From 95308811dc6f981833b02a7c7944098f1b2d48b4 Mon Sep 17 00:00:00 2001 From: Website Deployment Script Date: Wed, 1 Mar 2017 16:31:23 +0000 Subject: [PATCH] Updated docs for 0.42 --- docs/accessibility.html | 4 +- docs/actionsheetios.html | 12 ++-- docs/activityindicator.html | 4 +- docs/adsupportios.html | 4 +- docs/alert.html | 4 +- docs/alertios.html | 24 +++++-- docs/android-building-from-source.html | 6 +- docs/android-ui-performance.html | 4 +- docs/animated.html | 6 +- docs/animations.html | 4 +- docs/appregistry.html | 4 +- docs/appstate.html | 54 +++++++++------ docs/asyncstorage.html | 4 +- docs/backandroid.html | 4 +- docs/button.html | 10 +-- docs/cameraroll.html | 6 +- docs/clipboard.html | 4 +- docs/colors.html | 4 +- docs/communication-ios.html | 4 +- docs/datepickerandroid.html | 4 +- docs/datepickerios.html | 4 +- docs/debugging.html | 11 ++- docs/dimensions.html | 4 +- docs/direct-manipulation.html | 4 +- docs/drawerlayoutandroid.html | 4 +- docs/easing.html | 4 +- docs/flexbox.html | 6 +- docs/geolocation.html | 8 +-- docs/gesture-responder-system.html | 4 +- docs/getting-started.html | 12 ++-- docs/handling-text-input.html | 6 +- docs/handling-touches.html | 6 +- docs/headless-js-android.html | 4 +- docs/height-and-width.html | 6 +- docs/image.html | 40 +++++++++-- docs/imageeditor.html | 4 +- docs/imagepickerios.html | 4 +- docs/images.html | 16 +++-- docs/imagestore.html | 4 +- docs/integration-with-existing-apps.html | 12 ++-- docs/interactionmanager.html | 4 +- docs/javascript-environment.html | 4 +- docs/keyboard.html | 4 +- docs/keyboardavoidingview.html | 4 +- docs/layout-props.html | 84 +++++++++++------------ docs/layoutanimation.html | 4 +- docs/linking-libraries-ios.html | 4 +- docs/linking.html | 4 +- docs/listview.html | 35 +++++----- docs/listviewdatasource.html | 4 +- docs/mapview.html | 4 +- docs/modal.html | 4 +- docs/more-resources.html | 4 +- docs/native-components-android.html | 4 +- docs/native-components-ios.html | 10 +-- docs/native-modules-android.html | 26 +++++-- docs/native-modules-ios.html | 68 +++++++++++++----- docs/nativemethodsmixin.html | 4 +- docs/navigation.html | 6 +- docs/navigator.html | 6 +- docs/navigatorios.html | 6 +- docs/netinfo.html | 4 +- docs/network.html | 8 +-- docs/panresponder.html | 4 +- docs/performance.html | 4 +- docs/permissionsandroid.html | 8 +-- docs/picker.html | 4 +- docs/pickerios.html | 4 +- docs/pixelratio.html | 6 +- docs/platform-specific-code.html | 4 +- docs/progressbarandroid.html | 4 +- docs/progressviewios.html | 4 +- docs/props.html | 10 +-- docs/pushnotificationios.html | 4 +- docs/refreshcontrol.html | 4 +- docs/running-on-device.html | 8 +-- docs/running-on-simulator-ios.html | 4 +- docs/scrollview.html | 7 +- docs/segmentedcontrolios.html | 4 +- docs/settings.html | 4 +- docs/shadow-props.html | 4 +- docs/share.html | 4 +- docs/signed-apk-android.html | 16 +++-- docs/slider.html | 29 +++++--- docs/snapshotviewios.html | 4 +- docs/state.html | 6 +- docs/statusbar.html | 4 +- docs/statusbarios.html | 4 +- docs/style.html | 6 +- docs/stylesheet.html | 4 +- docs/switch.html | 19 +++-- docs/systrace.html | 4 +- docs/tabbarios-item.html | 4 +- docs/tabbarios.html | 4 +- docs/testing.html | 6 +- docs/text.html | 17 +++-- docs/textinput.html | 10 +-- docs/timepickerandroid.html | 4 +- docs/timers.html | 4 +- docs/toastandroid.html | 4 +- docs/toolbarandroid.html | 4 +- docs/touchablehighlight.html | 4 +- docs/touchablenativefeedback.html | 4 +- docs/touchableopacity.html | 4 +- docs/touchablewithoutfeedback.html | 4 +- docs/transforms.html | 4 +- docs/troubleshooting.html | 4 +- docs/tutorial.html | 6 +- docs/understanding-cli.html | 6 +- docs/upgrading.html | 4 +- docs/using-a-listview.html | 6 +- docs/using-a-scrollview.html | 6 +- docs/using-navigators.html | 6 +- docs/vibration.html | 4 +- docs/vibrationios.html | 4 +- docs/view.html | 14 ++-- docs/viewpagerandroid.html | 4 +- docs/webview.html | 41 +++++++++-- img/showcase/wmt_spark.png | Bin 0 -> 4488 bytes index.html | 6 +- releases/0.42/versions.html | 2 +- versions.html | 4 +- 122 files changed, 590 insertions(+), 433 deletions(-) create mode 100644 img/showcase/wmt_spark.png diff --git a/docs/accessibility.html b/docs/accessibility.html index c33793112fc..44bb65c10d8 100644 --- a/docs/accessibility.html +++ b/docs/accessibility.html @@ -1,4 +1,4 @@ -Accessibility

Accessibility #

Native App Accessibility (iOS and Android) #

Both iOS and Android provide APIs for making apps accessible to people with disabilities. In addition, both platforms provide bundled assistive technologies, like the screen readers VoiceOver (iOS) and TalkBack (Android) for the visually impaired. Similarly, in React Native we have included APIs designed to provide developers with support for making apps more accessible. Take note, iOS and Android differ slightly in their approaches, and thus the React Native implementations may vary by platform.

Making Apps Accessible #

Accessibility properties #

accessible (iOS, Android) #

When true, indicates that the view is an accessibility element. When a view is an accessibility element, it groups its children into a single selectable component. By default, all touchable elements are accessible.

On Android, ‘accessible={true}’ property for a react-native View will be translated into native ‘focusable={true}’.

<View accessible={true}> +Accessibility

Accessibility #

Native App Accessibility (iOS and Android) #

Both iOS and Android provide APIs for making apps accessible to people with disabilities. In addition, both platforms provide bundled assistive technologies, like the screen readers VoiceOver (iOS) and TalkBack (Android) for the visually impaired. Similarly, in React Native we have included APIs designed to provide developers with support for making apps more accessible. Take note, iOS and Android differ slightly in their approaches, and thus the React Native implementations may vary by platform.

Making Apps Accessible #

Accessibility properties #

accessible (iOS, Android) #

When true, indicates that the view is an accessibility element. When a view is an accessibility element, it groups its children into a single selectable component. By default, all touchable elements are accessible.

On Android, ‘accessible={true}’ property for a react-native View will be translated into native ‘focusable={true}’.

<View accessible={true}> <Text>text one</Text> <Text>text two</Text> </View>

In the above example, we can't get accessibility focus separately on 'text one' and 'text two'. Instead we get focus on a parent view with 'accessible' property.

accessibilityLabel (iOS, Android) #

When a view is marked as accessible, it is a good practice to set an accessibilityLabel on the view, so that people who use VoiceOver know what element they have selected. VoiceOver will read this string when a user selects the associated element.

To use, set the accessibilityLabel property to a custom string on your View:

<TouchableOpacity accessible={true} accessibilityLabel={'Tap me!'} onPress={this._onPress}> @@ -54,6 +54,6 @@ apiKey: '2c98749b4a1e588efec53b2acec13025', indexName: 'react-native-versions', inputSelector: '#algolia-doc-search', - algoliaOptions: { facetFilters: [ "tags:0.41" ], hitsPerPage: 5 } + algoliaOptions: { facetFilters: [ "tags:0.42" ], hitsPerPage: 5 } }); \ No newline at end of file diff --git a/docs/actionsheetios.html b/docs/actionsheetios.html index d3e024ef6b3..1a77204a745 100644 --- a/docs/actionsheetios.html +++ b/docs/actionsheetios.html @@ -1,4 +1,4 @@ -ActionSheetIOS

ActionSheetIOS #

Methods #

static showActionSheetWithOptions(options, callback) #

Display an iOS action sheet. The options object must contain one or more +ActionSheetIOS

ActionSheetIOS #

Methods #

static showActionSheetWithOptions(options, callback) #

Display an iOS action sheet. The options object must contain one or more of:

  • options (array of strings) - a list of button titles (required)
  • cancelButtonIndex (int) - index of cancel button in options
  • destructiveButtonIndex (int) - index of destructive button in options
  • title (string) - a title to show above the action sheet
  • message (string) - a message to show below the title

static showShareActionSheetWithOptions(options, failureCallback, successCallback) #

Display the iOS share sheet. The options object should contain one or both of message and url and can additionally have a subject or excludedActivityTypes:

  • url (string) - a URL to share
  • message (string) - a message to share
  • subject (string) - a subject for the message
  • excludedActivityTypes (array) - the activities to exclude from the ActionSheet

NOTE: if url points to a local file, or is a base64-encoded @@ -114,9 +114,9 @@ class ShareActionSheetExample extends ] }, (error) => alert(error), - (success, method) => { + (completed, method) => { var text; - if (success) { + if (completed) { text = `Shared via ${method}`; } else { text = 'You didn\'t share'; @@ -155,9 +155,9 @@ class ShareScreenshotExample extends ] }, (error) => alert(error), - (success, method) => { + (completed, method) => { var text; - if (success) { + if (completed) { text = `Shared via ${method}`; } else { text = 'You didn\'t share'; @@ -220,6 +220,6 @@ exports.examples \ No newline at end of file diff --git a/docs/activityindicator.html b/docs/activityindicator.html index ff0301f9048..06ce95a7453 100644 --- a/docs/activityindicator.html +++ b/docs/activityindicator.html @@ -1,4 +1,4 @@ -ActivityIndicator

ActivityIndicator #

Displays a circular loading indicator.

Props #

animating bool #

Whether to show the indicator (true, the default) or hide it (false).

color color #

The foreground color of the spinner (default is gray).

size enum('small', 'large'), number #

Size of the indicator (default is 'small'). +ActivityIndicator

ActivityIndicator #

Displays a circular loading indicator.

Props #

animating bool #

Whether to show the indicator (true, the default) or hide it (false).

color color #

The foreground color of the spinner (default is gray).

size enum('small', 'large'), number #

Size of the indicator (default is 'small'). Passing a number to the size prop is only supported on Android.

ioshidesWhenStopped bool #

Whether the indicator should hide when not animating (true by default).

You can edit the content above on GitHub and send us a pull request!

Examples #

Edit on GitHub
'use strict'; import React, { Component } from 'react'; @@ -196,6 +196,6 @@ const styles = StyleSheet \ No newline at end of file diff --git a/docs/adsupportios.html b/docs/adsupportios.html index b2ac0038582..6301ae19dcf 100644 --- a/docs/adsupportios.html +++ b/docs/adsupportios.html @@ -1,4 +1,4 @@ -AdSupportIOS

AdSupportIOS #

Methods #

static getAdvertisingId(onSuccess, onFailure) #

static getAdvertisingTrackingEnabled(onSuccess, onFailure) #

You can edit the content above on GitHub and send us a pull request!

Examples #

Edit on GitHub
'use strict'; +AdSupportIOS

AdSupportIOS #

Methods #

static getAdvertisingId(onSuccess, onFailure) #

static getAdvertisingTrackingEnabled(onSuccess, onFailure) #

You can edit the content above on GitHub and send us a pull request!

Examples #

Edit on GitHub
'use strict'; var React = require('react'); var ReactNative = require('react-native'); @@ -100,6 +100,6 @@ class AdSupportIOSExample extends \ No newline at end of file diff --git a/docs/alert.html b/docs/alert.html index ee39331b65c..b2322fa93df 100644 --- a/docs/alert.html +++ b/docs/alert.html @@ -1,4 +1,4 @@ -Alert

Alert #

Launches an alert dialog with the specified title and message.

Optionally provide a list of buttons. Tapping any button will fire the +Alert

Alert #

Launches an alert dialog with the specified title and message.

Optionally provide a list of buttons. Tapping any button will fire the respective onPress callback and dismiss the alert. By default, the only button will be an 'OK' button.

This is an API that works both on iOS and Android and can show static alerts. To show an alert that prompts the user to enter some information, @@ -167,6 +167,6 @@ module.exports \ No newline at end of file diff --git a/docs/alertios.html b/docs/alertios.html index d0ec7f565c6..60fb934a6dc 100644 --- a/docs/alertios.html +++ b/docs/alertios.html @@ -1,4 +1,4 @@ -AlertIOS

AlertIOS #

AlertIOS provides functionality to create an iOS alert dialog with a +AlertIOS

AlertIOS #

AlertIOS provides functionality to create an iOS alert dialog with a message or create a prompt for user input.

Creating an iOS alert:

AlertIOS.alert( 'Sync Complete', 'All your data are belong to us.' @@ -6,7 +6,7 @@ message or create a prompt for user input.

Creating an iOS alert:

'Enter a value', null, text => console.log("You entered "+text) -);

We recommend using the Alert.alert method for +);

We recommend using the Alert.alert method for cross-platform support if you don't need to create iOS-only prompts.

Methods #

static alert(title, message?, callbackOrButtons?, type?) #

Create and display a popup alert.

Parameters:
Name and TypeDescription
title

string

The dialog's title.

[message]

string

An optional message that appears below the dialog's title.

[callbackOrButtons]

?(() => void) | ButtonsArray

This optional argument should be either a single-argument function or an array of buttons. If passed @@ -19,14 +19,17 @@ cross-platform support if you don't need to create iOS-only prompts.

{text: 'Cancel', onPress: () => console.log('Cancel Pressed'), style: 'cancel'}, {text: 'Install', onPress: () => console.log('Install Pressed')}, ], -);

static prompt(title, message?, callbackOrButtons?, type?, defaultValue?) #

Create and display a prompt to enter some text.

Parameters:
Name and TypeDescription
title

string

The dialog's title.

[message]

string

An optional message that appears above the text +);

static prompt(title, message?, callbackOrButtons?, type?, defaultValue?, keyboardType?) #

Create and display a prompt to enter some text.

Parameters:
Name and TypeDescription
title

string

The dialog's title.

[message]

string

An optional message that appears above the text input.

[callbackOrButtons]

?((text: string) => void) | ButtonsArray

This optional argument should be either a single-argument function or an array of buttons. If passed a function, it will be called with the prompt's value when the user taps 'OK'.

If passed an array of button configurations, each button should include a text key, as well as optional onPress and style keys (see example). style should be one of 'default', 'cancel' or 'destructive'.

[type]

This configures the text input. One of 'plain-text', - 'secure-text' or 'login-password'.

[defaultValue]

string

The default text in text input.


Example with custom buttons:
AlertIOS.prompt( + 'secure-text' or 'login-password'.

[defaultValue]

string

The default text in text input.

[keyboardType]

string

The keyboard type of first text field(if exists). + One of 'default', 'email-address', 'numeric', 'phone-pad', + 'ascii-capable', 'numbers-and-punctuation', 'url', 'number-pad', + 'name-phone-pad', 'decimal-pad', 'twitter' or 'web-search'.


Example with custom buttons:
AlertIOS.prompt( 'Enter password', 'Enter your password to claim your $1.5B in lottery winnings', [ @@ -164,6 +167,17 @@ class PromptOptions extends /View> </TouchableHighlight> + <TouchableHighlight + style={styles.wrapper} + onPress={() => AlertIOS.prompt('Type a phone number', null, null, 'plain-text', undefined, 'phone-pad')}> + + <View style={styles.button}> + <Text> + prompt with title & custom keyboard + </Text> + </View> + </TouchableHighlight> + <TouchableHighlight style={styles.wrapper} onPress={() => AlertIOS.prompt('Type a value', null, this.saveResponse, undefined, 'Default value')}> @@ -219,6 +233,6 @@ class PromptOptions extends \ No newline at end of file diff --git a/docs/android-building-from-source.html b/docs/android-building-from-source.html index 1fc34140a45..6edc30ebcfb 100644 --- a/docs/android-building-from-source.html +++ b/docs/android-building-from-source.html @@ -1,4 +1,4 @@ -Building React Native from source

Building React Native from source #

You will need to build React Native from source if you want to work on a new feature/bug fix, try out the latest features which are not released yet, or maintain your own fork with patches that cannot be merged to the core.

Prerequisites #

Assuming you have the Android SDK installed, run android to open the Android SDK Manager.

Make sure you have the following installed:

  1. Android SDK version 23 (compileSdkVersion in build.gradle)
  2. SDK build tools version 23.0.1 (buildToolsVersion in build.gradle)
  3. Android Support Repository >= 17 (for Android Support Library)
  4. Android NDK (download links and installation instructions below)

Point Gradle to your Android SDK: #

Step 1: Set environment variables through your local shell.

Note: Files may vary based on shell flavor. See below for examples from common shells.

  • bash: .bash_profile or .bashrc
  • zsh: .zprofile or .zshrc
  • ksh: .profile or $ENV

Example:

export ANDROID_SDK=/Users/your_unix_name/android-sdk-macosx +Building React Native from source

Building React Native from source #

You will need to build React Native from source if you want to work on a new feature/bug fix, try out the latest features which are not released yet, or maintain your own fork with patches that cannot be merged to the core.

Prerequisites #

Assuming you have the Android SDK installed, run android to open the Android SDK Manager.

Make sure you have the following installed:

  1. Android SDK version 23 (compileSdkVersion in build.gradle)
  2. SDK build tools version 23.0.1 (buildToolsVersion in build.gradle)
  3. Android Support Repository >= 17 (for Android Support Library)
  4. Android NDK (download links and installation instructions below)

Point Gradle to your Android SDK: #

Step 1: Set environment variables through your local shell.

Note: Files may vary based on shell flavor. See below for examples from common shells.

  • bash: .bash_profile or .bashrc
  • zsh: .zprofile or .zshrc
  • ksh: .profile or $ENV

Example:

export ANDROID_SDK=/Users/your_unix_name/android-sdk-macosx export ANDROID_NDK=/Users/your_unix_name/android-ndk/android-ndk-r10e

Step 2: Create a local.properties file in the android directory of your react-native app with the following contents:

Example:

sdk.dir=/Users/your_unix_name/android-sdk-macosx ndk.dir=/Users/your_unix_name/android-ndk/android-ndk-r10e

Download links for Android NDK #

  1. Mac OS (64-bit) - http://dl.google.com/android/repository/android-ndk-r10e-darwin-x86_64.zip
  2. Linux (64-bit) - http://dl.google.com/android/repository/android-ndk-r10e-linux-x86_64.zip
  3. Windows (64-bit) - http://dl.google.com/android/repository/android-ndk-r10e-windows-x86_64.zip
  4. Windows (32-bit) - http://dl.google.com/android/repository/android-ndk-r10e-windows-x86.zip

You can find further instructions on the official page.

Building the source #

1. Installing the fork #

First, you need to install react-native from your fork. For example, to install the master branch from the official repo, run the following:

npm install --save github:facebook/react-native#master

Alternatively, you can clone the repo to your node_modules directory and run npm install inside the cloned repo.

2. Adding gradle dependencies #

Add gradle-download-task as dependency in android/build.gradle:

... dependencies { @@ -28,7 +28,7 @@ dependencies { rootProject.allprojects { buildDir = "/path/to/build/directory/${rootProject.name}/${project.name}" } -}

Testing #

If you made changes to React Native and submit a pull request, all tests will run on your pull request automatically. To run the tests locally, see Testing.

Troubleshooting #

Gradle build fails in ndk-build. See the section about local.properties file above.

You can edit the content above on GitHub and send us a pull request!

\ No newline at end of file diff --git a/docs/android-ui-performance.html b/docs/android-ui-performance.html index 41c389ae240..8c040130916 100644 --- a/docs/android-ui-performance.html +++ b/docs/android-ui-performance.html @@ -1,4 +1,4 @@ -Profiling Android UI Performance

Profiling Android UI Performance #

We try our best to deliver buttery-smooth UI performance by default, but sometimes that just isn't possible. Remember, Android supports 10k+ different phones and is generalized to support software rendering: the framework architecture and need to generalize across many hardware targets unfortunately means you get less for free relative to iOS. But sometimes, there are things you can improve (and many times it's not native code's fault at all!).

The first step for debugging this jank is to answer the fundamental question of where your time is being spent during each 16ms frame. For that, we'll be using a standard Android profiling tool called systrace. But first...

Make sure that JS dev mode is OFF!

You should see __DEV__ === false, development-level warning are OFF, performance optimizations are ON in your application logs (which you can view using adb logcat)

Profiling with Systrace #

Systrace is a standard Android marker-based profiling tool (and is installed when you install the Android platform-tools package). Profiled code blocks are surrounded by markers start/end markers which are then visualized in a colorful chart format. Both the Android SDK and React Native framework provide standard markers that you can visualize.

Collecting a trace #

NOTE:

Systrace support was added in react-native v0.15. You will need to build with that version to collect a trace.

First, connect a device that exhibits the stuttering you want to investigate to your computer via USB and get it to the point right before the navigation/animation you want to profile. Run systrace as follows

$ <path_to_android_sdk>/platform-tools/systrace/systrace.py --time=10 -o trace.html sched gfx view -a <your_package_name>

A quick breakdown of this command:

  • time is the length of time the trace will be collected in seconds
  • sched, gfx, and view are the android SDK tags (collections of markers) we care about: sched gives you information about what's running on each core of your phone, gfx gives you graphics info such as frame boundaries, and view gives you information about measure, layout, and draw passes
  • -a <your_package_name> enables app-specific markers, specifically the ones built into the React Native framework. your_package_name can be found in the AndroidManifest.xml of your app and looks like com.example.app

Once the trace starts collecting, perform the animation or interaction you care about. At the end of the trace, systrace will give you a link to the trace which you can open in your browser.

Reading the trace #

After opening the trace in your browser (preferably Chrome), you should see something like this:

Example

If your trace .html file isn't opening correctly, check your browser console for the following:

ObjectObserveError

Since Object.observe was deprecated in recent browsers, you may have to open the file from the Google Chrome Tracing tool. You can do so by:

  • Opening tab in chrome chrome://tracing
  • Selecting load
  • Selecting the html file generated from the previous command.

HINT: Use the WASD keys to strafe and zoom

Enable VSync highlighting #

The first thing you should do is highlight the 16ms frame boundaries if you haven't already done that. Check this checkbox at the top right of the screen:

Enable VSync Highlighting

You should see zebra stripes as in the screenshot above. If you don't, try profiling on a different device: Samsung has been known to have issues displaying vsyncs while the Nexus series is generally pretty reliable.

Find your process #

Scroll until you see (part of) the name of your package. In this case, I was profiling com.facebook.adsmanager, which shows up as book.adsmanager because of silly thread name limits in the kernel.

On the left side, you'll see a set of threads which correspond to the timeline rows on the right. There are three/four threads we care about for our purposes: the UI thread (which has your package name or the name UI Thread), mqt_js and mqt_native_modules. If you're running on Android 5+, we also care about the Render Thread.

UI Thread #

This is where standard android measure/layout/draw happens. The thread name on the right will be your package name (in my case book.adsmanager) or UI Thread. The events that you see on this thread should look something like this and have to do with Choreographer, traversals, and DispatchUI:

UI Thread Example

JS Thread #

This is where JS is executed. The thread name will be either mqt_js or <...> depending on how cooperative the kernel on your device is being. To identify it if it doesn't have a name, look for things like JSCall, Bridge.executeJSCall, etc:

JS Thread Example

Native Modules Thread #

This is where native module calls (e.g. the UIManager) are executed. The thread name will be either mqt_native_modules or <...>. To identify it in the latter case, look for things like NativeCall, callJavaModuleMethod, and onBatchComplete:

Native Modules Thread Example

Bonus: Render Thread #

If you're using Android L (5.0) and up, you will also have a render thread in your application. This thread generates the actual OpenGL commands used to draw your UI. The thread name will be either RenderThread or <...>. To identify it in the latter case, look for things like DrawFrame and queueBuffer:

Render Thread Example

Identifying a culprit #

A smooth animation should look something like the following:

Smooth Animation

Each change in color is a frame -- remember that in order to display a frame, all our UI work needs to be done by the end of that 16ms period. Notice that no thread is working close to the frame boundary. An application rendering like this is rendering at 60FPS.

If you noticed chop, however, you might see something like this:

Choppy Animation from JS

Notice that the JS thread is executing basically all the time, and across frame boundaries! This app is not rendering at 60FPS. In this case, the problem lies in JS.

You might also see something like this:

Choppy Animation from UI

In this case, the UI and render threads are the ones that have work crossing frame boundaries. The UI that we're trying to render on each frame is requiring too much work to be done. In this case, the problem lies in the native views being rendered.

At this point, you'll have some very helpful information to inform your next steps.

JS Issues #

If you identified a JS problem, look for clues in the specific JS that you're executing. In the scenario above, we see RCTEventEmitter being called multiple times per frame. Here's a zoom-in of the JS thread from the trace above:

Too much JS

This doesn't seem right. Why is it being called so often? Are they actually different events? The answers to these questions will probably depend on your product code. And many times, you'll want to look into shouldComponentUpdate.

TODO: Add more tools for profiling JS

Native UI Issues #

If you identified a native UI problem, there are usually two scenarios:

  1. the UI you're trying to draw each frame involves to much work on the GPU, or
  2. You're constructing new UI during the animation/interaction (e.g. loading in new content during a scroll).

Too much GPU work #

In the first scenario, you'll see a trace that has the UI thread and/or Render Thread looking like this:

Overloaded GPU

Notice the long amount of time spent in DrawFrame that crosses frame boundaries. This is time spent waiting for the GPU to drain its command buffer from the previous frame.

To mitigate this, you should:

  • investigate using renderToHardwareTextureAndroid for complex, static content that is being animated/transformed (e.g. the Navigator slide/alpha animations)
  • make sure that you are not using needsOffscreenAlphaCompositing, which is disabled by default, as it greatly increases the per-frame load on the GPU in most cases.

If these don't help and you want to dig deeper into what the GPU is actually doing, you can check out Tracer for OpenGL ES.

Creating new views on the UI thread #

In the second scenario, you'll see something more like this:

Creating Views

Notice that first the JS thread thinks for a bit, then you see some work done on the native modules thread, followed by an expensive traversal on the UI thread.

There isn't an easy way to mitigate this unless you're able to postpone creating new UI until after the interaction, or you are able to simplify the UI you're creating. The react native team is working on a infrastructure level solution for this that will allow new UI to be created and configured off the main thread, allowing the interaction to continue smoothly.

Still stuck? #

If you are confused or stuck, please post ask on Stack Overflow with the react-native tag. If you are unable to get a response there, or find an issue with a core component, please File a Github issue.

You can edit the content above on GitHub and send us a pull request!

Profiling Android UI Performance #

We try our best to deliver buttery-smooth UI performance by default, but sometimes that just isn't possible. Remember, Android supports 10k+ different phones and is generalized to support software rendering: the framework architecture and need to generalize across many hardware targets unfortunately means you get less for free relative to iOS. But sometimes, there are things you can improve (and many times it's not native code's fault at all!).

The first step for debugging this jank is to answer the fundamental question of where your time is being spent during each 16ms frame. For that, we'll be using a standard Android profiling tool called systrace. But first...

Make sure that JS dev mode is OFF!

You should see __DEV__ === false, development-level warning are OFF, performance optimizations are ON in your application logs (which you can view using adb logcat)

Profiling with Systrace #

Systrace is a standard Android marker-based profiling tool (and is installed when you install the Android platform-tools package). Profiled code blocks are surrounded by markers start/end markers which are then visualized in a colorful chart format. Both the Android SDK and React Native framework provide standard markers that you can visualize.

Collecting a trace #

NOTE:

Systrace support was added in react-native v0.15. You will need to build with that version to collect a trace.

First, connect a device that exhibits the stuttering you want to investigate to your computer via USB and get it to the point right before the navigation/animation you want to profile. Run systrace as follows

$ <path_to_android_sdk>/platform-tools/systrace/systrace.py --time=10 -o trace.html sched gfx view -a <your_package_name>

A quick breakdown of this command:

  • time is the length of time the trace will be collected in seconds
  • sched, gfx, and view are the android SDK tags (collections of markers) we care about: sched gives you information about what's running on each core of your phone, gfx gives you graphics info such as frame boundaries, and view gives you information about measure, layout, and draw passes
  • -a <your_package_name> enables app-specific markers, specifically the ones built into the React Native framework. your_package_name can be found in the AndroidManifest.xml of your app and looks like com.example.app

Once the trace starts collecting, perform the animation or interaction you care about. At the end of the trace, systrace will give you a link to the trace which you can open in your browser.

Reading the trace #

After opening the trace in your browser (preferably Chrome), you should see something like this:

Example

If your trace .html file isn't opening correctly, check your browser console for the following:

ObjectObserveError

Since Object.observe was deprecated in recent browsers, you may have to open the file from the Google Chrome Tracing tool. You can do so by:

  • Opening tab in chrome chrome://tracing
  • Selecting load
  • Selecting the html file generated from the previous command.

HINT: Use the WASD keys to strafe and zoom

Enable VSync highlighting #

The first thing you should do is highlight the 16ms frame boundaries if you haven't already done that. Check this checkbox at the top right of the screen:

Enable VSync Highlighting

You should see zebra stripes as in the screenshot above. If you don't, try profiling on a different device: Samsung has been known to have issues displaying vsyncs while the Nexus series is generally pretty reliable.

Find your process #

Scroll until you see (part of) the name of your package. In this case, I was profiling com.facebook.adsmanager, which shows up as book.adsmanager because of silly thread name limits in the kernel.

On the left side, you'll see a set of threads which correspond to the timeline rows on the right. There are three/four threads we care about for our purposes: the UI thread (which has your package name or the name UI Thread), mqt_js and mqt_native_modules. If you're running on Android 5+, we also care about the Render Thread.

UI Thread #

This is where standard android measure/layout/draw happens. The thread name on the right will be your package name (in my case book.adsmanager) or UI Thread. The events that you see on this thread should look something like this and have to do with Choreographer, traversals, and DispatchUI:

UI Thread Example

JS Thread #

This is where JS is executed. The thread name will be either mqt_js or <...> depending on how cooperative the kernel on your device is being. To identify it if it doesn't have a name, look for things like JSCall, Bridge.executeJSCall, etc:

JS Thread Example

Native Modules Thread #

This is where native module calls (e.g. the UIManager) are executed. The thread name will be either mqt_native_modules or <...>. To identify it in the latter case, look for things like NativeCall, callJavaModuleMethod, and onBatchComplete:

Native Modules Thread Example

Bonus: Render Thread #

If you're using Android L (5.0) and up, you will also have a render thread in your application. This thread generates the actual OpenGL commands used to draw your UI. The thread name will be either RenderThread or <...>. To identify it in the latter case, look for things like DrawFrame and queueBuffer:

Render Thread Example

Identifying a culprit #

A smooth animation should look something like the following:

Smooth Animation

Each change in color is a frame -- remember that in order to display a frame, all our UI work needs to be done by the end of that 16ms period. Notice that no thread is working close to the frame boundary. An application rendering like this is rendering at 60FPS.

If you noticed chop, however, you might see something like this:

Choppy Animation from JS

Notice that the JS thread is executing basically all the time, and across frame boundaries! This app is not rendering at 60FPS. In this case, the problem lies in JS.

You might also see something like this:

Choppy Animation from UI

In this case, the UI and render threads are the ones that have work crossing frame boundaries. The UI that we're trying to render on each frame is requiring too much work to be done. In this case, the problem lies in the native views being rendered.

At this point, you'll have some very helpful information to inform your next steps.

JS Issues #

If you identified a JS problem, look for clues in the specific JS that you're executing. In the scenario above, we see RCTEventEmitter being called multiple times per frame. Here's a zoom-in of the JS thread from the trace above:

Too much JS

This doesn't seem right. Why is it being called so often? Are they actually different events? The answers to these questions will probably depend on your product code. And many times, you'll want to look into shouldComponentUpdate.

TODO: Add more tools for profiling JS

Native UI Issues #

If you identified a native UI problem, there are usually two scenarios:

  1. the UI you're trying to draw each frame involves to much work on the GPU, or
  2. You're constructing new UI during the animation/interaction (e.g. loading in new content during a scroll).

Too much GPU work #

In the first scenario, you'll see a trace that has the UI thread and/or Render Thread looking like this:

Overloaded GPU

Notice the long amount of time spent in DrawFrame that crosses frame boundaries. This is time spent waiting for the GPU to drain its command buffer from the previous frame.

To mitigate this, you should:

  • investigate using renderToHardwareTextureAndroid for complex, static content that is being animated/transformed (e.g. the Navigator slide/alpha animations)
  • make sure that you are not using needsOffscreenAlphaCompositing, which is disabled by default, as it greatly increases the per-frame load on the GPU in most cases.

If these don't help and you want to dig deeper into what the GPU is actually doing, you can check out Tracer for OpenGL ES.

Creating new views on the UI thread #

In the second scenario, you'll see something more like this:

Creating Views

Notice that first the JS thread thinks for a bit, then you see some work done on the native modules thread, followed by an expensive traversal on the UI thread.

There isn't an easy way to mitigate this unless you're able to postpone creating new UI until after the interaction, or you are able to simplify the UI you're creating. The react native team is working on a infrastructure level solution for this that will allow new UI to be created and configured off the main thread, allowing the interaction to continue smoothly.

Still stuck? #

If you are confused or stuck, please post ask on Stack Overflow with the react-native tag. If you are unable to get a response there, or find an issue with a core component, please File a Github issue.

You can edit the content above on GitHub and send us a pull request!

\ No newline at end of file diff --git a/docs/animated.html b/docs/animated.html index 40b7fe929fe..4d8d61b9ef3 100644 --- a/docs/animated.html +++ b/docs/animated.html @@ -1,4 +1,4 @@ -Animated

Animated #

Animations are an important part of modern UX, and the Animated +Animated

Animated #

Animations are an important part of modern UX, and the Animated library is designed to make them fluid, powerful, and easy to build and maintain.

The simplest workflow is to create an Animated.Value, hook it up to one or more style attributes of an animated component, and then drive updates either @@ -129,7 +129,7 @@ API to normal Animated.Value, but multiplexed. Contains two regula </Animated.View> ); } - }

Methods #

constructor(valueIn?) #

setValue(value) #

setOffset(offset) #

flattenOffset(0) #

stopAnimation(callback?) #

addListener(callback) #

removeListener(id) #

getLayout(0) #

Converts {x, y} into {left, top} for use in style, e.g.

style={this.state.anim.getLayout()}

getTranslateTransform(0) #

Converts {x, y} into a useable translation transform, e.g.

style={{ + }

Methods #

constructor(valueIn?) #

setValue(value) #

setOffset(offset) #

flattenOffset(0) #

stopAnimation(callback?) #

addListener(callback) #

removeListener(id) #

removeAllListeners(0) #

getLayout(0) #

Converts {x, y} into {left, top} for use in style, e.g.

style={this.state.anim.getLayout()}

getTranslateTransform(0) #

Converts {x, y} into a useable translation transform, e.g.

style={{ transform: this.state.anim.getTranslateTransform() }}

You can edit the content above on GitHub and send us a pull request!

Examples #

Edit on GitHub
'use strict'; @@ -367,6 +367,6 @@ exports.examples \ No newline at end of file diff --git a/docs/animations.html b/docs/animations.html index d9b64374d23..4202b90bbfc 100644 --- a/docs/animations.html +++ b/docs/animations.html @@ -1,4 +1,4 @@ -Animations

Animations #

Fluid, meaningful animations are essential to the mobile user experience. Like +Animations

Animations #

Fluid, meaningful animations are essential to the mobile user experience. Like everything in React Native, Animation APIs for React Native are currently under development, but have started to coalesce around two complementary systems: LayoutAnimation for animated global layout transactions, and Animated for @@ -394,6 +394,6 @@ source.

\ No newline at end of file diff --git a/docs/appregistry.html b/docs/appregistry.html index ea033001186..2b9caa61793 100644 --- a/docs/appregistry.html +++ b/docs/appregistry.html @@ -1,4 +1,4 @@ -AppRegistry

AppRegistry #

AppRegistry is the JS entry point to running all React Native apps. App +AppRegistry

AppRegistry #

AppRegistry is the JS entry point to running all React Native apps. App root components should register themselves with AppRegistry.registerComponent, then the native system can load the bundle for the app and then actually run the app when it's ready by invoking @@ -28,6 +28,6 @@ sure the JS execution environment is setup before other modules are apiKey: '2c98749b4a1e588efec53b2acec13025', indexName: 'react-native-versions', inputSelector: '#algolia-doc-search', - algoliaOptions: { facetFilters: [ "tags:0.41" ], hitsPerPage: 5 } + algoliaOptions: { facetFilters: [ "tags:0.42" ], hitsPerPage: 5 } }); \ No newline at end of file diff --git a/docs/appstate.html b/docs/appstate.html index c7b9c5c62c4..71368b40bf5 100644 --- a/docs/appstate.html +++ b/docs/appstate.html @@ -1,4 +1,4 @@ -AppState

AppState #

AppState can tell you if the app is in the foreground or background, +AppState

AppState #

AppState can tell you if the app is in the foreground or background, and notify you when the state changes.

AppState is frequently used to determine the intent and proper behavior when handling push notifications.

App States #

  • active - The app is running in the foreground
  • background - The app is running in the background. The user is either in another app or on the home screen
  • inactive - This is a state that occurs when transitioning between @@ -6,25 +6,37 @@ handling push notifications.

    App entering the Multitasking view or in the event of an incoming call

For more information, see Apple's documentation

Basic Usage #

To see the current state, you can check AppState.currentState, which will be kept up-to-date. However, currentState will be null at launch -while AppState retrieves it over the bridge.

getInitialState: function() { - return { - currentAppState: AppState.currentState, - }; -}, -componentDidMount: function() { - AppState.addEventListener('change', this._handleAppStateChange); -}, -componentWillUnmount: function() { - AppState.removeEventListener('change', this._handleAppStateChange); -}, -_handleAppStateChange: function(currentAppState) { - this.setState({ currentAppState, }); -}, -render: function() { - return ( - <Text>Current state is: {this.state.currentAppState}</Text> - ); -},

This example will only ever appear to say "Current state is: active" because +while AppState retrieves it over the bridge.

import React, {Component} from 'react' +import {AppState, Text} from 'react-native' + +class AppStateExample extends Component { + + state = { + appState: AppState.currentState + } + + componentDidMount() { + AppState.addEventListener('change', this._handleAppStateChange); + } + + componentWillUnmount() { + AppState.removeEventListener('change', this._handleAppStateChange); + } + + _handleAppStateChange = (nextAppState) => { + if (this.state.appState.match(/inactive|background/) && nextAppState === 'active') { + console.log('App has come to the foreground!') + } + this.setState({appState: nextAppState}); + } + + render() { + return ( + <Text>Current state is: {this.state.appState}</Text> + ); + } + +}

This example will only ever appear to say "Current state is: active" because the app is only visible to the user when in the active state, and the null state will happen only momentarily.

Methods #

constructor(0) #

addEventListener(type, handler) #

Add a handler to AppState changes by listening to the change event type and providing the handler

TODO: now that AppState is a subclass of NativeEventEmitter, we could deprecate @@ -133,6 +145,6 @@ exports.examples \ No newline at end of file diff --git a/docs/asyncstorage.html b/docs/asyncstorage.html index 6252d716dfe..c4e46cfa8ce 100644 --- a/docs/asyncstorage.html +++ b/docs/asyncstorage.html @@ -1,4 +1,4 @@ -AsyncStorage

AsyncStorage #

AsyncStorage is a simple, unencrypted, asynchronous, persistent, key-value storage +AsyncStorage

AsyncStorage #

AsyncStorage is a simple, unencrypted, asynchronous, persistent, key-value storage system that is global to the app. It should be used instead of LocalStorage.

It is recommended that you use an abstraction on top of AsyncStorage instead of AsyncStorage directly for anything more than light usage since it operates globally.

On iOS, AsyncStorage is backed by native code that stores small values in a @@ -233,6 +233,6 @@ exports.examples \ No newline at end of file diff --git a/docs/backandroid.html b/docs/backandroid.html index a622883e5ef..fb050a66177 100644 --- a/docs/backandroid.html +++ b/docs/backandroid.html @@ -1,4 +1,4 @@ -BackAndroid

BackAndroid #

Detect hardware back button presses, and programmatically invoke the default back button +BackAndroid

BackAndroid #

Detect hardware back button presses, and programmatically invoke the default back button functionality to exit the app if there are no listeners or if none of the listeners return true. The event subscriptions are called in reverse order (i.e. last registered subscription first), and if one subscription returns true then subscriptions registered earlier will not be called.

Example:

BackAndroid.addEventListener('hardwareBackPress', function() { @@ -26,6 +26,6 @@ and if one subscription returns true then subscriptions registered earlier will apiKey: '2c98749b4a1e588efec53b2acec13025', indexName: 'react-native-versions', inputSelector: '#algolia-doc-search', - algoliaOptions: { facetFilters: [ "tags:0.41" ], hitsPerPage: 5 } + algoliaOptions: { facetFilters: [ "tags:0.42" ], hitsPerPage: 5 } }); \ No newline at end of file diff --git a/docs/button.html b/docs/button.html index 51c10ebc2b5..77a01aaedfa 100644 --- a/docs/button.html +++ b/docs/button.html @@ -1,16 +1,16 @@ -Button

Button #

A basic button component that should render nicely on any platform. Supports +Button

Button #

A basic button component that should render nicely on any platform. Supports a minimal level of customization.

If this button doesn't look right for your app, you can build your own -button using TouchableOpacity -or TouchableNativeFeedback. +button using TouchableOpacity +or TouchableNativeFeedback. For inspiration, look at the source code for this button component. Or, take a look at the wide variety of button components built by the community.

Example usage:

<Button onPress={onPressLearnMore} title="Learn More" color="#841584" accessibilityLabel="Learn more about this purple button" -/>

Props #

accessibilityLabel string #

Text to display for blindness accessibility features

color color #

Color of the text (iOS), or background color of the button (Android)

disabled bool #

If true, disable all interactions for this component.

onPress function #

Handler to be called when the user taps the button

title string #

Text to display inside the button

You can edit the content above on GitHub and send us a pull request!

Examples #

Edit on GitHub
'use strict'; +/>

Props #

accessibilityLabel string #

Text to display for blindness accessibility features

color color #

Color of the text (iOS), or background color of the button (Android)

disabled bool #

If true, disable all interactions for this component.

onPress function #

Handler to be called when the user taps the button

testID string #

Used to locate this view in end-to-end tests.

title string #

Text to display inside the button

You can edit the content above on GitHub and send us a pull request!

Examples #

Edit on GitHub
'use strict'; const React = require('react'); const ReactNative = require('react-native'); @@ -113,6 +113,6 @@ exports.examples \ No newline at end of file diff --git a/docs/cameraroll.html b/docs/cameraroll.html index 23a39631074..d41eb76b27a 100644 --- a/docs/cameraroll.html +++ b/docs/cameraroll.html @@ -1,6 +1,6 @@ -CameraRoll

CameraRoll #

CameraRoll provides access to the local camera roll / gallery. +CameraRoll

CameraRoll #

CameraRoll provides access to the local camera roll / gallery. Before using this you must link the RCTCameraRoll library. -You can refer to Linking for help.

Permissions #

The user's permission is required in order to access the Camera Roll on devices running iOS 10 or later. +You can refer to Linking for help.

Permissions #

The user's permission is required in order to access the Camera Roll on devices running iOS 10 or later. Fill out the NSCameraUsageDescription key in your Info.plist with a string that describes how your app will use this data. This key will appear as Privacy - Camera Usage Description in Xcode.

Methods #

static saveImageWithTag(tag) #

static saveToCameraRoll(tag, type?) #

Saves the photo or video to the camera roll / gallery.

On Android, the tag must be a local image or video URI, such as "file:///sdcard/img.png".

On iOS, the tag can be any image URI (including local, remote asset-library and base64 data URIs) or a local video file URI (remote or data URIs are not supported for saving video at this time).

If the tag has a file extension of .mov or .mp4, it will be inferred as a video. Otherwise @@ -147,6 +147,6 @@ exports.examples \ No newline at end of file diff --git a/docs/clipboard.html b/docs/clipboard.html index 194f2e8741f..ee4c806f3b0 100644 --- a/docs/clipboard.html +++ b/docs/clipboard.html @@ -1,4 +1,4 @@ -Clipboard

Clipboard #

Clipboard gives you an interface for setting and getting content from Clipboard on both iOS and Android

Methods #

static getString(0) #

Get content of string type, this method returns a Promise, so you can use following code to get clipboard content

async _getContent() { +Clipboard

Clipboard #

Clipboard gives you an interface for setting and getting content from Clipboard on both iOS and Android

Methods #

static getString(0) #

Get content of string type, this method returns a Promise, so you can use following code to get clipboard content

async _getContent() { var content = await Clipboard.getString(); }

static setString(content) #

Set content of string type. You can use following code to set clipboard content

_setContent() { Clipboard.setString('hello world'); @@ -66,6 +66,6 @@ exports.examples \ No newline at end of file diff --git a/docs/colors.html b/docs/colors.html index d1ea0f3b325..bfc8b5d770d 100644 --- a/docs/colors.html +++ b/docs/colors.html @@ -1,4 +1,4 @@ -Colors

Colors #

The following formats are supported:

  • '#f0f' (#rgb)
  • '#f0fc' (#rgba)
  • '#ff00ff' (#rrggbb)
  • '#ff00ff00' (#rrggbbaa)
  • 'rgb(255, 255, 255)'
  • 'rgba(255, 255, 255, 1.0)'
  • 'hsl(360, 100%, 100%)'
  • 'hsla(360, 100%, 100%, 1.0)'
  • 'transparent'
  • 'red'
  • 0xff00ff00 (0xrrggbbaa)

For the named colors, React Native follows the CSS3 specification:

  • aliceblue (#f0f8ff)
  • antiquewhite (#faebd7)
  • aqua (#00ffff)
  • aquamarine (#7fffd4)
  • azure (#f0ffff)
  • beige (#f5f5dc)
  • bisque (#ffe4c4)
  • black (#000000)
  • blanchedalmond (#ffebcd)
  • blue (#0000ff)
  • blueviolet (#8a2be2)
  • brown (#a52a2a)
  • burlywood (#deb887)
  • cadetblue (#5f9ea0)
  • chartreuse (#7fff00)
  • chocolate (#d2691e)
  • coral (#ff7f50)
  • cornflowerblue (#6495ed)
  • cornsilk (#fff8dc)
  • crimson (#dc143c)
  • cyan (#00ffff)
  • darkblue (#00008b)
  • darkcyan (#008b8b)
  • darkgoldenrod (#b8860b)
  • darkgray (#a9a9a9)
  • darkgreen (#006400)
  • darkgrey (#a9a9a9)
  • darkkhaki (#bdb76b)
  • darkmagenta (#8b008b)
  • darkolivegreen (#556b2f)
  • darkorange (#ff8c00)
  • darkorchid (#9932cc)
  • darkred (#8b0000)
  • darksalmon (#e9967a)
  • darkseagreen (#8fbc8f)
  • darkslateblue (#483d8b)
  • darkslategray (#2f4f4f)
  • darkslategrey (#2f4f4f)
  • darkturquoise (#00ced1)
  • darkviolet (#9400d3)
  • deeppink (#ff1493)
  • deepskyblue (#00bfff)
  • dimgray (#696969)
  • dimgrey (#696969)
  • dodgerblue (#1e90ff)
  • firebrick (#b22222)
  • floralwhite (#fffaf0)
  • forestgreen (#228b22)
  • fuchsia (#ff00ff)
  • gainsboro (#dcdcdc)
  • ghostwhite (#f8f8ff)
  • gold (#ffd700)
  • goldenrod (#daa520)
  • gray (#808080)
  • green (#008000)
  • greenyellow (#adff2f)
  • grey (#808080)
  • honeydew (#f0fff0)
  • hotpink (#ff69b4)
  • indianred (#cd5c5c)
  • indigo (#4b0082)
  • ivory (#fffff0)
  • khaki (#f0e68c)
  • lavender (#e6e6fa)
  • lavenderblush (#fff0f5)
  • lawngreen (#7cfc00)
  • lemonchiffon (#fffacd)
  • lightblue (#add8e6)
  • lightcoral (#f08080)
  • lightcyan (#e0ffff)
  • lightgoldenrodyellow (#fafad2)
  • lightgray (#d3d3d3)
  • lightgreen (#90ee90)
  • lightgrey (#d3d3d3)
  • lightpink (#ffb6c1)
  • lightsalmon (#ffa07a)
  • lightseagreen (#20b2aa)
  • lightskyblue (#87cefa)
  • lightslategray (#778899)
  • lightslategrey (#778899)
  • lightsteelblue (#b0c4de)
  • lightyellow (#ffffe0)
  • lime (#00ff00)
  • limegreen (#32cd32)
  • linen (#faf0e6)
  • magenta (#ff00ff)
  • maroon (#800000)
  • mediumaquamarine (#66cdaa)
  • mediumblue (#0000cd)
  • mediumorchid (#ba55d3)
  • mediumpurple (#9370db)
  • mediumseagreen (#3cb371)
  • mediumslateblue (#7b68ee)
  • mediumspringgreen (#00fa9a)
  • mediumturquoise (#48d1cc)
  • mediumvioletred (#c71585)
  • midnightblue (#191970)
  • mintcream (#f5fffa)
  • mistyrose (#ffe4e1)
  • moccasin (#ffe4b5)
  • navajowhite (#ffdead)
  • navy (#000080)
  • oldlace (#fdf5e6)
  • olive (#808000)
  • olivedrab (#6b8e23)
  • orange (#ffa500)
  • orangered (#ff4500)
  • orchid (#da70d6)
  • palegoldenrod (#eee8aa)
  • palegreen (#98fb98)
  • paleturquoise (#afeeee)
  • palevioletred (#db7093)
  • papayawhip (#ffefd5)
  • peachpuff (#ffdab9)
  • peru (#cd853f)
  • pink (#ffc0cb)
  • plum (#dda0dd)
  • powderblue (#b0e0e6)
  • purple (#800080)
  • rebeccapurple (#663399)
  • red (#ff0000)
  • rosybrown (#bc8f8f)
  • royalblue (#4169e1)
  • saddlebrown (#8b4513)
  • salmon (#fa8072)
  • sandybrown (#f4a460)
  • seagreen (#2e8b57)
  • seashell (#fff5ee)
  • sienna (#a0522d)
  • silver (#c0c0c0)
  • skyblue (#87ceeb)
  • slateblue (#6a5acd)
  • slategray (#708090)
  • slategrey (#708090)
  • snow (#fffafa)
  • springgreen (#00ff7f)
  • steelblue (#4682b4)
  • tan (#d2b48c)
  • teal (#008080)
  • thistle (#d8bfd8)
  • tomato (#ff6347)
  • turquoise (#40e0d0)
  • violet (#ee82ee)
  • wheat (#f5deb3)
  • white (#ffffff)
  • whitesmoke (#f5f5f5)
  • yellow (#ffff00)
  • yellowgreen (#9acd32)

You can edit the content above on GitHub and send us a pull request!

Colors #

The following formats are supported:

  • '#f0f' (#rgb)
  • '#f0fc' (#rgba)
  • '#ff00ff' (#rrggbb)
  • '#ff00ff00' (#rrggbbaa)
  • 'rgb(255, 255, 255)'
  • 'rgba(255, 255, 255, 1.0)'
  • 'hsl(360, 100%, 100%)'
  • 'hsla(360, 100%, 100%, 1.0)'
  • 'transparent'
  • 'red'
  • 0xff00ff00 (0xrrggbbaa)

For the named colors, React Native follows the CSS3 specification:

  • aliceblue (#f0f8ff)
  • antiquewhite (#faebd7)
  • aqua (#00ffff)
  • aquamarine (#7fffd4)
  • azure (#f0ffff)
  • beige (#f5f5dc)
  • bisque (#ffe4c4)
  • black (#000000)
  • blanchedalmond (#ffebcd)
  • blue (#0000ff)
  • blueviolet (#8a2be2)
  • brown (#a52a2a)
  • burlywood (#deb887)
  • cadetblue (#5f9ea0)
  • chartreuse (#7fff00)
  • chocolate (#d2691e)
  • coral (#ff7f50)
  • cornflowerblue (#6495ed)
  • cornsilk (#fff8dc)
  • crimson (#dc143c)
  • cyan (#00ffff)
  • darkblue (#00008b)
  • darkcyan (#008b8b)
  • darkgoldenrod (#b8860b)
  • darkgray (#a9a9a9)
  • darkgreen (#006400)
  • darkgrey (#a9a9a9)
  • darkkhaki (#bdb76b)
  • darkmagenta (#8b008b)
  • darkolivegreen (#556b2f)
  • darkorange (#ff8c00)
  • darkorchid (#9932cc)
  • darkred (#8b0000)
  • darksalmon (#e9967a)
  • darkseagreen (#8fbc8f)
  • darkslateblue (#483d8b)
  • darkslategray (#2f4f4f)
  • darkslategrey (#2f4f4f)
  • darkturquoise (#00ced1)
  • darkviolet (#9400d3)
  • deeppink (#ff1493)
  • deepskyblue (#00bfff)
  • dimgray (#696969)
  • dimgrey (#696969)
  • dodgerblue (#1e90ff)
  • firebrick (#b22222)
  • floralwhite (#fffaf0)
  • forestgreen (#228b22)
  • fuchsia (#ff00ff)
  • gainsboro (#dcdcdc)
  • ghostwhite (#f8f8ff)
  • gold (#ffd700)
  • goldenrod (#daa520)
  • gray (#808080)
  • green (#008000)
  • greenyellow (#adff2f)
  • grey (#808080)
  • honeydew (#f0fff0)
  • hotpink (#ff69b4)
  • indianred (#cd5c5c)
  • indigo (#4b0082)
  • ivory (#fffff0)
  • khaki (#f0e68c)
  • lavender (#e6e6fa)
  • lavenderblush (#fff0f5)
  • lawngreen (#7cfc00)
  • lemonchiffon (#fffacd)
  • lightblue (#add8e6)
  • lightcoral (#f08080)
  • lightcyan (#e0ffff)
  • lightgoldenrodyellow (#fafad2)
  • lightgray (#d3d3d3)
  • lightgreen (#90ee90)
  • lightgrey (#d3d3d3)
  • lightpink (#ffb6c1)
  • lightsalmon (#ffa07a)
  • lightseagreen (#20b2aa)
  • lightskyblue (#87cefa)
  • lightslategray (#778899)
  • lightslategrey (#778899)
  • lightsteelblue (#b0c4de)
  • lightyellow (#ffffe0)
  • lime (#00ff00)
  • limegreen (#32cd32)
  • linen (#faf0e6)
  • magenta (#ff00ff)
  • maroon (#800000)
  • mediumaquamarine (#66cdaa)
  • mediumblue (#0000cd)
  • mediumorchid (#ba55d3)
  • mediumpurple (#9370db)
  • mediumseagreen (#3cb371)
  • mediumslateblue (#7b68ee)
  • mediumspringgreen (#00fa9a)
  • mediumturquoise (#48d1cc)
  • mediumvioletred (#c71585)
  • midnightblue (#191970)
  • mintcream (#f5fffa)
  • mistyrose (#ffe4e1)
  • moccasin (#ffe4b5)
  • navajowhite (#ffdead)
  • navy (#000080)
  • oldlace (#fdf5e6)
  • olive (#808000)
  • olivedrab (#6b8e23)
  • orange (#ffa500)
  • orangered (#ff4500)
  • orchid (#da70d6)
  • palegoldenrod (#eee8aa)
  • palegreen (#98fb98)
  • paleturquoise (#afeeee)
  • palevioletred (#db7093)
  • papayawhip (#ffefd5)
  • peachpuff (#ffdab9)
  • peru (#cd853f)
  • pink (#ffc0cb)
  • plum (#dda0dd)
  • powderblue (#b0e0e6)
  • purple (#800080)
  • rebeccapurple (#663399)
  • red (#ff0000)
  • rosybrown (#bc8f8f)
  • royalblue (#4169e1)
  • saddlebrown (#8b4513)
  • salmon (#fa8072)
  • sandybrown (#f4a460)
  • seagreen (#2e8b57)
  • seashell (#fff5ee)
  • sienna (#a0522d)
  • silver (#c0c0c0)
  • skyblue (#87ceeb)
  • slateblue (#6a5acd)
  • slategray (#708090)
  • slategrey (#708090)
  • snow (#fffafa)
  • springgreen (#00ff7f)
  • steelblue (#4682b4)
  • tan (#d2b48c)
  • teal (#008080)
  • thistle (#d8bfd8)
  • tomato (#ff6347)
  • turquoise (#40e0d0)
  • violet (#ee82ee)
  • wheat (#f5deb3)
  • white (#ffffff)
  • whitesmoke (#f5f5f5)
  • yellow (#ffff00)
  • yellowgreen (#9acd32)

You can edit the content above on GitHub and send us a pull request!

\ No newline at end of file diff --git a/docs/communication-ios.html b/docs/communication-ios.html index 80c6b12e7a7..70550bd2781 100644 --- a/docs/communication-ios.html +++ b/docs/communication-ios.html @@ -1,4 +1,4 @@ -Communication between native and React Native

Communication between native and React Native #

In Integrating with Existing Apps guide and Native UI Components guide we learn how to embed React Native in a native component and vice versa. When we mix native and React Native components, we'll eventually find a need to communicate between these two worlds. Some ways to achieve that have been already mentioned in other guides. This article summarizes available techniques.

Introduction #

React Native is inspired by React, so the basic idea of the information flow is similar. The flow in React is one-directional. We maintain a hierarchy of components, in which each component depends only on its parent and own internal state. We do this with properties: data is passed from a parent to its children in a top-down manner. If we have an ancestor component that rely on the state of its descendant, the recommended solution would be to pass down a callback that would be used by the descendant to update the ancestor.

The same concept applies to React Native. As long as we are building our application purely within the framework, we can drive our app with properties and callbacks. But, when we mix React Native and native components, we need some special, cross-language mechanisms that would allow us to pass information between them.

Properties #

Properties are the simplest way of cross-component communication. So we need a way to pass properties both from native to React Native, and from React Native to native.

Passing properties from native to React Native #

In order to embed a React Native view in a native component, we use RCTRootView. RCTRootView is a UIView that holds a React Native app. It also provides an interface between native side and the hosted app.

RCTRootView has an initializer that allows you to pass arbitrary properties down to the React Native app. The initialProperties parameter has to be an instance of NSDictionary. The dictionary is internally converted into a JSON object that the top-level JS component can reference.

NSArray *imageList = @[@"http://foo.com/bar1.png", +Communication between native and React Native

Communication between native and React Native #

In Integrating with Existing Apps guide and Native UI Components guide we learn how to embed React Native in a native component and vice versa. When we mix native and React Native components, we'll eventually find a need to communicate between these two worlds. Some ways to achieve that have been already mentioned in other guides. This article summarizes available techniques.

Introduction #

React Native is inspired by React, so the basic idea of the information flow is similar. The flow in React is one-directional. We maintain a hierarchy of components, in which each component depends only on its parent and own internal state. We do this with properties: data is passed from a parent to its children in a top-down manner. If we have an ancestor component that rely on the state of its descendant, the recommended solution would be to pass down a callback that would be used by the descendant to update the ancestor.

The same concept applies to React Native. As long as we are building our application purely within the framework, we can drive our app with properties and callbacks. But, when we mix React Native and native components, we need some special, cross-language mechanisms that would allow us to pass information between them.

Properties #

Properties are the simplest way of cross-component communication. So we need a way to pass properties both from native to React Native, and from React Native to native.

Passing properties from native to React Native #

In order to embed a React Native view in a native component, we use RCTRootView. RCTRootView is a UIView that holds a React Native app. It also provides an interface between native side and the hosted app.

RCTRootView has an initializer that allows you to pass arbitrary properties down to the React Native app. The initialProperties parameter has to be an instance of NSDictionary. The dictionary is internally converted into a JSON object that the top-level JS component can reference.

NSArray *imageList = @[@"http://foo.com/bar1.png", @"http://foo.com/bar2.png"]; NSDictionary *props = @{@"images" : imageList}; @@ -90,6 +90,6 @@ Making a dimension flexible in both JS and native leads to undefined behavior. F apiKey: '2c98749b4a1e588efec53b2acec13025', indexName: 'react-native-versions', inputSelector: '#algolia-doc-search', - algoliaOptions: { facetFilters: [ "tags:0.41" ], hitsPerPage: 5 } + algoliaOptions: { facetFilters: [ "tags:0.42" ], hitsPerPage: 5 } }); \ No newline at end of file diff --git a/docs/datepickerandroid.html b/docs/datepickerandroid.html index eab2efa7b5d..c18f3e461d2 100644 --- a/docs/datepickerandroid.html +++ b/docs/datepickerandroid.html @@ -1,4 +1,4 @@ -DatePickerAndroid

DatePickerAndroid #

Opens the standard Android date picker dialog.

Example #

try { +DatePickerAndroid

DatePickerAndroid #

Opens the standard Android date picker dialog.

Example #

try { const {action, year, month, day} = await DatePickerAndroid.open({ // Use `new Date()` for current date. // May 25 2020. Month 0 is January. @@ -160,6 +160,6 @@ module.exports \ No newline at end of file diff --git a/docs/datepickerios.html b/docs/datepickerios.html index 817c1e947ac..4bbb47f7d5c 100644 --- a/docs/datepickerios.html +++ b/docs/datepickerios.html @@ -1,4 +1,4 @@ -DatePickerIOS

DatePickerIOS #

Use DatePickerIOS to render a date/time picker (selector) on iOS. This is +DatePickerIOS

DatePickerIOS #

Use DatePickerIOS to render a date/time picker (selector) on iOS. This is a controlled component, so you must hook in to the onDateChange callback and update the date prop in order for the component to update, otherwise the user's change will be reverted immediately to reflect props.date as the @@ -171,6 +171,6 @@ exports.examples \ No newline at end of file diff --git a/docs/debugging.html b/docs/debugging.html index f6aee392a6a..8cee4be32ee 100644 --- a/docs/debugging.html +++ b/docs/debugging.html @@ -1,13 +1,12 @@ -Debugging

Debugging #

Accessing the In-App Developer Menu #

You can access the developer menu by shaking your device or by selecting "Shake Gesture" inside the Hardware menu in the iOS Simulator. You can also use the Command + D keyboard shortcut when your app is running in the iPhone Simulator, or Command + M when running in an Android emulator.

The Developer Menu is disabled in release (production) builds.

Reloading JavaScript #

Instead of recompiling your app every time you make a change, you can reload your app's JavaScript code instantly. To do so, select "Reload" from the Developer Menu. You can also press Command + R in the iOS Simulator, or press R twice on Android emulators.

If the Command + R keyboard shortcut does not seem to reload the iOS Simulator, go to the Hardware menu, select Keyboard, and make sure that "Connect Hardware Keyboard" is checked.

Automatic reloading #

You can speed up your development times by having your app reload automatically any time your code changes. Automatic reloading can be enabled by selecting "Enable Live Reload" from the Developer Menu.

You may even go a step further and keep your app running as new versions of your files are injected into the JavaScript bundle automatically by enabling Hot Reloading from the Developer Menu. This will allow you to persist the app's state through reloads.

There are some instances where hot reloading cannot be implemented perfectly. If you run into any issues, use a full reload to reset your app.

You will need to rebuild your app for changes to take effect in certain situations:

  • You have added new resources to your native app's bundle, such as an image in Images.xcassets on iOS or the res/drawable folder on Android.
  • You have modified native code (Objective-C/Swift on iOS or Java/C++ on Android).

In-app Errors and Warnings #

Errors and warnings are displayed inside your app in development builds.

Errors #

In-app errors are displayed in a full screen alert with a red background inside your app. This screen is known as a RedBox. You can use console.error() to manually trigger one.

Warnings #

Warnings will be displayed on screen with a yellow background. These alerts are known as YellowBoxes. Click on the alerts to show more information or to dismiss them.

As with a RedBox, you can use console.warn() to trigger a YellowBox.

YellowBoxes can be disabled during development by using console.disableYellowBox = true;. Specific warnings can be ignored programmatically by setting an array of prefixes that should be ignored: console.ignoredYellowBox = ['Warning: ...'];

RedBoxes and YellowBoxes are automatically disabled in release (production) builds.

Accessing console logs #

You can display the console logs for an iOS or Android app by using the following commands in a terminal while the app is running:

$ react-native log-ios +Debugging

Debugging #

Accessing the In-App Developer Menu #

You can access the developer menu by shaking your device or by selecting "Shake Gesture" inside the Hardware menu in the iOS Simulator. You can also use the Command + D keyboard shortcut when your app is running in the iPhone Simulator, or Command + M when running in an Android emulator.

The Developer Menu is disabled in release (production) builds.

Reloading JavaScript #

Instead of recompiling your app every time you make a change, you can reload your app's JavaScript code instantly. To do so, select "Reload" from the Developer Menu. You can also press Command + R in the iOS Simulator, or press R twice on Android emulators.

If the Command + R keyboard shortcut does not seem to reload the iOS Simulator, go to the Hardware menu, select Keyboard, and make sure that "Connect Hardware Keyboard" is checked.

Automatic reloading #

You can speed up your development times by having your app reload automatically any time your code changes. Automatic reloading can be enabled by selecting "Enable Live Reload" from the Developer Menu.

You may even go a step further and keep your app running as new versions of your files are injected into the JavaScript bundle automatically by enabling Hot Reloading from the Developer Menu. This will allow you to persist the app's state through reloads.

There are some instances where hot reloading cannot be implemented perfectly. If you run into any issues, use a full reload to reset your app.

You will need to rebuild your app for changes to take effect in certain situations:

  • You have added new resources to your native app's bundle, such as an image in Images.xcassets on iOS or the res/drawable folder on Android.
  • You have modified native code (Objective-C/Swift on iOS or Java/C++ on Android).

In-app Errors and Warnings #

Errors and warnings are displayed inside your app in development builds.

Errors #

In-app errors are displayed in a full screen alert with a red background inside your app. This screen is known as a RedBox. You can use console.error() to manually trigger one.

Warnings #

Warnings will be displayed on screen with a yellow background. These alerts are known as YellowBoxes. Click on the alerts to show more information or to dismiss them.

As with a RedBox, you can use console.warn() to trigger a YellowBox.

YellowBoxes can be disabled during development by using console.disableYellowBox = true;. Specific warnings can be ignored programmatically by setting an array of prefixes that should be ignored: console.ignoredYellowBox = ['Warning: ...'];.

In CI/Xcode, YellowBoxes can also be disabled by setting the IS_TESTING environment variable.

RedBoxes and YellowBoxes are automatically disabled in release (production) builds.

Accessing console logs #

You can display the console logs for an iOS or Android app by using the following commands in a terminal while the app is running:

$ react-native log-ios $ react-native log-android

You may also access these through Debug → Open System Log... in the iOS Simulator or by running adb logcat *:S ReactNative:V ReactNativeJS:V in a terminal while an Android app is running on a device or emulator.

Chrome Developer Tools #

To debug the JavaScript code in Chrome, select "Debug JS Remotely" from the Developer Menu. This will open a new tab at http://localhost:8081/debugger-ui.

Select Tools → Developer Tools from the Chrome Menu to open the Developer Tools. You may also access the DevTools using keyboard shortcuts (Command + Option + I on Mac, Ctrl + Shift + I on Windows). You may also want to enable Pause On Caught Exceptions for a better debugging experience.

It is currently not possible to use the "React" tab in the Chrome Developer Tools to inspect app widgets. You can use Nuclide's "React Native Inspector" as a workaround.

Debugging on a device with Chrome Developer Tools #

On iOS devices, open the file RCTWebSocketExecutor.m and change "localhost" to the IP address of your computer, then select "Debug JS Remotely" from the Developer Menu.

On Android 5.0+ devices connected via USB, you can use the adb command line tool to setup port forwarding from the device to your computer:

adb reverse tcp:8081 tcp:8081

Alternatively, select "Dev Settings" from the Developer Menu, then update the "Debug server host for device" setting to match the IP address of your computer.

If you run into any issues, it may be possible that one of your Chrome extensions is interacting in unexpected ways with the debugger. Try disabling all of your extensions and re-enabling them one-by-one until you find the problematic extension.

Debugging using a custom JavaScript debugger #

To use a custom JavaScript debugger in place of Chrome Developer Tools, set the REACT_DEBUGGER environment variable to a command that will start your custom debugger. You can then select "Debug JS Remotely" from the Developer Menu to start debugging.

The debugger will receive a list of all project roots, separated by a space. For example, if you set REACT_DEBUGGER="node /path/to/launchDebugger.js --port 2345 --type ReactNative", then the command node /path/to/launchDebugger.js --port 2345 --type ReactNative /path/to/reactNative/app will be used to start your debugger.

Custom debugger commands executed this way should be short-lived processes, and they shouldn't produce more than 200 kilobytes of output.

Debugging with Stetho on Android #

  1. In android/app/build.gradle, add these lines in the dependencies section:

    compile 'com.facebook.stetho:stetho:1.3.1' -compile 'com.facebook.stetho:stetho-okhttp3:1.3.1'
  2. In android/app/src/main/java/com/{yourAppName}/MainApplication.java, add the following imports:

    import android.os.Bundle; -import com.facebook.react.modules.network.ReactCookieJarContainer; +compile 'com.facebook.stetho:stetho-okhttp3:1.3.1'
  3. In android/app/src/main/java/com/{yourAppName}/MainApplication.java, add the following imports:

    import com.facebook.react.modules.network.ReactCookieJarContainer; import com.facebook.stetho.Stetho; import okhttp3.OkHttpClient; import com.facebook.react.modules.network.OkHttpClientProvider; import com.facebook.stetho.okhttp3.StethoInterceptor; -import java.util.concurrent.TimeUnit;
  4. In android/app/src/main/java/com/{yourAppName}/MainApplication.java add the function:

    public void onCreate(Bundle savedInstanceState) { - super.onCreate(savedInstanceState); +import java.util.concurrent.TimeUnit;
  5. In android/app/src/main/java/com/{yourAppName}/MainApplication.java add the function:

    public void onCreate() { + super.onCreate(); Stetho.initializeWithDefaults(this); OkHttpClient client = new OkHttpClient.Builder() .connectTimeout(0, TimeUnit.MILLISECONDS) @@ -33,6 +32,6 @@ import java.util \ No newline at end of file diff --git a/docs/dimensions.html b/docs/dimensions.html index a16651cb0d3..0ca75b4aff1 100644 --- a/docs/dimensions.html +++ b/docs/dimensions.html @@ -1,4 +1,4 @@ -Dimensions

    Dimensions #

    Methods #

    static set(dims) #

    This should only be called from native code by sending the +Dimensions

    Dimensions #

    Methods #

    static set(dims) #

    This should only be called from native code by sending the didUpdateDimensions event.

    @param {object} dims Simple string-keyed object of dimensions to set

    static get(dim) #

    Initial dimensions are set before runApplication is called so they should be available before any other require's are run, but may be updated later.

    Note: Although dimensions are available immediately, they may change (e.g due to device rotation) so any rendering logic or styles that depend on @@ -21,6 +21,6 @@ setting a value in a StyleSheet).

    Example: var {height, apiKey: '2c98749b4a1e588efec53b2acec13025', indexName: 'react-native-versions', inputSelector: '#algolia-doc-search', - algoliaOptions: { facetFilters: [ "tags:0.41" ], hitsPerPage: 5 } + algoliaOptions: { facetFilters: [ "tags:0.42" ], hitsPerPage: 5 } }); \ No newline at end of file diff --git a/docs/direct-manipulation.html b/docs/direct-manipulation.html index 0e392441353..f9b60d272b3 100644 --- a/docs/direct-manipulation.html +++ b/docs/direct-manipulation.html @@ -1,4 +1,4 @@ -Direct Manipulation

    Direct Manipulation #

    It is sometimes necessary to make changes directly to a component +Direct Manipulation

    Direct Manipulation #

    It is sometimes necessary to make changes directly to a component without using state/props to trigger a re-render of the entire subtree. When using React in the browser for example, you sometimes need to directly modify a DOM node, and the same is true for views in mobile @@ -152,6 +152,6 @@ use setState instead of setNativeProps.

    \ No newline at end of file diff --git a/docs/drawerlayoutandroid.html b/docs/drawerlayoutandroid.html index ac41bdc59ef..ac1dbcfdb4a 100644 --- a/docs/drawerlayoutandroid.html +++ b/docs/drawerlayoutandroid.html @@ -1,4 +1,4 @@ -DrawerLayoutAndroid

    DrawerLayoutAndroid #

    React component that wraps the platform DrawerLayout (Android only). The +DrawerLayoutAndroid

    DrawerLayoutAndroid #

    React component that wraps the platform DrawerLayout (Android only). The Drawer (typically used for navigation) is rendered with renderNavigationView and direct children are the main view (where your content goes). The navigation view is initially not visible on the screen, but can be pulled in from the @@ -53,6 +53,6 @@ effect on API 21+.

    \ No newline at end of file diff --git a/docs/easing.html b/docs/easing.html index 5848ff45008..6bb9802456a 100644 --- a/docs/easing.html +++ b/docs/easing.html @@ -1,4 +1,4 @@ -Easing

    Easing #

    This class implements common easing functions. The math is pretty obscure, +Easing

    Easing #

    This class implements common easing functions. The math is pretty obscure, but this cool website has nice visual illustrations of what they represent: http://xaedes.de/dev/transitions/

    Methods #

    static step0(n) #

    static step1(n) #

    static linear(t) #

    static ease(t) #

    static quad(t) #

    static cubic(t) #

    static poly(n) #

    static sin(t) #

    static circle(t) #

    static exp(t) #

    static elastic(bounciness) #

    A simple elastic interaction, similar to a spring. Default bounciness is 1, which overshoots a little bit once. 0 bounciness doesn't overshoot @@ -19,6 +19,6 @@ at all, and bounciness of N > 1 will overshoot about N times.

    Wolfram P apiKey: '2c98749b4a1e588efec53b2acec13025', indexName: 'react-native-versions', inputSelector: '#algolia-doc-search', - algoliaOptions: { facetFilters: [ "tags:0.41" ], hitsPerPage: 5 } + algoliaOptions: { facetFilters: [ "tags:0.42" ], hitsPerPage: 5 } }); \ No newline at end of file diff --git a/docs/flexbox.html b/docs/flexbox.html index 7762f629675..31df32bcad8 100644 --- a/docs/flexbox.html +++ b/docs/flexbox.html @@ -1,4 +1,4 @@ -Layout with Flexbox

    Layout with Flexbox #

    A component can specify the layout of its children using the flexbox algorithm. Flexbox is designed to provide a consistent layout on different screen sizes.

    You will normally use a combination of flexDirection, alignItems, and justifyContent to achieve the right layout.

    Flexbox works the same way in React Native as it does in CSS on the web, with a few exceptions. The defaults are different, with flexDirection defaulting to column instead of row, and the flex parameter only supporting a single number.

    Flex Direction #

    Adding flexDirection to a component's style determines the primary axis of its layout. Should the children be organized horizontally (row) or vertically (column)? The default is column.

    import React, { Component } from 'react'; +Layout with Flexbox

    Layout with Flexbox #

    A component can specify the layout of its children using the flexbox algorithm. Flexbox is designed to provide a consistent layout on different screen sizes.

    You will normally use a combination of flexDirection, alignItems, and justifyContent to achieve the right layout.

    Flexbox works the same way in React Native as it does in CSS on the web, with a few exceptions. The defaults are different, with flexDirection defaulting to column instead of row, and the flex parameter only supporting a single number.

    Flex Direction #

    Adding flexDirection to a component's style determines the primary axis of its layout. Should the children be organized horizontally (row) or vertically (column)? The default is column.

    import React, { Component } from 'react'; import { AppRegistry, View } from 'react-native'; class FlexDirectionBasics extends Component { @@ -58,7 +58,7 @@ class AlignItemsBasics extends } }; -AppRegistry.registerComponent('AwesomeProject', () => AlignItemsBasics);

    Going Deeper #

    We've covered the basics, but there are many other styles you may need for layouts. The full list of props that control layout is documented here.

    We're getting close to being able to build a real application. One thing we are still missing is a way to take user input, so let's move on to learn how to handle text input with the TextInput component.

    You can edit the content above on GitHub and send us a pull request!

    \ No newline at end of file diff --git a/docs/geolocation.html b/docs/geolocation.html index cd913cad0fe..526f0675bb8 100644 --- a/docs/geolocation.html +++ b/docs/geolocation.html @@ -1,4 +1,4 @@ -Geolocation

    Geolocation #

    The Geolocation API extends the web spec: +Geolocation

    Geolocation #

    The Geolocation API extends the web spec: https://developer.mozilla.org/en-US/docs/Web/API/Geolocation

    As a browser polyfill, this API is available through the navigator.geolocation global - you do not need to import it.

    iOS #

    You need to include the NSLocationWhenInUseUsageDescription key in Info.plist to enable geolocation when using the app. Geolocation is @@ -8,8 +8,8 @@ a background mode in the 'Capabilities' tab in Xcode.

    AndroidManifest.xml:

    <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />

    Android API >= 18 Positions will also contain a mocked boolean to indicate if position was created from a mock provider.

    Methods #

    static getCurrentPosition(geo_success, geo_error?, geo_options?) #

    Invokes the success callback once with the latest location info. Supported options: timeout (ms), maximumAge (ms), enableHighAccuracy (bool) -On Android, this can return almost immediately if the location is cached or -request an update, which might take a while.

    static watchPosition(success, error?, options?) #

    Invokes the success callback whenever the location changes. Supported +On Android, if the location is cached this can return almost immediately, +or it will request an update which might take a while.

    static watchPosition(success, error?, options?) #

    Invokes the success callback whenever the location changes. Supported options: timeout (ms), maximumAge (ms), enableHighAccuracy (bool), distanceFilter(m)

    static clearWatch(watchID) #

    static stopObserving(0) #

    You can edit the content above on GitHub and send us a pull request!

    Examples #

    Edit on GitHub
    /* eslint no-console: 0 */ 'use strict'; @@ -98,6 +98,6 @@ class GeolocationExample extends \ No newline at end of file diff --git a/docs/gesture-responder-system.html b/docs/gesture-responder-system.html index 5aac36ed9ad..d18f1da1ee0 100644 --- a/docs/gesture-responder-system.html +++ b/docs/gesture-responder-system.html @@ -1,4 +1,4 @@ -Gesture Responder System

    Gesture Responder System #

    The gesture responder system manages the lifecycle of gestures in your app. A touch can go through several phases as the app determines what the user's intention is. For example, the app needs to determine if the touch is scrolling, sliding on a widget, or tapping. This can even change during the duration of a touch. There can also be multiple simultaneous touches.

    The touch responder system is needed to allow components to negotiate these touch interactions without any additional knowledge about their parent or child components. This system is implemented in ResponderEventPlugin.js, which contains further details and documentation.

    Best Practices #

    To make your app feel great, every action should have the following attributes:

    • Feedback/highlighting- show the user what is handling their touch, and what will happen when they release the gesture
    • Cancel-ability- when making an action, the user should be able to abort it mid-touch by dragging their finger away

    These features make users more comfortable while using an app, because it allows people to experiment and interact without fear of making mistakes.

    TouchableHighlight and Touchable* #

    The responder system can be complicated to use. So we have provided an abstract Touchable implementation for things that should be "tappable". This uses the responder system and allows you to easily configure tap interactions declaratively. Use TouchableHighlight anywhere where you would use a button or link on web.

    Responder Lifecycle #

    A view can become the touch responder by implementing the correct negotiation methods. There are two methods to ask the view if it wants to become responder:

    • View.props.onStartShouldSetResponder: (evt) => true, - Does this view want to become responder on the start of a touch?
    • View.props.onMoveShouldSetResponder: (evt) => true, - Called for every touch move on the View when it is not the responder: does this view want to "claim" touch responsiveness?

    If the View returns true and attempts to become the responder, one of the following will happen:

    • View.props.onResponderGrant: (evt) => {} - The View is now responding for touch events. This is the time to highlight and show the user what is happening
    • View.props.onResponderReject: (evt) => {} - Something else is the responder right now and will not release it

    If the view is responding, the following handlers can be called:

    • View.props.onResponderMove: (evt) => {} - The user is moving their finger
    • View.props.onResponderRelease: (evt) => {} - Fired at the end of the touch, ie "touchUp"
    • View.props.onResponderTerminationRequest: (evt) => true - Something else wants to become responder. Should this view release the responder? Returning true allows release
    • View.props.onResponderTerminate: (evt) => {} - The responder has been taken from the View. Might be taken by other views after a call to onResponderTerminationRequest, or might be taken by the OS without asking (happens with control center/ notification center on iOS)

    evt is a synthetic touch event with the following form:

    • nativeEvent
      • changedTouches - Array of all touch events that have changed since the last event
      • identifier - The ID of the touch
      • locationX - The X position of the touch, relative to the element
      • locationY - The Y position of the touch, relative to the element
      • pageX - The X position of the touch, relative to the root element
      • pageY - The Y position of the touch, relative to the root element
      • target - The node id of the element receiving the touch event
      • timeStamp - A time identifier for the touch, useful for velocity calculation
      • touches - Array of all current touches on the screen

    Capture ShouldSet Handlers #

    onStartShouldSetResponder and onMoveShouldSetResponder are called with a bubbling pattern, where the deepest node is called first. That means that the deepest component will become responder when multiple Views return true for *ShouldSetResponder handlers. This is desirable in most cases, because it makes sure all controls and buttons are usable.

    However, sometimes a parent will want to make sure that it becomes responder. This can be handled by using the capture phase. Before the responder system bubbles up from the deepest component, it will do a capture phase, firing on*ShouldSetResponderCapture. So if a parent View wants to prevent the child from becoming responder on a touch start, it should have a onStartShouldSetResponderCapture handler which returns true.

    • View.props.onStartShouldSetResponderCapture: (evt) => true,
    • View.props.onMoveShouldSetResponderCapture: (evt) => true,

    PanResponder #

    For higher-level gesture interpretation, check out PanResponder.

    You can edit the content above on GitHub and send us a pull request!

    Gesture Responder System #

    The gesture responder system manages the lifecycle of gestures in your app. A touch can go through several phases as the app determines what the user's intention is. For example, the app needs to determine if the touch is scrolling, sliding on a widget, or tapping. This can even change during the duration of a touch. There can also be multiple simultaneous touches.

    The touch responder system is needed to allow components to negotiate these touch interactions without any additional knowledge about their parent or child components. This system is implemented in ResponderEventPlugin.js, which contains further details and documentation.

    Best Practices #

    To make your app feel great, every action should have the following attributes:

    • Feedback/highlighting- show the user what is handling their touch, and what will happen when they release the gesture
    • Cancel-ability- when making an action, the user should be able to abort it mid-touch by dragging their finger away

    These features make users more comfortable while using an app, because it allows people to experiment and interact without fear of making mistakes.

    TouchableHighlight and Touchable* #

    The responder system can be complicated to use. So we have provided an abstract Touchable implementation for things that should be "tappable". This uses the responder system and allows you to easily configure tap interactions declaratively. Use TouchableHighlight anywhere where you would use a button or link on web.

    Responder Lifecycle #

    A view can become the touch responder by implementing the correct negotiation methods. There are two methods to ask the view if it wants to become responder:

    • View.props.onStartShouldSetResponder: (evt) => true, - Does this view want to become responder on the start of a touch?
    • View.props.onMoveShouldSetResponder: (evt) => true, - Called for every touch move on the View when it is not the responder: does this view want to "claim" touch responsiveness?

    If the View returns true and attempts to become the responder, one of the following will happen:

    • View.props.onResponderGrant: (evt) => {} - The View is now responding for touch events. This is the time to highlight and show the user what is happening
    • View.props.onResponderReject: (evt) => {} - Something else is the responder right now and will not release it

    If the view is responding, the following handlers can be called:

    • View.props.onResponderMove: (evt) => {} - The user is moving their finger
    • View.props.onResponderRelease: (evt) => {} - Fired at the end of the touch, ie "touchUp"
    • View.props.onResponderTerminationRequest: (evt) => true - Something else wants to become responder. Should this view release the responder? Returning true allows release
    • View.props.onResponderTerminate: (evt) => {} - The responder has been taken from the View. Might be taken by other views after a call to onResponderTerminationRequest, or might be taken by the OS without asking (happens with control center/ notification center on iOS)

    evt is a synthetic touch event with the following form:

    • nativeEvent
      • changedTouches - Array of all touch events that have changed since the last event
      • identifier - The ID of the touch
      • locationX - The X position of the touch, relative to the element
      • locationY - The Y position of the touch, relative to the element
      • pageX - The X position of the touch, relative to the root element
      • pageY - The Y position of the touch, relative to the root element
      • target - The node id of the element receiving the touch event
      • timestamp - A time identifier for the touch, useful for velocity calculation
      • touches - Array of all current touches on the screen

    Capture ShouldSet Handlers #

    onStartShouldSetResponder and onMoveShouldSetResponder are called with a bubbling pattern, where the deepest node is called first. That means that the deepest component will become responder when multiple Views return true for *ShouldSetResponder handlers. This is desirable in most cases, because it makes sure all controls and buttons are usable.

    However, sometimes a parent will want to make sure that it becomes responder. This can be handled by using the capture phase. Before the responder system bubbles up from the deepest component, it will do a capture phase, firing on*ShouldSetResponderCapture. So if a parent View wants to prevent the child from becoming responder on a touch start, it should have a onStartShouldSetResponderCapture handler which returns true.

    • View.props.onStartShouldSetResponderCapture: (evt) => true,
    • View.props.onMoveShouldSetResponderCapture: (evt) => true,

    PanResponder #

    For higher-level gesture interpretation, check out PanResponder.

    You can edit the content above on GitHub and send us a pull request!

    \ No newline at end of file diff --git a/docs/getting-started.html b/docs/getting-started.html index a4f29cd6816..e3309075a4a 100644 --- a/docs/getting-started.html +++ b/docs/getting-started.html @@ -1,7 +1,7 @@ -Getting Started

    Getting Started #

    Welcome to React Native! This page will help you install React Native on +Getting Started

    Getting Started #

    Welcome to React Native! This page will help you install React Native on your system, so that you can build apps with it right away. If you already have React Native installed, you can skip ahead to the -Tutorial.

    The instructions are a bit different depending on your development operating system, and whether you want to start developing for iOS or Android. If you +Tutorial.

    The instructions are a bit different depending on your development operating system, and whether you want to start developing for iOS or Android. If you want to develop for both iOS and Android, that's fine - you just have to pick one to start with, since the setup is a bit different.