From cdcd6204802f1be73288069af64d4c4801c3af37 Mon Sep 17 00:00:00 2001 From: Esa Juhana Lahikainen Date: Sun, 5 Mar 2017 11:37:28 -0800 Subject: [PATCH] Improve iOS' running on device instructions Summary: Add missing step needed to run your project on a device Thanks for submitting a pull request! Please provide enough information so that others can review your pull request: > **Unless you are a React Native release maintainer and cherry-picking an *existing* commit into a current release, ensure your pull request is targeting the `master` React Native branch.** Explain the **motivation** for making this change. What existing problem does the pull request solve? Prefer **small pull requests**. These are much easier to review and more likely to get merged. Make sure the PR does only one thing, otherwise please split it. **Test plan (required)** Demonstrate the code is solid. Example: The exact commands you ran and their output, screenshots / videos if the pull request changes UI. Make sure tests pass on both Travis and Circle CI. **Code formatting** Look around. Match the style of the rest of the codebase. See also the simple [style guide](https://github.com/facebook/react-native/blob Closes https://github.com/facebook/react-native/pull/12718 Differential Revision: D4657289 Pulled By: ericvicenti fbshipit-source-id: f73736027d3872c63046c8a46307e9b486b4d444 --- docs/RunningOnDevice.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/RunningOnDevice.md b/docs/RunningOnDevice.md index 6339acd9af8..2b3e7cee9b9 100644 --- a/docs/RunningOnDevice.md +++ b/docs/RunningOnDevice.md @@ -55,7 +55,7 @@ Installing an app on an iOS device requires a Mac, an Apple ID, and a USB cable. -Connect your device to your Mac via USB, then open Xcode. In the project navigator, choose your device from the Product > Destination toolbar menu. Xcode will then register your device for development. +Connect your device to your Mac via USB, then open Xcode. Navigate into `ios` folder of your project and open the file ending .xcodeproj inside it. In the project navigator, choose your device from the Product > Destination toolbar menu. Xcode will then register your device for development. > If you run into any issues, please take a look at Apple's [Launching Your App on a Device docs](https://developer.apple.com/library/content/documentation/IDEs/Conceptual/AppDistributionGuide/LaunchingYourApponDevices/LaunchingYourApponDevices.html#//apple_ref/doc/uid/TP40012582-CH27-SW4).