diff --git a/docs/accessibility.html b/docs/accessibility.html index e8b06e6c653..ad451dfc369 100644 --- a/docs/accessibility.html +++ b/docs/accessibility.html @@ -1,4 +1,4 @@ -
Both iOS and Android provide APIs for making apps accessible to people with disabilities. In addition, both platforms provide bundled assistive technologies, like the screen readers VoiceOver (iOS) and TalkBack (Android) for the visually impaired. Similarly, in React Native we have included APIs designed to provide developers with support for making apps more accessible. Take note, iOS and Android differ slightly in their approaches, and thus the React Native implementations may vary by platform.
When true, indicates that the view is an accessibility element. When a view is an accessibility element, it groups its children into a single selectable component. By default, all touchable elements are accessible.
On Android, ‘accessible={true}’ property for a react-native View will be translated into native ‘focusable={true}’.
Both iOS and Android provide APIs for making apps accessible to people with disabilities. In addition, both platforms provide bundled assistive technologies, like the screen readers VoiceOver (iOS) and TalkBack (Android) for the visually impaired. Similarly, in React Native we have included APIs designed to provide developers with support for making apps more accessible. Take note, iOS and Android differ slightly in their approaches, and thus the React Native implementations may vary by platform.
When true, indicates that the view is an accessibility element. When a view is an accessibility element, it groups its children into a single selectable component. By default, all touchable elements are accessible.
On Android, ‘accessible={true}’ property for a react-native View will be translated into native ‘focusable={true}’.
In the above example, we can't get accessibility focus separately on 'text one' and 'text two'. Instead we get focus on a parent view with 'accessible' property.
When a view is marked as accessible, it is a good practice to set an accessibilityLabel on the view, so that people who use VoiceOver know what element they have selected. VoiceOver will read this string when a user selects the associated element.
To use, set the accessibilityLabel property to a custom string on your View:
You will need to build React Native from source if you want to work on a new feature/bug fix, try out the latest features which are not released yet, or maintain your own fork with patches that cannot be merged to the core.
Assuming you have the Android SDK installed, run android to open the Android SDK Manager.
Make sure you have the following installed:
build.gradle)build.gradle)Point Gradle to your Android SDK: either have $ANDROID_SDK and $ANDROID_NDK defined, or create a local.properties file in the root of your react-native checkout with the following contents:
You will need to build React Native from source if you want to work on a new feature/bug fix, try out the latest features which are not released yet, or maintain your own fork with patches that cannot be merged to the core.
Assuming you have the Android SDK installed, run android to open the Android SDK Manager.
Make sure you have the following installed:
build.gradle)build.gradle)Point Gradle to your Android SDK: either have $ANDROID_SDK and $ANDROID_NDK defined, or create a local.properties file in the root of your react-native checkout with the following contents:
Example:
First, you need to install react-native from your fork. For example, to install the master branch from the official repo, run the following:
Alternatively, you can clone the repo to your node_modules directory and run npm install inside the cloned repo.
Add gradle-download-task as dependency in android/build.gradle:
This guide describes basic steps of the Android development environment setup that are required to run React Native android apps on an android emulator. We don't discuss developer tool configuration such as IDEs here.
On Mac, if you have installed XCode, Git is already installed, otherwise run the following:
On Linux, install Git via your package manager.
On Windows, download and install Git for Windows. During the setup process, choose "Run Git from Windows Command Prompt", which will add Git to your PATH environment variable.
brew install android-sdkIMPORTANT: Make sure the ANDROID_HOME environment variable points to your existing Android SDK:
On Mac, add this to your ~/.bashrc, ~/.bash_profile or whatever your shell uses:
This guide describes basic steps of the Android development environment setup that are required to run React Native android apps on an android emulator. We don't discuss developer tool configuration such as IDEs here.
On Mac, if you have installed XCode, Git is already installed, otherwise run the following:
On Linux, install Git via your package manager.
On Windows, download and install Git for Windows. During the setup process, choose "Run Git from Windows Command Prompt", which will add Git to your PATH environment variable.
brew install android-sdkIMPORTANT: Make sure the ANDROID_HOME environment variable points to your existing Android SDK:
On Mac, add this to your ~/.bashrc, ~/.bash_profile or whatever your shell uses:
On Linux, add this to your ~/.bashrc, ~/.bash_profile or whatever your shell uses:
On Windows, go to Control Panel -> System and Security -> System -> Change settings -> Advanced -> Environment variables -> New
NOTE: You need to restart the Command Prompt (Windows) / Terminal Emulator (Mac OS X, Linux) to apply the new Environment variables.
React Native Android use gradle as a build system. We recommend to enable gradle daemon functionality which may result in up to 50% improvement in incremental build times for changes in java code. Learn here how to enable it for your platform.
android); in the window that appears make sure you check:

Genymotion is much easier to set up than stock Google emulators. However, it's only free for personal use. If you want to use the stock Google emulator, see below.
android; in the window that appears make sure you check:android avd and click on Create...

Start...The Visual Studio Emulator for Android is a free android emulator that is hardware accelerated via Hyper-V. It doesn't require you to install Visual Studio at all.
To use it with react-native you just have to add a key and value to your registry:
regedit.exeHKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Android SDK ToolsAndroid SDK Tools and choose New > String ValuePathPath Key and set the value to C:\Program Files\Android\sdk. The path value might be different on your machine.You will also need to run the command adb reverse tcp:8081 tcp:8081 with this emulator.
Then restart the emulator and when it runs you can just do react-native run-android as usual.
We try our best to deliver buttery-smooth UI performance by default, but sometimes that just isn't possible. Remember, Android supports 10k+ different phones and is generalized to support software rendering: the framework architecture and need to generalize across many hardware targets unfortunately means you get less for free relative to iOS. But sometimes, there are things you can improve (and many times it's not native code's fault at all!).
The first step for debugging this jank is to answer the fundamental question of where your time is being spent during each 16ms frame. For that, we'll be using a standard Android profiling tool called systrace. But first...
Make sure that JS dev mode is OFF!
You should see
__DEV__ === false, development-level warning are OFF, performance optimizations are ONin your application logs (which you can view usingadb logcat)
Systrace is a standard Android marker-based profiling tool (and is installed when you install the Android platform-tools package). Profiled code blocks are surrounded by markers start/end markers which are then visualized in a colorful chart format. Both the Android SDK and React Native framework provide standard markers that you can visualize.
NOTE:
Systrace support was added in react-native
v0.15. You will need to build with that version to collect a trace.
First, connect a device that exhibits the stuttering you want to investigate to your computer via USB and get it to the point right before the navigation/animation you want to profile. Run systrace as follows
A quick breakdown of this command:
time is the length of time the trace will be collected in secondssched, gfx, and view are the android SDK tags (collections of markers) we care about: sched gives you information about what's running on each core of your phone, gfx gives you graphics info such as frame boundaries, and view gives you information about measure, layout, and draw passes-a <your_package_name> enables app-specific markers, specifically the ones built into the React Native framework. your_package_name can be found in the AndroidManifest.xml of your app and looks like com.example.appOnce the trace starts collecting, perform the animation or interaction you care about. At the end of the trace, systrace will give you a link to the trace which you can open in your browser.
After opening the trace in your browser (preferably Chrome), you should see something like this:

HINT: Use the WASD keys to strafe and zoom
The first thing you should do is highlight the 16ms frame boundaries if you haven't already done that. Check this checkbox at the top right of the screen:

You should see zebra stripes as in the screenshot above. If you don't, try profiling on a different device: Samsung has been known to have issues displaying vsyncs while the Nexus series is generally pretty reliable.
Scroll until you see (part of) the name of your package. In this case, I was profiling com.facebook.adsmanager, which shows up as book.adsmanager because of silly thread name limits in the kernel.
On the left side, you'll see a set of threads which correspond to the timeline rows on the right. There are three/four threads we care about for our purposes: the UI thread (which has your package name or the name UI Thread), mqt_js and mqt_native_modules. If you're running on Android 5+, we also care about the Render Thread.
This is where standard android measure/layout/draw happens. The thread name on the right will be your package name (in my case book.adsmanager) or UI Thread. The events that you see on this thread should look something like this and have to do with Choreographer, traversals, and DispatchUI:

This is where JS is executed. The thread name will be either mqt_js or <...> depending on how cooperative the kernel on your device is being. To identify it if it doesn't have a name, look for things like JSCall, Bridge.executeJSCall, etc:

This is where native module calls (e.g. the UIManager) are executed. The thread name will be either mqt_native_modules or <...>. To identify it in the latter case, look for things like NativeCall, callJavaModuleMethod, and onBatchComplete:

If you're using Android L (5.0) and up, you will also have a render thread in your application. This thread generates the actual OpenGL commands used to draw your UI. The thread name will be either RenderThread or <...>. To identify it in the latter case, look for things like DrawFrame and queueBuffer:

A smooth animation should look something like the following:

Each change in color is a frame -- remember that in order to display a frame, all our UI work needs to be done by the end of that 16ms period. Notice that no thread is working close to the frame boundary. An application rendering like this is rendering at 60FPS.
If you noticed chop, however, you might see something like this:

Notice that the JS thread is executing basically all the time, and across frame boundaries! This app is not rendering at 60FPS. In this case, the problem lies in JS.
You might also see something like this:

In this case, the UI and render threads are the ones that have work crossing frame boundaries. The UI that we're trying to render on each frame is requiring too much work to be done. In this case, the problem lies in the native views being rendered.
At this point, you'll have some very helpful information to inform your next steps.
If you identified a JS problem, look for clues in the specific JS that you're executing. In the scenario above, we see RCTEventEmitter being called multiple times per frame. Here's a zoom-in of the JS thread from the trace above:

This doesn't seem right. Why is it being called so often? Are they actually different events? The answers to these questions will probably depend on your product code. And many times, you'll want to look into shouldComponentUpdate.
TODO: Add more tools for profiling JS
If you identified a native UI problem, there are usually two scenarios:
In the first scenario, you'll see a trace that has the UI thread and/or Render Thread looking like this:

Notice the long amount of time spent in DrawFrame that crosses frame boundaries. This is time spent waiting for the GPU to drain its command buffer from the previous frame.
To mitigate this, you should:
renderToHardwareTextureAndroid for complex, static content that is being animated/transformed (e.g. the Navigator slide/alpha animations)needsOffscreenAlphaCompositing, which is disabled by default, as it greatly increases the per-frame load on the GPU in most cases.If these don't help and you want to dig deeper into what the GPU is actually doing, you can check out Tracer for OpenGL ES.
In the second scenario, you'll see something more like this:

Notice that first the JS thread thinks for a bit, then you see some work done on the native modules thread, followed by an expensive traversal on the UI thread.
There isn't an easy way to mitigate this unless you're able to postpone creating new UI until after the interaction, or you are able to simplify the UI you're creating. The react native team is working on a infrastructure level solution for this that will allow new UI to be created and configured off the main thread, allowing the interaction to continue smoothly.
If you are confused or stuck, please post ask on Stack Overflow with the react-native tag. If you are unable to get a response there, or find an issue with a core component, please File a Github issue.
We try our best to deliver buttery-smooth UI performance by default, but sometimes that just isn't possible. Remember, Android supports 10k+ different phones and is generalized to support software rendering: the framework architecture and need to generalize across many hardware targets unfortunately means you get less for free relative to iOS. But sometimes, there are things you can improve (and many times it's not native code's fault at all!).
The first step for debugging this jank is to answer the fundamental question of where your time is being spent during each 16ms frame. For that, we'll be using a standard Android profiling tool called systrace. But first...
Make sure that JS dev mode is OFF!
You should see
__DEV__ === false, development-level warning are OFF, performance optimizations are ONin your application logs (which you can view usingadb logcat)
Systrace is a standard Android marker-based profiling tool (and is installed when you install the Android platform-tools package). Profiled code blocks are surrounded by markers start/end markers which are then visualized in a colorful chart format. Both the Android SDK and React Native framework provide standard markers that you can visualize.
NOTE:
Systrace support was added in react-native
v0.15. You will need to build with that version to collect a trace.
First, connect a device that exhibits the stuttering you want to investigate to your computer via USB and get it to the point right before the navigation/animation you want to profile. Run systrace as follows
A quick breakdown of this command:
time is the length of time the trace will be collected in secondssched, gfx, and view are the android SDK tags (collections of markers) we care about: sched gives you information about what's running on each core of your phone, gfx gives you graphics info such as frame boundaries, and view gives you information about measure, layout, and draw passes-a <your_package_name> enables app-specific markers, specifically the ones built into the React Native framework. your_package_name can be found in the AndroidManifest.xml of your app and looks like com.example.appOnce the trace starts collecting, perform the animation or interaction you care about. At the end of the trace, systrace will give you a link to the trace which you can open in your browser.
After opening the trace in your browser (preferably Chrome), you should see something like this:

HINT: Use the WASD keys to strafe and zoom
The first thing you should do is highlight the 16ms frame boundaries if you haven't already done that. Check this checkbox at the top right of the screen:

You should see zebra stripes as in the screenshot above. If you don't, try profiling on a different device: Samsung has been known to have issues displaying vsyncs while the Nexus series is generally pretty reliable.
Scroll until you see (part of) the name of your package. In this case, I was profiling com.facebook.adsmanager, which shows up as book.adsmanager because of silly thread name limits in the kernel.
On the left side, you'll see a set of threads which correspond to the timeline rows on the right. There are three/four threads we care about for our purposes: the UI thread (which has your package name or the name UI Thread), mqt_js and mqt_native_modules. If you're running on Android 5+, we also care about the Render Thread.
This is where standard android measure/layout/draw happens. The thread name on the right will be your package name (in my case book.adsmanager) or UI Thread. The events that you see on this thread should look something like this and have to do with Choreographer, traversals, and DispatchUI:

This is where JS is executed. The thread name will be either mqt_js or <...> depending on how cooperative the kernel on your device is being. To identify it if it doesn't have a name, look for things like JSCall, Bridge.executeJSCall, etc:

This is where native module calls (e.g. the UIManager) are executed. The thread name will be either mqt_native_modules or <...>. To identify it in the latter case, look for things like NativeCall, callJavaModuleMethod, and onBatchComplete:

If you're using Android L (5.0) and up, you will also have a render thread in your application. This thread generates the actual OpenGL commands used to draw your UI. The thread name will be either RenderThread or <...>. To identify it in the latter case, look for things like DrawFrame and queueBuffer:

A smooth animation should look something like the following:

Each change in color is a frame -- remember that in order to display a frame, all our UI work needs to be done by the end of that 16ms period. Notice that no thread is working close to the frame boundary. An application rendering like this is rendering at 60FPS.
If you noticed chop, however, you might see something like this:

Notice that the JS thread is executing basically all the time, and across frame boundaries! This app is not rendering at 60FPS. In this case, the problem lies in JS.
You might also see something like this:

In this case, the UI and render threads are the ones that have work crossing frame boundaries. The UI that we're trying to render on each frame is requiring too much work to be done. In this case, the problem lies in the native views being rendered.
At this point, you'll have some very helpful information to inform your next steps.
If you identified a JS problem, look for clues in the specific JS that you're executing. In the scenario above, we see RCTEventEmitter being called multiple times per frame. Here's a zoom-in of the JS thread from the trace above:

This doesn't seem right. Why is it being called so often? Are they actually different events? The answers to these questions will probably depend on your product code. And many times, you'll want to look into shouldComponentUpdate.
TODO: Add more tools for profiling JS
If you identified a native UI problem, there are usually two scenarios:
In the first scenario, you'll see a trace that has the UI thread and/or Render Thread looking like this:

Notice the long amount of time spent in DrawFrame that crosses frame boundaries. This is time spent waiting for the GPU to drain its command buffer from the previous frame.
To mitigate this, you should:
renderToHardwareTextureAndroid for complex, static content that is being animated/transformed (e.g. the Navigator slide/alpha animations)needsOffscreenAlphaCompositing, which is disabled by default, as it greatly increases the per-frame load on the GPU in most cases.If these don't help and you want to dig deeper into what the GPU is actually doing, you can check out Tracer for OpenGL ES.
In the second scenario, you'll see something more like this:

Notice that first the JS thread thinks for a bit, then you see some work done on the native modules thread, followed by an expensive traversal on the UI thread.
There isn't an easy way to mitigate this unless you're able to postpone creating new UI until after the interaction, or you are able to simplify the UI you're creating. The react native team is working on a infrastructure level solution for this that will allow new UI to be created and configured off the main thread, allowing the interaction to continue smoothly.
If you are confused or stuck, please post ask on Stack Overflow with the react-native tag. If you are unable to get a response there, or find an issue with a core component, please File a Github issue.
Fluid, meaningful animations are essential to the mobile user experience. Like +
Fluid, meaningful animations are essential to the mobile user experience. Like
everything in React Native, Animation APIs for React Native are currently under
development, but have started to coalesce around two complementary systems:
LayoutAnimation for animated global layout transactions, and Animated for
diff --git a/docs/communication-ios.html b/docs/communication-ios.html
index 32b082af725..94dcda3fcbc 100644
--- a/docs/communication-ios.html
+++ b/docs/communication-ios.html
@@ -1,4 +1,4 @@
-
In Integrating with Existing Apps guide and Native UI Components guide we learn how to embed React Native in a native component and vice versa. When we mix native and React Native components, we'll eventually find a need to communicate between these two worlds. Some ways to achieve that have been already mentioned in other guides. This article summarizes available techniques.
React Native is inspired by React, so the basic idea of the information flow is similar. The flow in React is one-directional. We maintain a hierarchy of components, in which each component depends only on its parent and own internal state. We do this with properties: data is passed from a parent to its children in a top-down manner. If we have an ancestor component that rely on the state of its descendant, the recommended solution would be to pass down a callback that would be used by the descendant to update the ancestor.
The same concept applies to React Native. As long as we are building our application purely within the framework, we can drive our app with properties and callbacks. But, when we mix React Native and native components, we need some special, cross-language mechanisms that would allow us to pass information between them.
Properties are the simplest way of cross-component communication. So we need a way to pass properties both from native to React Native, and from React Native to native.
In order to embed a React Native view in a native component, we use RCTRootView. RCTRootView is a UIView that holds a React Native app. It also provides an interface between native side and the hosted app.
RCTRootView has an initializer that allows you to pass arbitrary properties down to the React Native app. The initialProperties parameter has to be an instance of NSDictionary. The dictionary is internally converted into a JSON object that the top-level JS component can reference.
In Integrating with Existing Apps guide and Native UI Components guide we learn how to embed React Native in a native component and vice versa. When we mix native and React Native components, we'll eventually find a need to communicate between these two worlds. Some ways to achieve that have been already mentioned in other guides. This article summarizes available techniques.
React Native is inspired by React, so the basic idea of the information flow is similar. The flow in React is one-directional. We maintain a hierarchy of components, in which each component depends only on its parent and own internal state. We do this with properties: data is passed from a parent to its children in a top-down manner. If we have an ancestor component that rely on the state of its descendant, the recommended solution would be to pass down a callback that would be used by the descendant to update the ancestor.
The same concept applies to React Native. As long as we are building our application purely within the framework, we can drive our app with properties and callbacks. But, when we mix React Native and native components, we need some special, cross-language mechanisms that would allow us to pass information between them.
Properties are the simplest way of cross-component communication. So we need a way to pass properties both from native to React Native, and from React Native to native.
In order to embed a React Native view in a native component, we use RCTRootView. RCTRootView is a UIView that holds a React Native app. It also provides an interface between native side and the hosted app.
RCTRootView has an initializer that allows you to pass arbitrary properties down to the React Native app. The initialProperties parameter has to be an instance of NSDictionary. The dictionary is internally converted into a JSON object that the top-level JS component can reference.
To access the in-app developer menu:
control + ⌘ + z in the simulator.⌘ + m to simulate hardware menu button click). You can also install Frappé, a tool for OS X, which allows you to emulate shaking of devices remotely. You can use ⌘ + Shift + R as a shortcut to trigger a shake from Frappé.Hint
To disable the developer menu for production builds:
- For iOS open your project in Xcode and select
Product→Scheme→Edit Scheme...(or press⌘ + <). Next, selectRunfrom the menu on the left and change the Build Configuration toRelease.- For Android, by default, developer menu will be disabled in release builds done by gradle (e.g with gradle
assembleReleasetask). Although this behavior can be customized by passing proper value toReactInstanceManager#setUseDeveloperSupport.
Selecting Reload (or pressing ⌘ + r in the iOS simulator) will reload the JavaScript that powers your application. If you have added new resources (such as an image to Images.xcassets on iOS or to res/drawable folder on Android) or modified any native code (Objective-C/Swift code on iOS or Java/C++ code on Android), you will need to re-build the app for the changes to take effect.
To debug the JavaScript code in Chrome, select Debug in Chrome from the developer menu. This will open a new tab at http://localhost:8081/debugger-ui.
In Chrome, press ⌘ + option + i or select View → Developer → Developer Tools to toggle the developer tools console. Enable Pause On Caught Exceptions for a better debugging experience.
To debug on a real device:
RCTWebSocketExecutor.m and change localhost to the IP address of your computer. Shake the device to open the development menu with the option to start debugging.adb command line tool to setup port forwarding from the device to your computer. For that run: adb reverse tcp:8081 tcp:8081 (see this link for help on adb command). Alternatively, you can open dev menu on the device and select Dev Settings, then update Debug server host for device setting to the IP address of your computer.Install the React Developer Tools extension for Google Chrome. This will allow you to navigate the component hierarchy via the React in the developer tools (see facebook/react-devtools for more information).
This option allows for your JS changes to trigger automatic reload on the connected device/emulator. To enable this option:
Enable Live Reload via the developer menu to have the application automatically reload when changes are made to the JavaScript.Dev Settings and select Auto reload on JS change optionOn 0.5.0-rc and higher versions, you can enable a FPS graph overlay in the developers menu in order to help you debug performance problems.
To access the in-app developer menu:
control + ⌘ + z in the simulator.⌘ + m to simulate hardware menu button click). You can also install Frappé, a tool for OS X, which allows you to emulate shaking of devices remotely. You can use ⌘ + Shift + R as a shortcut to trigger a shake from Frappé.Hint
To disable the developer menu for production builds:
- For iOS open your project in Xcode and select
Product→Scheme→Edit Scheme...(or press⌘ + <). Next, selectRunfrom the menu on the left and change the Build Configuration toRelease.- For Android, by default, developer menu will be disabled in release builds done by gradle (e.g with gradle
assembleReleasetask). Although this behavior can be customized by passing proper value toReactInstanceManager#setUseDeveloperSupport.
Selecting Reload (or pressing ⌘ + r in the iOS simulator) will reload the JavaScript that powers your application. If you have added new resources (such as an image to Images.xcassets on iOS or to res/drawable folder on Android) or modified any native code (Objective-C/Swift code on iOS or Java/C++ code on Android), you will need to re-build the app for the changes to take effect.
To debug the JavaScript code in Chrome, select Debug in Chrome from the developer menu. This will open a new tab at http://localhost:8081/debugger-ui.
In Chrome, press ⌘ + option + i or select View → Developer → Developer Tools to toggle the developer tools console. Enable Pause On Caught Exceptions for a better debugging experience.
To debug on a real device:
RCTWebSocketExecutor.m and change localhost to the IP address of your computer. Shake the device to open the development menu with the option to start debugging.adb command line tool to setup port forwarding from the device to your computer. For that run: adb reverse tcp:8081 tcp:8081 (see this link for help on adb command). Alternatively, you can open dev menu on the device and select Dev Settings, then update Debug server host for device setting to the IP address of your computer.Install the React Developer Tools extension for Google Chrome. This will allow you to navigate the component hierarchy via the React in the developer tools (see facebook/react-devtools for more information).
This option allows for your JS changes to trigger automatic reload on the connected device/emulator. To enable this option:
Enable Live Reload via the developer menu to have the application automatically reload when changes are made to the JavaScript.Dev Settings and select Auto reload on JS change optionOn 0.5.0-rc and higher versions, you can enable a FPS graph overlay in the developers menu in order to help you debug performance problems.
It is sometimes necessary to make changes directly to a component +
It is sometimes necessary to make changes directly to a component without using state/props to trigger a re-render of the entire subtree. When using React in the browser for example, you sometimes need to directly modify a DOM node, and the same is true for views in mobile diff --git a/docs/embedded-app-android.html b/docs/embedded-app-android.html index 7d7eaf1ef53..25299e9978b 100644 --- a/docs/embedded-app-android.html +++ b/docs/embedded-app-android.html @@ -1,4 +1,4 @@ -
Since React makes no assumptions about the rest of your technology stack, it's easily embeddable within an existing non-React Native app.
In your app's build.gradle file add the React Native dependency:
You can find the latest version of the react-native library on Maven Central. Next, make sure you have the Internet permission in your AndroidManifest.xml:
This is only really used in dev mode when reloading JavaScript from the development server, so you can strip this in release builds if you need to.
You need to add some native code in order to start the React Native runtime and get it to render something. To do this, we're going to create an Activity that creates a ReactRootView, starts a React application inside it and sets it as the main content view.
Since React makes no assumptions about the rest of your technology stack, it's easily embeddable within an existing non-React Native app.
In your app's build.gradle file add the React Native dependency:
You can find the latest version of the react-native library on Maven Central. Next, make sure you have the Internet permission in your AndroidManifest.xml:
This is only really used in dev mode when reloading JavaScript from the development server, so you can strip this in release builds if you need to.
You need to add some native code in order to start the React Native runtime and get it to render something. To do this, we're going to create an Activity that creates a ReactRootView, starts a React application inside it and sets it as the main content view.
Since React makes no assumptions about the rest of your technology stack – it’s commonly noted as simply the V in MVC – it’s easily embeddable within an existing non-React Native app. In fact, it integrates with other best practice community tools like CocoaPods.
gem install cocoapodsnvm install node && nvm alias default node, which installs the latest version of Node.js and sets up your terminal so you can run it by typing node. With nvm you can install multiple versions of Node.js and easily switch between them.react-native package from npm by running the following command in the root directory of your project:npm install react-nativeAt this point you should have the React Native package installed under a directory named node_modules as a sibling to your .xcodeproj file.
CocoaPods is a package management tool for iOS/Mac development. We need to use it to download React Native. If you haven't installed CocoaPods yet, check out this tutorial.
When you are ready to work with CocoaPods, add the following lines to Podfile. If you don't have one, then create it under the root directory of your project.
Since React makes no assumptions about the rest of your technology stack – it’s commonly noted as simply the V in MVC – it’s easily embeddable within an existing non-React Native app. In fact, it integrates with other best practice community tools like CocoaPods.
gem install cocoapodsnvm install node && nvm alias default node, which installs the latest version of Node.js and sets up your terminal so you can run it by typing node. With nvm you can install multiple versions of Node.js and easily switch between them.react-native package from npm by running the following command in the root directory of your project:npm install react-nativeAt this point you should have the React Native package installed under a directory named node_modules as a sibling to your .xcodeproj file.
CocoaPods is a package management tool for iOS/Mac development. We need to use it to download React Native. If you haven't installed CocoaPods yet, check out this tutorial.
When you are ready to work with CocoaPods, add the following lines to Podfile. If you don't have one, then create it under the root directory of your project.
Gesture recognition on mobile devices is much more complicated than web. A touch can go through several phases as the app determines what the user's intention is. For example, the app needs to determine if the touch is scrolling, sliding on a widget, or tapping. This can even change during the duration of a touch. There can also be multiple simultaneous touches.
The touch responder system is needed to allow components to negotiate these touch interactions without any additional knowledge about their parent or child components. This system is implemented in ResponderEventPlugin.js, which contains further details and documentation.
Users can feel huge differences in the usability of web apps vs. native, and this is one of the big causes. Every action should have the following attributes:
These features make users more comfortable while using an app, because it allows people to experiment and interact without fear of making mistakes.
The responder system can be complicated to use. So we have provided an abstract Touchable implementation for things that should be "tappable". This uses the responder system and allows you to easily configure tap interactions declaratively. Use TouchableHighlight anywhere where you would use a button or link on web.
A view can become the touch responder by implementing the correct negotiation methods. There are two methods to ask the view if it wants to become responder:
View.props.onStartShouldSetResponder: (evt) => true, - Does this view want to become responder on the start of a touch?View.props.onMoveShouldSetResponder: (evt) => true, - Called for every touch move on the View when it is not the responder: does this view want to "claim" touch responsiveness?If the View returns true and attempts to become the responder, one of the following will happen:
View.props.onResponderGrant: (evt) => {} - The View is now responding for touch events. This is the time to highlight and show the user what is happeningView.props.onResponderReject: (evt) => {} - Something else is the responder right now and will not release itIf the view is responding, the following handlers can be called:
View.props.onResponderMove: (evt) => {} - The user is moving their fingerView.props.onResponderRelease: (evt) => {} - Fired at the end of the touch, ie "touchUp"View.props.onResponderTerminationRequest: (evt) => true - Something else wants to become responder. Should this view release the responder? Returning true allows releaseView.props.onResponderTerminate: (evt) => {} - The responder has been taken from the View. Might be taken by other views after a call to onResponderTerminationRequest, or might be taken by the OS without asking (happens with control center/ notification center on iOS)evt is a synthetic touch event with the following form:
nativeEventchangedTouches - Array of all touch events that have changed since the last eventidentifier - The ID of the touchlocationX - The X position of the touch, relative to the elementlocationY - The Y position of the touch, relative to the elementpageX - The X position of the touch, relative to the root elementpageY - The Y position of the touch, relative to the root elementtarget - The node id of the element receiving the touch eventtimestamp - A time identifier for the touch, useful for velocity calculationtouches - Array of all current touches on the screenonStartShouldSetResponder and onMoveShouldSetResponder are called with a bubbling pattern, where the deepest node is called first. That means that the deepest component will become responder when multiple Views return true for *ShouldSetResponder handlers. This is desirable in most cases, because it makes sure all controls and buttons are usable.
However, sometimes a parent will want to make sure that it becomes responder. This can be handled by using the capture phase. Before the responder system bubbles up from the deepest component, it will do a capture phase, firing on*ShouldSetResponderCapture. So if a parent View wants to prevent the child from becoming responder on a touch start, it should have a onStartShouldSetResponderCapture handler which returns true.
View.props.onStartShouldSetResponderCapture: (evt) => true,View.props.onMoveShouldSetResponderCapture: (evt) => true,For higher-level gesture interpretation, check out PanResponder.
Gesture recognition on mobile devices is much more complicated than web. A touch can go through several phases as the app determines what the user's intention is. For example, the app needs to determine if the touch is scrolling, sliding on a widget, or tapping. This can even change during the duration of a touch. There can also be multiple simultaneous touches.
The touch responder system is needed to allow components to negotiate these touch interactions without any additional knowledge about their parent or child components. This system is implemented in ResponderEventPlugin.js, which contains further details and documentation.
Users can feel huge differences in the usability of web apps vs. native, and this is one of the big causes. Every action should have the following attributes:
These features make users more comfortable while using an app, because it allows people to experiment and interact without fear of making mistakes.
The responder system can be complicated to use. So we have provided an abstract Touchable implementation for things that should be "tappable". This uses the responder system and allows you to easily configure tap interactions declaratively. Use TouchableHighlight anywhere where you would use a button or link on web.
A view can become the touch responder by implementing the correct negotiation methods. There are two methods to ask the view if it wants to become responder:
View.props.onStartShouldSetResponder: (evt) => true, - Does this view want to become responder on the start of a touch?View.props.onMoveShouldSetResponder: (evt) => true, - Called for every touch move on the View when it is not the responder: does this view want to "claim" touch responsiveness?If the View returns true and attempts to become the responder, one of the following will happen:
View.props.onResponderGrant: (evt) => {} - The View is now responding for touch events. This is the time to highlight and show the user what is happeningView.props.onResponderReject: (evt) => {} - Something else is the responder right now and will not release itIf the view is responding, the following handlers can be called:
View.props.onResponderMove: (evt) => {} - The user is moving their fingerView.props.onResponderRelease: (evt) => {} - Fired at the end of the touch, ie "touchUp"View.props.onResponderTerminationRequest: (evt) => true - Something else wants to become responder. Should this view release the responder? Returning true allows releaseView.props.onResponderTerminate: (evt) => {} - The responder has been taken from the View. Might be taken by other views after a call to onResponderTerminationRequest, or might be taken by the OS without asking (happens with control center/ notification center on iOS)evt is a synthetic touch event with the following form:
nativeEventchangedTouches - Array of all touch events that have changed since the last eventidentifier - The ID of the touchlocationX - The X position of the touch, relative to the elementlocationY - The Y position of the touch, relative to the elementpageX - The X position of the touch, relative to the root elementpageY - The Y position of the touch, relative to the root elementtarget - The node id of the element receiving the touch eventtimestamp - A time identifier for the touch, useful for velocity calculationtouches - Array of all current touches on the screenonStartShouldSetResponder and onMoveShouldSetResponder are called with a bubbling pattern, where the deepest node is called first. That means that the deepest component will become responder when multiple Views return true for *ShouldSetResponder handlers. This is desirable in most cases, because it makes sure all controls and buttons are usable.
However, sometimes a parent will want to make sure that it becomes responder. This can be handled by using the capture phase. Before the responder system bubbles up from the deepest component, it will do a capture phase, firing on*ShouldSetResponderCapture. So if a parent View wants to prevent the child from becoming responder on a touch start, it should have a onStartShouldSetResponderCapture handler which returns true.
View.props.onStartShouldSetResponderCapture: (evt) => true,View.props.onMoveShouldSetResponderCapture: (evt) => true,For higher-level gesture interpretation, check out PanResponder.
nvm install node && nvm alias default node, which installs the latest version of Node.js and sets up your terminal so you can run it by typing node. With nvm you can install multiple versions of Node.js and easily switch between them.brew install watchman. We recommend installing watchman, otherwise you might hit a node file watching bug.brew install flow, if you want to use flow.We recommend periodically running brew update && brew upgrade to keep your programs up-to-date.
Xcode 7.0 or higher is required. It can be installed from the App Store.
To write React Native apps for Android, you will need to install the Android SDK (and an Android emulator if you want to work on your app without having to use a physical device). See Android setup guide for instructions on how to set up your Android environment.
NOTE: There is experimental Windows and Linux support for Android development.
nvm install node && nvm alias default node, which installs the latest version of Node.js and sets up your terminal so you can run it by typing node. With nvm you can install multiple versions of Node.js and easily switch between them.brew install watchman. We recommend installing watchman, otherwise you might hit a node file watching bug.brew install flow, if you want to use flow.We recommend periodically running brew update && brew upgrade to keep your programs up-to-date.
Xcode 7.0 or higher is required. It can be installed from the App Store.
To write React Native apps for Android, you will need to install the Android SDK (and an Android emulator if you want to work on your app without having to use a physical device). See Android setup guide for instructions on how to set up your Android environment.
NOTE: There is experimental Windows and Linux support for Android development.
To run the iOS app:
$ cd AwesomeProjectios/AwesomeProject.xcodeproj and hit run in Xcode.index.ios.js in your text editor of choice and edit some lines.Note: If you are using an iOS device, see the Running on iOS Device page.
To run the Android app:
$ cd AwesomeProject$ react-native run-androidindex.android.js in your text editor of choice and edit some lines.adb logcat *:S ReactNative:V ReactNativeJS:V in a terminal to see your app's logsNote: If you are using an Android device, see the Running on Android Device page.
Congratulations! You've successfully run and modified your first React Native app.
If you run into any issues getting started, see the troubleshooting page.
If you already have a (iOS-only) React Native project and want to add Android support, you need to execute the following commands in your existing project directory:
react-native dependency in your package.json file to the latest version$ npm install$ react-native androidAs of 0.14 release, React Native provides a unified way of managing images in your iOS and Android apps. To add a static image to your app, place it somewhere in your source code tree and reference it like this:
The image name is resolved the same way JS modules are resolved. In the example above the packager will look for my-icon.png in the same folder as the component that requires it. Also if you have my-icon.ios.png and my-icon.android.png, the packager will pick the file depending on the platform you are running on.
You can also use @2x, @3x, etc. suffix in the file name to provide images for different screen densities. For example, if you have the following file structure:
As of 0.14 release, React Native provides a unified way of managing images in your iOS and Android apps. To add a static image to your app, place it somewhere in your source code tree and reference it like this:
The image name is resolved the same way JS modules are resolved. In the example above the packager will look for my-icon.png in the same folder as the component that requires it. Also if you have my-icon.ios.png and my-icon.android.png, the packager will pick the file depending on the platform you are running on.
You can also use @2x, @3x, etc. suffix in the file name to provide images for different screen densities. For example, if you have the following file structure:
When using React Native, you're going to be running your JavaScript code in two environments:
While both environments are very similar, you may end up hitting some inconsistencies. We're likely going to experiment with other JS engines in the future, so it's best to avoid relying on specifics of any runtime.
Syntax transformers make writing code more enjoyable by allowing you to use new JavaScript syntax without having to wait for support on all interpreters.
As of version 0.5.0, React Native ships with the Babel JavaScript compiler. Check Babel documentation on its supported transformations for more details.
Here's a full list of React Native's enabled transformations.
ES5
promise.catch(function() { });ES6
<C onPress={() => this.setState({pressed: true})}let greeting = 'hi';Math.max(...array);class C extends React.Component { render() { return <View />; } }const answer = 42;var {isActive, style} = this.props;import React, { Component } from 'react-native';var key = 'abc'; var obj = {[key]: 10};var obj = { method() { return 10; } };var name = 'vjeux'; var obj = { name };function(type, ...args) { }var who = 'world'; var str = `Hello ${who}`;ES7
var extended = { ...obj, a: 10 };function f(a, b, c,) { }async function doStuffAsync() { const foo = await doOtherStuffAsync(); };When using React Native, you're going to be running your JavaScript code in two environments:
While both environments are very similar, you may end up hitting some inconsistencies. We're likely going to experiment with other JS engines in the future, so it's best to avoid relying on specifics of any runtime.
Syntax transformers make writing code more enjoyable by allowing you to use new JavaScript syntax without having to wait for support on all interpreters.
As of version 0.5.0, React Native ships with the Babel JavaScript compiler. Check Babel documentation on its supported transformations for more details.
Here's a full list of React Native's enabled transformations.
ES5
promise.catch(function() { });ES6
<C onPress={() => this.setState({pressed: true})}let greeting = 'hi';Math.max(...array);class C extends React.Component { render() { return <View />; } }const answer = 42;var {isActive, style} = this.props;import React, { Component } from 'react-native';var key = 'abc'; var obj = {[key]: 10};var obj = { method() { return 10; } };var name = 'vjeux'; var obj = { name };function(type, ...args) { }var who = 'world'; var str = `Hello ${who}`;ES7
var extended = { ...obj, a: 10 };function f(a, b, c,) { }async function doStuffAsync() { const foo = await doOtherStuffAsync(); };It's currently not possible to use the "React" tab in the devtools to inspect app widgets. This is due to a change in how the application scripts are evaluated in the devtools plugin; they are now run inside a Web Worker, and the plugin is unaware of this and so unable to communicate properly with React Native.
However, you can still use the Console feature of the devtools, and debugging JavaScript with breakpoints works too. To use the console, make sure to select the ⚙debuggerWorker.js entry in the devtools dropdown that by default is set to <top frame>.
This is an initial release of React Native Android and therefore not all of the views present on iOS are released on Android. We are very much interested in the communities' feedback on the next set of modules and views for Open Source. Not all native views between iOS and Android have a 100% equivalent representation, here it will be necessary to use a counterpart eg using ProgressBar on Android in place of ActivityIndicator on iOS.
Our provisional plan for common views and modules includes:
It's currently not possible to use the "React" tab in the devtools to inspect app widgets. This is due to a change in how the application scripts are evaluated in the devtools plugin; they are now run inside a Web Worker, and the plugin is unaware of this and so unable to communicate properly with React Native.
However, you can still use the Console feature of the devtools, and debugging JavaScript with breakpoints works too. To use the console, make sure to select the ⚙debuggerWorker.js entry in the devtools dropdown that by default is set to <top frame>.
This is an initial release of React Native Android and therefore not all of the views present on iOS are released on Android. We are very much interested in the communities' feedback on the next set of modules and views for Open Source. Not all native views between iOS and Android have a 100% equivalent representation, here it will be necessary to use a counterpart eg using ProgressBar on Android in place of ActivityIndicator on iOS.
Our provisional plan for common views and modules includes:
Not every app uses all the native capabilities, and including the code to support +
Not every app uses all the native capabilities, and including the code to support all those features would impact the binary size... But we still want to make it easy to add these features whenever you need them.
With that in mind we exposed many of these features as independent static libraries.
For most of the libs it will be as simple as dragging two files, sometimes a third step will be necessary, but no more than that.
All the libraries we ship with React Native live on the NOTE: This guide focuses on Android development. You'll need a Mac to build iOS apps. As React Native on iOS requires a Mac and most of the engineers at Facebook and contributors use Macs, support for OS X is a top priority. However, we would like to support developers using Linux and Windows too. We believe we'll get the best Linux and Windows support from people using these operating systems on a daily basis. Therefore, Linux and Windows support for the development environment is an ongoing community responsibility. This can mean filing issues and submitting PRs, and we'll help review and merge them. We are looking forward to your contributions and appreciate your patience. As of version 0.14 Android development with React native is mostly possible on Linux and Windows. You'll need to install Node.js 4.0 or newer. On Linux we recommend installing watchman, otherwise you might hit a node file watching bug. On Windows the packager won't be started automatically when you run NOTE: This guide focuses on Android development. You'll need a Mac to build iOS apps. As React Native on iOS requires a Mac and most of the engineers at Facebook and contributors use Macs, support for OS X is a top priority. However, we would like to support developers using Linux and Windows too. We believe we'll get the best Linux and Windows support from people using these operating systems on a daily basis. Therefore, Linux and Windows support for the development environment is an ongoing community responsibility. This can mean filing issues and submitting PRs, and we'll help review and merge them. We are looking forward to your contributions and appreciate your patience. As of version 0.14 Android development with React native is mostly possible on Linux and Windows. You'll need to install Node.js 4.0 or newer. On Linux we recommend installing watchman, otherwise you might hit a node file watching bug. On Windows the packager won't be started automatically when you run If you hit a There are tons of native UI widgets out there ready to be used in the latest apps - some of them are part of the platform, others are available as third-party libraries, and still more might be in use in your very own portfolio. React Native has several of the most critical platform components already wrapped, like Like the native module guide, this too is a more advanced guide that assumes you are somewhat familiar with Android SDK programming. This guide will show you how to build a native UI component, walking you through the implementation of a subset of the existing For this example we are going to walk through the implementation requirements to allow the use of ImageViews in JavaScript. Native views are created and manipulated by extending These subclasses are essentially singletons - only one instance of each is created by the bridge. They vend native views to the Vending a view is simple: In this example we create view manager class There are tons of native UI widgets out there ready to be used in the latest apps - some of them are part of the platform, others are available as third-party libraries, and still more might be in use in your very own portfolio. React Native has several of the most critical platform components already wrapped, like Like the native module guide, this too is a more advanced guide that assumes you are somewhat familiar with Android SDK programming. This guide will show you how to build a native UI component, walking you through the implementation of a subset of the existing For this example we are going to walk through the implementation requirements to allow the use of ImageViews in JavaScript. Native views are created and manipulated by extending These subclasses are essentially singletons - only one instance of each is created by the bridge. They vend native views to the Vending a view is simple: In this example we create view manager class There are tons of native UI widgets out there ready to be used in the latest apps - some of them are part of the platform, others are available as third-party libraries, and still more might be in use in your very own portfolio. React Native has several of the most critical platform components already wrapped, like Like the native module guide, this too is a more advanced guide that assumes you are somewhat familiar with iOS programming. This guide will show you how to build a native UI component, walking you through the implementation of a subset of the existing Let's say we want to add an interactive Map to our app - might as well use Native views are created and manipulated by subclasses of Vending a view is simple: There are tons of native UI widgets out there ready to be used in the latest apps - some of them are part of the platform, others are available as third-party libraries, and still more might be in use in your very own portfolio. React Native has several of the most critical platform components already wrapped, like Like the native module guide, this too is a more advanced guide that assumes you are somewhat familiar with iOS programming. This guide will show you how to build a native UI component, walking you through the implementation of a subset of the existing Let's say we want to add an interactive Map to our app - might as well use Native views are created and manipulated by subclasses of Vending a view is simple: Sometimes an app needs access to a platform API that React Native doesn't have a corresponding module for yet. Maybe you want to reuse some existing Java code without having to reimplement it in JavaScript, or write some high performance, multi-threaded code such as for image processing, a database, or any number of advanced extensions. We designed React Native such that it is possible for you to write real native code and have access to the full power of the platform. This is a more advanced feature and we don't expect it to be part of the usual development process, however it is essential that it exists. If React Native doesn't support a native feature that you need, you should be able to build it yourself. This guide will use the Toast example. Let's say we would like to be able to create a toast message from JavaScript. We start by creating a native module. A native module is a Java class that usually extends the Sometimes an app needs access to a platform API that React Native doesn't have a corresponding module for yet. Maybe you want to reuse some existing Java code without having to reimplement it in JavaScript, or write some high performance, multi-threaded code such as for image processing, a database, or any number of advanced extensions. We designed React Native such that it is possible for you to write real native code and have access to the full power of the platform. This is a more advanced feature and we don't expect it to be part of the usual development process, however it is essential that it exists. If React Native doesn't support a native feature that you need, you should be able to build it yourself. This guide will use the Toast example. Let's say we would like to be able to create a toast message from JavaScript. We start by creating a native module. A native module is a Java class that usually extends the Sometimes an app needs access to platform API, and React Native doesn't have a corresponding module yet. Maybe you want to reuse some existing Objective-C, Swift or C++ code without having to reimplement it in JavaScript, or write some high performance, multi-threaded code such as for image processing, a database, or any number of advanced extensions. We designed React Native such that it is possible for you to write real native code and have access to the full power of the platform. This is a more advanced feature and we don't expect it to be part of the usual development process, however it is essential that it exists. If React Native doesn't support a native feature that you need, you should be able to build it yourself. This is a more advanced guide that shows how to build a native module. It assumes the reader knows Objective-C or Swift and core libraries (Foundation, UIKit). This guide will use the iOS Calendar API example. Let's say we would like to be able to access the iOS calendar from JavaScript. A native module is just an Objective-C class that implements the Sometimes an app needs access to platform API, and React Native doesn't have a corresponding module yet. Maybe you want to reuse some existing Objective-C, Swift or C++ code without having to reimplement it in JavaScript, or write some high performance, multi-threaded code such as for image processing, a database, or any number of advanced extensions. We designed React Native such that it is possible for you to write real native code and have access to the full power of the platform. This is a more advanced feature and we don't expect it to be part of the usual development process, however it is essential that it exists. If React Native doesn't support a native feature that you need, you should be able to build it yourself. This is a more advanced guide that shows how to build a native module. It assumes the reader knows Objective-C or Swift and core libraries (Foundation, UIKit). This guide will use the iOS Calendar API example. Let's say we would like to be able to access the iOS calendar from JavaScript. A native module is just an Objective-C class that implements the The differences between Navigator
+ The differences between Navigator
and NavigatorIOS are a common
source of confusion for newcomers. Both One of React Native's goals is to be a playground where we can experiment with different architectures and crazy ideas. Since browsers are not flexible enough, we had no choice but to reimplement the entire stack. In the places that we did not intend to change anything, we tried to be as faithful as possible to the browser APIs. The networking stack is a great example. fetch is a better networking API being worked on by the standards committee and is already available in Chrome. It is available in React Native by default. Include a request object as the optional second argument to customize the HTTP request: One of React Native's goals is to be a playground where we can experiment with different architectures and crazy ideas. Since browsers are not flexible enough, we had no choice but to reimplement the entire stack. In the places that we did not intend to change anything, we tried to be as faithful as possible to the browser APIs. The networking stack is a great example. fetch is a better networking API being worked on by the standards committee and is already available in Chrome. It is available in React Native by default. Include a request object as the optional second argument to customize the HTTP request: A compelling reason for using React Native instead of WebView-based
+ A compelling reason for using React Native instead of WebView-based
tools is to achieve 60 FPS and a native look & feel to your apps. Where
possible, we would like for React Native to do the right thing and help
you to focus on your app instead of performance optimization, but there
diff --git a/docs/platform-specific-code.html b/docs/platform-specific-code.html
index 2ab004a119e..d7548b3ae75 100644
--- a/docs/platform-specific-code.html
+++ b/docs/platform-specific-code.html
@@ -1,4 +1,4 @@
- When building a cross-platform app, the need to write different code for different platforms may arise. This can always be achieved by organizing the various components in different folders: When building a cross-platform app, the need to write different code for different platforms may arise. This can always be achieved by organizing the various components in different folders: Another option may be naming the components differently depending on the platform they are going to be used in: But React Native provides two alternatives to easily organize your code separating it by platform: React Native will detect when a file has a For example, you can have these files in your project: You'll need this in order to install your app on your device. First, make sure you have USB debugging enabled on your device. Check that your device has been successfully connected by running You'll need this in order to install your app on your device. First, make sure you have USB debugging enabled on your device. Check that your device has been successfully connected by running Seeing device in the right column means the device is connected. Android - go figure :) You must have only one device connected. Now you can use You can also iterate quickly on device using the development server. Follow one of the steps described below to make your development server running on your laptop accessible for your device. Hint Most modern android devices don't have a hardware menu button, which we use to trigger the developer menu. In that case you can shake the device to open the dev menu (to reload, debug, etc.). Alternatively, you can run the command Note that this option is available on devices running android 5.0+ (API 21). Have your device connected via USB with debugging enabled (see paragraph above on how to enable USB debugging on your device). Note that running on device requires Apple Developer account and provisioning your iPhone. This guide covers only React Native specific topic. You can iterate quickly on device using development server. To do that, your laptop and your phone have to be on the same wifi network. Hint Shake the device to open development menu (reload, debug, etc.) You can also pack all the JavaScript code within the app itself. This way you can test it without development server running and submit the app to the AppStore. The bundle script supports a couple of flags: Note that on 0.14 we'll change the API of When building your app for production, your app's scheme should be set to If If you started your project a while ago, Note that running on device requires Apple Developer account and provisioning your iPhone. This guide covers only React Native specific topic. You can iterate quickly on device using development server. To do that, your laptop and your phone have to be on the same wifi network. Hint Shake the device to open development menu (reload, debug, etc.) You can also pack all the JavaScript code within the app itself. This way you can test it without development server running and submit the app to the AppStore. The bundle script supports a couple of flags: Note that on 0.14 we'll change the API of When building your app for production, your app's scheme should be set to If If you started your project a while ago, To distribute your Android application via Google Play store, you'll need to generate a signed release APK. The Signing Your Applications page on Android Developers documentation describes the topic in detail. This guide covers the process in brief, as well as lists the steps required to packaging the JavaScript bundle. You can generate a private signing key using This command prompts you for passwords for the keystore and key, and to provide the Distinguished Name fields for your key. It then generates the keystore as a file called The keystore contains a single key, valid for 10000 days. The alias is a name that you will use later when signing your app, so remember to take note of the alias. Note: Remember to keep your keystore file private and never commit it to version control. To distribute your Android application via Google Play store, you'll need to generate a signed release APK. The Signing Your Applications page on Android Developers documentation describes the topic in detail. This guide covers the process in brief, as well as lists the steps required to packaging the JavaScript bundle. You can generate a private signing key using This command prompts you for passwords for the keystore and key, and to provide the Distinguished Name fields for your key. It then generates the keystore as a file called The keystore contains a single key, valid for 10000 days. The alias is a name that you will use later when signing your app, so remember to take note of the alias. Note: Remember to keep your keystore file private and never commit it to version control. These are going to be global gradle variables, which we can later use in our gradle config to sign our app. Note: Once you publish the app on the Play Store, you will need to republish your app under a different package name (loosing all downloads and ratings) if you want to change the signing key at any point. So backup your keystore and don't forget the passwords. Edit the file React Native doesn't implement CSS but instead relies on JavaScript to let you style your application. This has been a controversial decision and you can read through those slides for the rationale behind it. React Native doesn't implement CSS but instead relies on JavaScript to let you style your application. This has been a controversial decision and you can read through those slides for the rationale behind it. The way to declare styles in React Native is the following: The React Native repo has several tests you can run to verify you haven't caused a regression with your PR. These tests are run with the Travis continuous integration system, and will automatically post the results to your PR. We don't have perfect test coverage of course, especially for complex end-to-end interactions with the user, so many changes will still require significant manual verification, but we would love it if you want to help us increase our test coverage and add more tests and test cases! Jest tests are JS-only tests run on the command line with node. The tests themselves live in the from the react-native root, and we encourage you to add your own tests for any components you want to contribute to. See Note: In order to run your own tests, you will have to first follow the Getting Started instructions on the Jest page and then include the The React Native repo has several tests you can run to verify you haven't caused a regression with your PR. These tests are run with the Travis continuous integration system, and will automatically post the results to your PR. We don't have perfect test coverage of course, especially for complex end-to-end interactions with the user, so many changes will still require significant manual verification, but we would love it if you want to help us increase our test coverage and add more tests and test cases! Jest tests are JS-only tests run on the command line with node. The tests themselves live in the from the react-native root, and we encourage you to add your own tests for any components you want to contribute to. See Note: In order to run your own tests, you will have to first follow the Getting Started instructions on the Jest page and then include the Timers are an important part of an application and React Native implements the browser timers. The One reason why well-built native apps feel so smooth is by avoiding expensive operations during interactions and animations. In React Native, we currently have a limitation that there is only a single JS execution thread, but you can use Applications can schedule tasks to run after interactions with the following: Timers are an important part of an application and React Native implements the browser timers. The One reason why well-built native apps feel so smooth is by avoiding expensive operations during interactions and animations. In React Native, we currently have a limitation that there is only a single JS execution thread, but you can use Applications can schedule tasks to run after interactions with the following: Compare this to other scheduling alternatives: The touch handling system considers one or more active touches to be an 'interaction' and will delay InteractionManager also allows applications to register animations by creating an interaction 'handle' on animation start, and clearing it upon completion: Enable iOS simulator's "Connect hardware keyboard" from menu Hardware > Keyboard menu. If you are using a non-QWERTY/AZERTY keyboard layout you can use the Something is probably already running on port 8081. You can either kill it or try to change which port the packager is listening to. then Edit Enable iOS simulator's "Connect hardware keyboard" from menu Hardware > Keyboard menu. If you are using a non-QWERTY/AZERTY keyboard layout you can use the Something is probably already running on port 8081. You can either kill it or try to change which port the packager is listening to. then Edit Libraries folder in
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-Linux and Windows Support
What's missing on Windows #
react-native run-android. You can start it manually using:Linux and Windows SupportEdit on GitHub
What's missing on Windows #
react-native run-android. You can start it manually using:ERROR Watcher took too long to load on Windows, try increasing the timeout in this file (under your node_modules/react-native).Native UI Components
ScrollView and TextInput, but not all of them, and certainly not ones you might have written yourself for a previous app. Fortunately, it's quite easy to wrap up these existing components for seamless integration with your React Native application.ImageViewcomponent available in the core React Native library.ImageView example #
ViewManager or more commonly SimpleViewManager . A SimpleViewManager is convenient in this case because it applies common properties such as background color, opacity, and Flexbox layout.NativeViewHierarchyManager, which delegates back to them to set and update the properties of the views as necessary. The ViewManagers are also typically the delegates for the views, sending events back to JavaScript via the bridge.createViewInstance method@ReactProp (or @ReactPropGroup) annotationcreateViewManagers of the applications package.1. Create the
ViewManager subclass #ReactImageManager that extends SimpleViewManager of type ReactImageView. ReactImageView is the type of object managed by the manager, this will be the custom native view. Name returned by getName is used to reference the native view type from JavaScript.Native UI ComponentsEdit on GitHub
ScrollView and TextInput, but not all of them, and certainly not ones you might have written yourself for a previous app. Fortunately, it's quite easy to wrap up these existing components for seamless integration with your React Native application.ImageViewcomponent available in the core React Native library.ImageView example #
ViewManager or more commonly SimpleViewManager . A SimpleViewManager is convenient in this case because it applies common properties such as background color, opacity, and Flexbox layout.NativeViewHierarchyManager, which delegates back to them to set and update the properties of the views as necessary. The ViewManagers are also typically the delegates for the views, sending events back to JavaScript via the bridge.createViewInstance method@ReactProp (or @ReactPropGroup) annotationcreateViewManagers of the applications package.1. Create the
ViewManager subclass #ReactImageManager that extends SimpleViewManager of type ReactImageView. ReactImageView is the type of object managed by the manager, this will be the custom native view. Name returned by getName is used to reference the native view type from JavaScript.Native UI Components
ScrollView and TextInput, but not all of them, and certainly not ones you might have written yourself for a previous app. Fortunately, it's quite easy to wrap up these existing components for seamless integration with your React Native application.MapView component available in the core React Native library.iOS MapView example #
MKMapView, we just need to make it usable from JavaScript.RCTViewManager. These subclasses are similar in function to view controllers, but are essentially singletons - only one instance of each is created by the bridge. They vend native views to the RCTUIManager, which delegates back to them to set and update the properties of the views as necessary. The RCTViewManagers are also typically the delegates for the views, sending events back to JavaScript via the bridge.RCT_EXPORT_MODULE() marker macro.-(UIView *)view methodNative UI ComponentsEdit on GitHub
ScrollView and TextInput, but not all of them, and certainly not ones you might have written yourself for a previous app. Fortunately, it's quite easy to wrap up these existing components for seamless integration with your React Native application.MapView component available in the core React Native library.iOS MapView example #
MKMapView, we just need to make it usable from JavaScript.RCTViewManager. These subclasses are similar in function to view controllers, but are essentially singletons - only one instance of each is created by the bridge. They vend native views to the RCTUIManager, which delegates back to them to set and update the properties of the views as necessary. The RCTViewManagers are also typically the delegates for the views, sending events back to JavaScript via the bridge.RCT_EXPORT_MODULE() marker macro.-(UIView *)view methodNative Modules
The Toast Module #
ReactContextBaseJavaModule class and implements the functionality required by the JavaScript. Our goal here is to be able to write ToastAndroid.show('Awesome', ToastAndroid.SHORT); from JavaScript to display a short toast on the screen.Native ModulesEdit on GitHub
The Toast Module #
ReactContextBaseJavaModule class and implements the functionality required by the JavaScript. Our goal here is to be able to write ToastAndroid.show('Awesome', ToastAndroid.SHORT); from JavaScript to display a short toast on the screen.Native Modules
iOS Calendar Module Example #
RCTBridgeModule protocol. If you are wondering, RCT is an abbreviation of ReaCT.Native ModulesEdit on GitHub
iOS Calendar Module Example #
RCTBridgeModule protocol. If you are wondering, RCT is an abbreviation of ReaCT.Navigator Comparison
Navigator ComparisonEdit on GitHub
Navigator and NavigatorIOS are components that allow you to
manage the navigation in your app between various "scenes" (another word
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-Network
Fetch #
Usage #
NetworkEdit on GitHub
Fetch #
Usage #
Performance
PerformanceEdit on GitHub
Platform Specific Code
Platform Specific CodeEdit on GitHub
Platform specific extensions #
.ios. or .android. extension and load the right file for each platform when requiring them from other components. Running On Device
Prerequisite: USB Debugging #
adb devices:Running On DeviceEdit on GitHub
Prerequisite: USB Debugging #
adb devices:react-native run-android to install and launch your app on the device.Accessing development server from device #
adb shell input keyevent 82 to open the dev menu (82 being the Menu key code).Using adb reverse #
adb reverse tcp:8081 tcp:8081Reload JS and other development options with no extra configurationConfigure your app to connect to the local dev server via Wi-Fi #
adb shell input keyevent 82 from the command line.Dev Settings.Debug server host for device.ipconfig to find your machine's IP address (more info).Reload JS.Running On Device
Accessing development server from device #
AwesomeApp/ios/AwesomeApp/AppDelegate.mlocalhost to your laptop's IP. On Mac, you can find the IP address in System Preferences / Network.Using offline bundle #
AwesomeApp/ios/AwesomeApp/AppDelegate.mjsCodeLocation = [[NSBundle mainBundle] ...react-native bundle --platform ios --dev false --entry-file index.ios.js --bundle-output iOS/main.jsbundle command in terminal from the root directory of your app--dev - a boolean with a default value of true. With the --dev true flag, the bundled JavaScript code turns on useful development warnings and limits performance optimizations. For production it is recommended to pass --dev false. Also for production, be sure to have your native build configuration set to Release (e.g., Xcode's Release configuration for iOS and gradle's assembleRelease task for Android) in order to disable things like the shake-to-show developer menu.--minify - pipe the JS code through UglifyJS.react-native bundle. The major changes are: entry-file <path> based instead of url based.--platform <ios|android>.--out has been renamed for --bundle-output.--sourcemap-output <path> Disabling in-app developer menu #
Release as detailed in the debugging documentation in order to disable the in-app developer menu.Troubleshooting #
curl command fails make sure the packager is running. Also try adding --ipv4 flag to the end of it.main.jsbundle might not be included into Xcode project. To add it, right click on your project directory and click "Add Files to ..." - choose the main.jsbundle file that you generated.Running On DeviceEdit on GitHub
Accessing development server from device #
AwesomeApp/ios/AwesomeApp/AppDelegate.mlocalhost to your laptop's IP. On Mac, you can find the IP address in System Preferences / Network.Using offline bundle #
AwesomeApp/ios/AwesomeApp/AppDelegate.mjsCodeLocation = [[NSBundle mainBundle] ...react-native bundle --platform ios --dev false --entry-file index.ios.js --bundle-output iOS/main.jsbundle command in terminal from the root directory of your app--dev - a boolean with a default value of true. With the --dev true flag, the bundled JavaScript code turns on useful development warnings and limits performance optimizations. For production it is recommended to pass --dev false. Also for production, be sure to have your native build configuration set to Release (e.g., Xcode's Release configuration for iOS and gradle's assembleRelease task for Android) in order to disable things like the shake-to-show developer menu.--minify - pipe the JS code through UglifyJS.react-native bundle. The major changes are: entry-file <path> based instead of url based.--platform <ios|android>.--out has been renamed for --bundle-output.--sourcemap-output <path> Disabling in-app developer menu #
Release as detailed in the debugging documentation in order to disable the in-app developer menu.Troubleshooting #
curl command fails make sure the packager is running. Also try adding --ipv4 flag to the end of it.main.jsbundle might not be included into Xcode project. To add it, right click on your project directory and click "Add Files to ..." - choose the main.jsbundle file that you generated.Generating Signed APK
Generating a signing key #
keytool.my-release-key.keystore.Setting up gradle variables #
my-release-key.keystore file under the android/app directory in your project folder.~/.gradle/gradle.properties and add the following (replace ***** with the correct keystore password, alias and key password),Generating Signed APKEdit on GitHub
Generating a signing key #
keytool.my-release-key.keystore.Setting up gradle variables #
my-release-key.keystore file under the android/app directory in your project folder.~/.gradle/gradle.properties and add the following (replace ***** with the correct keystore password, alias and key password),Adding signing config to your app's gradle config #
android/app/build.gradle in your project folder and add the signing config,Style
StyleEdit on GitHub
Declare Styles #
Testing
Running Tests and Contributing #
Jest Tests #
__tests__ directories of the files they test, and there is a large emphasis on aggressively mocking out functionality that is not under test for failure isolation and maximum speed. You can run the existing React Native jest tests withgetImageSource-test.js for a basic example.jest objects below in package.json so that the scripts are pre-processed before execution.TestingEdit on GitHub
Running Tests and Contributing #
Jest Tests #
__tests__ directories of the files they test, and there is a large emphasis on aggressively mocking out functionality that is not under test for failure isolation and maximum speed. You can run the existing React Native jest tests withgetImageSource-test.js for a basic example.jest objects below in package.json so that the scripts are pre-processed before execution.Timers
Timers #
requestAnimationFrame(fn) is not the same as setTimeout(fn, 0) - the former will fire after all the frame has flushed, whereas the latter will fire as quickly as possible (over 1000x per second on a iPhone 5S).setImmediate is executed at the end of the current JavaScript execution block, right before sending the batched response back to native. Note that if you call setImmediate within a setImmediate callback, it will be executed right away, it won't yield back to native in between.Promise implementation uses setImmediate as its asynchronicity primitive.InteractionManager #
InteractionManager to make sure long-running work is scheduled to start after any interactions/animations have completed.TimersEdit on GitHub
Timers #
requestAnimationFrame(fn) is not the same as setTimeout(fn, 0) - the former will fire after all the frame has flushed, whereas the latter will fire as quickly as possible (over 1000x per second on a iPhone 5S).setImmediate is executed at the end of the current JavaScript execution block, right before sending the batched response back to native. Note that if you call setImmediate within a setImmediate callback, it will be executed right away, it won't yield back to native in between.Promise implementation uses setImmediate as its asynchronicity primitive.InteractionManager #
InteractionManager to make sure long-running work is scheduled to start after any interactions/animations have completed.runAfterInteractions() callbacks until all touches have ended or been cancelled.Troubleshooting
Cmd-R does not reload the simulator #

Hardware > Shake Gesture to bring up the dev menu and click "Refresh"Port already in use red-screen #

Kill process on port 8081 #
$ sudo lsof -n -i4TCP:8081 | grep LISTEN$ kill -9 <cma process id>Change the port in Xcode #
AppDelegate.m to use a different port.TroubleshootingEdit on GitHub
Cmd-R does not reload the simulator #

Hardware > Shake Gesture to bring up the dev menu and click "Refresh"Port already in use red-screen #

Kill process on port 8081 #
$ sudo lsof -n -i4TCP:8081 | grep LISTEN$ kill -9 <cma process id>Change the port in Xcode #
AppDelegate.m to use a different port.