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Support AnimatedColor.setValue for platform colors
Summary: In order to support AnimatedColor.setValue for platform colors, we need to pass the platform color object to the native animated node which will then resolve and apply the color. Thus, the approach is: - Add a new API updateAnimatedNodeConfig to NativeAnimatedModule - [JS] On AnimatedColor.setValue, if the value is a platform color, then we call updateAnimatedNodeConfig - [Android] We introduce AnimatedNodeWithUpdateableConfig interface with a method updateConfig. On ColorAnimatedNode.java, we use updateConfig to resolve and apply the color Changelog: [Internal][Fixed] - Use context from view when resolving platform color Reviewed By: javache, mdvacca Differential Revision: D34025193 fbshipit-source-id: 8b368f6b7cb2cf7cebe8b66461cd4185cbadd44c
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Facebook GitHub Bot
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5b66bb90c6
commit
bb435a2b11
@@ -460,6 +460,32 @@ public class NativeAnimatedModule extends NativeAnimatedModuleSpec
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});
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}
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@Override
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public void updateAnimatedNodeConfig(final double tagDouble, final ReadableMap config) {
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final int tag = (int) tagDouble;
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if (ANIMATED_MODULE_DEBUG) {
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FLog.d(
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NAME,
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"queue updateAnimatedNodeConfig: " + tag + " config: " + config.toHashMap().toString());
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}
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addOperation(
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new UIThreadOperation() {
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@Override
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public void execute(NativeAnimatedNodesManager animatedNodesManager) {
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if (ANIMATED_MODULE_DEBUG) {
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FLog.d(
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NAME,
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"execute updateAnimatedNodeConfig: "
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+ tag
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+ " config: "
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+ config.toHashMap().toString());
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}
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animatedNodesManager.updateAnimatedNodeConfig(tag, config);
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}
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});
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}
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@Override
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public void startListeningToAnimatedNodeValue(final double tagDouble) {
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final int tag = (int) tagDouble;
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