Initial implementation of requestIdleCallback on Android

Summary:
This is a follow up of the work by brentvatne in #5052. This addresses the feedback by astreet.

- Uses ReactChoreographer with a new callback type
- Callback dispatch logic moved to JS
- Only calls into JS when needed, when there are pending callbacks, it even removes the Choreographer listener when no JS context listen for idle events.

** Test plan **
Tested by running a background task that burns all remaining idle time (see new UIExplorer example) and made sure that UI and JS fps stayed near 60 on a real device (Nexus 6) with dev mode disabled. Also tried adding a JS driven animation and it stayed smooth.

Tested that native only calls into JS when there are pending idle callbacks.

Also tested that timers are executed before idle callback.
```
requestIdleCallback(() => console.log(1));
setTimeout(() => console.log(2), 100);
burnCPU(1000);
// 2
// 1
```

I did *not* test with webworkers but it should work as I'm using executor tokens.
Closes https://github.com/facebook/react-native/pull/8569

Differential Revision: D3558869

Pulled By: astreet

fbshipit-source-id: 61fa82eb26001d2b8c2ea69c35bf3eb5ce5454ba
This commit is contained in:
Janic Duplessis authored and Facebook Github Bot 5 committed 2016-07-13 18:58:20 -07:00
1 parent 22eabe59a2
commit 18394fb179
13 files changed
+437 -29

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@@ -144,6 +144,8 @@ function setUpTimers(): void {
defineLazyTimer('clearImmediate');
defineLazyTimer('requestAnimationFrame');
defineLazyTimer('cancelAnimationFrame');
defineLazyTimer('requestIdleCallback');
defineLazyTimer('cancelIdleCallback');
}
function setUpAlert(): void {