diff --git a/releases/next/css/react-native.css b/releases/next/css/react-native.css index 6ccd25a4e09..fded8255784 100644 --- a/releases/next/css/react-native.css +++ b/releases/next/css/react-native.css @@ -38,7 +38,7 @@ h1 small, h2 small, h3 small, h4 small, h5 small, h6 small { color: #7b7b7b; } -h1, h2, h3 { +h1, h2, h3, h4 { line-height: 40px; } @@ -683,8 +683,7 @@ h2 { } .documentationContent blockquote p:first-child { - font-weight: bold; - font-size: 17.5px; + font-size: 14px; line-height: 20px; margin-top: 0; text-rendering: optimizelegibility; diff --git a/releases/next/docs/accessibility.html b/releases/next/docs/accessibility.html index 1c988620bb8..d7bd8b17855 100644 --- a/releases/next/docs/accessibility.html +++ b/releases/next/docs/accessibility.html @@ -1,4 +1,4 @@ -Accessibility – React Native | A framework for building native apps using React

Accessibility #

Edit on GitHub

Native App Accessibility (iOS and Android) #

Both iOS and Android provide APIs for making apps accessible to people with disabilities. In addition, both platforms provide bundled assistive technologies, like the screen readers VoiceOver (iOS) and TalkBack (Android) for the visually impaired. Similarly, in React Native we have included APIs designed to provide developers with support for making apps more accessible. Take note, iOS and Android differ slightly in their approaches, and thus the React Native implementations may vary by platform.

Making Apps Accessible #

Accessibility properties #

accessible (iOS, Android) #

When true, indicates that the view is an accessibility element. When a view is an accessibility element, it groups its children into a single selectable component. By default, all touchable elements are accessible.

On Android, ‘accessible={true}’ property for a react-native View will be translated into native ‘focusable={true}’.

<View accessible={true}> +Accessibility – React Native | A framework for building native apps using React

Accessibility #

Edit on GitHub

Native App Accessibility (iOS and Android) #

Both iOS and Android provide APIs for making apps accessible to people with disabilities. In addition, both platforms provide bundled assistive technologies, like the screen readers VoiceOver (iOS) and TalkBack (Android) for the visually impaired. Similarly, in React Native we have included APIs designed to provide developers with support for making apps more accessible. Take note, iOS and Android differ slightly in their approaches, and thus the React Native implementations may vary by platform.

Making Apps Accessible #

Accessibility properties #

accessible (iOS, Android) #

When true, indicates that the view is an accessibility element. When a view is an accessibility element, it groups its children into a single selectable component. By default, all touchable elements are accessible.

On Android, ‘accessible={true}’ property for a react-native View will be translated into native ‘focusable={true}’.

<View accessible={true}> <Text>text one</Text> <Text>text two</Text> </View>

In the above example, we can't get accessibility focus separately on 'text one' and 'text two'. Instead we get focus on a parent view with 'accessible' property.

accessibilityLabel (iOS, Android) #

When a view is marked as accessible, it is a good practice to set an accessibilityLabel on the view, so that people who use VoiceOver know what element they have selected. VoiceOver will read this string when a user selects the associated element.

To use, set the accessibilityLabel property to a custom string on your View:

<TouchableOpacity accessible={true} accessibilityLabel={'Tap me!'} onPress={this._onPress}> diff --git a/releases/next/docs/actionsheetios.html b/releases/next/docs/actionsheetios.html index b277b2f6554..806f53dd23b 100644 --- a/releases/next/docs/actionsheetios.html +++ b/releases/next/docs/actionsheetios.html @@ -1,4 +1,4 @@ -ActionSheetIOS – React Native | A framework for building native apps using React

ActionSheetIOS #

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Methods #

static showActionSheetWithOptions(options, callback) #

Display an iOS action sheet. The options object must contain one or more +ActionSheetIOS – React Native | A framework for building native apps using React

ActionSheetIOS #

Edit on GitHub

Methods #

static showActionSheetWithOptions(options, callback) #

Display an iOS action sheet. The options object must contain one or more of:

  • options (array of strings) - a list of button titles (required)
  • cancelButtonIndex (int) - index of cancel button in options
  • destructiveButtonIndex (int) - index of destructive button in options
  • title (string) - a title to show above the action sheet
  • message (string) - a message to show below the title

static showShareActionSheetWithOptions(options, failureCallback, successCallback) #

Display the iOS share sheet. The options object should contain one or both of:

  • message (string) - a message to share
  • url (string) - a URL to share

NOTE: if url points to a local file, or is a base64-encoded uri, the file it points to will be loaded and shared directly. diff --git a/releases/next/docs/activityindicatorios.html b/releases/next/docs/activityindicatorios.html index ed58f9d73fa..d727b02a342 100644 --- a/releases/next/docs/activityindicatorios.html +++ b/releases/next/docs/activityindicatorios.html @@ -1,4 +1,4 @@ -ActivityIndicatorIOS – React Native | A framework for building native apps using React

ActivityIndicatorIOS #

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Props #

animating bool #

Whether to show the indicator (true, the default) or hide it (false).

color string #

The foreground color of the spinner (default is gray).

hidesWhenStopped bool #

Whether the indicator should hide when not animating (true by default).

onLayout function #

Invoked on mount and layout changes with

{nativeEvent: { layout: {x, y, width, height}}}.

size enum('small', 'large') #

Size of the indicator. Small has a height of 20, large has a height of 36.

Examples #

Edit on GitHub
'use strict'; +ActivityIndicatorIOS – React Native | A framework for building native apps using React

ActivityIndicatorIOS #

Edit on GitHub

Props #

animating bool #

Whether to show the indicator (true, the default) or hide it (false).

color string #

The foreground color of the spinner (default is gray).

hidesWhenStopped bool #

Whether the indicator should hide when not animating (true by default).

onLayout function #

Invoked on mount and layout changes with

{nativeEvent: { layout: {x, y, width, height}}}.

size enum('small', 'large') #

Size of the indicator. Small has a height of 20, large has a height of 36.

Examples #

Edit on GitHub
'use strict'; var React = require('react'); var ReactNative = require('react-native'); diff --git a/releases/next/docs/alert.html b/releases/next/docs/alert.html index 0c687afffa7..c8a5ba00f32 100644 --- a/releases/next/docs/alert.html +++ b/releases/next/docs/alert.html @@ -1,4 +1,4 @@ -Alert – React Native | A framework for building native apps using React

Alert #

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Launches an alert dialog with the specified title and message.

Optionally provide a list of buttons. Tapping any button will fire the +Alert – React Native | A framework for building native apps using React

Alert #

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Launches an alert dialog with the specified title and message.

Optionally provide a list of buttons. Tapping any button will fire the respective onPress callback and dismiss the alert. By default, the only button will be an 'OK' button.

This is an API that works both on iOS and Android and can show static alerts. To show an alert that prompts the user to enter some information, diff --git a/releases/next/docs/alertios.html b/releases/next/docs/alertios.html index 1471b005a57..10b12ec37a1 100644 --- a/releases/next/docs/alertios.html +++ b/releases/next/docs/alertios.html @@ -1,4 +1,4 @@ -AlertIOS – React Native | A framework for building native apps using React

AlertIOS #

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The AlertsIOS utility provides two functions: alert and prompt. All +AlertIOS – React Native | A framework for building native apps using React

AlertIOS #

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The AlertsIOS utility provides two functions: alert and prompt. All functionality available through AlertIOS.alert is also available in the cross-platform Alert.alert, which we recommend you use if you don't need iOS-specific functionality.

AlertIOS.prompt allows you to prompt the user for input inside of an diff --git a/releases/next/docs/android-building-from-source.html b/releases/next/docs/android-building-from-source.html index f641aeb5ec7..d1972c04529 100644 --- a/releases/next/docs/android-building-from-source.html +++ b/releases/next/docs/android-building-from-source.html @@ -1,4 +1,4 @@ -Building React Native from source – React Native | A framework for building native apps using React

Building React Native from source #

Edit on GitHub

You will need to build React Native from source if you want to work on a new feature/bug fix, try out the latest features which are not released yet, or maintain your own fork with patches that cannot be merged to the core.

Prerequisites #

Assuming you have the Android SDK installed, run android to open the Android SDK Manager.

Make sure you have the following installed:

  1. Android SDK version 23 (compileSdkVersion in build.gradle)
  2. SDK build tools version 23.0.1 (buildToolsVersion in build.gradle)
  3. Local Maven repository for Support Libraries (formerly Android Support Repository) >= 17 (for Android Support Library)
  4. Android NDK (download links and installation instructions below)

Point Gradle to your Android SDK: either have $ANDROID_SDK and $ANDROID_NDK defined, or create a local.properties file in the root of your react-native checkout with the following contents:

sdk.dir=absolute_path_to_android_sdk +Building React Native from source – React Native | A framework for building native apps using React

Building React Native from source #

Edit on GitHub

You will need to build React Native from source if you want to work on a new feature/bug fix, try out the latest features which are not released yet, or maintain your own fork with patches that cannot be merged to the core.

Prerequisites #

Assuming you have the Android SDK installed, run android to open the Android SDK Manager.

Make sure you have the following installed:

  1. Android SDK version 23 (compileSdkVersion in build.gradle)
  2. SDK build tools version 23.0.1 (buildToolsVersion in build.gradle)
  3. Local Maven repository for Support Libraries (formerly Android Support Repository) >= 17 (for Android Support Library)
  4. Android NDK (download links and installation instructions below)

Point Gradle to your Android SDK: either have $ANDROID_SDK and $ANDROID_NDK defined, or create a local.properties file in the root of your react-native checkout with the following contents:

sdk.dir=absolute_path_to_android_sdk ndk.dir=absolute_path_to_android_ndk

Example:

sdk.dir=/Users/your_unix_name/android-sdk-macosx ndk.dir=/Users/your_unix_name/android-ndk/android-ndk-r10e

Download links for Android NDK #

  1. Mac OS (64-bit) - http://dl.google.com/android/repository/android-ndk-r10e-darwin-x86_64.zip
  2. Linux (64-bit) - http://dl.google.com/android/repository/android-ndk-r10e-linux-x86_64.zip
  3. Windows (64-bit) - http://dl.google.com/android/repository/android-ndk-r10e-windows-x86_64.zip
  4. Windows (32-bit) - http://dl.google.com/android/repository/android-ndk-r10e-windows-x86.zip

You can find further instructions on the official page.

Building the source #

1. Installing the fork #

First, you need to install react-native from your fork. For example, to install the master branch from the official repo, run the following:

npm install --save github:facebook/react-native#master

Alternatively, you can clone the repo to your node_modules directory and run npm install inside the cloned repo.

2. Adding gradle dependencies #

Add gradle-download-task as dependency in android/build.gradle:

... dependencies { diff --git a/releases/next/docs/android-setup.html b/releases/next/docs/android-setup.html deleted file mode 100644 index 28cf149af55..00000000000 --- a/releases/next/docs/android-setup.html +++ /dev/null @@ -1,22 +0,0 @@ -Android Setup – React Native | A framework for building native apps using React

Android Setup #

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This guide describes basic steps of the Android development environment setup that are required to run React Native android apps on an android emulator.

Install Git #

  • On Mac, if you have installed XCode, Git is already installed, otherwise run the following:

    brew install git
  • On Linux, install Git via your package manager.

  • On Windows, download and install Git for Windows. During the setup process, choose "Run Git from Windows Command Prompt", which will add Git to your PATH environment variable.

Install the Android SDK (unless you already have it) #

  1. Install the latest JDK
  2. Install the Android SDK:

Define the ANDROID_HOME environment variable #

IMPORTANT: Make sure the ANDROID_HOME environment variable points to your existing Android SDK:

  • On Mac, add this to your ~/.bashrc, ~/.bash_profile or whatever your shell uses:

    # If you installed the SDK via Homebrew, otherwise ~/Library/Android/sdk -export ANDROID_HOME=/usr/local/opt/android-sdk
  • On Linux, add this to your ~/.bashrc, ~/.bash_profile or whatever your shell uses:

    export ANDROID_HOME=<path_where_you_unpacked_android_sdk>
  • On Windows, go to Control Panel -> System and Security -> System -> Change settings -> Advanced -> Environment variables -> New

NOTE: You need to restart the Command Prompt (Windows) / Terminal Emulator (Mac OS X, Linux) to apply the new Environment variables.

Use gradle daemon #

React Native Android use gradle as a build system. We recommend to enable gradle daemon functionality which may result in up to 50% improvement in incremental build times for changes in java code. Learn here how to enable it for your platform.

Configure your SDK #

  1. Open the Android SDK Manager (on Mac start a new shell and run android); in the window that appears make sure you check:
    • Android SDK Build-tools version 23.0.1
    • Android 6.0 (API 23)
    • Local Maven repository for Support Libraries (this is called Android Support Repository in older versions)
  2. Click "Install Packages"

SDK Manager window SDK Manager window

Install Genymotion #

Genymotion is much easier to set up than stock Google emulators. However, it's only free for personal use. If you want to use the stock Google emulator, see below.

  1. Download and install Genymotion.
  2. Open Genymotion. It might ask you to install VirtualBox unless you already have it.
  3. Create a new emulator and start it.
  4. To bring up the developer menu press ⌘+M

Alternative: Create a stock Google emulator #

  1. Start a new shell and run android; in the window that appears make sure you check:
    • Intel x86 Atom System Image (for Android 5.1.1 - API 22)
    • Intel x86 Emulator Accelerator (HAXM installer)
  2. Click "Install Packages".
  3. Configure hardware acceleration (HAXM), otherwise the emulator is going to be slow (or may not run at all).
    • On a mac this is typically requires opening: /usr/local/opt/android-sdk/extras/intel/Hardware_Accelerated_Execution_Manager/IntelHAXM_<version>.dmg and installing the package within.
  4. Create an Android Virtual Device (AVD):
    1. Run android avd and click on Create... -Create AVD dialog
    2. With the new AVD selected, click Start...
  5. To bring up the developer menu press F2 (or ⌘+M for Android Studio 2.0 or newer)
  6. Install Frappé (OSX only)

Windows Hyper-V Alternative #

The Visual Studio Emulator for Android is a free android emulator that is hardware accelerated via Hyper-V. It doesn't require you to install Visual Studio at all.

To use it with react-native you just have to add a key and value to your registry:

  1. Open the Run Command (Windows+R)
  2. Enter regedit.exe
  3. In the Registry Editor navigate to HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Android SDK Tools
  4. Right Click on Android SDK Tools and choose New > String Value
  5. Set the name to Path
  6. Double Click the new Path Key and set the value to C:\Program Files\Android\sdk. The path value might be different on your machine.

You will also need to run the command adb reverse tcp:8081 tcp:8081 with this emulator.

Then restart the emulator and when it runs you can just do react-native run-android as usual.

Editing your app's Java code in Android Studio #

You can use any editor to edit JavaScript. If you want to use Android Studio to work on native code, from the Welcome screen of Android Studio choose "Import project" and select the android folder of your app.

Troubleshooting #

In case you encounter

Execution failed for task ':app:installDebug'. - com.android.builder.testing.api.DeviceException: com.android.ddmlib.ShellCommandUnresponsiveException

try downgrading your Gradle version to 1.2.3 in <project-name>/android/build.gradle (https://github.com/facebook/react-native/issues/2720)

© 2016 Facebook Inc.
\ No newline at end of file diff --git a/releases/next/docs/android-ui-performance.html b/releases/next/docs/android-ui-performance.html index ef6c0098b0c..f801f8fe51c 100644 --- a/releases/next/docs/android-ui-performance.html +++ b/releases/next/docs/android-ui-performance.html @@ -1,4 +1,4 @@ -Profiling Android UI Performance – React Native | A framework for building native apps using React

Profiling Android UI Performance #

Edit on GitHub

We try our best to deliver buttery-smooth UI performance by default, but sometimes that just isn't possible. Remember, Android supports 10k+ different phones and is generalized to support software rendering: the framework architecture and need to generalize across many hardware targets unfortunately means you get less for free relative to iOS. But sometimes, there are things you can improve (and many times it's not native code's fault at all!).

The first step for debugging this jank is to answer the fundamental question of where your time is being spent during each 16ms frame. For that, we'll be using a standard Android profiling tool called systrace. But first...

Make sure that JS dev mode is OFF!

You should see __DEV__ === false, development-level warning are OFF, performance optimizations are ON in your application logs (which you can view using adb logcat)

Profiling with Systrace #

Systrace is a standard Android marker-based profiling tool (and is installed when you install the Android platform-tools package). Profiled code blocks are surrounded by markers start/end markers which are then visualized in a colorful chart format. Both the Android SDK and React Native framework provide standard markers that you can visualize.

Collecting a trace #

NOTE:

Systrace support was added in react-native v0.15. You will need to build with that version to collect a trace.

First, connect a device that exhibits the stuttering you want to investigate to your computer via USB and get it to the point right before the navigation/animation you want to profile. Run systrace as follows

$ <path_to_android_sdk>/platform-tools/systrace/systrace.py --time=10 -o trace.html sched gfx view -a <your_package_name>

A quick breakdown of this command:

  • time is the length of time the trace will be collected in seconds
  • sched, gfx, and view are the android SDK tags (collections of markers) we care about: sched gives you information about what's running on each core of your phone, gfx gives you graphics info such as frame boundaries, and view gives you information about measure, layout, and draw passes
  • -a <your_package_name> enables app-specific markers, specifically the ones built into the React Native framework. your_package_name can be found in the AndroidManifest.xml of your app and looks like com.example.app

Once the trace starts collecting, perform the animation or interaction you care about. At the end of the trace, systrace will give you a link to the trace which you can open in your browser.

Reading the trace #

After opening the trace in your browser (preferably Chrome), you should see something like this:

Example

HINT: Use the WASD keys to strafe and zoom

Enable VSync highlighting #

The first thing you should do is highlight the 16ms frame boundaries if you haven't already done that. Check this checkbox at the top right of the screen:

Enable VSync Highlighting

You should see zebra stripes as in the screenshot above. If you don't, try profiling on a different device: Samsung has been known to have issues displaying vsyncs while the Nexus series is generally pretty reliable.

Find your process #

Scroll until you see (part of) the name of your package. In this case, I was profiling com.facebook.adsmanager, which shows up as book.adsmanager because of silly thread name limits in the kernel.

On the left side, you'll see a set of threads which correspond to the timeline rows on the right. There are three/four threads we care about for our purposes: the UI thread (which has your package name or the name UI Thread), mqt_js and mqt_native_modules. If you're running on Android 5+, we also care about the Render Thread.

UI Thread #

This is where standard android measure/layout/draw happens. The thread name on the right will be your package name (in my case book.adsmanager) or UI Thread. The events that you see on this thread should look something like this and have to do with Choreographer, traversals, and DispatchUI:

UI Thread Example

JS Thread #

This is where JS is executed. The thread name will be either mqt_js or <...> depending on how cooperative the kernel on your device is being. To identify it if it doesn't have a name, look for things like JSCall, Bridge.executeJSCall, etc:

JS Thread Example

Native Modules Thread #

This is where native module calls (e.g. the UIManager) are executed. The thread name will be either mqt_native_modules or <...>. To identify it in the latter case, look for things like NativeCall, callJavaModuleMethod, and onBatchComplete:

Native Modules Thread Example

Bonus: Render Thread #

If you're using Android L (5.0) and up, you will also have a render thread in your application. This thread generates the actual OpenGL commands used to draw your UI. The thread name will be either RenderThread or <...>. To identify it in the latter case, look for things like DrawFrame and queueBuffer:

Render Thread Example

Identifying a culprit #

A smooth animation should look something like the following:

Smooth Animation

Each change in color is a frame -- remember that in order to display a frame, all our UI work needs to be done by the end of that 16ms period. Notice that no thread is working close to the frame boundary. An application rendering like this is rendering at 60FPS.

If you noticed chop, however, you might see something like this:

Choppy Animation from JS

Notice that the JS thread is executing basically all the time, and across frame boundaries! This app is not rendering at 60FPS. In this case, the problem lies in JS.

You might also see something like this:

Choppy Animation from UI

In this case, the UI and render threads are the ones that have work crossing frame boundaries. The UI that we're trying to render on each frame is requiring too much work to be done. In this case, the problem lies in the native views being rendered.

At this point, you'll have some very helpful information to inform your next steps.

JS Issues #

If you identified a JS problem, look for clues in the specific JS that you're executing. In the scenario above, we see RCTEventEmitter being called multiple times per frame. Here's a zoom-in of the JS thread from the trace above:

Too much JS

This doesn't seem right. Why is it being called so often? Are they actually different events? The answers to these questions will probably depend on your product code. And many times, you'll want to look into shouldComponentUpdate.

TODO: Add more tools for profiling JS

Native UI Issues #

If you identified a native UI problem, there are usually two scenarios:

  1. the UI you're trying to draw each frame involves to much work on the GPU, or
  2. You're constructing new UI during the animation/interaction (e.g. loading in new content during a scroll).

Too much GPU work #

In the first scenario, you'll see a trace that has the UI thread and/or Render Thread looking like this:

Overloaded GPU

Notice the long amount of time spent in DrawFrame that crosses frame boundaries. This is time spent waiting for the GPU to drain its command buffer from the previous frame.

To mitigate this, you should:

  • investigate using renderToHardwareTextureAndroid for complex, static content that is being animated/transformed (e.g. the Navigator slide/alpha animations)
  • make sure that you are not using needsOffscreenAlphaCompositing, which is disabled by default, as it greatly increases the per-frame load on the GPU in most cases.

If these don't help and you want to dig deeper into what the GPU is actually doing, you can check out Tracer for OpenGL ES.

Creating new views on the UI thread #

In the second scenario, you'll see something more like this:

Creating Views

Notice that first the JS thread thinks for a bit, then you see some work done on the native modules thread, followed by an expensive traversal on the UI thread.

There isn't an easy way to mitigate this unless you're able to postpone creating new UI until after the interaction, or you are able to simplify the UI you're creating. The react native team is working on a infrastructure level solution for this that will allow new UI to be created and configured off the main thread, allowing the interaction to continue smoothly.

Still stuck? #

If you are confused or stuck, please post ask on Stack Overflow with the react-native tag. If you are unable to get a response there, or find an issue with a core component, please File a Github issue.

© 2016 Facebook Inc.

Profiling Android UI Performance #

Edit on GitHub

We try our best to deliver buttery-smooth UI performance by default, but sometimes that just isn't possible. Remember, Android supports 10k+ different phones and is generalized to support software rendering: the framework architecture and need to generalize across many hardware targets unfortunately means you get less for free relative to iOS. But sometimes, there are things you can improve (and many times it's not native code's fault at all!).

The first step for debugging this jank is to answer the fundamental question of where your time is being spent during each 16ms frame. For that, we'll be using a standard Android profiling tool called systrace. But first...

Make sure that JS dev mode is OFF!

You should see __DEV__ === false, development-level warning are OFF, performance optimizations are ON in your application logs (which you can view using adb logcat)

Profiling with Systrace #

Systrace is a standard Android marker-based profiling tool (and is installed when you install the Android platform-tools package). Profiled code blocks are surrounded by markers start/end markers which are then visualized in a colorful chart format. Both the Android SDK and React Native framework provide standard markers that you can visualize.

Collecting a trace #

NOTE:

Systrace support was added in react-native v0.15. You will need to build with that version to collect a trace.

First, connect a device that exhibits the stuttering you want to investigate to your computer via USB and get it to the point right before the navigation/animation you want to profile. Run systrace as follows

$ <path_to_android_sdk>/platform-tools/systrace/systrace.py --time=10 -o trace.html sched gfx view -a <your_package_name>

A quick breakdown of this command:

  • time is the length of time the trace will be collected in seconds
  • sched, gfx, and view are the android SDK tags (collections of markers) we care about: sched gives you information about what's running on each core of your phone, gfx gives you graphics info such as frame boundaries, and view gives you information about measure, layout, and draw passes
  • -a <your_package_name> enables app-specific markers, specifically the ones built into the React Native framework. your_package_name can be found in the AndroidManifest.xml of your app and looks like com.example.app

Once the trace starts collecting, perform the animation or interaction you care about. At the end of the trace, systrace will give you a link to the trace which you can open in your browser.

Reading the trace #

After opening the trace in your browser (preferably Chrome), you should see something like this:

Example

HINT: Use the WASD keys to strafe and zoom

Enable VSync highlighting #

The first thing you should do is highlight the 16ms frame boundaries if you haven't already done that. Check this checkbox at the top right of the screen:

Enable VSync Highlighting

You should see zebra stripes as in the screenshot above. If you don't, try profiling on a different device: Samsung has been known to have issues displaying vsyncs while the Nexus series is generally pretty reliable.

Find your process #

Scroll until you see (part of) the name of your package. In this case, I was profiling com.facebook.adsmanager, which shows up as book.adsmanager because of silly thread name limits in the kernel.

On the left side, you'll see a set of threads which correspond to the timeline rows on the right. There are three/four threads we care about for our purposes: the UI thread (which has your package name or the name UI Thread), mqt_js and mqt_native_modules. If you're running on Android 5+, we also care about the Render Thread.

UI Thread #

This is where standard android measure/layout/draw happens. The thread name on the right will be your package name (in my case book.adsmanager) or UI Thread. The events that you see on this thread should look something like this and have to do with Choreographer, traversals, and DispatchUI:

UI Thread Example

JS Thread #

This is where JS is executed. The thread name will be either mqt_js or <...> depending on how cooperative the kernel on your device is being. To identify it if it doesn't have a name, look for things like JSCall, Bridge.executeJSCall, etc:

JS Thread Example

Native Modules Thread #

This is where native module calls (e.g. the UIManager) are executed. The thread name will be either mqt_native_modules or <...>. To identify it in the latter case, look for things like NativeCall, callJavaModuleMethod, and onBatchComplete:

Native Modules Thread Example

Bonus: Render Thread #

If you're using Android L (5.0) and up, you will also have a render thread in your application. This thread generates the actual OpenGL commands used to draw your UI. The thread name will be either RenderThread or <...>. To identify it in the latter case, look for things like DrawFrame and queueBuffer:

Render Thread Example

Identifying a culprit #

A smooth animation should look something like the following:

Smooth Animation

Each change in color is a frame -- remember that in order to display a frame, all our UI work needs to be done by the end of that 16ms period. Notice that no thread is working close to the frame boundary. An application rendering like this is rendering at 60FPS.

If you noticed chop, however, you might see something like this:

Choppy Animation from JS

Notice that the JS thread is executing basically all the time, and across frame boundaries! This app is not rendering at 60FPS. In this case, the problem lies in JS.

You might also see something like this:

Choppy Animation from UI

In this case, the UI and render threads are the ones that have work crossing frame boundaries. The UI that we're trying to render on each frame is requiring too much work to be done. In this case, the problem lies in the native views being rendered.

At this point, you'll have some very helpful information to inform your next steps.

JS Issues #

If you identified a JS problem, look for clues in the specific JS that you're executing. In the scenario above, we see RCTEventEmitter being called multiple times per frame. Here's a zoom-in of the JS thread from the trace above:

Too much JS

This doesn't seem right. Why is it being called so often? Are they actually different events? The answers to these questions will probably depend on your product code. And many times, you'll want to look into shouldComponentUpdate.

TODO: Add more tools for profiling JS

Native UI Issues #

If you identified a native UI problem, there are usually two scenarios:

  1. the UI you're trying to draw each frame involves to much work on the GPU, or
  2. You're constructing new UI during the animation/interaction (e.g. loading in new content during a scroll).

Too much GPU work #

In the first scenario, you'll see a trace that has the UI thread and/or Render Thread looking like this:

Overloaded GPU

Notice the long amount of time spent in DrawFrame that crosses frame boundaries. This is time spent waiting for the GPU to drain its command buffer from the previous frame.

To mitigate this, you should:

  • investigate using renderToHardwareTextureAndroid for complex, static content that is being animated/transformed (e.g. the Navigator slide/alpha animations)
  • make sure that you are not using needsOffscreenAlphaCompositing, which is disabled by default, as it greatly increases the per-frame load on the GPU in most cases.

If these don't help and you want to dig deeper into what the GPU is actually doing, you can check out Tracer for OpenGL ES.

Creating new views on the UI thread #

In the second scenario, you'll see something more like this:

Creating Views

Notice that first the JS thread thinks for a bit, then you see some work done on the native modules thread, followed by an expensive traversal on the UI thread.

There isn't an easy way to mitigate this unless you're able to postpone creating new UI until after the interaction, or you are able to simplify the UI you're creating. The react native team is working on a infrastructure level solution for this that will allow new UI to be created and configured off the main thread, allowing the interaction to continue smoothly.

Still stuck? #

If you are confused or stuck, please post ask on Stack Overflow with the react-native tag. If you are unable to get a response there, or find an issue with a core component, please File a Github issue.

© 2016 Facebook Inc.

Animated #

Edit on GitHub

Animations are an important part of modern UX, and the Animated +Animated – React Native | A framework for building native apps using React

Animated #

Edit on GitHub

Animations are an important part of modern UX, and the Animated library is designed to make them fluid, powerful, and easy to build and maintain.

The simplest workflow is to create an Animated.Value, hook it up to one or more style attributes of an animated component, and then drive updates either diff --git a/releases/next/docs/animations.html b/releases/next/docs/animations.html index bab9b5dd6bb..faed744ce4b 100644 --- a/releases/next/docs/animations.html +++ b/releases/next/docs/animations.html @@ -1,4 +1,4 @@ -Animations – React Native | A framework for building native apps using React

Animations #

Edit on GitHub

Fluid, meaningful animations are essential to the mobile user experience. Like +Animations – React Native | A framework for building native apps using React

Animations #

Edit on GitHub

Fluid, meaningful animations are essential to the mobile user experience. Like everything in React Native, Animation APIs for React Native are currently under development, but have started to coalesce around two complementary systems: LayoutAnimation for animated global layout transactions, and Animated for diff --git a/releases/next/docs/appregistry.html b/releases/next/docs/appregistry.html index 2c8197b61a0..0704eead141 100644 --- a/releases/next/docs/appregistry.html +++ b/releases/next/docs/appregistry.html @@ -1,4 +1,4 @@ -AppRegistry – React Native | A framework for building native apps using React

AppRegistry #

Edit on GitHub

AppRegistry is the JS entry point to running all React Native apps. App +AppRegistry – React Native | A framework for building native apps using React

AppRegistry #

Edit on GitHub

AppRegistry is the JS entry point to running all React Native apps. App root components should register themselves with AppRegistry.registerComponent, then the native system can load the bundle for the app and then actually run the app when it's ready by invoking diff --git a/releases/next/docs/appstate.html b/releases/next/docs/appstate.html index 9594f05dd27..194dbaac092 100644 --- a/releases/next/docs/appstate.html +++ b/releases/next/docs/appstate.html @@ -1,4 +1,4 @@ -AppState – React Native | A framework for building native apps using React

AppState #

Edit on GitHub

AppState can tell you if the app is in the foreground or background, +AppState – React Native | A framework for building native apps using React

AppState #

Edit on GitHub

AppState can tell you if the app is in the foreground or background, and notify you when the state changes.

AppState is frequently used to determine the intent and proper behavior when handling push notifications.

App States #