diff --git a/docs/0.10/animated.html b/docs/0.10/animated.html index 498ab4681c6..1e9937e8844 100644 --- a/docs/0.10/animated.html +++ b/docs/0.10/animated.html @@ -362,9 +362,9 @@
loop()Animated.loop(animation);
+Animated.loop(animation, [config]);
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key iterations in the config. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
Parameters:
@@ -372,8 +372,13 @@
animation animation Yes Animation to loop.
+config object No See below.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
Animated.event(argMapping, [config]);
diff --git a/docs/0.10/animated/index.html b/docs/0.10/animated/index.html
index 498ab4681c6..1e9937e8844 100644
--- a/docs/0.10/animated/index.html
+++ b/docs/0.10/animated/index.html
@@ -362,9 +362,9 @@
loop()
-Animated.loop(animation);
+Animated.loop(animation, [config]);
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key iterations in the config. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
Parameters:
@@ -372,8 +372,13 @@
animation animation Yes Animation to loop.
+config object No See below.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
Animated.event(argMapping, [config]);
diff --git a/docs/0.11/animated.html b/docs/0.11/animated.html
index dda603a41d8..e984b3d5683 100644
--- a/docs/0.11/animated.html
+++ b/docs/0.11/animated.html
@@ -362,9 +362,9 @@
loop()
-Animated.loop(animation);
+Animated.loop(animation, [config]);
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key iterations in the config. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
Parameters:
@@ -372,8 +372,13 @@
animation animation Yes Animation to loop.
+config object No See below.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
Animated.event(argMapping, [config]);
diff --git a/docs/0.11/animated/index.html b/docs/0.11/animated/index.html
index dda603a41d8..e984b3d5683 100644
--- a/docs/0.11/animated/index.html
+++ b/docs/0.11/animated/index.html
@@ -362,9 +362,9 @@
loop()
-Animated.loop(animation);
+Animated.loop(animation, [config]);
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key iterations in the config. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
Parameters:
@@ -372,8 +372,13 @@
animation animation Yes Animation to loop.
+config object No See below.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
Animated.event(argMapping, [config]);
diff --git a/docs/0.44/animated.html b/docs/0.44/animated.html
index 10b2aa40023..f04f482c064 100644
--- a/docs/0.44/animated.html
+++ b/docs/0.44/animated.html
@@ -234,9 +234,13 @@
Array of animations may run in parallel (overlap), but are started in sequence with successive delays. Nice for doing trailing effects.
loop()
-static loop(animation)
+static loop(animation, config?)
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key 'iterations' in the config. Will loop without blocking the UI thread if the child animation is set to 'useNativeDriver'.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
static event(argMapping, config?)
diff --git a/docs/0.44/animated/index.html b/docs/0.44/animated/index.html
index 10b2aa40023..f04f482c064 100644
--- a/docs/0.44/animated/index.html
+++ b/docs/0.44/animated/index.html
@@ -234,9 +234,13 @@
Array of animations may run in parallel (overlap), but are started in sequence with successive delays. Nice for doing trailing effects.
loop()
-static loop(animation)
+static loop(animation, config?)
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key 'iterations' in the config. Will loop without blocking the UI thread if the child animation is set to 'useNativeDriver'.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
static event(argMapping, config?)
diff --git a/docs/0.45/animated.html b/docs/0.45/animated.html
index f19c747984a..42288e8e777 100644
--- a/docs/0.45/animated.html
+++ b/docs/0.45/animated.html
@@ -234,9 +234,13 @@
Array of animations may run in parallel (overlap), but are started in sequence with successive delays. Nice for doing trailing effects.
loop()
-static loop(animation)
+static loop(animation, config?)
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key 'iterations' in the config. Will loop without blocking the UI thread if the child animation is set to 'useNativeDriver'.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
static event(argMapping, config?)
diff --git a/docs/0.45/animated/index.html b/docs/0.45/animated/index.html
index f19c747984a..42288e8e777 100644
--- a/docs/0.45/animated/index.html
+++ b/docs/0.45/animated/index.html
@@ -234,9 +234,13 @@
Array of animations may run in parallel (overlap), but are started in sequence with successive delays. Nice for doing trailing effects.
loop()
-static loop(animation)
+static loop(animation, config?)
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key 'iterations' in the config. Will loop without blocking the UI thread if the child animation is set to 'useNativeDriver'.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
static event(argMapping, config?)
diff --git a/docs/0.46/animated.html b/docs/0.46/animated.html
index 6a5b82ae820..a8ab574eccb 100644
--- a/docs/0.46/animated.html
+++ b/docs/0.46/animated.html
@@ -236,9 +236,13 @@
Array of animations may run in parallel (overlap), but are started in sequence with successive delays. Nice for doing trailing effects.
loop()
-static loop(animation)
+static loop(animation, config?)
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key 'iterations' in the config. Will loop without blocking the UI thread if the child animation is set to 'useNativeDriver'.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
static event(argMapping, config?)
diff --git a/docs/0.46/animated/index.html b/docs/0.46/animated/index.html
index 6a5b82ae820..a8ab574eccb 100644
--- a/docs/0.46/animated/index.html
+++ b/docs/0.46/animated/index.html
@@ -236,9 +236,13 @@
Array of animations may run in parallel (overlap), but are started in sequence with successive delays. Nice for doing trailing effects.
loop()
-static loop(animation)
+static loop(animation, config?)
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key 'iterations' in the config. Will loop without blocking the UI thread if the child animation is set to 'useNativeDriver'.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
static event(argMapping, config?)
diff --git a/docs/0.47/animated.html b/docs/0.47/animated.html
index aecd3a94b62..a3ad6b7484d 100644
--- a/docs/0.47/animated.html
+++ b/docs/0.47/animated.html
@@ -236,9 +236,13 @@
Array of animations may run in parallel (overlap), but are started in sequence with successive delays. Nice for doing trailing effects.
loop()
-static loop(animation)
+static loop(animation, config?)
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key 'iterations' in the config. Will loop without blocking the UI thread if the child animation is set to 'useNativeDriver'.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
static event(argMapping, config?)
diff --git a/docs/0.47/animated/index.html b/docs/0.47/animated/index.html
index aecd3a94b62..a3ad6b7484d 100644
--- a/docs/0.47/animated/index.html
+++ b/docs/0.47/animated/index.html
@@ -236,9 +236,13 @@
Array of animations may run in parallel (overlap), but are started in sequence with successive delays. Nice for doing trailing effects.
loop()
-static loop(animation)
+static loop(animation, config?)
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key 'iterations' in the config. Will loop without blocking the UI thread if the child animation is set to 'useNativeDriver'.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
static event(argMapping, config?)
diff --git a/docs/0.48/animated.html b/docs/0.48/animated.html
index 5ac345834d0..f990ac7fd2c 100644
--- a/docs/0.48/animated.html
+++ b/docs/0.48/animated.html
@@ -236,9 +236,13 @@
Array of animations may run in parallel (overlap), but are started in sequence with successive delays. Nice for doing trailing effects.
loop()
-static loop(animation)
+static loop(animation, config?)
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key 'iterations' in the config. Will loop without blocking the UI thread if the child animation is set to 'useNativeDriver'.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
static event(argMapping, config?)
diff --git a/docs/0.48/animated/index.html b/docs/0.48/animated/index.html
index 5ac345834d0..f990ac7fd2c 100644
--- a/docs/0.48/animated/index.html
+++ b/docs/0.48/animated/index.html
@@ -236,9 +236,13 @@
Array of animations may run in parallel (overlap), but are started in sequence with successive delays. Nice for doing trailing effects.
loop()
-static loop(animation)
+static loop(animation, config?)
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key 'iterations' in the config. Will loop without blocking the UI thread if the child animation is set to 'useNativeDriver'.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
static event(argMapping, config?)
diff --git a/docs/0.49/animated.html b/docs/0.49/animated.html
index a71c3db88f8..83a2ad91064 100644
--- a/docs/0.49/animated.html
+++ b/docs/0.49/animated.html
@@ -230,9 +230,13 @@
Array of animations may run in parallel (overlap), but are started in sequence with successive delays. Nice for doing trailing effects.
loop()
-static loop(animation)
+static loop(animation, config?)
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key 'iterations' in the config. Will loop without blocking the UI thread if the child animation is set to 'useNativeDriver'.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
static event(argMapping, config?)
diff --git a/docs/0.49/animated/index.html b/docs/0.49/animated/index.html
index a71c3db88f8..83a2ad91064 100644
--- a/docs/0.49/animated/index.html
+++ b/docs/0.49/animated/index.html
@@ -230,9 +230,13 @@
Array of animations may run in parallel (overlap), but are started in sequence with successive delays. Nice for doing trailing effects.
loop()
-static loop(animation)
+static loop(animation, config?)
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key 'iterations' in the config. Will loop without blocking the UI thread if the child animation is set to 'useNativeDriver'.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
static event(argMapping, config?)
diff --git a/docs/0.5/animated.html b/docs/0.5/animated.html
index 53cfd0f7d17..2f5c654ddab 100644
--- a/docs/0.5/animated.html
+++ b/docs/0.5/animated.html
@@ -362,9 +362,9 @@
loop()
-Animated.loop(animation);
+Animated.loop(animation, [config]);
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key iterations in the config. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
Parameters:
@@ -372,8 +372,13 @@
animation animation Yes Animation to loop.
+config object No See below.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
Animated.event(argMapping, [config]);
diff --git a/docs/0.5/animated/index.html b/docs/0.5/animated/index.html
index 53cfd0f7d17..2f5c654ddab 100644
--- a/docs/0.5/animated/index.html
+++ b/docs/0.5/animated/index.html
@@ -362,9 +362,9 @@
loop()
-Animated.loop(animation);
+Animated.loop(animation, [config]);
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key iterations in the config. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
Parameters:
@@ -372,8 +372,13 @@
animation animation Yes Animation to loop.
+config object No See below.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
Animated.event(argMapping, [config]);
diff --git a/docs/0.50/animated.html b/docs/0.50/animated.html
index 19a71f1b28c..12303934744 100644
--- a/docs/0.50/animated.html
+++ b/docs/0.50/animated.html
@@ -249,9 +249,13 @@
Array of animations may run in parallel (overlap), but are started in sequence with successive delays. Nice for doing trailing effects.
loop()
-static loop(animation)
+static loop(animation, config?)
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key 'iterations' in the config. Will loop without blocking the UI thread if the child animation is set to 'useNativeDriver'.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
static event(argMapping, config?)
diff --git a/docs/0.50/animated/index.html b/docs/0.50/animated/index.html
index 19a71f1b28c..12303934744 100644
--- a/docs/0.50/animated/index.html
+++ b/docs/0.50/animated/index.html
@@ -249,9 +249,13 @@
Array of animations may run in parallel (overlap), but are started in sequence with successive delays. Nice for doing trailing effects.
loop()
-static loop(animation)
+static loop(animation, config?)
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key 'iterations' in the config. Will loop without blocking the UI thread if the child animation is set to 'useNativeDriver'.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
static event(argMapping, config?)
diff --git a/docs/0.51/animated.html b/docs/0.51/animated.html
index 4c3ef67dbb0..8273609101a 100644
--- a/docs/0.51/animated.html
+++ b/docs/0.51/animated.html
@@ -249,9 +249,13 @@
Array of animations may run in parallel (overlap), but are started in sequence with successive delays. Nice for doing trailing effects.
loop()
-static loop(animation)
+static loop(animation, config?)
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key iterations in the config. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
static event(argMapping, config?)
diff --git a/docs/0.51/animated/index.html b/docs/0.51/animated/index.html
index 4c3ef67dbb0..8273609101a 100644
--- a/docs/0.51/animated/index.html
+++ b/docs/0.51/animated/index.html
@@ -249,9 +249,13 @@
Array of animations may run in parallel (overlap), but are started in sequence with successive delays. Nice for doing trailing effects.
loop()
-static loop(animation)
+static loop(animation, config?)
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key iterations in the config. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
static event(argMapping, config?)
diff --git a/docs/0.52/animated.html b/docs/0.52/animated.html
index ec413548aeb..494d26fb99e 100644
--- a/docs/0.52/animated.html
+++ b/docs/0.52/animated.html
@@ -249,9 +249,13 @@
Array of animations may run in parallel (overlap), but are started in sequence with successive delays. Nice for doing trailing effects.
loop()
-static loop(animation)
+static loop(animation, config?)
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key iterations in the config. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
static event(argMapping, config?)
diff --git a/docs/0.52/animated/index.html b/docs/0.52/animated/index.html
index ec413548aeb..494d26fb99e 100644
--- a/docs/0.52/animated/index.html
+++ b/docs/0.52/animated/index.html
@@ -249,9 +249,13 @@
Array of animations may run in parallel (overlap), but are started in sequence with successive delays. Nice for doing trailing effects.
loop()
-static loop(animation)
+static loop(animation, config?)
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key iterations in the config. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
static event(argMapping, config?)
diff --git a/docs/0.53/animated.html b/docs/0.53/animated.html
index 76db20a30d3..e23362e8973 100644
--- a/docs/0.53/animated.html
+++ b/docs/0.53/animated.html
@@ -249,9 +249,13 @@
Array of animations may run in parallel (overlap), but are started in sequence with successive delays. Nice for doing trailing effects.
loop()
-static loop(animation)
+static loop(animation, config?)
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key iterations in the config. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
static event(argMapping, config?)
diff --git a/docs/0.53/animated/index.html b/docs/0.53/animated/index.html
index 76db20a30d3..e23362e8973 100644
--- a/docs/0.53/animated/index.html
+++ b/docs/0.53/animated/index.html
@@ -249,9 +249,13 @@
Array of animations may run in parallel (overlap), but are started in sequence with successive delays. Nice for doing trailing effects.
loop()
-static loop(animation)
+static loop(animation, config?)
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key iterations in the config. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
static event(argMapping, config?)
diff --git a/docs/0.54/animated.html b/docs/0.54/animated.html
index acef6e1231d..1ed57536f56 100644
--- a/docs/0.54/animated.html
+++ b/docs/0.54/animated.html
@@ -249,9 +249,13 @@
Array of animations may run in parallel (overlap), but are started in sequence with successive delays. Nice for doing trailing effects.
loop()
-static loop(animation)
+static loop(animation, config?)
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key iterations in the config. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
static event(argMapping, config?)
diff --git a/docs/0.54/animated/index.html b/docs/0.54/animated/index.html
index acef6e1231d..1ed57536f56 100644
--- a/docs/0.54/animated/index.html
+++ b/docs/0.54/animated/index.html
@@ -249,9 +249,13 @@
Array of animations may run in parallel (overlap), but are started in sequence with successive delays. Nice for doing trailing effects.
loop()
-static loop(animation)
+static loop(animation, config?)
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key iterations in the config. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
static event(argMapping, config?)
diff --git a/docs/0.55/animated.html b/docs/0.55/animated.html
index 440ac2324e6..21c31b74e84 100644
--- a/docs/0.55/animated.html
+++ b/docs/0.55/animated.html
@@ -250,9 +250,13 @@
Array of animations may run in parallel (overlap), but are started in sequence with successive delays. Nice for doing trailing effects.
loop()
-static loop(animation)
+static loop(animation, config?)
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key iterations in the config. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
static event(argMapping, config?)
diff --git a/docs/0.55/animated/index.html b/docs/0.55/animated/index.html
index 440ac2324e6..21c31b74e84 100644
--- a/docs/0.55/animated/index.html
+++ b/docs/0.55/animated/index.html
@@ -250,9 +250,13 @@
Array of animations may run in parallel (overlap), but are started in sequence with successive delays. Nice for doing trailing effects.
loop()
-static loop(animation)
+static loop(animation, config?)
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key iterations in the config. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
static event(argMapping, config?)
diff --git a/docs/0.56/animated.html b/docs/0.56/animated.html
index f66b27025e6..095c5a8d082 100644
--- a/docs/0.56/animated.html
+++ b/docs/0.56/animated.html
@@ -257,9 +257,13 @@
Array of animations may run in parallel (overlap), but are started in sequence with successive delays. Nice for doing trailing effects.
loop()
-static loop(animation)
+static loop(animation, config?)
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key iterations in the config. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
static event(argMapping, config?)
diff --git a/docs/0.56/animated/index.html b/docs/0.56/animated/index.html
index f66b27025e6..095c5a8d082 100644
--- a/docs/0.56/animated/index.html
+++ b/docs/0.56/animated/index.html
@@ -257,9 +257,13 @@
Array of animations may run in parallel (overlap), but are started in sequence with successive delays. Nice for doing trailing effects.
loop()
-static loop(animation)
+static loop(animation, config?)
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key iterations in the config. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
static event(argMapping, config?)
diff --git a/docs/0.6/animated.html b/docs/0.6/animated.html
index 45dd9a9bd8c..902a8a7a086 100644
--- a/docs/0.6/animated.html
+++ b/docs/0.6/animated.html
@@ -362,9 +362,9 @@
loop()
-Animated.loop(animation);
+Animated.loop(animation, [config]);
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key iterations in the config. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
Parameters:
@@ -372,8 +372,13 @@
animation animation Yes Animation to loop.
+config object No See below.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
Animated.event(argMapping, [config]);
diff --git a/docs/0.6/animated/index.html b/docs/0.6/animated/index.html
index 45dd9a9bd8c..902a8a7a086 100644
--- a/docs/0.6/animated/index.html
+++ b/docs/0.6/animated/index.html
@@ -362,9 +362,9 @@
loop()
-Animated.loop(animation);
+Animated.loop(animation, [config]);
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key iterations in the config. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
Parameters:
@@ -372,8 +372,13 @@
animation animation Yes Animation to loop.
+config object No See below.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
Animated.event(argMapping, [config]);
diff --git a/docs/0.7/animated.html b/docs/0.7/animated.html
index f93bdf6ae70..fc79be04687 100644
--- a/docs/0.7/animated.html
+++ b/docs/0.7/animated.html
@@ -362,9 +362,9 @@
loop()
-Animated.loop(animation);
+Animated.loop(animation, [config]);
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key iterations in the config. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
Parameters:
@@ -372,8 +372,13 @@
animation animation Yes Animation to loop.
+config object No See below.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
Animated.event(argMapping, [config]);
diff --git a/docs/0.7/animated/index.html b/docs/0.7/animated/index.html
index f93bdf6ae70..fc79be04687 100644
--- a/docs/0.7/animated/index.html
+++ b/docs/0.7/animated/index.html
@@ -362,9 +362,9 @@
loop()
-Animated.loop(animation);
+Animated.loop(animation, [config]);
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key iterations in the config. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
Parameters:
@@ -372,8 +372,13 @@
animation animation Yes Animation to loop.
+config object No See below.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
Animated.event(argMapping, [config]);
diff --git a/docs/0.8/animated.html b/docs/0.8/animated.html
index a949f6ec54e..e260427c866 100644
--- a/docs/0.8/animated.html
+++ b/docs/0.8/animated.html
@@ -362,9 +362,9 @@
loop()
-Animated.loop(animation);
+Animated.loop(animation, [config]);
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key iterations in the config. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
Parameters:
@@ -372,8 +372,13 @@
animation animation Yes Animation to loop.
+config object No See below.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
Animated.event(argMapping, [config]);
diff --git a/docs/0.8/animated/index.html b/docs/0.8/animated/index.html
index a949f6ec54e..e260427c866 100644
--- a/docs/0.8/animated/index.html
+++ b/docs/0.8/animated/index.html
@@ -362,9 +362,9 @@
loop()
-Animated.loop(animation);
+Animated.loop(animation, [config]);
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key iterations in the config. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
Parameters:
@@ -372,8 +372,13 @@
animation animation Yes Animation to loop.
+config object No See below.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
Animated.event(argMapping, [config]);
diff --git a/docs/0.9/animated.html b/docs/0.9/animated.html
index 0d07957b283..6eeded214dd 100644
--- a/docs/0.9/animated.html
+++ b/docs/0.9/animated.html
@@ -362,9 +362,9 @@
loop()
-Animated.loop(animation);
+Animated.loop(animation, [config]);
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key iterations in the config. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
Parameters:
@@ -372,8 +372,13 @@
animation animation Yes Animation to loop.
+config object No See below.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
Animated.event(argMapping, [config]);
diff --git a/docs/0.9/animated/index.html b/docs/0.9/animated/index.html
index 0d07957b283..6eeded214dd 100644
--- a/docs/0.9/animated/index.html
+++ b/docs/0.9/animated/index.html
@@ -362,9 +362,9 @@
loop()
-Animated.loop(animation);
+Animated.loop(animation, [config]);
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key iterations in the config. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
Parameters:
@@ -372,8 +372,13 @@
animation animation Yes Animation to loop.
+config object No See below.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
Animated.event(argMapping, [config]);
diff --git a/docs/animated.html b/docs/animated.html
index ba5407ff270..578dca8340c 100644
--- a/docs/animated.html
+++ b/docs/animated.html
@@ -257,9 +257,13 @@
Array of animations may run in parallel (overlap), but are started in sequence with successive delays. Nice for doing trailing effects.
loop()
-static loop(animation)
+static loop(animation, config?)
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key iterations in the config. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
static event(argMapping, config?)
diff --git a/docs/animated/index.html b/docs/animated/index.html
index ba5407ff270..578dca8340c 100644
--- a/docs/animated/index.html
+++ b/docs/animated/index.html
@@ -257,9 +257,13 @@
Array of animations may run in parallel (overlap), but are started in sequence with successive delays. Nice for doing trailing effects.
loop()
-static loop(animation)
+static loop(animation, config?)
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key iterations in the config. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
static event(argMapping, config?)
diff --git a/docs/next/animated.html b/docs/next/animated.html
index a50100ea508..8bcac8a1bc3 100644
--- a/docs/next/animated.html
+++ b/docs/next/animated.html
@@ -257,9 +257,13 @@
Array of animations may run in parallel (overlap), but are started in sequence with successive delays. Nice for doing trailing effects.
loop()
-static loop(animation)
+static loop(animation, config?)
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key iterations in the config. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
static event(argMapping, config?)
diff --git a/docs/next/animated/index.html b/docs/next/animated/index.html
index a50100ea508..8bcac8a1bc3 100644
--- a/docs/next/animated/index.html
+++ b/docs/next/animated/index.html
@@ -257,9 +257,13 @@
Array of animations may run in parallel (overlap), but are started in sequence with successive delays. Nice for doing trailing effects.
loop()
-static loop(animation)
+static loop(animation, config?)
-Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Can specify number of times to loop using the key iterations in the config. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to useNativeDriver: true. In addition, loops can prevent VirtualizedList-based components from rendering more rows while the animation is running. You can pass isInteraction: false in the child animation config to fix this.
+Config is an object that may have the following options:
+
+iterations: Number of times the animation should loop. Default -1 (infinite).
+
event()
static event(argMapping, config?)
diff --git a/docs/next/sectionlist.html b/docs/next/sectionlist.html
index 11ada0b58e8..464440057f1 100644
--- a/docs/next/sectionlist.html
+++ b/docs/next/sectionlist.html
@@ -273,7 +273,7 @@
onRefresh
-If provided, a standard RefreshControl will be added for "Pull to Refresh" functionality. Make sure to also set the refreshing prop correctly.
+If provided, a standard RefreshControl will be added for "Pull to Refresh" functionality. Make sure to also set the refreshing prop correctly. To offset the RefreshControl from the top (e.g. by 100 pts), use progressViewOffset={100}.
Type Required
diff --git a/docs/next/sectionlist/index.html b/docs/next/sectionlist/index.html
index 11ada0b58e8..464440057f1 100644
--- a/docs/next/sectionlist/index.html
+++ b/docs/next/sectionlist/index.html
@@ -273,7 +273,7 @@
onRefresh
-If provided, a standard RefreshControl will be added for "Pull to Refresh" functionality. Make sure to also set the refreshing prop correctly.
+If provided, a standard RefreshControl will be added for "Pull to Refresh" functionality. Make sure to also set the refreshing prop correctly. To offset the RefreshControl from the top (e.g. by 100 pts), use progressViewOffset={100}.
Type Required