From 2e198c72625bb949977832be11f9d7e8c90fcc4e Mon Sep 17 00:00:00 2001 From: tglide <26071571+TGlide@users.noreply.github.com> Date: Mon, 27 Feb 2023 10:09:38 +0000 Subject: [PATCH] refactor: change variable names --- .../overview/platforms/wizard/apple/step3.svelte | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/routes/console/project-[project]/overview/platforms/wizard/apple/step3.svelte b/src/routes/console/project-[project]/overview/platforms/wizard/apple/step3.svelte index d66e95903..167bc53e8 100644 --- a/src/routes/console/project-[project]/overview/platforms/wizard/apple/step3.svelte +++ b/src/routes/console/project-[project]/overview/platforms/wizard/apple/step3.svelte @@ -12,7 +12,7 @@ let client = Client() .setProject("${project}") .setSelfSigned(status: true) // For self signed certificates, only use for development`; - let dismissedAlert = false; + let showAlert = true; @@ -28,12 +28,12 @@ let client = Client() Before sending any API calls to your new Appwrite project, make sure your device or emulator has network access to your Appwrite project's hostname or IP address.

- {#if !dismissedAlert} + {#if showAlert}
(dismissedAlert = true)}> + on:dismiss={() => (showAlert = false)}> For self-hosted solutions When connecting to a locally hosted Appwrite project from an emulator or a mobile device, you should use the private IP of the device running your Appwrite project as the hostname