00
Joshua Gross b30ad9a77d Fix accessibilityRole prop parsing
Summary:
During the refactor in D36889794 (https://github.com/facebook/react-native/commit/782e004e4943194c40f2fb15527fe99a61f69b88) and later D37050215 (https://github.com/facebook/react-native/commit/47280de85e62f33f0b97bc1ed7c83bc6ca0dc7d4) this block of code was erroneously deleted; add it back, because if the props iterator setter is disabled, nothing sets this property anymore.

Changelog: [Internal]

Reviewed By: ryancat, nscoding

Differential Revision: D37539700

fbshipit-source-id: 0850180721e0549fed6089cb278402c56eb9d627
2022-06-29 19:07:17 -07:00
Vincent Riemer c25c4abe4a Add detail property to the PointerEvent object
Summary: Changelog: [iOS][Internal] Add detail property to the PointerEvent interface

Reviewed By: necolas

Differential Revision: D37117932

fbshipit-source-id: a5f1c6386d2521e22651453efeffe2005e4a8b6e
2022-06-21 14:05:44 -07:00
Vincent Riemer 27c004745b Add tiltX/tiltY properties to PointerEvent object
Summary: Changelog: [iOS][Internal] - Add tiltX/tiltY properties to the PointerEvent interface

Reviewed By: necolas

Differential Revision: D37117909

fbshipit-source-id: 277d1296b16bbf729dbc32f385634752fd145c8f
2022-06-21 14:05:44 -07:00
Vincent Riemer 8cf57a5bdd Add width/height properties to PointerEvent object
Summary: Changelog: [iOS][Internal] Add width/height properties to the PointerEvent object

Reviewed By: kacieb

Differential Revision: D37116854

fbshipit-source-id: 686266d480bb2ee1d2b6696d80ad42865fa2111c
2022-06-16 13:05:54 -07:00
Vincent Riemer 033ffcc14b Remove unecessary PointerEvent attributes
Summary: Changelog: [iOS][Internal] Remove unecessary PointerEvent attributes

Reviewed By: kacieb

Differential Revision: D37115465

fbshipit-source-id: 079a297d1ce5b3d2c6766036a111c73bd75535f1
2022-06-16 13:05:54 -07:00
Joshua Gross 9f8c45deb7 New Props parsing infrastructure for perf improvements: visitor pattern vs random-map-access pattern (YogaLayoutableShadowNode / YGStyle)
Summary:
See commentary at top of stack.

Changelog: [Added][Fabric] New API for efficient props construction

Reviewed By: javache

Differential Revision: D37050376

fbshipit-source-id: 2bea35a6d604704cf430bd3b2914988227d1abf8
2022-06-15 23:37:34 -07:00
Joshua Gross 47280de85e New Props parsing infrastructure for perf improvements: visitor pattern vs random-map-access pattern (ViewProps, minus YogaLayoutableShadowNode)
Summary:
Perf numbers for this stack are given in terms of before-stack and after-stack, but the changes are split up for ease of review, and also to show that this migration CAN happen per-component and is 100% opt-in. Most existing C++ components do not /need/ to change at all.

# Problem Statement

During certain renders (select critical scenarios in specific products), UIManagerBinding::createNode time takes over 50% of JS thread CPU time. This could be higher or lower depending on the specific product and interaction, but overall createNode takes a lot of CPU time. The question is: can we improve this? What is the minimal overhead needed?

The vast, vast majority of time is taken up by prop parsing (specifically, converting JS values across the JSI into concrete values on the C++ props structs). Other methods like appendChild, etc, do not take up a significant amount of time; so we conclude that createNode is special, and the JSI itself, or calling into C++, is not the problem. Props parsing is the perf problem.

Can we improve it? (Spoiler: yes)

# How does props parsing work today?

Today, props parsing works as follows:

1. The ConcreteComponentDescriptor will construct a RawPropsParser (one per component /type/, per application: so one for View, one for Image, one for Text... etc)
2. Once per component type per application, ConcreteComponentDescriptor will call "prepare" on the RawPropsParser with an empty, default-constructed ConcreteProps struct. This ConcreteProps struct will cause RawProps.at(field) for every single field.
3. Based on the RawProps::at calls in part 2, RawPropsParser constructs a Map from props string names (width, height, position, etc) to a position within a "value index" array.
4. The above is what happens before any actual props are parsed; and the RawPropsParser is now ready to parse actual Props.
5. When props are actually being parsed from a JSI dictionary, we now have two phases:
  1. The RawPropsParser `preparse`s the RawProps, by iterating over the JSI map and filling in two additional data structures: a linear list of RawValues, and a mapping from the ValueIndex array (`keyIndexToValueIndex_`; see step 3) to a value's position in the values list (`value_` in RawPropsParser/RawProps);
  2. The ConcretePropT constructor is called, which is the same as in step 2/3, which calls `fieldValue = rawProps.at("fieldName")` repeatedly.
  3. For each `at` call, the RawProps will look up a prop name in the Map constructed in step 3, and either return an empty value, or map the key name to the `keyIndexToValueIndex_` array, which maps to a value in `values_`, which is then returned and further parsed.

So, a few things that become clear with the current architecture:

1. Complexity is a property of the number of /possible/ props that /can/ be parsed, not what is actually used in product code. This violates the "only pay for what you use" principal. If you have `<View opacity={0.5} />`, the ViewProps constructor will request ~170 properties, not 1!
2. There's a lot of pre-parsing which isn't free
3. The levels of indirection aren't free, and make cache misses more likely and pipelining is more challenging
4. The levels of indirection also require more memory - minor, but not free

# How can we improve it?

The goal is to improve props parsing with minimal or zero impact on backwards-compability. We should be able to migrate over components when it's clear there's a performance issue, without requiring everything gets migrated over at once. This both (1) helps us prove out the new architecture, (2) derisks the project, (3) gives us time, internally and externally, to perfect the APIs and gradually migrate everything over before deleting the old infrastructure code entirely.

Thus, the goal is to do something that introduces a zero-cost abstraction. This isn't entirely possible in practice, and in fact this method slightly regresses components that do not use the new architecture /at all/, while dramatically improving migrated components and causing the impact of the /old/ architecture to be minimal.

# Solution

1. We still keep the existing system in place entirely.
2. After Props are constructed (see ConcreteComponentDescriptor changes) we iterate over all the /values/ set from JS, and call PropsT::setProp. Incidentally, this allows us to easily reuse the same prop for multiple values for "free", which was expensive in the old system.
3. It's worth noting that this makes a Props struct "less immutable" than it was before, and essentially now we have a "builder pattern" for Props. (If we really wanted to, we could still require a single constructor for Props, and then actually use an intermediate PropsBuilder to accumulate values - but I don't think this overhead would be worth for the conceptual "immutability" win, and instead a "Construct/Set/Seal" model works fine, and we still have all the same guarantees of immutability after the parsing phase)

# Implementation Details
# How to properly construct a single Prop value

Minor detail: parsing a single prop is a 3-step process. We imagine two scenarios: (1) Creating a new ShadowNode/Props A from nothing/void, so the previous Props value is just the default constructor. (2) Cloning a ShadowNode A->B and therefore Props A must be copied to Props B before parsing.

We will denote this as a clone from A->B, where A may or may not be a previous node or a default-constructed Props node; and imagine in particular that we're setting the "opacity" value for PropsB.

We must first (1) copy a value over from the previous version of the Props struct, so B.opacity = A.opacity; (2) Determine if opacity has been set from JS. If so, and there is a value, B.opacity = parse(JSValue). (3) If JS has passed in a value for the prop, BUT the value is `null`, it means that JS is resetting or deleting the prop, so we must set it BACK to the default. In this case we set PropsB.opacity = DefaultConstructedProps.opacity.

We must take care in general to ensure that the correct behavior is achieved here, which should help to explain some of the code below.

## String comparisons vs hash comparisons

In the previous system, a RawPropsKey is three `const char*` strings, concatenated together repeatedly /at runtime/. In practice, the ONLY reason we have the prefix, name, suffix Key structure is for the templated prop parsing in ViewProps and YogaStyableProps - that's it. It's not used anywhere else. Further, the key {"margin", "Left", "Width"} is identical to the key {"marginLeftWidth", null, null} and we don't do anything fancy with matching prefixes before comparing the whole string, or similar. Before comparison, keys are concatenated into a single string and then we use `strcmp`. The performance of this isn't terrible, but it's nonzero overhead.

I think we can do better and it's sufficient to compare hashed string values; even better, we can construct most of these /at compile time/ using constexpr, and using `switch` statements guarantee no hash collisions within a single Props struct (it's possible there's a collision between Props.cpp and ViewProps.cpp, for example, since they're different switch statements). We may eventually want to be more robust against has collisions; I personally don't find the risk to be too great, hash collisions with these keys are exceedingly unlikely (or maybe I just like to live dangerously). Thus, at runtime, each setProp requires computing a single hash for the value coming from JS, and then int comparisons with a bunch of pre-compiled values.

If we want to be really paranoid, we could be robust to hash collisions by doing `switch COMPILED_HASH("opacity"): if (strcmp(strFromJs, "opacity") == 0)`. I'm happy to do this if there's enough concern.

## Macros

Yuck! I'm using lots of C preprocessor macros. In general I found this way, way easier in reducing code and (essentially) doing codegen for me vs templated code for the switch cases and hashing prop names at compile-time. Maybe there's a better way.

Changelog: [Added][Fabric] New API for efficient props construction

Reviewed By: javache

Differential Revision: D37050215

fbshipit-source-id: d2dcd351a93b9715cfeb5197eb0d6f9194ec6eb9
2022-06-15 23:37:34 -07:00
Nikita Lutsenko 70788313fe react-native | Fix a crash on deserilization of props when using 'px'/'em' units.
Summary:
A huge set of props use YGValue directly, say something really basic like `margin`/`position`/`padding`/`border`.
All of these according to CSS spec actually support `number | "em" | "px" | %` units, but we are going to throw and hard crash on `em` and `px`, which are unsupported in React Native.

Using `tryTo` instead of `to` (noexcept vs throwing method) for conversion, and treating things like `margin: 50px` same way as we would treat `margin: false` which is not really supported.

Changelog:
    [General][Fixed] - Fixed a crash on deserialization of props when using 'px'/'em' units.

Reviewed By: bvanderhoof

Differential Revision: D37163250

fbshipit-source-id: 59cbe65a821052f6c7e9588b6d4a0ac14e344684
2022-06-15 00:12:58 -07:00
Vincent Riemer 21a4c1f6d6 Add dispatch of pointerover/pointerout events
Summary: Changelog: [iOS][Internal] - Add dispatching of pointerover/pointerout events

Reviewed By: lunaleaps

Differential Revision: D36718156

fbshipit-source-id: c2fee2332ac52e617db938e321e3b38fd5c35ad3
2022-06-07 16:08:50 -07:00
Joshua Gross b0c2b10cec Fix typo in width / height parsing
Summary:
Seems like an obvious typo! Whoops!

Not causing any known issues, but... this should be fixed.

Changelog: [Internal]

Reviewed By: genkikondo

Differential Revision: D36940476

fbshipit-source-id: d534ca3763b1f91e41c56953bf3d665e86db9e2b
2022-06-06 22:17:54 -07:00
Joshua Gross 782e004e49 Fix pref deoptimizations due to out-of-order prop parsing
Summary:
Without getting into the weeds too much, RawPropParser "requires" that props be accessed in the same order every time a Props struct is parsed in order to most optimally fetch the values in a linear-ish fashion, basically ensuring that each rawProps.at() call is an O(1) operation, and overall getting all props for a particular component is O(n) in the number of props for a given struct. If props are called out of order, this breaks and worst-case we can end up with an O(n^2) operation.

Unfortunately, calling .at(x) twice with the same prop name triggers the deoptimized behavior. So as much as possible, always fetch exactly once and in the same order every time. In this case, we move initialization of two fields into the constructor body so that we can call .at() a single time instead of twice.

In the debug props of ViewProps I'm also reordering the fields to fetch them in the same order the constructor fetches them in, which will make this (debug-only) method slightly faster.

What's the impact of this? If you dig into the Tracery samples, the average/median RawPropsParser::at takes 1us or less. However, in /every single/ call to createNode for View components, there is at least one RawPropsParser::at call that takes 250+us. This was a huge red flag when analyzing traces, after which it was trivial (for View) to find the offending out-of-order calls. Since this is happening for every View and every type of component that derives from View, that's 1ms lost per every 4 View-type ShadowNodes created by ReactJS. After just 100 views created, that's 25ms. Etc.

There are other out-of-order calls lurking in the codebase that can be addressed separately. Impact scales with the size of the screen, the number of Views they render, etc.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D36889794

fbshipit-source-id: 91e0a7ca39ed10778e60a0f0339a4b4dc8b14436
2022-06-02 23:36:54 -07:00
Michael Lee (Engineering) 2d66bd4851 Rename the folly headers_only target to warn
Summary:
This target is not a good idea for a number of reasons:
1. It groups up multiple targets which breaks the dependency graph
2. It does not handle dependency remapping correctly
3. It has no mirror into fbcode

We should warn people this is a bad idea

Reviewed By: alexmalyshev

Differential Revision: D36519357

fbshipit-source-id: d60ca3237c7710118732578fecd1b2fc8903321b
2022-05-26 08:17:27 -07:00
Nicola Corti 26a54169f2 Remove unused Makefiles from React Native core
Summary:
This diff cleans up several Android Makefiles which we're not using anymore
as they've been replaced by CMake files.

There are still 3 Makefiles left, which I'm aiming to remove in the near future.

Changelog:
[Internal] [Changed] - Remove unused Makefiles from React Native core

Reviewed By: javache

Differential Revision: D36660902

fbshipit-source-id: 8afffac74d493616b0f9414567821cd69f4ef803
2022-05-25 07:54:06 -07:00
Luna Wei 471907c047 PointerEvents: Mark when listened to for touch interactions
Summary: Changelog: [Internal] - Bypass dispatching an event if no view along the hierarchy is listening to it. Only applied for touch-based interactions. Next change will add optimization for mouse interactions

Reviewed By: vincentriemer

Differential Revision: D35739417

fbshipit-source-id: 134ffefef3bb4f97bf3e63b6bccc0caca464dfbd
2022-05-23 16:29:52 -07:00
Vincent Riemer 87d2a8d06e Only fire pointerEnter/Leave events if a view in the event path is listening to that event
Summary: Changelog: [iOS][Internal] - Only fire pointerEnter/Leave events if a view in the event path is listening to that event

Reviewed By: yungsters

Differential Revision: D35911045

fbshipit-source-id: 8b3021619622c3e83c15acea46c23bfe3e0f9284
2022-05-10 15:43:28 -07:00
Anandraj Govindan 883a93871c Working around Long paths limitation on Windows (#33784)
Summary:
Cherry picking https://github.com/facebook/react-native/pull/33707 to main branch

This change is extending the changes made by alespergl to reduce the file paths and command lengths of ndk build commands
Essentially we are shortening the length of the source files by using relative paths instead of absolute paths as enumerated by the wildcard expression
This commit is extending the fix by including all the new modules introduced into RN for the new architecture, including the generated modules.
We are also reverting the ndk bump as ndk23 is crashing frequently when building RN with new arch. The reduced file paths lengths ensures the ndk bump is not required for relatively short application paths.

Fix building RN with new architecture on Windows boxes by using relative paths for C++ sources

## Changelog

Fix building RN with new architecture on Windows boxes by using relative paths for C++ sources

[CATEGORY] [TYPE] - Message

Pull Request resolved: https://github.com/facebook/react-native/pull/33784

Test Plan: Verified building on windows box

Reviewed By: javache

Differential Revision: D36241928

Pulled By: cortinico

fbshipit-source-id: 1ce428a271724cbd3b00a24fe03e7d69253f169b
2022-05-09 04:42:53 -07:00
Vincent Riemer c5cb707ba8 Add basic onPointerEnter/Leave event emitting to iOS
Summary: Changelog: [Internal] Add basic onPointerEnter/Leave event emitting to iOS

Reviewed By: lunaleaps

Differential Revision: D35414116

fbshipit-source-id: dd62cf7736c466e328b9ebbf51bf010610f4bd92
2022-04-11 15:49:30 -07:00
Vincent Riemer 179c24e255 Emit touch-equivalent W3C pointer events on iOS
Summary: Changelog: [Internal] Emit touch-equivalent W3C pointer events on iOS

Reviewed By: lunaleaps

Differential Revision: D35295104

fbshipit-source-id: 1c1d5a4159bbfed92df151f7e12a4973ec44e970
2022-04-07 14:07:58 -07:00
Chris Olszewski daa105aba5 Fixup typo in pfh labels
Summary:
Now that the PFH node has been renamed this updates the pfh label.

Produced via `xbgs -l -e '"pfh:ReactNative_CommonInfrastructurePlaceholde"' | xargs sed -i 's/"pfh:ReactNative_CommonInfrastructurePlaceholde"/"pfh:ReactNative_CommonInfrastructurePlaceholder"/'`

Reviewed By: jkeljo

Differential Revision: D35374087

fbshipit-source-id: 61590f69de5a69ec3b8a0478f6dd43409de3c70b
2022-04-05 12:15:05 -07:00
Chris Olszewski ceae48c0f7 Add pfh labels to targets
Summary:
While it would be better to be able to do all of the ownership metadata at the Buck macro level, that proved to be more work than expected.

This diff adds the corresponding pfh label to all targets in `xplat/js/react-native-github` that have a Supermodule label. Once the migration is complete the Supermodules labels will be able to be removed.

Reviewed By: cortinico

Differential Revision: D35221544

fbshipit-source-id: d87d5e266dfb5e6ee087251dc34dff5db299bbaf
2022-03-30 14:37:03 -07:00
Andrei Shikov e5874d90e2 Folly_runtime for CMake
Summary:
Ports improvements from Android.mk setup to CMake, replacing folly_json and futures with runtime where plausible

Changelog: [Internal] - CMake folly_runtime setup

Reviewed By: cortinico

Differential Revision: D34854295

fbshipit-source-id: fa882a9cd0b78feb20f8abcc9350c27702375def
2022-03-16 08:10:55 -07:00
Nicola Corti e12bc9cf62 Setup Globbing with CONFIGURE_DEPENDS inside CMake files.
Summary:
This Diff moves from specifying a list of files to use file(GLOB) with
CONFIGURE_DEPENDS on several CMakefiles.
I've updates those where we use globbing also inside buck.

Changelog:
[Internal] [Changed] - Setup Globbing with CONFIGURE_DEPENDS inside CMake files

Reviewed By: ShikaSD

Differential Revision: D34826311

fbshipit-source-id: 8fc654626c897cdc4cdd79c699ce19f1e5e1212f
2022-03-15 01:55:27 -07:00
Andrei Shikov 5d5addd661 Separate folly into runtime + folly_futures specific for hermes inspector
Summary:
Rearranges folly_futures configuration into a static library only required for `hermes-inspector` + `folly_runtime` which merges `folly_json` and mutex-related implementations `folly_futures` was used for. As `hermes-executor-debug` is removed by `vmCleanup` configurations later, it allows to shave additional 300KB from the release APK size.

Changelog: [Internal] - Rearrange folly build to reduce APK size

Reviewed By: cortinico

Differential Revision: D34342514

fbshipit-source-id: b646680343e6b9a7674019506b87b96f6007caf2
2022-03-13 15:15:21 -07:00
Nicola Corti b676ca560d First Round of CMake files for React Android
Summary:
This is the first round of CMake files to support the React Native build on Android.
They're supposed to eventually replace the various Android.mk files we have around in the codebase.

So far we're not actively using them. This is the first step towards migrating our
setup to use CMake

Changelog:
[Internal] [Changed] - First Round of CMake files for React Android

Reviewed By: ShikaSD

Differential Revision: D34762524

fbshipit-source-id: 6671e203a2c83b8874cefe796aa55aa987902a3b
2022-03-11 11:39:23 -08:00
Samuel Susla e97e3499c3 Avoid string copy in event dispatching
Summary:
Changelog: [internal]

To avoid unnecessary string copy in event pipeline, use move semantics.

Event pipeline has ownership of event type. Passing it by reference ends up in a copy when `RawEvent` object is constructed. To avoid this, pass string by value through each layer and use move semantics to avoid extra copies.

Reviewed By: javache

Differential Revision: D34392608

fbshipit-source-id: c11d221be345665e165d9edbc360ba5a057e3890
2022-03-08 04:28:51 -08:00
Diego Pasquali 7b05b091fd Integrated iOS-only accessibilityLanguage prop (#33090)
Summary:
This PR fixes https://github.com/facebook/react-native/issues/30891

This PR is going to add an `accessibilityLanguage` prop to all the available components. This props is currently working only on iOS and should follow the [guidelines of the relative configuration](https://developer.apple.com/documentation/objectivec/nsobject/1615192-accessibilitylanguage).

I'm in no way an expert on native programming (especially Objective-C) so I'm open to changes / improvements 🙂

## Changelog

<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://github.com/facebook/react-native/wiki/Changelog
-->

[iOS] [Added] - Integrated the `accessibilityLanguage` prop to all the available components. The prop is available for any platform but it will work only on iOS.

Pull Request resolved: https://github.com/facebook/react-native/pull/33090

Test Plan:
This has been tested using both the Simulator, checking for the `Language` attribute, and using a physical device with the Voice Over enabled.

<img width="1083" alt="Screenshot 2022-02-11 at 13 17 32" src="https://user-images.githubusercontent.com/5963683/153590415-65fcb4ff-8f31-4a0f-90e5-8eb1aae6aa3d.png">

Reviewed By: philIip

Differential Revision: D34523608

Pulled By: rh389

fbshipit-source-id: b5d77fc0b3d76ea8ed8f30c8385459ba98122ff6
2022-03-07 09:43:30 -08:00
Samuel Susla a159416333 Use std::optional instead of butter::optional
Summary: changelog: Use std::optional instead of butter::optional

Reviewed By: fkgozali

Differential Revision: D33352680

fbshipit-source-id: 45a53fec181a6ffb6218909bc23348f7c9f21ec4
2022-03-04 07:25:59 -08:00
Xin Chen 0975e96d53 Fix transform when calculate overflowInset
Summary:
This diff fixes overflowInset calculation when a shadow node has transform matrix from a transfrom prop in JS. Specifically, this fixed the use case when transform directly used on a view component. When using Animated.View, it will create an invisible wrapper which will behave correctly with existing logic. This diff bring both use cases to work properly.

When a shadow node has transform on it, it will affect the overflowInset values for its parent nodes, but won't affect its own or any of its child nodes overflowInset values. This is obvious for translateX/Y case, but not for scale case. Take a look at the following case:

```
     ┌────────────────┐                 ┌────────────────┐                      ┌────────────────┐
     │Original Layout │                 │  Translate AB  │                      │    Scale AB    │
     └────────────────┘                 └────────────────┘                      └────────────────┘
                                                        ─────▶           ◀─────                  ─────▶
┌ ─ ─ ─ ┬──────────┐─ ─ ─ ─ ┐     ┌ ─ ─ ─ ┬──────────┐─ ─ ─ ─ ─ ┐      ┌ ─ ─ ─ ─ ─ ┬──────────┐─ ─ ─ ─ ─ ┐
        │ A        │                      │ A        │                             │ A        │
│       │          │        │     │       │          │          │      ├ ─ ─ ─ ─ ─ ┼ ─ ─┌─────┤─ ─ ─ ─ ─ ┤
 ─ ─ ─ ─│─ ─ ─┌───┐┼ ─ ─ ─ ─              │          │                   ◀─ ─ ─    │    │AB   │  ─ ─ ─▶
│       │     │AB ││        │     │ ┌ ─ ─ ┼ ─ ─ ─ ┬──┴┬ ─ ─ ─ ─ ┤      │           │    │     │          │
        └─────┤   ├┘                      └───────┤AB │                            └────┤     │
│             │┌──┴─────────┤     │ │             │   │         │      │ │              │ ┌───┴──────────┤
              ││ABC         │                     │┌──┴─────────┐                       │ │ABC           │
│             │└──┬─────────┤   │ │ │             ││ABC         │    │ │ │              │ │              │
┌───ABD───────┴─┐ │             │                 │└──┬─────────┘    │   ▼              │ └───┬──────────┘
├─────────────┬─┘ │         │   │ │ ├───ABD───────┴─┐ │         │    │ ├────────────────┴──┐  │          │
 ─ ─ ─ ─ ─ ─ ─└───┘─ ─ ─ ─ ─    ▼   └─────────────┬─┘ │              ▼ │      ABD          │  │
                                  └ ┴ ─ ─ ─ ─ ─ ─ ┴───┴ ─ ─ ─ ─ ┘      ├────────────────┬──┘  │          │
                                                                        ─ ─ ─ ─ ─ ─ ─ ─ ┴─────┴ ─ ─ ─ ─ ─
```

For the translate case, only view A has change on the overflowInset values for `right` and `bottom`. Note that the `left` and `top` are not changed as we union before and after transform is applied.

For the scale case, similar things are happening for view A, and both `left`, `right`, and `bottom` values are increased. However, for View AB or any of its children, they only *appear* to be increased, but that is purely cosmetic as it's caused by transform. The actual values are not changed, which will later be converted during render phase to actual pixels on screen.

In summary, overflowInset is affected from child nodes transform matrix to the current node (bottom up), but not from transform matrix on the current node to child nodes (top down). So the correct way to apply transform is to make it only affect calculating `contentFrame` during layout, which collects child nodes layout information and their transforms. The `contentFrame` is then used to decide the overflowInset values for the parent node. The current transform matrix on parent node is never used as it's not affecting overflowInset for the current node or its child nodes.

This diff reflects the context above with added unit test to cover the scale and translate transform matrix.

Changelog:
[Android/IOS][Fixed] - Fixed how we calculate overflowInset with transform matrix

Reviewed By: sammy-SC

Differential Revision: D34433404

fbshipit-source-id: 0e48e4af4cfd5a6dd32a30e7667686e8ef1a7004
2022-03-01 14:33:04 -08:00
Pieter De Baets dc50308994 Remove default usages of enable_exceptions/rtti
Summary: Changelog: [Internal]

Reviewed By: ShikaSD

Differential Revision: D34379947

fbshipit-source-id: abff08ec99cff60d16ff82b7c0422d72caffd59b
2022-02-25 07:46:11 -08:00
Andrei Shikov 78f6cdf2be Fix OSS native Android build (#33167)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/33167

The build is failing with:

```
error: undefined reference to 'folly::SharedMutexImpl<false, void, std::__ndk1::atomic, folly::SharedMutexPolicyDefault>::unlock_shared()'
```

Indicating missing link to `folly_futures`.

Changelog: [Internal]

Reviewed By: cortinico, GijsWeterings

Differential Revision: D34419236

fbshipit-source-id: ca777e0c3a13c2f23791a94b13de18911c93edd5
2022-02-23 09:23:21 -08:00
Andrei Shikov 1953f6f02e Exclude raw props from view shadow nodes
Summary:
With the `MapBuffer`-based props calculated from C++ props, there's no need to keep `rawProps` around for Android views.

This change makes sure that the `rawProps` field is only initialized under the feature flag that is responsible for enabling `MapBuffer` for prop diffing, potentially decreasing memory footprint and speeding up node initialization as JS props don't have to be converted to `folly::dynamic` anymore.

For layout animations, props rely on C++ values, so there's no need to update `rawProps` values either.

Changelog: [Internal][Android] - Do not init `rawProps` when mapbuffer serialization is used for ViewProps.

Reviewed By: mdvacca

Differential Revision: D33793044

fbshipit-source-id: 35873b10d3ca8b152b25344ef2c27aff9641846f
2022-02-22 17:23:05 -08:00
Andrei Shikov 733f228506 Diff C++ props for Android consumption
Summary:
Creates a mapbuffer from two ViewProp objects. This MapBuffer is used later instead of bag of props from JS to set the properties with platform ViewManager.

Changelog: [Internal] - Added MapBuffer diffing for ViewProps

Reviewed By: mdvacca

Differential Revision: D33735246

fbshipit-source-id: 10ad46251ea71aa844586624c888f5223fa44e57
2022-02-22 08:23:40 -08:00
Andrei Shikov da72b5d02c Add accessibility and view props required for Android to C++ layer
Summary:
Parses a set of props previously missing from C++ representation (they weren't required for iOS and core processing before).

Changelog: [Internal] - Added missing fields for Android to C++ view props

Reviewed By: sammy-SC

Differential Revision: D33797489

fbshipit-source-id: 1625baa0c1a592fcef409a5f206496dff0368912
2022-02-22 08:23:40 -08:00
Andrei Shikov 980c52de41 Disable view flattening when the view has event handlers on Android
Summary:
The views with touch event props are currently flattened by Fabric core, as we don't take event listeners into account when calculating whether the view should be flattened. This results in a confusing situation when components with touch event listeners (e.g. `<View onTouchStart={() => {}} /> `) or ones using `PanResponder` are either ignored (iOS) or cause a crash (Android).

This change passes touch event props to C++ layer and uses them to calculate whether the view node should be flattened or not. It also refactors events to be kept as a singular bitset with 32 bit (~`uint32_t`).

Changelog: [Changed][General] Avoid flattening nodes with event props

Reviewed By: sammy-SC

Differential Revision: D34005536

fbshipit-source-id: 96255b389a7bfff4aa208a96fd0c173d9edf1512
2022-02-10 06:07:39 -08:00
Xin Chen 8aa87814f6 Consider transform when calculating overflowInset values
Summary:
The fix in this diff seems simple, but it took some time to understand why this change fixed the issue that views animated use native driver out from their parent's layout are not getting touch events.

We introduced `overflowInset` to RN Android a while back to give each shadow node extra information to cover all its children's layout. These values (left, top, right, bottom extensions from the view's own layout) help us improve hit-testing algorithm used in touch events. We could ignore all subtrees that the touch point not in their parent's overflowInset box.

However, this was not working for native animation. When `userNativeDriver` is on, all animation happens without Fabric knows anything about them. The overflowInset is out of date with the final animated layout, which caused the issue that we ignored the animated view as we thought it's not under the pointer.

Here is a playground demo (P476407654) for the issue:

https://pxl.cl/1XfPL

We've tried to fix this by passing the final animated values via `passthroughAnimatedPropExplicitValues` added in D32539976. This is a prop that will get merged into `style` prop for [animation component](https://fburl.com/code/jybzfgu5). The transform values were already applied when measuring layout in [Pressability](https://fburl.com/code/5mect2k3), which uses [LayoutableShadowNode](https://fburl.com/code/qh8fufrw). However, this is not the case for overflowInset calculation. Hence, the fix here is to apply the transform matrix in Yoga before calculating the overflowInset.

Changelog:
[Android][Fixed] - Fix overflowInset calculation by using transform values

Reviewed By: ShikaSD

Differential Revision: D33806030

fbshipit-source-id: e438618e3d6e5b0333cff9ff9919b841d73b2e9d
2022-01-28 10:37:34 -08:00
David Vacca 4b7face721 Move pointerEvents from formsStacking -> formsView
Summary:
This was a bug, we are fixing it.

Move pointerEvents from formsStacking -> formsView and we are also removing "onLayout" from formsStackingContext

changelog: [internal] internal

Reviewed By: sammy-SC

Differential Revision: D33846660

fbshipit-source-id: 6b65a9a7815972e34dafbc48b3d732d9b02d5e9f
2022-01-28 09:30:17 -08:00
Andres Suarez 8bd3edec88 Update copyright headers from Facebook to Meta
Reviewed By: aaronabramov

Differential Revision: D33367752

fbshipit-source-id: 4ce94d184485e5ee0a62cf67ad2d3ba16e285c8f
2021-12-30 15:11:21 -08:00
Samuel Susla d8d4e95697 Enable modernize-use-nullptr clang tidy rule
Summary:
changelog: [internal]

You can read more about this rule on https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html

Reviewed By: rubennorte

Differential Revision: D33296118

fbshipit-source-id: ba9de4611c0f0459db9cea56722385e2541b155e
2021-12-23 10:21:09 -08:00
Kevin Gozali fb39d45ed5 C++ - better => butter
Summary:
Renaming the `better` utilities to `butter`:
- to prevent claims that this library is superior to others - it really depends on use cases
- to indicate ease of use throughout the codebase, easily spread like butter

Changelog: [C++][Changed] Renaming C++ better util to butter, used by Fabric internals

Reviewed By: JoshuaGross

Differential Revision: D33242764

fbshipit-source-id: 26dc95d9597c61ce8e66708e44ed545e0fc5cff5
2021-12-20 22:25:14 -08:00
Nicola Corti b8f415eb6c Update LOCAL_SHARED_LIBRARIES to be a multiline string
Summary:
We have `LOCAL_SHARED_LIBRARIES` that are getting longer and are
making reviewing them on Diffs quite hard.
Having all the list of the dependency on a single line is suboptimal
and it makes hard to find duplicated entries.
I've updated the longest `LOCAL_SHARED_LIBRARIES` to be multilines and
I've sorted the entries here.

Changelog:
[Internal] [Changed] - LOCAL_SHARED_LIBRARIES

Reviewed By: ShikaSD

Differential Revision: D32695127

fbshipit-source-id: f5b381c501ddff083ef9f4baaca6c4c8c9523368
2021-11-29 13:01:51 -08:00