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C++ Fabric Core LayoutAnimations
Summary: This is the V1 implementation of Fabric Core LayoutAnimations. The intention is to structure this in such a way that it's easy for each platform to customize the "AnimationDriver" class (to do platform-specific optimizations) without changing the KeyFrameManager at all. In the future, this structure and architecture should allow us to iterate faster on new animation APIs. TODOs: - Use std::chrono for timekeeping Changelog: [Internal] Support for LayoutAnimations in Fabric Reviewed By: shergin Differential Revision: D17486030 fbshipit-source-id: 95c72cf9fc2b4bf3fe652fbd249cf2ad113033c7
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@@ -288,7 +288,7 @@ void Binding::installFabricUIManager(
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toolbox.runtimeExecutor = runtimeExecutor;
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toolbox.synchronousEventBeatFactory = synchronousBeatFactory;
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toolbox.asynchronousEventBeatFactory = asynchronousBeatFactory;
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scheduler_ = std::make_shared<Scheduler>(toolbox, this);
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scheduler_ = std::make_shared<Scheduler>(toolbox, nullptr, this);
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}
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void Binding::uninstallFabricUIManager() {
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