Summary:
Fixes#11209
Updating action items in a `ToolbarAndroid`, or more specifically the native `ReactToolbar`, after the initial render presently will not always work as expected - typically manifesting itself as new action items not being displayed at all (under certain circumstances).
This seems to be happening because Fresco gets back to us asynchronously and updates the `MenuItem` in a listener. However when a keyboard is displayed the `Toolbar` is in a weird state where updating the `MenuItem` doesn't automatically trigger a layout.
The solution is to trigger one manually.
This is a bit wacky, so I created a sample project:
https://github.com/Benjamin-Dobell/DynamicToolbar
`master` demonstrates the problem. Run the project, the toolbar action item is scheduled to update every 2 seconds. It works fine _until_ you give the `TextInput` focus. Once you give it focus the action item disappears and it never recovers (despite on-going renders due to state changes).
You can then checkout the `fixed` branch, run `yarn` again, and see that problem is fixed. This branch is using a prebuilt version of React Native with this patch applied. Of course you could (and probably should) also modify `master` to use a version of RN built by the Facebook CI (assuming that's a thing you guys do).
Closes https://github.com/facebook/react-native/pull/13876
Differential Revision: D5476858
Pulled By: shergin
fbshipit-source-id: 6634d8cb3ee18fd99f7dc4e1eef348accc1c45ad
Summary:
This diff changes the behaviour of natively driven animations in case the node that they are being run for has its value changed using `setValue` or as a result of an incoming event.
The reason for changing that is to match the JS implementation of `setValue` which behaves as described above (see relevant code here: https://github.com/facebook/react-native/blob/7cdd4d48c89ad642a1c107e0b40c25eb75682175/Libraries/Animated/src/AnimatedImplementation.js#L743)
**Test Plan:**
Use this sample app: https://snack.expo.io/B1V7RX9r-
Change: `USE_NATIVE_DRIVER` const between `true` and `false`.
See the animation stops regardless of the state of `USE_NATIVE_DRIVER` unlike before when it would stop only when `USE_NATIVE_DRIVER` was set to `false`
Closes https://github.com/facebook/react-native/pull/15054
Differential Revision: D5463750
Pulled By: hramos
fbshipit-source-id: e164c5299588ba8cac2937260c9ba9f6053b04e5
Summary:
Convert to base64 not utf8
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Closes https://github.com/facebook/react-native/pull/15046
Differential Revision: D5451398
Pulled By: javache
fbshipit-source-id: b8c6c7b0fb50ca9558e92d3f63a088e343791b7f
Summary:
This replaces all uses of `React.createClass` with `createReactClass` from the `create-react-class` package, attempting to match use of `var` and `const` according to local style.
Fixes#14620
Refs #14712
Closes https://github.com/facebook/react-native/pull/14729
Differential Revision: D5321810
Pulled By: hramos
fbshipit-source-id: ae7b40640b2773fd89c3fb727ec87f688bebf585
Summary:
This exposes a way to listen to JS bundle download events when creating a ReactInstanceManager. This can be used to display a custom native UI while the JS bundle is loading. It is a pretty specific use case but Expo will need this to display loading progress on the app loading splash screen.
**Test plan**
Tested by adding a listener to the ReactInstanceManager in the Expo app and checked that it gets called when the bundle is loading.
Closes https://github.com/facebook/react-native/pull/12984
Reviewed By: devknoll
Differential Revision: D4797638
Pulled By: hramos
fbshipit-source-id: 04d7cd4071535670c1bcb121566748e495197c80
Summary:
Fix a bug that allows us to run integration tests in our android project, where RN is specified as a module to our project.
sdkHandler does not exist. The android documentation suggests that we should be using android.ndkDirectory instead.
http://tools.android.com/tech-docs/new-build-system/migrating-to-1-0-0
An alternative solution would be to set the environment variable ANDROID_NDK, but we do not want to rely on setting this environemnt variable at a system wide level.
We ran two tests.
1.) perform a gradle sync from within our Android studio project, and verify there is no error output.
2.) build android using ./gradleW, from command land. Verify there are no build errors.
Closes https://github.com/facebook/react-native/pull/14136
Differential Revision: D5327421
Pulled By: shergin
fbshipit-source-id: d9e18519a8ca318f2026eb409b90cb09e2adbda1
Summary:
* Cleanup some header files so we use more forward declarations
* Rename Executor to JSExecutor.h
* Move some typedefs to more appropriate locations
Reviewed By: mhorowitz
Differential Revision: D5301913
fbshipit-source-id: e75154797eb3f531d2f42a5e95409f4062b85f91
Summary:
1. Calculated the fling slow down velocity using OnScrollDispatchHelper
2. Calculated the END_DRAG velocity using velocity tracker in VelocityHelper.
3. Change the interface of ReactScrollViewHelper to pass velocity on x & y.
Pending future work:
Calculate the velocity of BEGIN_DRAG, MOMENTUM_BEGIN and MOMENTUM_END
Add threshold in ScrollResponder.js instead of checking x & y velocity equal zero
Reviewed By: achen1
Differential Revision: D5238126
fbshipit-source-id: 35fb70dda8ab66cd152413cb9c1c041354f1c061
Summary: This change fixes rendering issues with arcs having an inner radius. The root cause was a bug that lost the negative sign for counter-clockwise angles. The previous code also incorrectly set the start angle to the end angle.
Differential Revision: D5298320
fbshipit-source-id: 4d11edfed5bdab0cf68313d22f94ef0e3711a1a8
Summary: It's now unnecessary to declare which JS modules you want to expose on your package. To upgrade, remove all overrides of `createJSModules` and keeping calling your JS modules as before.
Reviewed By: AaaChiuuu
Differential Revision: D5229259
fbshipit-source-id: 1160826c951433722f1fe0421c1200883ba1a348